Battle Hall Challenge - Imanalt

GenIBiker.png

"There is no possible way for me to get past Endure, so I'm just going to give up."

Please choose your next type:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
oAN3L.png
 
I guess I'll go for dark (why does lucario have to have so many common weaknesses FFS)
 
Battle #2
GenIMedium.png

Channeler would like to battle!
"I sense this will not end well..."

RNG roll (for Pokemon) 1/5
frontnormal-mvoodoom.png

Voodoom (F)

Nature: Naughty (+Atk, -SpD)

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Item: Life Orb

Attacks:

Revenge
Night Slash
Wrap
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack
Close Combat
Acupressure
Aura Sphere
Substitute

Drain Punch
Earthquake
Rock Slide

Counter
Psycho Cut
Snatch

Ice Punch
Vacuum Wave
"Spirits, lead us through!"

RNG roll (for ability) 3/3 = Motor Drive
"Do your worst, heathen!"
 
damn, didnt want voodoom, oh well

Hi Jump Kick, Aura Sphere, Drain Punch
IF counter, Aura Sphere that action
 
GenIMedium.png

"Voodoom doesn't want you either."
Aura Sphere -> Drain Punch -> Aura Sphere

Pre-Round stats:
448.png

OHAI @ Soothe Bell
HP: 100
EN: 100
5/2/5/3/104/ +12 Acc
frontnormal-mvoodoom.png

Voodoom @ Life Orb
HP: 100
EN: 100
4/3/4/2/110

Action 1
Aura Sphere -> OHAI (6 EN, 2 HP)
RNG roll (to crit) 3493 = no crit
(9+3+3+(4-3)1.5)(1.5) = 24.75 DMG

Hi Jump Kick -> Voodoom (7 EN)
RNG roll (to crit) 9682 = no crit
(13+3+(5-3)1.5)(1.5) = 28.5 DMG

Action 2
Drain Punch -> OHAI (11 EN, 2 HP)
RNG roll (to crit) 8719 = no crit
(8+3+3+(4-2)1.5)(1.5) = 25.5 DMG = 12.75 recovered

Aura Sphere -> Voodoom (6 EN)
RNG roll (to crit) 2974 = no crit
(9+3+(5-2)1.5)(1.5) = 24.75 DMG

Action 3
Aura Sphere -> OHAI (6 EN, 2 HP)
RNG roll (to crit) 5833 = no crit
(9+3+3+(4-3)1.5)(1.5) = 24.75 DMG

Drain Punch -> Voodoom (11 EN)
RNG roll (to crit) 1131 = no crit
(8+3+(5-3)1.5)(1.5) = 21 DMG = 10.5 recovered

Post-Round stats:
448.png

OHAI @ Soothe Bell
HP: 35
EN: 76
5/2/5/3/104/ +12 Acc
frontnormal-mvoodoom.png

Voodoom @ Life Orb
HP: 32
EN: 77
4/3/4/2/110

GenIMedium.png

"Maybe we can win after all!"
Close Combat -> Drain Punch -> Close Combat
If Counter, Aura Sphere
If Endure is used, change actions to Wrap -> Drain Punch -> Close Combat
 
GenIMedium.png

"Consider yourself lucky I decided to finish off this battle..."

Pre-Round stats:
448.png

OHAI @ Soothe Bell
HP: 35
EN: 76
5/2/5/3/104/ +12 Acc
frontnormal-mvoodoom.png

Voodoom @ Life Orb
HP: 32
EN: 77
4/3/4/2/110

Action 1
Close Combat -> OHAI (7 EN, 2 HP)
RNG roll (to crit) 1645 = no crit
(12+3+3+(4-2)1.5)(1.5) = 31.5 DMG

Aura Sphere combo KO's Voodoom, OHAI doesn't die of EN exhaustion.

Post-Round stats:
448.png

OHAI @ Soothe Bell
HP: 3
EN: not 0
5/2/5/3/104/ +12 Acc
frontnormal-mvoodoom.png

Voodoom @ Life Orb
HP: less than 0
EN: KO
4/3/4/2/110

GenIMedium.png

"My psychic senses tell me you will now require a subref..."
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

oAN3L.png


Battle #3
GenIHiker.png

Hiker would like to battle!

RNG roll (for Pokemon) 3/5
Kabutops (M)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Item: Rindo Berry

Attacks:

Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
Endure
Aqua Jet
Mega Drain
Slash
Leer
Metal Sound

Stone Edge
X-Scissor
Aerial Ace

Dig
Knock Off
Confuse Ray

Aqua Tail
Superpower

RNG roll (for ability) 1/3 = Swift Swim
 
hi jump kick, aura sphere, hi jump kick
if sand attack, replace all following actions with aura sphere
 
Mud Shot - Dig - Dig

Fuck your lack of proper sprites, seriously...

