There are complications for arceustar

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1 Vs 1 LC
0 Recoveries/Chills
No Items
All Abilities
1 Sub
ASB Arena
1 Day DQ
Accepting Complications if he gets rid of items. Me no like items.

Complications
Ralts (Slawter) (M)

Nature: Brave (+Atk, -Spe, -10 Evasion)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy (DW, Locked)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 35 (34.78>35)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/4
MC: 0
DC: 1/5

Moves:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Psychic
Imprison

Disable (*)
Shadow Sneak (*)
Encore (*)

Toxic (*)
Thunderbolt (*)
Trick Room (*)

Background: Slawter is Frenzy's best friend. They both love chaos and the prowess they feel when causing it. When Slawter becomes a Gallade, his blade will be his primary weapons.


Arceustar

Torchic(*) Inferno (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)

Type:

Fire:*Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size: 1
Weight: 1

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Blaze: (Innate)*When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate, Locked)*Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand Attack(*)
Fire Spin(*)

Flame Burst(*)
Low Kick(*)
Rock Slide(*)

Toxic(*)
Aerial Ace(*)
Shadow Claw(*)


Eevee(*) Eon (F)
Nature: Adament (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size: 1
Weight: 1

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Run Away: (Innate)*This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate)*The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate, Locked)*This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Attacks:

Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)

Charm(*)
Flail(*)
Yawn(*)

Dig(*)
Round(*)
Retaliate(*)


Dratini(*) Draco (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

Type:

Dragon:*Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size: 2
Weight: 1

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate, Locked)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:

Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)

Dragon Breath(*)
Iron Tail(*)
Water Pulse(*)

Hyper Beam(*)
Thunderbolt(*)
Fire Blast(*)


Its a very simple match with these guys and their pokemon, Complications only sent me one mon, while arceus star sent me three. However none of them have a great strength over his Ralts. So it's up to personal prefernce.

Complications has his ralts out
Arceustar sends and orders
Complications orders
I ref. Rinse and repeat.
 
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