Battle Hall Challenge - AOPSUser

Battle 1, Round 2

Pre-round:

Monferno (M) Vanguard
Health: 50
Energy: 84
Boosts: None
Other: None

Scyther (M)
Health: 100
Energy: 72
Boosts: None
Other: 1 Double Team Clone
Action One:
Scyther used Aerial Ace!
RNG roll to crit: (1-625=crit) 2391 YES
((6*1.5)+3+3(1.5))*1.5=24.75=25
25 Damage
-12 energy (STAB, Technician)

Monferno used Torment!
RNG roll to hit correct clone: (1-5000=hit) 1579 HIT
Scyther was Tormented! (6a)
Scyther's remaining clone faded!
-10 energy

Action Two:
Scyther used Wing Attack!
RNG roll to crit: (1-625=crit) 5310 NO
((6*1.5)+3+3(1.5))*1.5=24.75=25
25 Damage (KO)
-4 energy (STAB, Technician)

Post-round:

Monferno (M) Vanguard
Health: 0
Energy: 74
Boosts: None
Other: Blaze Active, KOed

Scyther (M)
Health: 100
Energy: 72
Boosts: None
Other: Tormented

"I knew all those hours training in the Viridian forest would pay off!"

I'm sorry, AOPSUser, but your Battle Hall Run has come to an end.
Prizes:
I nab 2(1)+2=4 UC.

AOPSUser receives 2 CC.
Vanguard the Monferno receives 2 HC.

Feel free to challenge again in a week!
 
Only user AOPSUser and I should be posting in this thread.


AOPSUser will be challenging rank 3 with Meditite using Pure Power.


Meditite "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
+10% Accuracy

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind

Fake Out
Bullet Punch
Drain Punch

Protect
Focus Punch
Substitute

Total: 14








Please choose your first type.
 
Pokemon roll: 5/5 (Clefable)
Ability roll: 1/3 (Cute Charm)

Leader Whitney would like to battle!


"Clefable's one of my favourite Pokemon, you know!"

Clefable (F)

Nature: Brave

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Attacks:

Pound
Growl
Encore
Sing
DoubleSlap
Defense Curl
Follow Me
Minimize
Wake-Up-Slap
Bestow
Cosmic Power
Lucky Chant
Gravity
Metronome
Moonlight
Light Screen
Charm
Sweet Kiss
Copycat
Magical Leaf

Drain Punch
Giga Impact
Secret Power

Belly Drum
Stored Power
Wish

Magic Coat
 


"Silly Meditite didn't anyone teach you to not use such big substitutes?"

Flinch - Encore - Giga Impact



HP 90
EN 100
4/2/1/2/69
Pure Power

HP 100
EN 100
4/3/3/3/52
Cute Charm


Action One:

Meditite used Fake Out!
(-4 EN)
Crit chance: 4881/10000 (NO)
Damage: (4 + 1.5) = 5.5

Clefable flinched!

Action Two:

Meditite used Substitute (25)!

(-24 EN)
Meditite created a substitute!

Clefable used Encore!
(-9 EN)
Meditite was given an encore!

Action Three:

Meditite used Substitute (25!)

(-24 EN)
But it failed!

Clefable used Giga Impact!
(-9 EN)
Hit chance: 4615/10000 (YES)
Crit chance: 9981/10000 (NO)
Damage: (12 + 1.5 + 3 + 3) = 19.5
Meditite's substitute took the damage!




HP 90
EN 48
4/2/1/2/69
Pure Power
Substitute (5 HP)
Encored (1a) (Substitute (25))

HP 100
EN 81
4/3/3/3/52
Cute Charm

Pound - Sing - Metronome
IF Protect A2 THEN Minimize and push actions back.
IF Substitute A2 or A3 THEN Metronome A2 and Encore A3.

Metronome: Shadow Force, Sky Attack, Acrobatics, Hurricane, Brave Bird, Aeroblast, Bounce, Fly, Drill Peck, Shadow Ball, Judgment
 

HP 90
EN 48
4/2/1/2/69
Pure Power
Substitute (5 HP)
Encored (1a) (Substitute (25))

HP 100
EN 81
4/3/3/3/52
Cute Charm


Action One:

Meditite used Substitute (25)!
(-24 EN)
But it failed!

Clefable used Pound!
(-2 EN)
Meditite's subtitute broke!

Action Two:

Meditite dodged!
(-5 EN)

Clefable used Sing!
(-5 EN)
Hit chance: 201/10000 (YES) (I'm so sorry ;_;)
Meditite fell asleep! (1/3) (Light Sleep)

Action Three:

Meditite is fast asleep!

Clefable used Metronome!

RNG: 2/10
Clefable used Sky Attack!
(-16 EN)
Crit chance: 4881/10000 (NO)
Damage: (14 + 3) * 1.5 = 25.5



HP 65
EN 19
4/2/1/2/69
Pure Power

HP 100
EN 58
4/3/3/3/52
Cute Charm
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Only users: Alchemator and AOPSUser should be posting in this thread.

