Gerard is slayed (slain) by the Dark!

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Challenge #2
2v2 FE Doubles
DQ: 2 Days / 3 Days for Ref
Arena: ASB Arena
2 Substitutions
2 Recoveries / 5 Chills

Hi Dark, this sounds like a good battle, so let's do this

All Abilities
Items = On


DarkSlay said:
frontnormal-mpyroak.png

Pyroak [Willow] (F)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

Type: Fire / Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 51 (60 * .15 = 9)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9 / 9
MC: 5
DC: 5 / 5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Wood Hammer
Flare Blitz
Pound (*)
Bullet Seed (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Energy Ball
Lava Plume

Earth Power (*)
Aromatherapy (*)
Seed Bomb (*)
Heat Wave

Worry Seed

Hidden Power (Ice, 7) (*)
Flamethrower (*)
Substitute (*)
Light Screen
Reflect
Toxic
Sunny Day
SolarBeam
Protect
frontnormal-mrevenankh.png

Revenankh [Ankhles] (F)
Nature: Relaxed (Adds a Rank to Defense. Subtracts 15% from Speed.)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 0 / 0 (Does not evolve)
MC: 0
DC: 5 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (UNLOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Hammer Arm
Power Whip
Revenge
Moonlight

Shadow Sneak (*)
Counter (*)
Drain Punch (*)
Mach Punch
Destiny Bond
Pain Split

Ice Punch
Knock Off

Rock Slide (*)
Bulk Up (*)
Taunt (*)
Protect
Substitute
Focus Punch
Torment
Earthquake
Double Team
Safeguard


Gerard said:
Wilde (Gallade) {♂}
475.png

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:


  • Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Innate)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:


HP:
100
Atk:
5
Def:
3
SpA:
4 (+)
SpD:
4
Spe:
69 (-)
SC:
3
WC:
4
BST:
21


EC:
9/9
MC:
0
DC:
5/5


Attacks: 78

Aerial Ace
Ally Switch
Brick Break
Bulldoze
Calm Mind
Close Combat
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
False Swipe
Feint
Fire Punch
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Helping Hand
Hypnosis
Ice Punch
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Sweep
Low Kick
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Rain Dance
Recycle
Reflect
Rock Slide
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Substitute
Sunny Day
Swords Dance
Taunt
Teleport
ThunderPunch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
X-Scissor
Zen Heabutt
Kurt (Slowbro) {♂}
Bro.png

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic / Water


  • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:



  • Oblivious: (Innate)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
  • Own Tempo: (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.
  • Regenerator: (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:

HP: 100
Atk:
4 (+)
Def:
4
SpA:
4
SpD:
3
Spe:
26 (30/1.15)
SC:
3
WC:
4
BST:
19


EC:
6/6
MC:
3
DC:
5/5


Attacks: 60

Aerial Ace
After You
Aqua Tail
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Drain Punch
DynamicPunch
Earthquake
Endure
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Grass Knot
Gravity
Growl
Headbutt
Heal Pulse
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Light Screen
Magic Coat
Mega Kick
Mud Sport
Protect
Psyquic
Rain Dance
Reflect
Rest
Safeguard
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Tackle
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Yawn
Zen Headbutt

-DarkSlay sends out.
-Gerard sends out, orders.
-DarkSlay orders.
-I ref.
 
It's good to be back!!

Go, Willow and Ankhles!

frontnormal-mpyroak.png
frontnormal-mrevenankh.png


Willow, I'm going to give you a Focus Band for this fight. Ankhles, you're going to face some strong Physical attacks, so take this Rocky Helmet and put it to good use!
 
VSWill.png

"This seems like a good time to hand you this Expert Belt Wilde, put it to good use like only you know how to, both of this enemies are pretty strong so this Rocky Helmet should help you ward of those hammers, let's hope some luck is on our side today, cause I predict a great encounter"

Wilde: Taunt (Willow) ~ Psycho Cut (Ankhles) ~ Psycho Cut (Ankhles)
*If Ankhles uses Counter when you target him then use Psychic (Ankhles) instead and push actions
*If Ankhel uses Taunt then use Taunt on him first and push actions

Kurt: Psychic (Ankhles) ~ Aerial Ace (Ankhles) ~ Psychic (Ankhles)
*If Willow uses Wood Hammer against you then change that action to Counter (Willow) and push actions
*If Willow uses Solarbeam against you & You're not Taunted then use Rain Dance (Once) and push actions

PS: Dark's Rev has an incorrect Dream World ability, It's supposed to be Infiltrator instead of Mummy (Since It was changed some months ago)
 
Hm...well, I suppose I can wait out the Taunt for a bit. Still, looks like I'm going to play this out a bit differently than I anticipated.

