Battle Hall Challenge - Alchemator

Battle #4
Jr. Trainer would like to battle!
"I'm invisible because Bulbapedia, this silly ref's sprite resource, is down for some reason!"

RNG roll (for Pokemon) 5/5
289.png

Slaking (M)

Nature: Careful

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 125
Atk: Rank 6
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25

Abilities:

Truant: (Trait) This Pokemon is naturally lazy, and only attacks twice every round, forsaking the second action of a round. Its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy during each Truant turn. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Item: Choice Band

Attacks:

Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Covet
Chip Away
Counter
Flail
Focus Energy
Uproar
Fury Swipes
Endure
Slash
Focus Punch
Reversal
Fling

Earthquake
Giga Impact
Rock Slide

Body Slam
Hammer Arm
Night Slash

Sucker Punch
Ice Punch
"Wow, this Truant description is outdated. I'll be right back after I find out whether I use old or new Truant..."

RNG roll (for ability) 1/1 = Truant
"Let's try our best!"
 
I doubt my orders will change, regardless.

iaza12580338659600.gif
38.png

"A fairly tough battle, but not one that we can't handle!"

Will-o-Wisp ~ Fire Spin ~ Fire Blast
If Will-o-Wisp misses A1, try again on A2 and don't push actions.
If Slaking uses Earthquake, Disable it once and push actions.
 
"My sprite is still unavailable! Also, I use new Truant. If you need my to c/p the description, just say so (though I doubt I need to)."
Earthquake -> Chip Away -> Earthquake
If Earthquake is disabled, change A3 to Rock Slide

Pre-Round stats:
38.png

Rowling
HP: 100
EN: 100
2/3/4/4/100
289.png

Slaking
HP: 125
EN: 100
6/4/2/4/100

RNG roll (for Speed ties, <=5000 Rowling) 7912, 2320, 9542 = Slaking, Rowling, Slaking

Rowling's Drought activated! (10 EN)

Action 1
Earthquake -> Rowling (7 EN)
RNG roll (to crit) 2364 = no crit
(10+1+(5-3)1.5)(1.5) = 21 DMG
Slaking became Sluggish!

Disable -> Slaking (7 EN)
Earthquake was disabled!

Action 2
Will-o-Wisp -> Slaking (6 EN)
RNG roll (to hit, <=7500 hit) 9913 = miss

Chip Away -> Rowling (4 EN)
RNG roll (to crit) 2776 = no crit
(7+3+1+(5-3)1.5) = 14 DMG

Action 3
Rock Slide -> Rowling (6 EN)
RNG roll (to hit) 1694 = hit
RNG roll (to crit) 7762 = no crit
RNG roll (to flinch) 8421 = no crit
(8+1+(5-3)1.5)(1.5) = 18 DMG

Will-o-Wisp -> Slaking (10 EN)
RNG roll (to hit) 5303 = hit
Slaking was burned!

Burn -> Slaking (2 DMG)

Post-Round stats:
38.png

Rowling
HP: 47
EN: 67
2/3/4/4/100
289.png

Slaking
HP: 123
EN: 83
6/4/2/4/100
Burn (2 DPA, -3 BAP from physical attacks)
Sluggish
Disabled (Earthquake- 3a)

Sun (Permanent)

"Absolutely amazing job Slaking! Now, go ahead and destroy that fox!"
Chip Away -> Rock Slide -> Chip Away
If Pain Split AND you are not Sluggish, use Focus Punch that action
If Bide, change remaining actions to Yawn -> Amnesia -> Chip Away
 
GenIJrTrainerMale.png

"Good thing Pain Split has a damage cap..."

Pre-Round stats:
38.png

Rowling
HP: 47
EN: 67
2/3/4/4/100
289.png

Slaking
HP: 123
EN: 83
6/4/2/4/100
Burn (2 DPA, -3 BAP from physical attacks)
Sluggish
Disabled (Earthquake- 3a)

Sun (Permanent)

RNG roll (for Speed ties) 9983, 8351, 7693 = Slaking x3

Action 1
Chip Away -> Rowling (4 EN)
RNG roll (to crit) 2776 = no crit
(4+3+1+(5-3)1.5) = 11 DMG

Fire Blast -> Slaking (7 EN)
RNG roll (to hit, <=8500 hit) 1073 = hit
RNG roll (to crit) 6250 = no crit
(12+3+3+(4-4)1.5) = 18 DMG

Burn -> Slaking (2 DMG)

Action 2
Rock Slide -> Rowling (6 EN)
RNG roll (to hit) 7656 = hit
RNG roll (to crit) 9271 = no crit
RNG roll (to flinch) 247 = flinch
(5+1+(5-3)1.5)(1.5) = 13.5 DMG

Rowling flinched!