AOPSUser said:
Thread: Here
Rank: 1
Pokemon: Woobat
Ability: Simple


Woobat "Probat" (F)
Nature: Timid (+15% Speed, -Attack, +15% Accuracy)

Type: Flying/Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Klutz: (Can Be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Simple (DW Unlocked): (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+15% Accuracy

EC: 1/6
MC: 0
DC: 5/5

Attacks:

Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Air Slash
Calm Mind

Roost
Stored Power
Helping Hand

Calm Mind
Hidden Power (Fighting 7)
Shadow Ball

Total: 16
AOPSUser, you may choose your first type. Your options are:








Good luck!
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Dancer Jackson would like to battle!


"I have a claim for personal injury!"

RNG Roll for Pokemon - 4/5 (Makuhita)
RNG Roll for Ability - 3/3 (Sheer Force)

"If you don't pay up, I'll have this guy hit you!"


Croagunk (M)

Nature: Brave

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Poison Touch (DW): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:

Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Venoshock
Focus Blast
Rock Slide

Fake Out
Counter
Cross Chop
 
Oh really? Well, come and get it.

Calm Mind --- Air Slash --- Air Slash
IF Fake Out, flinch and push actions back.


This should be a lot easier...

Calm Mind --- Calm Mind --- Stored Power
IF Fake Out, flinch and push actions back.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Annie are you ok? Annie are you ok? Are you ok, Annie?"

Rock Slide ~ Rock Slide ~ Rock Slide + Rock Slide



Probat
(F)
HP: 90
EN: 100
SPE: 83
ABIL: Simple
STAT: N/A
OTHR: N/A


Croagunk (M)
HP: 90
EN: 100
SPE: 43
ABIL: Poison Touch
STAT: N/A
OTHR: N/A

Action 1

Probat uses Calm Mind!
Probat's SAtk increases by two stages!
Probat's SDef increases by two stages!
-6 EN.

Croagunk uses Rock Slide!
Hit roll (>900 = miss): 890 [Hit]
Crit roll (1/16 = Crit): 12 [No crit]
Poison Touch roll (=<3 = Poison): 7 [No Poison]
(8+3)*1.5 = 16.5 DMG.
-6 EN.

Action 2

Probat uses Calm Mind!
Probat's SAtk increases by two stages!
Probat's SDef increases by two stages!
-10 EN.

Croagunk uses Rock Slide!
Hit roll (>900 = miss): 214 [Hit]
Crit roll (1/16 = Crit): 16 [No crit]
Poison Touch roll (=<3 = Poison): 2 [Poison]
Probat was poisoned!
(8+3)*1.5 = 16.5 DMG.
-10 EN.


Probat is hurt by Poison!
2 DMG.Action 3

Probat uses Stored Power!
Crit roll (1/16 = Crit): 5 [No crit]
((18+3)*2.25)+(4*1.75) = 30.25 DMG.
-
7 EN.

Croagunk uses Super Rock Slide!
Hit roll (>810 = miss): 523 [Hit]
Crit roll (1/16 = crit): 15 [No crit]
(18+3)*1.5 = 31.5 DMG.
-42 EN.

Probat is hurt by Poison!
2 DMG.


Probat
(F)
HP: 21
EN: 77
SPE: 83
ABIL: Simple
STAT: +3 SAtk / +3 SDef
OTHR: Poisoned


Croagunk (M)
HP: 60
EN: 42
SPE: 43
ABIL: Poison Touch
STAT: N/A
OTHR: Cooldown (1 Action)

"The illusion of a good start. I'm mighty verbose for a dancer, n'est-ce pas?"

Cool (Faint Attack) ~ Fake Out ~ Fake Out + Faint Attack
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"I won't insult Croagunk with working that one out."

Croagunk fainted [many times over]!

Biker Amadeus would like to battle!


"Don't flowers smell lovely?"

RNG Roll for Pokemon - 5/5 (Budew)
RNG Roll for Ability - 1/3 (Natural Cure)

"This flower is particularly beautiful."


Budew (F)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+15% accuracy

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Toxic
Venoshock
Energy Ball

Sleep Powder
Synthesis
Extrasensory
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Mmm, what a gorgeous scent!"

Worry Seed ~ Toxic ~ Venoshock
If Worry Seed is not successful, re-attempt and push actions back.


Probat
(F)
HP:
90
EN:
100
SPE: 83
ABIL:
Simple
STAT:
N/A
OTHR:
N/A


Budew (F)
HP: 90
EN: 100
SPE: 64
ABIL: Natural Cure
STAT: N/A
OTHR: N/A

Action 1

Probat uses Double Team (4)!
Four clones appeared!
-16 EN.

Budew uses Worry Seed!
Clone roll (1/5 = Hit): 3
A clone dissipated!
-7 EN.

Action 2

Probat uses Calm Mind!
Probat's SAtk increases by 2 stages!
Probat's SDef increases by 2 stages!
-6 EN.

Budew uses Worry Seed!
Clone roll (1/4 = Hit): 4
A clone dissipated!
-11 EN.


