man he's a real stud
[Overview]
- third highest base attack in the game only under deo-a and rampardos
 - deceptively fast, base 100 speed
 - pretty solid bulk too (150/100/65)
 - truant makes him bad, sadly
 
[SET]
name: Choice Band
move 1: Return
move 2: Hammer Arm
move 3: Pursuit
move 4: Night Slash
item: Choice Band
ability: Truant
nature: Jolly / Adamant
EVs: 64 HP / 252 Atk / 192 Spe
[SET COMMENTS]
- hit, run, hit, run
 - cb return hits pretty damn hard coming off of base 160 attack
 - hammer arm covers steelix/aggron, rocks, ferroseed
 - pursuit ohkos rotom even when staying in
 - night slash can 2hko cofag and dusknoir, though you can't "2hko" because of truant unless you nab mummy off of cofag u_u
 
[ADDITIONAL COMMENTS]
- ev spread outruns nonscarf krook, rotom, moltres, p-z, lilligant, etc and ohkos all of them with return/pursuit for rotom
 - adamant is an option to hit harder, needs to run 252 spe to tie with entei though and misses out on that base 90 group
 - you could run a bulkier spread, but breaking through that base 90 group and ohkoing them is one of the main draws of slaking
 - jolly double-edge and adamant return put pressure on gligar as it does more than gligar can roost off
 - focus punch can be used if you're gonna go and predict switches, though it has several drawbacks including: if you mispredict you're screwed because you missed its attacking turn
 - toxic can hit tangrowth, other switch-ins
 - earthquake for qwil
 - beaten mostly through prediction + the fact it cannot attack multiple turns in a row, so recovery
 - entry hazard support is great because slaking forces a lot of switches
 - would like partners to deal with steelix, tangrowth, common physical walls. moltres is a start and also likes having base 90s + rotom/krook removed so it can sweep unhindered too
 - SPIN SUPPORT for keeping bulk intact since it'll be switching all the time
 - also fighting-typed partners to take advantage of rock/steel switchins, ex. hitmonchan w/ ice punch, also has rapid spin
 - cofagrigus is notable if only because you can shift mummy around and possibly get it on slaking
 
[Other Options]
- rock slide; moltres is already ohkod by return
 - choice scarf; slaking is fast enough to do what it needs to do already, and otherwise needs to hit as hard as it can to mitigate truant
 - e-punches; stab return outdamages them, even when super effective (except gligar and ferroseed who are 4x weak to ice/fire)
 - GIGA IMPACT; despite being super insane powerful strong, you are forced to stay in and give the opponent free turns after usage :/
 - retaliate; only 10bp weaker than giga impact on turn after a KO, but pitiful 70 bp otherwise makes it a pretty bad option
 - sucker punch
 - bulk up and other boosts; lol
 
[Checks and Counters]
- truant turns in general allow setup, recovery, status, etc
 - protect and substitute, ye evil fiends
 - physical walls: see gligar, tangrowth, steelix, etc
 - dusknoir NOT COFAGRIGUS DONT USE COFAG
 
[Dream World]
- if only
 





