Burn -> Slaking (2 DMG)

Action 3
Chip Away -> Rowling (4 EN)
RNG roll (to crit) 6468 = no crit
(4+3+1+(5-3)1.5) = 11 DMG

Pain Split -> Slaking (6+((101-11.5)/3) = 36 EN
Rowling regained 25 HP!
Slaking took 25 DMG!

Burn -> Slaking (2 DMG)

Post-Round stats:
38.png

Rowling
HP: 36
EN: 24
2/3/4/4/100
289.png

Slaking
HP: 74
EN: 69
6/4/2/4/100
Burn (2 DPA, -3 BAP from physical attacks)

Sun (Permanent)

GenIJrTrainerMale.png

"You're going to have to try harder than that!"
 
iaza12580338659600.gif
38.png

"I suppose I shall, though there is little left I can do."

Fire Spin ~ Fire Blast ~ Flamethrower
If Slaking uses Earthquake, Endure A1.
If Slaking uses Giga Impact, Endure A1.


Find the opening: it's there.
 
GenIJrTrainerMale.png

"I'm not sure why you would broadcast that piece of information, but ok..."
Encore -> Chip Away -> Earthquake

Pre-Round stats:
38.png

Rowling
HP: 36
EN: 24
2/3/4/4/100
289.png

Slaking
HP: 74
EN: 69
6/4/2/4/100
Burn (2 DPA, -3 BAP from physical attacks)

Action 1
Rowling used Endure! (15 EN)
Rowling braced herself!

Encore -> Rowling (9 EN)
Rowling was Encored!

Burn -> Slaking (2 DMG)

Action 2
Rowling used Endure! (15 EN)
But it failed!

Chip Away -> Rowling (4 EN)
RNG roll (to crit) 1144 = no crit
(4+3+1+(5-3)1.5) = 11 DMG

Burn -> Slaking (2 DMG)

Action 3
Endure failed!

Earthquake -> Rowling (7 EN)
RNG roll (to crit) 3814 = no crit
(7+1+(5-3)1.5)(1.5) = 16.5 DMG

Burn -> Slaking (2 DMG)

Post-Round stats:
38.png

Rowling
HP: 8
EN: 1
2/3/4/4/100
289.png

Slaking
HP: 68
EN: 49
6/4/2/4/100
Burn (2 DPA, -3 BAP from physical attacks)

GenIJrTrainerMale.png

"It was good battling with you!"
Chip Away -> Earthquake -> Chip Away
 
I broadcast it because there's fuck all I can actually do. Why bother trying to hide things and lose later instead of having it over with.

Fire Blast ~ Fire Blast ~ Blire Fast
 
GenIJrTrainerMale.png

"Let's see how it ends..."

RNG roll (for Speed tie) 3993 = Rowling
Believe it or not, Fire Blast uses more than 1 EN.

GenIJrTrainerMale.png

"EN exhaustion it is!"

Alchemator's Battle Hall challenge has ended

Prizes:
Alchemator gets 8 CC
Rowling the Ninetales gets 8 HC

I get 2+2(4) = 10 UC

Thanks for playing, and come back on the 13th!
 
A challenger appears!

Alchemator will be challenging steamrolling Rank 2 with his Sudowoodo, using Rock Head.
185.png

Sudowoodo [Capote] (M)

  • Nature: Adamant (Adds one (1) Rank to Attack, subtracts one (1) Rank from Special Attack)

Type:

  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0 (0)
DC: 4/5

Abilities:

  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Attacks (22):

Fake Tears
Copycat
Flail
Low Kick
Rock Throw
Mimic
Block
Faint Attack
Curse
Sand Tomb
Stealth Rock
Toxic
Double Team
Rock Slide
Sucker Punch
Double-Edge
Brick Break
Wood Hammer
Earthquake
Fire Punch
Ice Punch
ThunderPunch

Alch, please pick your first type.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
iaza12580338659600.gif
185.png

"I'm not so confident about it being a steamroll, but hopefully the first bout will
FireType.png
me up! Yeahhhh..."
 
Battle 1


Kindler Eli wants to battle!

"Where's your Pokemon? All I see is that tree..."

RNG roll for Pokemon: 5/5

"Mine's right here, raring to go!"