Pyroak:
Energy Ball (Kurt) -> Lava Plume (Wilde) -> Energy Ball (Kurt)

Ankhles:
Glare (Wilde) -> Taunt (Wilde) -> Protect
IF (
Glare misses), THEN (use Glare again and push back actions until successful)
 
DAT said:
Lava Plume: The Pokemon creates an explosion around it, causing smoke and fire to hit everything in the field. The smoke blinds all affected Pokemon and the fire has a chance of burning them. This move hits all Pokemon except the user.

DarkSlay:
frontnormal-mpyroak.png

Willow
HP: 120
EN: 100
Other: none

frontnormal-mrevenankh.png

Ankhles
HP: 100
EN: 100
Other: none

Gerard:
475.png

Wilde
HP: 100
EN: 100
Other: none

Bro.png

Kurt
HP: 100
EN: 100
Other: none

Wilde->Ankhles->Willow->Kurt
Action 1:
Wilde used Taunt (Willow)!
-10 Energy

Ankhles used Glare (Wilde)!
-6 Energy

Willow used Energy Ball (Kurt)!
Crit: [<=625] 9722/10000 (No)
-Sp.Def: [<=1000] 888/10000 (Yes)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-5 Energy

Kurt used Psychic (Ankhles)!
Crit: [<=625] 3439/10000 (No)
-Sp.Def: [<=1000] 5985/10000 (No)
Calculation: (9+3+4*1.5-3*1.5)*1.5=20.25
-6 Energy

Action 2:
Ankhles used Taunt (Wilde)!
-10 Energy

Willow used Lava Plume!
Ankhles:
Crit: [<=625] 5054/10000 (No)
Burn: [<=3000] 9564/10000 (No)
Calculation: 6+3+3*1.5-3*1.5=9
Wilde:
Crit: [<=625] 8910/10000 (No)
Burn: [<=3000] 334/10000 (Yes)
Calculation: 6+3+3*1.5-4*1.5=7.5
Kurt:
Crit: [<=625] 8966/10000 (No)
Burn: [<=3000] 9274/10000 (No)
Calculation: (6+3+3*1.5-3*1.5)*2/3+1.75=7.75
-5 Energy

Kurt used Aerial Ace (Ankhles)!
Crit: [<=625] 1906/10000 (No)
Calculation: (6+4*1.5-4*1.5)*1.5=9
-4 Energy

Wilde used Taunt (Ankhles)!
Full para: [<=2500] 7501/10000 (No)
But it failed!
-14 Energy

-2 HP for Wilde

Action 3:
Ankhles used Protect!
-21 Energy

Willow used Energy Ball (Kurt)!
Crit: [<=625] 4906/10000 (No)
-Sp.Def: [<=1000] 8961/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5+1.75=18.25
-5 Energy

Kurt used Psychic (Ankhles)!
Just for reference: (9+3+4*1.5-3*1.5)*1.5=20.25
-6 Energy

Wilde used Psycho Cut (Ankhles)!
Full para: [<=2500] 5023/10000 (No)
Just for reference: (8+3+5*1.5-4*1.5-3)*1.5=14.25
-5 Energy

-2 HP for Wilde

END OF ROUND

DarkSlay:
frontnormal-mpyroak.png

Willow
HP: 120
EN: 85
Other: Taunted (3a)

frontnormal-mrevenankh.png

Ankhles
HP: 71
EN: 63
Other: none

Gerard:
475.png

Wilde
HP: 88
EN: 71
Other: Burned, Paralyzed (20%)

Bro.png

Kurt
HP: 65
EN: 84
Other: -1 Sp.Def

Well, Wilde gets burned and paralyzed... Not much else happens. Does Gerard have a way out of the Burn, and does DarkSlay have a way out of the Taunt?

