Battle Subway Challenge: typon77


Cyclohm [Mainstream] (M)
Nature: Modest (+1 SpAtk, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (40)

Double Hit
Tri Attack
Bide
Leer
Whirlwind
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Slack Off
Dragon Pulse
Weather Ball
Hurricane
Zap Cannon

Shock Wave
Heal Bell
Hydro Pump
Signal Beam
Gust

Draco Meteor

Thunderbolt
Thunder
Flamethrower
Fire Blast
Surf
Rain Dance
Ice Beam
Torment
Protect
Substitute
Thunder Wave
Volt Switch
Light Screen
Endure
Trick Room
Aerial Ace

Lucario [Odin] (M)
Nature: Naive (+15% Spd, +12% Accuracy, -1 SpD)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15)
+12% Accuracy

Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
DC: 5/5

Attacks: (38)

Physical
Blaze Kick
Bone Rush
Circle Throw
Counter
Crunch
Close Combat
Dig
Drain Punch
Extremespeed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Metal Claw
Quick Attack
Reversal
Rock Slide
ThunderPunch

Special
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Psychic
Shadow Ball
Vacuum Wave

Status
Agility
Copycat
Detect
Double Team
Endure
Foresight
Heal Pulse
Me First
Metal Sound
Nasty Plot
Screech
Substitute

Stratagem (Clem)
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130

EC: 9/9
MC: 0
DC: 5/5

Size Class: 2
Weight Class: 3
Base Rank Total: 21

Attacks: (43)

Physical
Double-Edge
Explosion
Head Smash
Rock Blast
Rollout
Smack Down
Tackle

Special
Ancientpower
Earth Power
Echoed Voice
Energy Ball
Electro Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Fighting 6)
Hyper Beam
Mud Shot
Mud Slap
Ominous Wind
Paleo Wave
Power Gem
Shadow Ball
Swift
Vacuum Wave
Volt Switch
Weather Ball

Status
Acupressure
Defense Curl
Disable
Double Team
Endure
Flash
Metal Sound
Protect
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Battle 1



Psychic Jonh Paul wants to battle!
I have to practice if I want to become as good as my sis!

RNG Asjust: 0%
RNG Roll (Pokemon) [1-50]: 35/50 (Emolga)
RNG Roll (Ability) [1-2]: 2/2 (Motor Drive)

We'll make sure to make you feel something!


Emolga (M)

Nature: Naughty
+1 Atk, -1 SpD

Type: Electric / Flying
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item:
Electric Gem

Stats:
HP: 90
Atk+: 4
Def: 2
SpA: 3
SpD-: 1
Spe: 103
SC: 1
WC: 1
BST: 16

Attacks:
ThunderShock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Electro Ball
Encore

Air Slash
Iron Tail
Roost

Helping Hand
Last Resort

Hidden Power Ice 7
Light Screen
Rain Dance
Frustration
Thunder
Return
Acrobatics
U-turn
Wild Charge


Don't trust that smile, or it will kill you
 


This is how we roll!

Emolga: Light Screen ~ Hidden Power
~ Hidden Power
*If Mainstream uses Ice Beam then use Double Team (2) unless TR is active and push action
*If Mainstream uses Light Screen then change next action to Encore unless TR is active and push action
 

.Emolga

HP: 100
En: 100
Electric Gem
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 110
En: 100
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Emolga used Light Screen!Emolga ceated a light barrier!
Emolga's team Special Defense rose!
-8 energy

Mainstream used Trick Room!
Mainstream twisted the dimentions!
-10 energy


Action 2

Mainstream used Light Screen!Mainstream ceated a light barrier!
Mainstream's team Special Defense rose!
-8 energy


Emolga used Hidden Power [Ice]!
RNG Roll (To Crit) [<=625 Crit]: 3054/10000 (No)
(3.5 + 1.5) x 1.5 = 7.5 ~ 7.5 damage (Mainstream)
-5 energy


Action 3

Mainstream used Ice Beam!RNG Roll (To Crit) [<=625 Crit]: 5326/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 5301/10000 (No)
(5 + 2 + 6) x 1.5 = 19.5 ~ 19.5 damage (Mainstream)
-7 energy

Emolga used Hidden Power [Ice]!
RNG Roll (To Crit) [<=625 Crit]: 5131/10000 (No)
(3.5 + 1.5) x 1.5 = 7.5 ~ 15 damage (Mainstream)
-9 energy
.


.Emolga

HP: 80
En: 78
Electric Gem
Status: ~
Boosts: ~
Other: Light Screen (3a)


.........vs


Mainstream



HP: 95
En: 75
Expert Belt
Status: ~
Boosts: ~
Other: Light Screen (4a)
..........................................................................


Oh mon cher, vos obstacles ne peut nous arrêter!
 
Just remember to put Trick Room in the Post Round :D

Dragon Pulse -> Ice Beam -> Ice Beam
If Emolga uses Double Team, then use Aerial Ace and push back.
 