448.gif

Lucario @ Soothe Bell
HP: 100
EN: 100
5/2/5/3/104
Inner Focus
141.gif

Kabutops @ Rindo Berry
HP: 100
EN: 100
5/4/2/3/80
Swift Swim


Action One:

Lucario used Hi Jump Kick!

(-7 EN)
Crit chance: 4812/10000 (NO)
Damage: (13 + 1.5 + 3) * 1.5 = 26.25

Kabutops used Mud Shot!
(-4 EN)
Hit chance: 7813/10000 (YES)
Crit chance: 9916/10000 (NO)
Damage: (6 - 1.5) * 1.5 = 6.75
Lucario's speed fell!

Action Two:

Kabutops used Dig!
(-10 EN)
Kabutops dug a hole!

Lucario used Aura Sphere!
(-6 EN)
The attack missed!

Kabutops used Dig!
Crit chance: 211/10000 (YES)
Damage: (8 + 4.5 + 3) * 1.5 = 23.25

Action Three:

Kabutops used Dig!

(-14 EN)
Kabutops dug a hole!

Lucario used Hi Jump Kick!

(-7 EN)
The attack missed!
Lucario kept going and crashed!
Recoil: 26.25 / 2 = 13.125

Kabutops used Dig!
Crit chance: 819/10000 (NO)
Damage: (8 + 4.5) * 1.5 = 18.75


448.gif

Lucario @ Soothe Bell
HP: 38
EN: 80
5/2/5/3/104
Inner Focus
Speed -1
141.gif

Kabutops @ Rindo Berry
HP: 74
EN: 72
5/4/2/3/80
Swift Swim


Mud Shot - Dig - Dig

IF Dig A2 or A3 THEN Superpower and push actions back.
IF Counter THEN Mud Shot.
 
I calced, you hit.

Aaaand, Ice it is.

Pokemon roll: 4/5 (Mamoswine)
Ability roll: 3/3 (Thick Fat)

Mamoswine (F)

Nature: Careful

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3 (+)
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Item: Expert Belt

Attacks:

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Take Down
Earthquake
Mist
Blizzard
Amnesia
AncientPower
Peck
Horn Attack
Hail
Double Hit

Stone Edge
Light Screen
Reflect

Avalanche
Bite
Body Slam

Superpower
Endeavor
 
Earthquake Spam

448.png

Lucario (M) @ Soothe Bell
HP: 100 | EN: 100
Spe: 104 | Ranks: 5/2/5/3
Boosts: +12 Acc
Other:

473.png

Mamoswine (F) @ Expert Belt
HP: 110 | EN: 100
Spe: 80 | Ranks: 5/3/2/3
Boosts:
Other:

Action One

Lucario uses Hi Jump Kick -7 en
To crit 3347
(13+3+3)*1.5=28.5
Mamoswine uses Earthquake -10 en
To crit 1886 no
(10+3+4.5+2)*1.5=29.25

Action Two

Lucario uses Drain Punch -11 en
To crit 3096 no
(8+3+3)*1.5=21
10.5 Healed
Mamoswine uses Earthquake -6 en
To crit 3291 no
(10+3+4.5+2)*1.5=29.25

Action Three

Lucario uses Hi Jump Kick -7 en
To crit 9357
(13+3+3)*1.5=28.5
Mamoswine uses Earthquake -14 en
To crit 9669 no
(10+3+4.5+2)*1.5=29.25

448.png

Lucario (M) @ Soothe Bell
HP: 23 | EN: 75
Spe: 104 | Ranks: 5/2/5/3
Boosts: +12 Acc
Other:

473.png

Mamoswine (F) @ Expert Belt
HP: 32 | EN: 70
Spe: 80 | Ranks: 5/3/2/3
Boosts:
Other:

Endure-Earthquake-Earthquake
IF Endure, then hail on that action and pushback
 
448.png

Lucario (M) @ Soothe Bell
HP: 23 | EN: 75
Spe: 104 | Ranks: 5/2/5/3
Boosts: +12 Acc
Other:

473.png

Mamoswine (F) @ Expert Belt
HP: 32 | EN: 70
Spe: 80 | Ranks: 5/3/2/3
Boosts:
Other:

