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Machamp

Fixed it up, there isnt much you can do with the EVs other than the HP and Atk, and i fixed up the 1st paragraph
 
bold=add
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I Spam DynamicPunch

[Overview]

<p>Machamp is the perfect definitionepitome of a bulky attacker. With base 130 Attack and a wide movepool, Machamp is a force to be reckoned with. If that wasn't good enough, its ability, No Guard, means it can spam 100 base100 Base Power DynamicPunch with a 100% chance of confusion. Plus, his 90/80/85 defenses means heit can take a lot of hits while dishing back powerful attacks. However, it isn't without it's the Superpower Pokemon isn’t without faults. With 55 base speed, Machamp is constantly outsped by Pokemon such as Latios and Tornadus. That, combined with Intimidate being such a common ability used in VGC 12, his attacks won't be as powerful afterwards Furthermore, with Intimidate so common in the tier, Machamp will find it hard pressed to keep up a constant stream of assaults. Nevertheless, Machamp is a Pokemon that definitely should not be overlooked.</p>

[SET]
name: Physical Attacker
move 1: DynamicPunch
move 2: Ice Punch
move 3: Stone Edge / Bullet Punch
move 4: Wide Guard/ Protect
item: Sitrus Berry
ability: No Guard
nature: Adamant / Brave
evs: 252 HP / 252 Atk / 4 Def


[SET COMMENTS]

<p>This set is built around Machamp's great defensesive capabilities. 90/80/85 defenses are nothing to joke about, and since it only has with only 2 weaknesses, Machamp will be on the field for a while. DynamicPunch is Machamp's greatest asset, as it can be is easily abused with No Guard. Ice Punch is used to hurt Pokemon such as Garchomp and Zapdos. Stone Edge , no longer Stone Miss thanks to No Guard, can be used to nails Volcarona and Yanmega, and it also hits Gyarados harder than Ice Punch, and it won't miss thanks to No Guard. Bullet Punch is also a nice option, as it gives Machamp a priority attack to finish off Pokemon at low HP. Machamp gets a great move for VGC 12, Wide Guard, which protects your team from Blizzard, Heat Wave, Surf, Earthquake, or any other spread move that comes your way , which provides great team support. This provides great team support, but Protect can be used to prevent extra damage block attacks on Machamp such as Fake Outs or a Latios' Psychic, which gives Machamp's partner time to take out a threat.</p>


[ADDITIONAL COMMENTS]

<p>The choice of items depends on what you want to accomplish with Machamp. Sitrus Berry adds on to its overall bulk, as it can gain a decent about of HP back when it's activated. The EVs and nature are used to give Machamp as much bulk as possible bulk while also boosting its attack . An option that can be used is Brave N nature and 0 Speed IVs, as it allows Machamp to work abuse its base 55 Speed in Trick Room, as 55 base speed is very usable in Trick Room. As for teammates, Pokemon such as Thunder Wave Togekiss or Cresselia also with access to Thunder Wave work well by giving Machamp support, as now Machamp can destroy the opponent with ParaFusion if not being used in Trick Room enjoys being able to outspeed its opponent .</p>

[Other Options]

