AOPSUser and Imanalt--Babysitter Doubles!

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Orcinus Duo

Banned deucer.
I hate doubles enough already, don't make me do flavor.
4v4 Training Babysitter (2 FE, 2 NFE) Doubles
2 Day DQ
Items=Off
Abilities=All
2 Subs per mon
Arena=ASB arena
Switch=KO REF DECISION


AOPSUser said:
034.png


Nidoking (*) "Captain Nido" (M)
Nature: Mild (+ * Special Attack, - * Defense)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW) [UNLOCKED]: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
Nidoking
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle (*)
Leer (*)
Peck (*)
Focus Energy (*)
Double Kick (*)
Poison Sting (*)
Fury Attack (*)
Horn Attack (*)
Helping Hand (*)
Toxic Spikes
Poison Jab
Horn Drill
Flatter
Captivate
Megahorn
Earth Power

Sucker Punch (*)
Poison Tail (*)
Counter (*)
Head Smash

Ice Beam (*)
Thunderbolt (*)
Sludge Bomb (*)

Total: 23/123

Summary: Captain Nido was a captain of AOPSUser's team from the moment he got him. He was also AOPSUser's second evolution.
Duohm.png


Duclohm [Thor] (M)
Nature: Calm (+Sp. Def, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/9
MC: 0
DC: 3/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit

DragonBreath
Hydro Pump
Magnet Rise

Light Screen
Thunder
Thunder Wave

Total: 24
frontnormal-mrevenankh.png


Revenankh "Tutankhamen" (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 2/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Vital Throw
Grudge

Shadow Sneak
Counter
Mach Punch
Focus Punch
Drain Punch
Endure
Superpower
Trick
Wide Guard

Taunt
Protect
Earthquake
Toxic
Substitute
Double Team
Brick Break
Bulldoze
Return
Telekinesis
Rest
Facade

Total: 37/69
079.png


Slowpoke "Hermit" (F)
Nature: Bold (+Defense, -Attack)

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW LOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
Slowpoke
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 15
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 4/6
MC: 0
DC: 3/5

Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance

Future Sight
Sleep Talk
Wonder Room

Rest
Ice Beam
Scald
Toxic

Total: 20/117
Imanalt said:
Thanks for Reffing!
423-east.png

Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 36 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam

Brine(*)
Mirror Coat(*)
Counter(*)
Yawn

Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
29 moves
473.png

Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack

Icicle Crash
Rock Slide
Avalanche

Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
Earth Power
24 moves
343.png

Baltoy HASHORN
Nature: Quiet (-10% Evasion)
Type:

Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Ec: 1/6
MC: 2

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
AncientPower

Substitute
Magic Coat
Earth Power

Ice Beam
Light Screen
Reflect
14 moves
622.png

Golett (Genderless) Ghost robot thing?
Nature:Quiet (+1 SAtk, -15% Spe, -10% evasion)
Type: Ground/Ghost
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Can be Disabled)
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard (DW-LOCKED): (Innate)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)

EC:0/6
MC:0
DC:0/5

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch

Magic Coat
Fire Punch
Ice Punch
Drain Punch
Earth Power
ThunderPunch
Earth Power

Grass Knot
Shadow Ball
Double Team
19 Moves

AOPSUser sends out first
 
Nfes first huh? I suppose I can do that
Go golett and baltoy
(wow I bought earth power 2x on same post on golett, gonna have to fix after battle.....)
Golett: Shadow ball (slowpoke), ice punch (duclohm) shadow ball (slowpoke)
If target of yawn, magic coat that action
If target of disable, magic coat that action

Baltoy: light screen, earth power (duclohm), Ice beam (duclohm)
If target of yawn, magic coat that action and push back
If duclohm has used magnet rise before you would use earth power, ice beam (duclohm) that action instead
 
NOTE TO SELF: BUY SURF.

Also, I forgot to update Thor's stats. The only thing is that he has 10 more HP though. Also, 1 more SC and WC.