Ce qui devrait représenter comment je me sens vraiment!

Emolga: Frustration ~ Frustration ~ Frustration
..........................................................................

.Emolga

HP: 80
En: 78
Electric Gem
Status: ~
Boosts: ~
Other: Light Screen (3a)


.........vs


Mainstream



HP: 95
En: 75
Expert Belt
Status: ~
Boosts: ~
Other: Light Screen (4a)

Trick Room (3r)


Action 1

Mainstream used Dragon Pulse!
RNG Roll (To Crit) [<=625 Crit]: 7617/10000 (No)
(4.5 + 3 + 6) x 1.0 = 13.5 ~ 13.5 damage (Mainstream)
-6 energy

Mainstream used Frustration!
RNG Roll (To Crit) [<=625 Crit]: 2060/10000 (No)
(10) x 1.0 = 10 ~ 10 damage (Mainstream)
-7 energy


Action 2

Mainstream used Ice Beam!
RNG Roll (To Crit) [<=625 Crit]: 9962/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 9041/10000 (No)
(5 + 2 + 6) x 1.5 = 19.5 ~ 33 damage (Emolga)
-7 energy

Mainstream used Frustration!
RNG Roll (To Crit) [<=625 Crit]: 1610/10000 (No)
(10) x 1.0 = 10 ~ 20 damage (Mainstream)
-11 energy


Action 3

Mainstream used Ice Beam!
RNG Roll (To Crit) [<=625 Crit]: 402/10000 (Crit)
RNG Roll (To Freeze) [<=1000 Yes]: 6411/10000 (No)
A Critical Hit!
(10 + 2 + 3 + 6) x 1.5 = 31.5 ~ 64.5 damage (Emolga)
-11 energy

Mainstream used Frustration!
RNG Roll (To Crit) [<=625 Crit]: 2549/10000 (No)
(10) x 1.0 = 10 ~ 30 damage (Mainstream)
-15 energy
.


.Emolga

HP: 15
En: 45
Electric Gem
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 65
En: 51
Expert Belt
Status: ~
Boosts: ~
Other: Light Screen (1a)

Trick Room (2r)

..........................................................................


Om ma chère, je souhaite que j'avais apporté à moteur ici!

Emolga: Last Ditch Effort [Quick Attack + Frustration combo] ~ Cooldown (Frustration) ~ Frustration

 

.Emolga

HP: 15
En: 45
Electric Gem
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 65
En: 51
Expert Belt
Status: ~
Boosts: ~
Other: Light Screen (1a)

Trick Room (2r)

Action 1

Mainstream used Ice Beam!
RNG Roll (To Crit) [<=625 Crit]: 5582/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 5097/10000 (No)
(10 + 2 + 6) x 1.5 = 27 ~ 27 damage (Emolga)
-15 energy

Emolga Fainted!
.


.Emolga

HP: KO
En: KO
Electric Gem
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 65
En: 39
Expert Belt
Status: ~
Boosts: ~
Other: ~

Trick Room (1r)

..........................................................................


Oh, le goût sucré de la défaite, nous nous reverrons mon ennemi peu!
 
Battle 2



Skier Sonia wants to battle!
I've been training hard, I think I can handle this.

RNG Adjust: 0%
RNG Roll (Pokemon) [1-50]: 34/50 (Vanillish)
RNG Roll (Ability) [1-1]: 1/1 (Ice Body)


Vanillish (F)

Nature: Bold
+1 Def, -1 Atk

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Ice Body:
(Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Ability:
Ice Body

Item:
Leftovers

Stats:
HP: 90
Atk-: 2
Def+: 4
SpA: 3
SpD: 3
Spe: 59
SC: 2
WC: 3
BST: 16

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Ice Shard
Imprison
Water Pulse

Magic Coat
Signal Beam

Toxic
Hail
Hidden Power Grass 7
Blizzard
Light Screen
Protect
Rest
Swagger
Substitute
Flash Cannon


My little not-very-creative mon will beat you!

..........................................................................


You should do the smart choice and go to the newbies hill

Vanillish: Light Screen ~ Ice Beam~ Icy Wind
*If Mainstream uses Bide then use Toxic - Swagger - Ice Beam (Starting when he does so)
*If Maintream used Thunder Wave then use Magic Coat (Once) and push actions
 

.Vanillish

HP: 90
En: 100
Leftovers
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 110
En: 100
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Mainstream used Light Screen!
Mainstream ceated a light barrier!
Mainstream's team Special Defense rose!
-8 energy


Vanillish used Light Screen!
Vanillish ceated a light barrier!
Vanillish's team Special Defense rose!
-8 energy



Action 2

Mainstream used Fire Blast!
RNG Roll (To Hit) [<=8500 Hit]: 3151/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 6070/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 1321/10000 (No)
(6 + 2 + 3) x 1.5 = 16.5 ~ 16.5 damage (Mainstream)
-8 energy