-DarkSlay orders.
-Gerard orders.
-I ref.
 
Well, getting Wilde burned was what I was hoping for, but I didn't expect to get so lucky. Well done Willow and Ankhles!

Okay, we're in a good position here girls. Let's be a bit conservative this round and make sure the next round will progress smoothly.

Willow:
Energy Ball (Kurt) -> Flamethrower (Wilde) -> Energy Ball (Kurt)
IF (
Wilde uses a protective move (Protect, Detect, or Evasive Agility) on Action 2(Pain Split)), THEN (switch Action 2 with Action 3 and vise versa)
IF (
Kurt uses Bide on Action 1), THEN (Change your actions following: Flamethrower (Wilde) -> Energy Ball (Kurt) -> Flamethrower (Wilde))

Ankhles:
Safeguard -> Pain Split (Wilde) -> Shadow Punch (Kurt)
IF (
Trick Room is used), THEN (Use Taunt on the Pokemon using it and push actions back. If both Pokemon use the move at the same time, continue your actions as normal.)
IF (
Wilde uses a protective move (Protect, Detect, or Evasive Agility) on Action 2(Pain Split)), THEN (switch Action 2 with Action 3 and vise versa)
 
VSWill.png

"This is a hard situation, but nothing we can't get ourself out off, we might need a bit of luck, but if that coin lands on put side then I think we should fround ourselves in a pretty good position"

Wilde: Focus Punch (Willow) ~ Psychic (Ankhles) ~ Psychic (Ankhles)
*If Shed Skin activates A1 or A2 then use Psycho Cut A3
*If Shed Skin activates A1 then use Zen Headbutt (Willow) A2

Kurt: Skill Swap (Ankhles' Shed Skin & Wilde's Steadfast) ~ Disable (Willow's Energy Ball) ~ Psychic (Ankhles)
 
DarkSlay:
frontnormal-mpyroak.png

Willow
HP: 120
EN: 85
Other: Taunted (3a)

frontnormal-mrevenankh.png

Ankhles
HP: 71
EN: 63
Other: none

Gerard:
475.png

Wilde
HP: 88
EN: 71
Other: Burned, Paralyzed (20%)

Bro.png

Kurt
HP: 65
EN: 84
Other: -1 Sp.Def

Action 1:
Wilde is tightening its focus!

Ankhles used Safeguard!
-10 Energy

Willow used Energy Ball (Kurt)!
Crit: [<=625] 4060/10000 (No)
-Sp.Def: [<=1000] 998/10000 (Yes)
Calculation: (8+3+3*1.5-3*1.5)*1.5+1.75=18.25
-5 Energy

Kurt used Skill Swap (Ankhles [Shed Skin], Wilde [Steadfast])!
-6 Energy

Wilde used Focus Punch (Willow)!
Full para: [<=2000] 7609/10000 (No)
Calculation: 15+3+5*1.5-4*1.5-3=16.5
-9 Energy

-2 HP for Wilde

Action 2:
Ankhles used Pain Split (Wilde)!
+7.5 HP for Ankhles
-7.5 HP for Wilde
-11 Energy

Willow used Flamethrower (Wilde)!
Crit: [<=625] 9544/10000 (No)
Calculation: 10+3+3*1.5-4*1.5=11.5
-6 Energy

Kurt used Disable (Willow [Energy Ball])!
-7 Energy

Wilde used Psychic (Ankhles)!
Full para: [<=1000] 8151/10000 (No)
Crit: [<=625] 832/10000 (No)
-Sp.Def: [<=1000] 5975/10000 (No)
Calculation: (9+3+4*1.5-3*1.5)*1.5=20.25
-6 Energy

-2 HP for Wilde

Action 3:
Ankhles used Shadow Punch (Kurt)!
Crit: [<=625] 102/10000 (Yes)
Calculation: (6+3+3+4*1.5-4*1.5)*1.5=18
-3 Energy