Action 3

Probat uses Calm Mind!
Probat's SAtk increases by 2 stages!
Probat's SDef increases by 2 stages!
-10 EN.


Budew uses Worry Seed!
Clone roll (1/3 = Hit): 3
A clone dissipated!
-15 EN.



Probat
(F)
HP:
90
EN:
68
SPE: 83
ABIL:
Simple
STAT:
+4 SAtk / +4 SDef
OTHR:
1 Clone


Budew (F)
HP: 90
EN: 67
SPE: 64
ABIL: Natural Cure
STAT: N/A
OTHR: N/A



"You stink!"

Toxic ~ Venoshock + Venoshock ~ Cool (Venoshock)
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

Probat
(F)
HP:
90
EN:
68
SPE: 83
ABIL:
Simple
STAT:
+4 SAtk / +4 SDef
OTHR:
1 Clone


Budew (F)
HP: 90
EN: 67
SPE: 64
ABIL: Natural Cure
STAT: N/A
OTHR: N/A

Action 1

Probat uses Stored Power!
Crit roll (1/16 = Crit): 10 [No crit]
(18-1.5)*1.5+(4*1.75) = 31.75 DMG.
-6 EN.

Budew uses Toxic!
Clone roll (1/2 = success): 1 [Success]
Probat's clone dissipated!
Probat was badly poisoned!
-6 EN.

Probat is hurt by Toxic!
1 DMG.

Action 2

Probat uses Air Slash!
Crit roll (1/16 = Crit): 13 [No crit]
Flinch roll (=<3/10 = Flinch): 4 [No flinch]
(8-1.5)*1.5+(4*1.75) = 16.75 DMG.

Budew uses Super Venoshock!
Crit roll (1/16 = Crit): 10 [No crit]
(31.5+3) = 34.5 DMG.
-35 EN.

Probat is hurt by Toxic!
1 DMG.

Action 3

Probat uses Stored Power!
Crit roll (1/16 = Crit): 6 [No crit]
(18-1.5)*1.5+(4*1.75) = 31.75 DMG.
-6 EN.


Budew must cool down!

Probat is hurt by Toxic!
1 DMG.


Probat
(F)
HP:
52
EN:
68
SPE: 83
ABIL:
Simple
STAT:
+2 SAtk / +2 SDef
OTHR:
Poisoned (2 DPA next round)


Budew (F)
HP: 10
EN: 67
SPE: 64
ABIL: Natural Cure
STAT: N/A
OTHR: N/A
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"I won't insult Budew with working that one out."

Budew fainted [for sure]!

Fisherman's Daughter Flora would like to battle!


"No, you must have mistaken me for someone else."

RNG Roll for Pokemon - 2/5 (Magikarp)
RNG Roll for Ability - 1/2 (Swift Swim)

"I'll go easy on you."


Magikarp (M)

Nature: Hardy

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:

Splash
Tackle
Flail

Bounce
Reversal
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus

"Don't worry, I have a great plan to bounce back!"

Bounce ~ Bounce ~ Bounce
If A1's Bounce paralyses, Tackle A2.



Probat
(F)
HP:
90
EN:
100
SPE: 83
ABIL:
Simple
STAT:
N/A
OTHR:
N/A


Magikarp (M)

HP: 80
EN: 100
SPE: 80
ABIL: Swift Swim
STAT: N/A
OTHR: N/A

Action 1

Probat uses Calm Mind!
Probat's SAtk increases by 2 stages!
Probat's SDef increases by 2 stages!
-6 EN.

Magikarp uses Bounce!
Hit roll (>850 = miss): 313 [Hit]
Crit roll (1/16 = crit): 14 [No crit]
Paralysis roll (>=3 = paralysis): 10 [No paralysis]
(8-1.5) = 6.5 DMG.
-10 EN.

Action 2

Probat uses Calm Mind!
Probat's SAtk increases by 2 stages!
Probat's SDef increases by 2 stages!
-10 EN.


Magikarp uses Bounce!
Hit roll (>850 = miss): 921 [Hit]
Crit roll (1/16 = crit): 14 [No crit]
Paralysis roll (>=3 = paralysis): 10 [No paralysis]
(8-1.5) = 6.5 DMG.
-14 EN.


Action 3

Probat uses Stored Power!
Crit roll (1/16 = Crit): 3 [No crit]
(18+1.5)+(4*1.75) = 26.5 DMG.
-6 EN.

Magikarp uses Bounce!
Hit roll (>850 = miss): 583 [Hit]
Crit roll (1/16 = crit): 12 [No crit]
Paralysis roll (>=3 = paralysis): 8 [No paralysis]
(8-1.5) = 6.5 DMG.
-18 EN.



Probat
(F)
HP:
77
EN:
78
SPE: 83
ABIL:
Simple
STAT:
+3 SAtk / +3 SDef
OTHR:
N/A


Magikarp (M)

HP: 53
EN: 58
SPE: 80
ABIL: Swift Swim
STAT: N/A
OTHR: N/A



"Ugh, if I lose because of that hax I shall be very annoyed!"

Tackle ~ Bounce ~ Bounce
 

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top