<p>Machamp gets a huge movepool, and there are a bunch of goodies that it can use many viable alternatives for its moves. Earthquake gives Machamp great spread move coverage, as well as the ability to hitting Toxicroak. However it also means that Machamp loses a coverage attack. It also gets moves such as Helping Hand, which boosts an ally's attack by 50%. Encore also makes a good option for Machamp, as it can lock Pokemon makes pokemon get locked into moves such as Tailwind or Trick Room, though Machamp struggles to find a moveslot for it. It also gets Light Screen, which gives great team support as it raises both Machamp's and its ally's Special Defense. However as said above, Machamp doesn't want to give up any of its coverage moves and so many of the above options struggle to fit in on Machamp’s sets. Item-wise, Machamp can use Fighting Gem, as it allows you to OHKO Chople Berry Tyranitar and deal massive damage to anything that gets hit by it. White Herb, though situational, can be used to bypass Intimidate just once, as this helps as it means allowing Machamp to retain its powerful attack. Choice Scarf is also a nice option to use on Machamp, as it allows him to fix his speed problems. With Choice Scarf and a Jolly nature, an EV Spread of 32 HP / 252 Atk / 224 Spe and a Jolly nature means he outspeeds Jolly Garchomps, or and a spread of 12 HP / 252 Atk / 244 Spe means he outspeeds positive natured base 105s. However, this means he has to use Jolly, which means his attacks won't be as Machamp dislikes using the Jolly nature over Adamant, as its attacks will be far less powerful as than the physical attacker set. And, even if you it were to run max speed, you it would still not outspeed things speed demons such as Latios, Tornadus, and or Infernape. Pokemon like Weavile and your own Latios can be used to get rid of those counter these threats, and so work well as a teammate. A Guts set is also viable, but this means you would have to use Close Combat over DynamicPunch, which throws away negates his its great defenses. Pokemon such as Hariyama can pull that such sets off better[comma] thanks to Fake Out.</p>

[Checks and Counters]

<p>Pokemon that resist DynamicPunch usually make great checks to Machamp. Reuniclus and Musharna make great Machamp counters since they take little damage from DynamicPunch, are slower (and are therefore not badly hurt by Payback), and can KO back with Psychic. Slowbro also falls in this category, as Payback and ThunderPunch are the only ways to hit it, and while it can deal heavy damage to Machamp with Psychic, though it, like Reuniclus and Musharna, do not enjoy confusion. These counters, however, are not immune to DynamicPunch and do not enjoy the confusion that it brings. Ghost Pokemon such as Sableye and Dusclops are immune to DynamicPunch, take little from its other attacks, and can use Will-O-Wisp to cripple it completely. This is especially true for Sableye, who gets priority through Prankster. Intimidate is a nice way to cut his Attack, which makes his attacks weaker and in turn keeps your Pokemon alive cuts Machamp’s Attack and makes his attacks weaker, making it far less of a threat.</p>
 
(sorry bold got messed up)

"means it can spam 100 base100 Base power DynamicPunch with a 100% chance of confusion."

capitalize Power

"the Superpower Pokemon isn’t without faults."

use straight apostrophe '

"Stone Edge , no longer Stone Miss thanks to No Guard, can be used to nails Volcarona and Yanmega,"

fix / take note of bold tag

"Pokemon such as Thunder Wave Togekiss or Cresselia also with access to Thunder Wave work well by giving M"

IMO make this "with access to Thunder Wave such as _____"


nice check overall, but I would suggest you make your italics more distinguishable (with underline or color). Right now it's hard to see which change is what.
other than that

gpstamp
1/2
 
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add remove
other (comments)

[Overview]

<p>Machamp is the perfect epitome of a bulky attacker. With base 130 Attack and a wide movepool, Machamp is a force to be reckoned with. If that wasn't good enough Moreover, its ability, No Guard, means that it can spam 100 Base Power DynamicPunch with a 100% chance of confusion.,(period -> comma) and 90 / 80 / 85 defenses means it can take a lot of hits while dishing back powerful attacks. However, the Superpower Pokemon isn’t without its faults. With only 55 base Speed, Machamp is constantly outsped by Pokemon such as Latios and Tornadus. Furthermore, with Intimidate so common in the metagame, Machamp will find it hard-pressed to keep up a constant stream of assaults. Nevertheless, Machamp is a Pokemon that definitely should not be overlooked.</p>

[SET]
name: Physical Attacker
move 1: DynamicPunch
move 2: Ice Punch
move 3: Stone Edge / Bullet Punch
move 4: Wide Guard / Protect
item: Sitrus Berry
ability: No Guard
nature: Adamant / Brave
evs: 252 HP / 252 Atk / 4 Def

[SET COMMENTS]