Action One

Lucario uses Endure -15 en
Mamoswine uses Hail -9 en
Lucario -2 hp

Action Two

Mamoswine uses Endure -15 en
Lucario uses Drain Punch -11 en
To crit 5384 no
(8+3+3)*1.5=21
10.5 Healed
Lucario -2 hp

Action Three

Lucario uses Drain Punch -15 en
To crit 6601 no
(8+3+3)*1.5=21
10.5 Healed
Mamoswine uses Earthquake -6 en
To crit 4230 no
(10+3+4.5+2)*1.5=29.25

448.png

Lucario (M) @ Soothe Bell
HP: 9 | EN: 34
Spe: 104 | Ranks: 5/2/5/3
Boosts: +12 Acc
Other: Unable to Endure next round

473.png

Mamoswine (F) @ Expert Belt
HP: 1 | EN: 40
Spe: 80 | Ranks: 5/3/2/3
Boosts:
Other: Unable to Endure next round
 
Mr. Normal wants to fight
Francois-Hollande-008.jpg

RNG: 1/5
289.png

Slaking (M)

Nature: Careful

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 125
Atk: Rank 6
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25

Abilities:

Truant: (Trait) This Pokemon is naturally lazy, and only attacks twice every round, forsaking the second action of a round. Its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy during each Truant turn. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Item: Choice Band

Attacks:

Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Covet
Chip Away
Counter
Flail
Focus Energy
Uproar
Fury Swipes
Endure
Slash
Focus Punch
Reversal
Fling

Earthquake
Giga Impact
Rock Slide

Body Slam
Hammer Arm
Night Slash

Sucker Punch
Ice Punch
 
448.png

Lucario (M) @ Soothe Bell
HP: 100 | EN: 100
Spe: 104 | Ranks: 5/2/5/3
Boosts: +12 Acc
Other:

289.png

Slaking(M) @ Choice Band
HP: 125 | EN: 100
Spe: 100 | Ranks: 9/4/2/4
Boosts:
Other:

Action One

Slaking uses Slash -4 en
To crit 4371 no
(7+3+8.5)*0.67=12.395
Lucario uses Counter -11 en
18.5

Action Two

Slaking uses Slash -6 en
To crit 7737 no
(7+3+8.5)*0.67=12.395
Lucario uses Drain Punch -11 en
To crit 5384 no
(8+3+1.5)*1.5=18.75
9 healed

Action Three

Slaking uses Slash -8 en
To crit 4362 no
(7+3+8.5)*0.67=12.395
Lucario uses Counter -11 en
18.5

448.png

Lucario (M) @ Soothe Bell
HP: 72 | EN: 67
Spe: 104 | Ranks: 5/2/5/3
Boosts: +12 Acc
Other:

289.png

Slaking(M) @ Choice Band
HP: 69 | EN: 82
Spe: 100 | Ranks: 9/4/2/4
Boosts:
Other:

Keep Slashing Away
 
448.png

Lucario (M) @ Soothe Bell
HP: 72 | EN: 67
Spe: 104 | Ranks: 5/2/5/3
Boosts: +12 Acc
Other:

289.png

Slaking(M) @ Choice Band
HP: 69 | EN: 82
Spe: 100 | Ranks: 9/4/2/4
Boosts:
Other:

Action One

Slaking uses Slash -10 en
To crit 5344 no
(7+3+8.5)*0.67=12.395
Lucario uses Drain Punch -11 en
To crit 8881 no
(8+3+1.5)*1.5=18.75


Action Two

Slaking uses Slash -12 en
To crit 6907 no
(7+3+8.5)*0.67=12.395
Lucario uses Counter -11 en
18.5
1
Action Three

Slaking uses Slash -14 en
To crit 7713 no
(7+3+8.5)*0.67=12.395
Lucario uses Drain Punch -11 en
To crit 5384 no
(8+3+1.5)*1.5=18.75

18,75 healed total


448.png

Lucario (M) @ Soothe Bell
HP: 54 | EN: 34
Spe: 104 | Ranks: 5/2/5/3
Boosts: +12 Acc
Other:

289.png

Slaking(M) @ Choice Band
HP: 13 | EN: 46
Spe: 100 | Ranks: 9/4/2/4
Boosts:
Other:
 
RNG: 1/5

407.png

Roserade (F)

Nature: Bold

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Item: Wise Glasses

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Toxic Spikes
Sweet Scent
Ingrain
Toxic
Petal Dance
Aromatherapy
Synthesis
Weather Ball

Venoshock
SolarBeam
Shadow Ball

Leaf Storm
Sleep Powder
Extrasensory

Swift
Mud-Slap

Ability: 3/3
 
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