RNG roll for Ability: 1/2

"My god...the tree...it's alive!"
37.png
Vulpix (F)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brush fire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Attacks:

Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-O-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Flame Charge
Energy Ball
Overheat

Hypnosis
Hex
Extrasensory
 
iaza12580338659600.gif
185.png

"Probably the worst one to face of the five, but no matter."

Rock Slide ~ Earthquake ~ Rock Slide
If you are burned by A2, Sand Tomb instead.
 
Battle 1, Round 1


"ARGH, KILL IT WITH FIRE!"

Will-O-Wisp ~ Energy Ball ~ Energy Ball
IF Will-O-Wisp misses, try again a2.

Pre-round:
185.png

Sudowoodo (M) Capote
Health: 100
Energy: 100
Boosts: None
Other: None
37.png

Vulpix (F)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Vulpix used Will-O-Wisp!
RNG roll to hit: (1-7500=hit) 819 HIT
Sudowoodo was burned!
-6 energy (STAB)

Sudowoodo used Rock Slide!
RNG roll to hit: (1-9000=hit) 4798 HIT
RNG roll to crit: (1-625=crit) 4231 NO
(8+3-3+3(1.5))*1.5=18.75=19
19 Damage
-5 energy

Sudowoodo was hurt by his burn! -2 HP

Action Two:
Vulpix used Energy Ball!
RNG roll to crit: (1-625=crit) 8266 NO
8*1.5=12
12 Damage
-6 energy
RNG roll to lower sp. def: (1-1000=drop) 5803 NO

Sudowoodo used Sand Tomb!
RNG roll to hit: (1-8500=hit) 9052 NO
Sudowoodo's attack missed!
-5 energy

Sudowoodo was hurt by his burn! -2 HP

Action Three:
Vulpix used Energy Ball!
RNG roll to crit: (1-625=crit) 1926 NO
8*1.5=12
12 Damage
-10 energy
RNG roll to lower sp. def: (1-1000=drop) 9911 NO

Sudowoodo used Rock Slide!
RNG roll to hit: (1-9000=hit) 8989 HIT
RNG roll to crit: (1-625=crit) 6052 NO
(8+3-3+3(1.5))*1.5=18.75=19
19 Damage
-5 energy

Sudowoodo was hurt by his burn! -2 HP

Post-round:
185.png

Sudowoodo (M) Capote
Health: 70
Energy: 85
Boosts: None
Other: Burned
37.png

Vulpix (F)
Health: 52
Energy: 78
Boosts: None
Other: None

"This isn't going to go well..."

Confuse Ray ~ Energy Ball ~ Hypnosis
 
Battle 1, Round 2

Pre-round:
185.png

Sudowoodo (M) Capote
Health: 70
Energy: 85
Boosts: None
Other: Burned
37.png

Vulpix (F)
Health: 52
Energy: 78
Boosts: None
Other: None
Action One:
Vulpix used Confuse Ray!
RNG roll for intensity: (1-3) 2 Severe (3a)
-5 energy

Sudowoodo used Rock Slide!
RNG roll for confusion: (1-5000=confused) 2652 YES
Sudowoodo hurt himself in his confusion!
Sudowoodo's Confusion Counter fell to two!
4+1.5=5.5=6
6 Damage
-3 energy
Sudowoodo's Confusion Counter fell to one!

Sudowoodo was hurt by his burn! -2 HP

Action Two:
Vulpix used Energy Ball!
RNG roll to crit: (1-625=crit) 5413 NO
8*1.5=12
12 Damage
-6 energy
RNG roll to lower sp. def: (1-1000=drop) 7228 NO

Sudowoodo used Earthquake!
RNG roll for confusion: (1-5000=confused) 1596 YES
Sudowoodo hurt himself in his confusion!
Sudowoodo's Confusion Counter fell to zero!
4+1.5=5.5=6
6 Damage
-3 energy

Sudowoodo was hurt by his burn! -2 HP

Action Three:
Vulpix used Hypnosis!
RNG roll to hit: (1-6000=hit) 6318 NO
Vulpix's attack missed!
-7 energy

Sudowoodo snapped out of confusion!
Sudowoodo used Rock Slide!
RNG roll to hit: (1-9000=hit) 5563 HIT
RNG roll to crit: (1-625=crit) 6037 NO
(8+3-3+3(1.5))*1.5=18.75=19
19 Damage
-5 energy (STAB)

Sudowoodo was hurt by his burn! -2 HP

Post-round:
185.png

Sudowoodo (M) Capote
Health: 40
Energy: 74
Boosts: None
Other: Burned
37.png

Vulpix (F)
Health: 33
Energy: 60
Boosts: None
Other: None
 
iaza12580338659600.gif
185.png

"How frustrating."