Thor: Light Screen --- Dragon Rage (Baltoy) --- Dragon Rage (Baltoy)
Hermit: Scald (Baltoy) --- Ice Beam (Baltoy) --- Scald (Baltoy)
 
AOPSUSER
079.png

Slowpoke (F) @
HP: 100 | EN: 100 | Spe: 15
Ranks: 2/4/2/2
Size: 2 | Weight: 3
Abilities: Oblivious, Own Tempo
Other:
Scald Baltoy-Ice Beam Baltoy-Scald Baltoy

Duohm.png

Duclohm (M) @
HP: 90 | EN: 100 | Spe: 60
Ranks:1/3/3/3
Size: 1| Weight: 2
Abilities: Shield Dust, Static
Other:
Light Screen-Dragon Rage Baltoy-Dragon Rage Baltoy

IMANALT
343.png

Baltoy (-) @
HP: 90 | EN: 100 | Spe: 47
Ranks:2/2/3/3
Size: 1| Weight: 2
Abilities: Levitate
Other: -10 eva
Light Screen-Earth Power Duclohm-Ice Beam Duclohm

622.png

Golett (-) @
HP: 90 | EN: 100 | Spe: 30
Ranks:3/2/3/2
Size: 1| Weight: 2
Abilities: Levitate
Other: -10 eva Light Screen 3a
Shadow Ball (Slowpoke)-Ice Punch Duclohm-Shadow Ball Slowpoke



Duclohm uses Light Screen -8 en
Baltoy uses Light Screen -8 en
Golett uses Shadow Ball -5 en
To crit 41/100 no
Effect 55/100 no
(5.33+3+1.5)*1.5=14.75 Slowpoke
Slowpoke uses Scald -5 en
To crit 16/100 no
To burn 83/100 no
(5.33+3-1.5)=10.25 Baltoy

Duclohm uses Dragon Rage -4en
10 dmg Baltoy
Baltoy uses Earth Power -6 en
To crit 60/100 no
To drop 35/100 no
(6+3)*1.5=13.5
Golett uses Ice Punch -6 en
To crit 79/100 no
To drop 54/100 no
(5.33)*1.5=8 Duclohm
Slowpoke uses Ice Beam -7en
To crit 86/100 no
To freeze 8/100 yes
Actions: 35/100 Light
(6.67-1.5)*1.5=7.75 Baltoy
Baltoy is frozen for 1 action!

Duclohm uses Dragon Rage -8 en
10 dmg Baltoy
Baltoy is frozen! (0 actions remaining)
Golett uses Shadow Ball -5en
To crit 36/100 no
Effect 97/100 no
(5.33+3+1.5)*1.5=14.75 Slowpoke
Slowpoke uses Scald -5 en
To crit 21/100 no
To burn 22/100 Yes
(5.33+3-1.5)=10.25 Baltoy
Baltoy defrosted!
Baltoy is hurt by burn.
AOPSUSER
079.png

Slowpoke (F) @
HP: 70 | EN: 83 | Spe: 15
Ranks: 2/4/2/2
Size: 2 | Weight: 3
Abilities: Oblivious, Own Tempo
Other: Light Screen 3a

Duohm.png

Duclohm (M) @
HP: 82 | EN: 80 | Spe: 60
Ranks:1/3/3/3
Size: 1| Weight: 2
Abilities: Shield Dust, Static
Other: Light Screen 3a

IMANALT
343.png

Baltoy (-) @
HP: 40 | EN: 86 | Spe: 47
Ranks:2/2/3/3
Size: 1| Weight: 2
Abilities: Levitate
Other: -10 eva, Light Screen 3a, Burned, Frozen (defrosts next round)

622.png

Golett (-) @
HP: 90 | EN: 84 | Spe: 30
Ranks:3/2/3/2
Size: 1| Weight: 2
Abilities: Levitate
Other: -10 eva, Light Screen 3a
 
Hahahahah...