Willow cannot use Energy Ball!
-5 Energy

Kurt used Psychic (Ankhles)!
Crit: [<=625] 3087/10000 (No)
-Sp.Def: [<=1000] 5143/10000 (No)
Calculation: (9+3+4*1.5-3*1.5)*1.5=20.25
-6 Energy

Wilde used Psychic (Ankhles)!
Full para: [<=2000] 9768/10000 (No)
Crit: [<=625] 808/10000 (No)
-Sp.Def: [<=1000] 9812/10000 (No)
Calculation: (9+3+4*1.5-3*1.5)*1.5=20.25
-10 Energy

-2 HP for Wilde

Shed Skin: [<=3333] 8912/10000 (No)

END OF ROUND

DarkSlay (Safeguard 3r):
frontnormal-mpyroak.png

Willow
HP: 103
EN: 69
Other: none

frontnormal-mrevenankh.png

Ankhles
HP: 18
EN: 39
Other: Steadfast, no Shed Skin

Gerard:
475.png

Wilde
HP: 70
EN: 46
Other: Burned, Paralyzed (15%), Shed Skin, no Steadfast

Bro.png

Kurt
HP: 29
EN: 65
Other: -1 Sp.Def

This is a pickle for sure...

-Gerard
-DarkSlay
-Me
 
VSWill.png

"Ok, now that I've calm down, I think we still have a shot at this, we just need to eliminate that mummy before he can start coming back to life, we won't give up to easily"

Wilde: Psycho Cut (Ankhles) ~ Psychic (Ankhles) ~ Psycho Cut (Ankhles)
*If Ankhles uses Pain Split against you then use Protect (once) and push actions
*If Ankhles uses Moonlight & You're not Taunted then use Snatch and push actions
*If Ankhel Faints then change all remaining actions to Chill, unless Taunted in which case use Stone Edge - Psychic

Kurt: Psychic (Ankhles) ~ Aerial Ace (Ankhles) ~ Psychic (Ankhles)
*If Willow uses Wood Hammer against you then change that action to Counter (Willow) and push actions
*If Willow uses Solarbeam against you & You're not Taunted then use Rain Dance (Once) and push actions
*If Ankhel Faints then change all remaining actions to Slack Off - Chill - Slack Off (according to the number of actions remaining, starting with Slack Off), unless Taunted in which case use Zen Headbutt - Psychic
 
It's better to make the correct sacrifices in order to guarantee success. I am sorry, Ankhles, but looks like it's time to take one for the team. You did admirably, though!

Willow:
Giga Drain (Kurt) -> Wood Hammer (Kurt) -> Sunny Day
IF (
Kurt has fainted after A1 is complete), THEN (change your second and third actions to Sunny Day -> SolarBeam

Ankhles:
Taunt (Wilde) -> Shadow Sneak (Wilde) -> Shadow Sneak (Wilde)
 
DarkSlay (Safeguard 3r):
frontnormal-mpyroak.png

Willow
HP: 103
EN: 69
Other: none

frontnormal-mrevenankh.png

Ankhles
HP: 18
EN: 39
Other: Steadfast, no Shed Skin

Gerard:
475.png

Wilde
HP: 70
EN: 46
Other: Burned, Paralyzed (15%), Shed Skin, no Steadfast

Bro.png

Kurt
HP: 29
EN: 65
Other: -1 Sp.Def

Action 1:
Ankhles used Taunt (Wilde)!
-10 Energy

Willow used Giga Drain (Kurt)!
Crit: [<=625] 2519/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5+1.75=18.25
+9.125 HP
-11 Energy

Kurt used Psychic (Ankhles)!
Crit: [<=625] 8216/10000 (No)
-Sp.Def: [<=1000] 7449/10000 (No)
Calculation: (9+3+4*1.5-3*1.5)*1.5=20.25
-10 Energy
Ankhles fainted!

Wilde used Stone Edge (Willow)!
Full para: [<=1500] 2350/10000 (No)
Hit: [<=9000] 9594/10000 (No)
-7 Energy

-2 HP for Wilde

Action 2:
Willow used Wood Hammer (Kurt)!
Crit: [<=625] 9815/10000 (No)
Calculation: (14+3+4*1.5-4*1.5)*1.5=25.5
-8 Energy
Kurt fainted!