Earthquake ~ Rock Slide ~ Earthquake
If Vulpix uses an Energy Ball combo A2, Earthquake + Earthquake A1 and Rock Slide A3.
 
Battle 1, Round 2


"We can't go for the KO yet!"

Hypnosis ~ Confuse Ray ~ Energy Ball
IF two-turn sleep THEN swap a2 and a3.

Pre-round:
185.png

Sudowoodo (M) Capote
Health: 40
Energy: 74
Boosts: None
Other: Burned
37.png

Vulpix (F)
Health: 33
Energy: 60
Boosts: None
Other: None
Action One:
Vulpix used Hypnosis!
RNG roll to hit: (1-6000=hit) 691 HIT
Sudowoodo fell asleep!
RNG roll for intensity: (1-3) 1 LIGHT
-11 energy

Sudowoodo is fast asleep!
Sudowoodo's sleep counter fell to zero!

Sudowoodo was hurt by his burn! -2 HP

Action Two:
Vulpix used Confuse Ray!
Sudowoodo became confused!
RNG roll for intensity: (1-3) 3 Intense (4a)
-5 energy

Sudowoodo woke up!
Sudowoodo used Rock Slide!
RNG roll for confusion: (1-5000=confused) 9709 NO
RNG roll to hit: (1-9000=hit) 7583 HIT
RNG roll to crit: (1-625=crit) 3859 NO
(8+3-3+3(1.5))*1.5=18.75=19
19 Damage
-5 energy (STAB)
Sudowoodo's Confusion Counter fell to three!
Sudowoodo was hurt by his burn! -2 HP

Action Three:
Vulpix used Energy Ball!
RNG roll to crit: (1-625=crit) 7665 NO
8*1.5=12
12 Damage
-6 energy
RNG roll to lower sp. def: (1-1000=drop) 2538 NO

Sudowoodo used Earthquake!
RNG roll for confusion: (1-5000=confused) 2100 YES
Sudowoodo hurt himself in his confusion!
Sudowoodo's Confusion Counter fell to two!
4+1.5=5.5=6
6 Damage
-3 energy
Sudowoodo's Confusion Counter fell to one!

Sudowoodo was hurt by his burn! -2 HP

Post-round:
185.png

Sudowoodo (M) Capote
Health: 16
Energy: 66
Boosts: None
Other: Burned, Confused (1a)
37.png

Vulpix (F)
Health: 14
Energy: 38
Boosts: None
Other: None

"We're so close!"

Hypnosis ~ Energy Ball ~ Energy Ball
IF Sucker Punch is used in a combination a2 THEN Chill that action.
 
Battle 1, Round 4

Pre-round:
185.png

Sudowoodo (M) Capote
Health: 16
Energy: 66
Boosts: None
Other: Burned, Confused (1a)
37.png

Vulpix (F)
Health: 14
Energy: 38
Boosts: None
Other: None
Action One:
Vulpix used Hypnosis!
RNG roll to hit: (1-6000=hit) 5591 HIT
Sudowoodo fell asleep!
RNG roll for intensity: (1-3) 2 (Deep) (1a)
-7 energy

Sudowoodo is fast asleep!
Sudowoodo's Sleep Counter fell to zero!
Sudowoodo's Confusion Counter fell to zero!
Sudowoodo was hurt by his burn! -2 HP

Action Two:
Sudowoodo woke up!
Sudowoodo snapped out of confusion!
Sudowoodo used Sucker Punch!
RNG roll to crit: (1-625=crit) 3290 NO
8-3+3(1.5)=9.5=10
10 Damage
-6 energy

Vulpix used Energy Ball!
RNG roll to crit: (1-625=crit) 4049 NO
8*1.5=12
12 Damage
-6 energy
RNG roll to lower sp. def: (1-1000=drop) 8177 NO

Sudowoodo was hurt by his burn! -2 HP (KO)

Post-round:

185.png

Sudowoodo (M) Capote
Health: 0
Energy: 60
Boosts: None
Other: Burned, KOed
37.png

Vulpix (F)
Health: 4
Energy: 25
Boosts: None
Other: None

"To be honest, I'm just as surprised as you are..."

I'm sorry, Alchemator, but your Battle Hall Run has ended.

Prizes:
I nab 1(2)+2=4 UC

Alchemator receives 2 CC.
Capote the Sudowoodo receives 2 HC.

Feel free to challenge again in a week!
 
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