Thor: Hydro Pump (Baltoy) --- Hydro Pump (Baltoy) --- Dragon Pulse (Golett)
IF your target is protected, redirect to the other mon unless it is either protected or fainted in which case chill.

Hermit: Scald (Baltoy) --- Scald (Baltoy) --- Ice Beam (Golett)
IF your target is protected, redirect to the other mon unless it is either protected or fainted in which case chill.

btw each of those count as 2 subs.
 
Um, you don't seem to have applied iron fist on ice punch (and also applied light screen?) or taken Away hp for Baltoy's earth power (duclohm took 13.5 damage fromEP and (8+2)*1.5=15 damage, for a total of 28.5~29, leaving 61)

Baltoy: selfdestruct+selfdestruct, Cooldown(Earthpower duclohm), earth power duclohm
Golett: ice punch duclohm, double team (3 clones), ice punch duclohm
 
AOPSUSER
079.png

Slowpoke (F) @
HP: 70 | EN: 83 | Spe: 15
Ranks: 2/4/2/2
Size: 2 | Weight: 3
Abilities: Oblivious, Own Tempo
Other: Light Screen 3a

Duohm.png

Duclohm (M) @
HP: 82 | EN: 80 | Spe: 60
Ranks:1/3/3/3
Size: 1| Weight: 2
Abilities: Shield Dust, Static
Other: Light Screen 3a

IMANALT
343.png

Baltoy (-) @
HP: 40 | EN: 86 | Spe: 47
Ranks:2/2/3/3
Size: 1| Weight: 2
Abilities: Levitate
Other: -10 eva, Light Screen 3a, Burned, Frozen (defrosts next round)

622.png

Golett (-) @
HP: 90 | EN: 84 | Spe: 30
Ranks:3/2/3/2
Size: 1| Weight: 2
Abilities: Levitate
Other: -10 eva, Light Screen 3a

Irrelevant stuff Slowpoke -14 en, Thorw -20 en
Baltoy uses Selfdestruct Combo
40.5 Duclohm
39 Slowpoke

Golett uses Ice Punch Duclohm -6en
To crit 32/100 no
To freeze 97/100 no
(8+2)*1.5=15 Duclohm
Ducolhm fainted!

Golett uses Double Team (4) -16 en

Slowpoke uses Ice Beam -7 en
To hit 2/100 hahahahah sorry
To crit 10/100 no
To freeze 14/100 no
(6.67)*1.5=10 Golett
Golett uses Ice Punch Duclohm -6en
To crit 27/100 no
To freeze 23/100 no
(8+2)*1.5=15 Duclohm

AOPSUSER
079.png

Slowpoke (F) @
HP: 31 | EN: 21 | Spe: 15
Ranks: 2/4/2/2
Size: 2 | Weight: 3
Abilities: Oblivious, Own Tempo
Other:

IMANALT
622.png

Golett (-) @
HP: 70 | EN: 56 | Spe: 30
Ranks:3/2/3/2
Size: 1| Weight: 2
Abilities: Levitate
Other: -10 eva,
 
Go gastrodoom
Gastro: Scald nido, earth power nido, scald midi
If target of yawn and you do not have a substitute, substitute 15 and push back
Golett: shadow ball slowpoke, shadow ball slowpoke, ice punch nido
If target of yawn or disable, magic coat and push back
 
Nidoking: (Enable Sheer Force) Ice Beam (Golett) --- Ice Beam (Golett) --- Ice Beam (Golett)
Slowpoke: Ice Beam (Gastrodon) --- Protect (Self) --- Yawn (Gastrodon)
 
AOPSUSER
079.png

Slowpoke (F) @
HP: 31 | EN: 21 | Spe: 15
Ranks: 2/4/2/2
Size: 2 | Weight: 3
Abilities: Oblivious, Own Tempo
Other:
Ice Beam Gastrodon-Protect-Yawn Gastrodon
034.png

Nidoking (M) @
HP: 100 | EN: 100 | Spe: 85
Ranks:3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other:
Ice Beam Golett-Ice Beam Golett-Ice Beam Golett
IMANALT
423.png