Wilde used Psychic (Willow)!
Full para: [<=1500] 9229/10000 (No)
Crit: [<=625] 962/10000 (No)
-Sp.Def: [<=1000] 3090/10000 (No)
Calculation: 10+3+4*1.5-3*1.5=14.5
-6 Energy

-2 HP for Wilde

Action 3:
Willow used Sunny Day!
-9 Energy

Wilde used Psycho Cut (Ankhles)!
Full para: [<=1500] 6746/10000 (No)
But there was no target...
-5 Energy

-2 HP for Wilde

Shed Skin: 6291/10000 (No)

END OF ROUND

Sun (3r)

DarkSlay (Safeguard 2r):
frontnormal-mpyroak.png

Willow
HP: 97
EN: 43
Other: none

frontnormal-mrevenankh.png

Ankhles
HP: -2
EN: 29
Other: KOed

Gerard:
475.png

Wilde
HP: 64
EN: 28
Other: Burned, Paralyzed (10%), Shed Skin, no Steadfast, Taunted (3a)

Bro.png

Kurt
HP: -17
EN: 55
Other: KOed

Hmm...

-DarkSlay
-Gerard
-Me
 
Okay, well, we have tons of HP, it's burned, and the sun is out. Time for one action to make sure we don't faint of exhaustion next round for the finishing blow.

Chill -> Flamethrower -> SolarBeam
 
VSWill.png

"I'm really abot to kill someone... Ok whatever, let's try to finish this"

Wilde: Stone Edge (Willow) ~ Stone Edge (Willow) ~ Stone Edge (Willow)
 
Sun (3r)

DarkSlay (Safeguard 2r):
frontnormal-mpyroak.png

Willow
HP: 97
EN: 43
Other: none

frontnormal-mrevenankh.png

Ankhles
HP: -2
EN: 29
Other: KOed

Gerard:
475.png

Wilde
HP: 64
EN: 28
Other: Burned, Paralyzed (10%), Shed Skin, no Steadfast, Taunted (3a)

Bro.png

Kurt
HP: -17
EN: 55
Other: KOed

Action 1:
Willow chilled!
+12 Energy

Wilde used Stone Edge!
Full para: [<=1000] 5889/10000 (No)
Hit: [<=9000] 989/10000 (Yes)
Crit: [<=1250] 767/10000 (Yes)
Calculation: (10+3-3+5*1.5-4*1.5)*1.5=17.25
-7 Energy

Action 2:
Willow used Flamethrower!
Crit: [<=625] 7659/10000 (No)
Calculation: 13+3+3*1.5-4*1.5=14.5
-6 Energy

Wilde used Stone Edge!
Full para: [<=1000] 6265/10000 (No)
Hit: [<=9000] 6481/10000 (Yes)
Crit: [<=1250] 4450/10000 (No)
Calculation: (10-3+5*1.5-4*1.5)*1.5=12.75
-11 Energy

Action 3:
Willow used Solarbeam!
Crit: [<=625] 7116/10000 (No)
Calculation: 12+3+3*1.5-4*1.5=13.5
-7 Energy

Wilde used Stone Edge!
Full para: [<=1000] 6090/10000 (No)
Hit: [<=9000] 8178/10000 (Yes)
Crit: [<=1250] 974/10000 (Yes)
Calculation: (10+3-3+5*1.5-4*1.5)*1.5=17.25
-15 Energy
Energy KO!

END OF ROUND

Sun (2r)

DarkSlay (Safeguard 1r):
frontnormal-mpyroak.png

Willow
HP: 50
EN: 42
Other: none

frontnormal-mrevenankh.png

Ankhles
HP: -2
EN: 29
Other: KOed

Gerard:
475.png

Wilde
HP: 36
EN: -5
Other: Burned, Paralyzed (10%), Shed Skin, no Steadfast, Taunted (3a)

Bro.png

Kurt
HP: -17
EN: 55
Other: KOed

End of battle. Honestly, Gerard. I thought better of you.

Prizes:
Both battlers: 1 CC
Ref: 4 UC
All mons: 3 MC
KOC goes to: Willow (x2) and Kurt
 
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