<p>This set is built around Machamp's great defensive (space) capabilities. 90 / 80 / 85 defenses are nothing to joke about, and with only has 2 weaknesses as it only has two weaknesses, Machamp will be on the field for a while. DynamicPunch is Machamp's greatest asset, as it is easily abused with No Guard. Ice Punch is used to hurt Pokemon such as Garchomp and Zapdos. Stone Edge no longer misses cannot miss thanks to No Guard,(comma) nails and nails Volcarona and Yanmega, and it also hits Gyarados harder than Ice Punch, and it won't miss thanks to No Guard. Bullet Punch is also a nice option, as it gives Machamp a priority attack to finish off Pokemon at low HP health. Machamp gets a great move for VGC 2012, Wide Guard, which protects your team from Blizzard, Heat Wave, Surf, Earthquake, or any other spread move that comes your way. This provides great team support, but Protect can be used to block attackson aimed at Machamp,(comma) giving which gives Machamp's partner time to take out a threat.</p>


[ADDITIONAL COMMENTS]

<p>The choice of items depends on what you want to accomplish with Machamp. Sitrus Berry adds on to its overall bulk, as it Machamp can gain restore a decent about fair amount of HP back when it activates it's activated. The EVs and nature are used to give Machamp bulk while also boosting its attack. An alternative option that can be used is to run a Brave nature and 0 Speed IVs, as it allows Machamp to abuse its base 55 Speed in Trick Room. As for teammates, Pokemon with access to Thunder Wave work well by giving Machamp support, as Machamp enjoys being able to outspeed its opponent.</p>

[Other Options]

<p>Machamp gets a huge movepool, and there are many viable alternatives for its moves. Earthquake gives Machamp great spread move coverage, as well as the ability to (space) hit Toxicroak. It also gets moves such as Helping Hand, which boosts the power of an ally's attack by 50%. Encore also makes a good option for Machamp, as it can lock Pokemon into moves such as Tailwind or Trick Room, though Machamp struggles to find a moveslot for it. It also gets Light Screen, which gives great team support. However, Machamp doesn't want to give up any of its coverage moves (space) and so many of the above options struggle to fit in on Machamp’s sets. Item-wise, Machamp can use Fighting Gem, as it allows you to OHKO Chople Berry Tyranitar and deal massive damage to anything that gets hit by it. White Herb, though situational, can be used to bypass Intimidate once, allowing Machamp to retain its powerful Attack. Choice Scarf is also a nice option to use on Machamp, as it allows him to fix his speed problems. With a Choice Scarf and a Jolly nature, an EV spread of 32 HP / 252 Atk / 224 Spe means he outspeeds Jolly Garchomps, (space) and a spread of 12 HP / 252 Atk / 244 Spe means he outspeeds positive natured base 105s. However, (space) Machamp dislikes using the a Jolly nature over an Adamant one, as its attacks will be far less powerful (space) than the physical attacker set. And, even if (space) it were to run max speed, (space) it would still not outspeed speed demons such as Latios, Tornadus, or and Infernape. Pokemon like Weavile and your own Latios can be used to counter these threats, and so work well as a teammate. A Guts set is also viable, but this means you would have to use Close Combat over DynamicPunch, which negates reduces its great defenses.; besides, Pokemon such as Hariyama can pull such sets off better, thanks to Fake Out.</p>

[Checks and Counters]

<p>Pokemon that resist DynamicPunch usually checks Machamp. Reuniclus and Musharna make great Machamp counters since they take little damage from DynamicPunch, are slower (and are therefore not badly hurt as badly by Payback), and can KO back with Psychic. Slowbro also falls in this category, as Payback and ThunderPunch are the only ways to hit it, while it can deal heavy damage to Machamp with Psychic. (space) These counters, however, are not immune to DynamicPunch and do not enjoy the confusion that it brings. Ghost-type Pokemon such as Sableye and Dusclops are immune to DynamicPunch, take little from its other (space) attacks, and can use Will-O-Wisp to completely cripple it completely. This is especially true for Sableye, who gets priority through Prankster. Intimidate cuts Machamp’s Attack and makes his attacks weaker, making it far less of a threat.</p>
contrib_gp.png


GP [2/2]

Good job; just make sure you remember spaces between punctuation and words!
 
And with that, this is done, thanks to GP and QC for helping me finish my 1st analysis :D

I'll start on Smeargle over the weekend.
 
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