Gastrodon (-) @
HP: 100 | EN: 100 | Spe: 36
Ranks: 3/3/4/3
Size: 2| Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: -10 eva
Scald Nidoking-Earth Power Nidoking-Sub 15
622.png

Golett (-) @
HP: 70 | EN: 56 | Spe: 30
Ranks:3/2/3/2
Size: 1| Weight: 2
Abilities: Iron Fist, Klutz
Other: -10 eva,
Shadow Ball Slowpoke-Shadow Ball Slowpoke-Ice Punch Nidoking
Nidoking uses Ice Beam -7 en
To crit 34/100 no
(10+2+1.5)*1.5=20.25 Golett
Gastrodon uses Scald -5 en
To crit 35/100 no
To burn 61/100 no
(8+3+1.5)*1.5=18.75 Nidoking
Golett uses Shadow Ball -5en
To crit 95/100 no
Effect 30/100 no
(5.33+3+1.5)*1.5=14.75 Slowpoke
Slowpoke uses Ice Beam -11 en
To crit 35/100 no
To freeze 29/100 no
10+1.5=11.5 Gastrodon

Slowpoke uses Protect -13 en
Slowpoke was KO’d!
Nidoking uses Ice Beam-11 en
To crit 5/100 yes
(10+2+1.5+3)*1.5=24.25 Golett
Gastrodon uses Earth Power -6 en
To crit 68/100 no
To drop 75/100 no
(9+3+1.5)*1.5=20.25 Nidoking
Golett uses Shadow Ball -9en

Nidoking uses Ice Beam-15 en
To crit 35/100 yes (what are with all these rolls in the 30s)
(10+2+1.5)*1.5=20.25 Golett
Gastrodon uses Scald -5 en
To crit 57/100 no
To burn 10/100 no
(8+3+1.5)*1.5=18.75 Nidoking
Nidoking is burned!
Golett uses Ice Punch Nidoking -6 en
To crit 4/100 yes
To freeze 39/100 no
(8+2+3+1.5)*1.5=21.75
Nidoking is hurt by burn

AOPSUSER
034.png

Nidoking (M) @
HP: 18 | EN: 67 | Spe: 85
Ranks:3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other:
IMANALT
423.png

Gastrodon (-) @
HP: 88 | EN: 84 | Spe: 36
Ranks: 3/3/4/3
Size: 2| Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: -10 eva
622.png

Golett (-) @
HP: 5 | EN: 36 | Spe: 30
Ranks:3/2/3/2
Size: 1| Weight: 2
Abilities: Iron Fist, Klutz
Other: -10 eva,
 
HERP DERP.

Go Tutankhamen! Show them who the real boss is around here!

Tutankhamen: Hammer Arm (Gastrodon) --- Drain Punch (Gastrodon) --- Hammer Arm (Gastrodon)
IF Surf or Muddy Water, Wide Guard and push actions back, but not consecutively.
Captain Nido: Earth Power (Golett) --- Ice Beam (Gastrodon) --- Ice Beam (Gastrodon)
 
Gastro: earthquake, Pain split (rev), scald (rev)
Golett: completely irrelevant but Shadow punch rev *3
 
AOPSUSER
034.png

Nidoking (M) @
HP: 18 | EN: 67 | Spe: 85
Ranks:3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other:
Earth Power Golett, Ice Beam Gastrodon, Ice Beam Gastrodon
frontnormal-mrevenankh.png

Rev (M) @
HP: 100 | EN: 100 | Spe: 65
Ranks:5/3/2/4
Size: 3| Weight: 3
Abilities: Shed Skin, Air Lock
Other:
Hammer Arm Gastrodon, Drain Punch Gastrodon, Hammer Arm Gastrodon

IMANALT
423.png

Gastrodon (-) @
HP: 88 | EN: 84 | Spe: 36
Ranks: 3/3/4/3
Size: 2| Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: -10 eva
Earthquake-Pain Split rev-Scald Rev
622.png

