Wow this place is sooooo empty. Let's get something going.
Normal Arceus
[SET]
name: Choice Specs
move 1: Judgment
move 2: Fire Blast
move 3: Ice Beam / Shadow Ball
move 4: Trick
item: Choice Specs
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
- Arceus can use his sizable Special Attack stat and excellent special movepool to wield Choice Specs quite effectively.
- Due to how counters to the ExtremeKiller set tend to invest all their EVs in Defense, using Choice Specs to lure them out and heavily cripple them could pave the way for another physical sweeper to sweep.
- With Specs attached, Arceus easily 2HKOs Groudon and Lugia with Judgment (or Ice Beam) after Stealth Rock, Skarmory and Steel Arceus with Fire Blast and Giratina with Ice Beam. Shadow Ball allows you to 2HKO Ghost Arceus but lose the 2HKO on Giratina.
- Even without opposing physical walls, Arceus is still a decently strong and fast attacker, and you can easily spam Judgment late-game to clean up if you need to.
- Trick allows you to cripple Special walls like Blissey when your cover is blown. Getting something locked into an attack isn't usually a bad thing anyway. If there are multiple walls on the opposing team that makes you choose between Judgment or a coverage move, you can always use Trick to get whichever that comes in, too.
[ADDITIONAL COMMENTS]
- EVs are pretty obvious, no real need to run anything else, although you can run some bulk. A Modest nature pretty much guarantees the 2HKO on Lugia with Judgment after Stealth Rock, and you don't need SR to 2HKO Giratina and Ghost Arceus with either Ice Beam or Shadow Ball, while with Timid, you do.
- Focus Blast or Grass Knot can be used to hit Rock Arceus, Dialga, Tyranitar and Terrakion, although the moves provided hit most walls for better damage. If you're running Timid, Ice Beam 2HKOs Terrakion anyway.
- Teammates are obviously Pokemon who like physical walls weakened or removed. These include Rock Polish Groudon, Rayquaza, Double Dance Terrakion, Excadrill, Garchomp, Lucario, Zekrom. Take your pick at which one fits you team the best.
- In terms of general teammates, Giratina-O and hazards definitely make Arceus' job easier. Lugia, Mewtwo, Giratina forms are great at switching into Fighting-type attacks. Ferrothorn, Forretress, Skarmory and Deoxys-S are all excellent hazard users in Ubers.
- Counters: Annoying to try and counter because of Arceus's bulk, wide coverage and Trick. Dialga is probably the best switch-in (watch out for a potential Focus Blast), and more offensive variant don't mind Trick either. Tyranitar can switch into pretty much everything (unless Arceus uses Focus Blast), and Pursuit you for decent damage. Bulky Steel-types don't mind Arceus either, although they need to watch out for Fire Blast or Trick. Bulky Fighting Arceus is pretty good as well, but it gets 2HKOed by Judgment and needs to speed-tie, and is fairly unreliable. Otherwise, prediction is the key. Over a long term, Specs Arceus isn't too big a threat since it's not sweeping too easily.

Normal Arceus
[SET]
name: Choice Specs
move 1: Judgment
move 2: Fire Blast
move 3: Ice Beam / Shadow Ball
move 4: Trick
item: Choice Specs
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
- Arceus can use his sizable Special Attack stat and excellent special movepool to wield Choice Specs quite effectively.
- Due to how counters to the ExtremeKiller set tend to invest all their EVs in Defense, using Choice Specs to lure them out and heavily cripple them could pave the way for another physical sweeper to sweep.
- With Specs attached, Arceus easily 2HKOs Groudon and Lugia with Judgment (or Ice Beam) after Stealth Rock, Skarmory and Steel Arceus with Fire Blast and Giratina with Ice Beam. Shadow Ball allows you to 2HKO Ghost Arceus but lose the 2HKO on Giratina.
- Even without opposing physical walls, Arceus is still a decently strong and fast attacker, and you can easily spam Judgment late-game to clean up if you need to.
- Trick allows you to cripple Special walls like Blissey when your cover is blown. Getting something locked into an attack isn't usually a bad thing anyway. If there are multiple walls on the opposing team that makes you choose between Judgment or a coverage move, you can always use Trick to get whichever that comes in, too.
[ADDITIONAL COMMENTS]
- EVs are pretty obvious, no real need to run anything else, although you can run some bulk. A Modest nature pretty much guarantees the 2HKO on Lugia with Judgment after Stealth Rock, and you don't need SR to 2HKO Giratina and Ghost Arceus with either Ice Beam or Shadow Ball, while with Timid, you do.
- Focus Blast or Grass Knot can be used to hit Rock Arceus, Dialga, Tyranitar and Terrakion, although the moves provided hit most walls for better damage. If you're running Timid, Ice Beam 2HKOs Terrakion anyway.
- Teammates are obviously Pokemon who like physical walls weakened or removed. These include Rock Polish Groudon, Rayquaza, Double Dance Terrakion, Excadrill, Garchomp, Lucario, Zekrom. Take your pick at which one fits you team the best.
- In terms of general teammates, Giratina-O and hazards definitely make Arceus' job easier. Lugia, Mewtwo, Giratina forms are great at switching into Fighting-type attacks. Ferrothorn, Forretress, Skarmory and Deoxys-S are all excellent hazard users in Ubers.
- Counters: Annoying to try and counter because of Arceus's bulk, wide coverage and Trick. Dialga is probably the best switch-in (watch out for a potential Focus Blast), and more offensive variant don't mind Trick either. Tyranitar can switch into pretty much everything (unless Arceus uses Focus Blast), and Pursuit you for decent damage. Bulky Steel-types don't mind Arceus either, although they need to watch out for Fire Blast or Trick. Bulky Fighting Arceus is pretty good as well, but it gets 2HKOed by Judgment and needs to speed-tie, and is fairly unreliable. Otherwise, prediction is the key. Over a long term, Specs Arceus isn't too big a threat since it's not sweeping too easily.