Golett (-) @
HP: 5 | EN: 36 | Spe: 30
Ranks:3/2/3/2
Size: 1| Weight: 2
Abilities: Iron Fist, Klutz
Other: -10 eva,
Dead-Dead-Dead




Nidoking uses Earth Power Golett -6 en
It dies
Rev uses Hammer Arm -6 en
To crit 83/100 no
10+3+3=16 Gastrodon
Gastrodon uses Earthquake -6 en
To crit 60, 71 no
Nidoking:
(7.5+3+1.5)*1.5=18
Nidoking faints!
Rev:
7.5+3=10.5

Rev uses Drain Punch -11 en
To crit 52/100 no
8+3+3=14, 7 dmg healed
Gastrodon uses Pain Split (58 gastrodon, 96.5) -19 en
Both mons at 77.25 hp

Rev uses -6 en
To crit 51/100 no
10+3+3=16 Gastrodon
Gastrodon uses Scald -6 en
To crit 96/100 no
To burn 93/100 no
8+3+1.5=12.5

AOPSUSER
frontnormal-mrevenankh.png

Rev (M) @
HP: 65 | EN: 77 | Spe: 65
Ranks:5/3/2/4
Size: 3| Weight: 3
Abilities: Shed Skin, Air Lock
Other: -2Spe

IMANALT
423.png

Gastrodon (-) @
HP: 61 | EN: 53 | Spe: 36
Ranks: 3/3/4/3
Size: 2| Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: -10 eva
 
So yeaH, mamoswine comes out...
Mamo: dig, icicle crash, dig
If earthquake, avalanche and push back
If counter, Ice beam
Gastro: dive, earth power, dive
If counter, muddy water
 
AOPSUSER
frontnormal-mrevenankh.png

Rev (M) @
HP: 65 | EN: 77 | Spe: 65
Ranks:5/3/2/4
Size: 3| Weight: 3
Abilities: Shed Skin, Air Lock
Other: -2Spe
Hammer Arm+Hammer Arm Gastrodon

IMANALT
423.png

Gastrodon (-) @
HP: 61 | EN: 53 | Spe: 36
Ranks: 3/3/4/3
Size: 2| Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: -10 eva
Dive-EP-Dive
473.png

Mamoswine (-) @
HP: 100 | EN: 100 | Spe: 80
Ranks: 5/2/4/2
Size: 5| Weight: 7
Abilities: Oblivious, Snow Cloak, Thick Fat
Other:
Dig-Icicle Crash-Dig

Mamoswine uses Dig -10 en
To crit 25/100 no
10+3+3=16
Gastrodon uses Dive -10 en
To crit 73/100 no
10+3=13
Rev uses Hammer Arms -42 en
To hit 27/100 yes
Ref discretion: Super Hammer Arms hits twice, thus two crit rolls will be rolled.
Crit 71, 82
10*2.25+3+3=28.5

Mamoswine uses Icicle Crash -5 en
To hit 96/100 no
Gastrodon uses Earth Power -6 en
To crit 80/100 no
To drop 36/100 no
9+3=12

Mamoswine uses Dig -10 en
To crit 25/100 no
10+3+3=16
Gastrodon uses Dive -10 en
To crit 73/100 no
10+3=13
Rev is KO’d!
IMANALT
423.png

Gastrodon (-) @
HP: 32 | EN: 27 | Spe: 36
Ranks: 3/3/4/3
Size: 2| Weight: 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Other: -10 eva
473.png

Mamoswine (-) @
HP: 100 | EN: 75 | Spe: 80
Ranks: 5/2/4/2
Size: 5| Weight: 7
Abilities: Oblivious, Snow Cloak, Thick Fat
Other:

REWARDS:
Slowpoke 1 KOC
Golett 2 KOC
Gastrodon 2 KOC,
Nidoking 1 KOC

Both trainers get 3 CC

I get…erm. 12 UC? Yeah, 12 UC.
 
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