Vanillish used Ice Beam!
RNG Roll (To Crit) [<=625 Crit]: 400/10000 (Crit)
RNG Roll (To Freeze) [<=1000 Yes]: 3674/10000 (No)
A Critical Hit!
(10 + 3 + 3 + 1.5) x 1.5 = 26.25 ~ 26.25 damage (Mainstream)
-6 energy

Vanillish restored some HP using its Leftovers!
+1 Hp


Action 3

Mainstream used Flamethrower!
RNG Roll (To Crit) [<=625 Crit]: 4180/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 4670/10000 (No)
(5 + 2 + 3) x 1.5 = 15 ~ 30.5 damage (Mainstream)
-7 energy

Vanillish used Icy Wind!
RNG Roll (To Hit) [<=9500 Hit]: 400/10000 (Crit)
RNG Roll (To Crit) [<=625 Crit]: 4180/10000 (No)
(3 + 3 + 1.5) x 1.5 = 11.25 ~ 37.5 damage (Mainstream)
Mainstream's Speed Fell!
-1 Spe (7 Actions)
-4 energy

Vanillish restored some HP using its Leftovers!
+1 Hp
.


.Vanillish

HP: 60
En: 82
Leftovers
Status: ~
Boosts: ~
Other: Light Screen (3a)


.........vs


Mainstream



HP: 72
En: 77
Expert Belt
Status: ~
Boosts: -1 Spe (6a)
Other: Light Screen (3a)
..........................................................................


Eat my snow!
 
"Fuck crits. That's all I can say"

Thunder Wave -> Flamethrower -> Fire Blast
If any Damaging Ice Move is used on both A1 and A2, and Protect is not used A3, use Bide (Store) on the actions those are used, and release on A3.
If Magic Coat is used A1, then Fire Blast instead.
 



And you call yourself a dragon!

Vanillish: Taunt ~ Avalanche ~ Avalanche
..........................................................................

.Vanillish

HP: 60
En: 82
Leftovers
Status: ~
Boosts: ~
Other: Light Screen (3a)


.........vs


Mainstream



HP: 72
En: 77
Expert Belt
Status: ~
Boosts: -1 Spe (6a)
Other: Light Screen (3a)

Action 1

Vanillish used Taunt!
Mainstream felt for the Taunt!

-10 energy


Mainstream used Thunder Wave!
But it Failed!

Vanillish restored some HP using its Leftovers!
+1 Hp


Action 2

Mainstream used Flamethrower!
RNG Roll (To Crit) [<=625 Crit]: 7704/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 5300/10000 (No)
(5 + 2 + 3) x 1.5 = 15 ~ 14 damage (Vanillish)
-7 energy

Vanillish used Avalanche!
RNG Roll (To Crit) [<=625 Crit]: 4554/10000 (No)
(12 + 3 - 3) x 1.5 = 18 ~ 18 damage (Mainstream)
-7 energy

Vanillish restored some HP using its Leftovers!
+1 Hp


Action 3

Mainstream used Fire Blast!
RNG Roll (To Hit) [<=8500 Hit]: 7400/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 1313/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 5830/10000 (No)
(6 + 2 + 3) x 1.5 = 16.5 ~ 29.5 damage (Mainstream)
-8 energy

Vanillish used Avalanche!
RNG Roll (To Crit) [<=625 Crit]: 4554/10000 (No)
(12 + 3 - 3) x 1.5 = 18 ~ 36 damage (Mainstream)
-11 energy

Vanillish restored some HP using its Leftovers!
+1 Hp
.


.Vanillish

HP: 31
En: 54
Leftovers
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 36
En: 62
Expert Belt
Status: Taunted (3a)
Boosts: -1 Spe (3a)
Other: ~
..........................................................................


We should finish this already so I can go practice!

Vanillish: Ice Beam ~ Ice Beam ~ Ice Beam
*If Mainstream uses a Combo Involving Fire Blast or Flamethrower A1 then use Substitute (15) A1 and push actions
*If Mainstream uses a Combo Involving Draco Meteor A1 then use Substitute (15) A1 and push actions
 
.Vanillish

HP: 31
En: 54
Leftovers
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 36
En: 62
Expert Belt
Status: Taunted (3a)
Boosts: -1 Spe (3a)
Other: ~

Action 1

Vanillish used Ice Beam!
RNG Roll (To Crit) [<=625 Crit]: 8617/10000 (Crit)
(10 + 3 + 1.5) x 1.5 = 21.75 ~ 21.75 damage (Mainstream)
-6 energy

Mainstream used Volt Switch!
RNG Roll (To Crit) [<=625 Crit]: 6585/10000 (No)
(7 + 3 + 3) x 1.0 = 13 ~ 13 damage (Vanillish)
Mainstream went back to normal!
-4 energy

Vanillish restored some HP using its Leftovers!
+1 Hp


Action 2

Mainstream used Endure!
Mainstream embraced itself!
-15 energy

Vanillish used Ice Beam!
RNG Roll (To Crit) [<=625 Crit]: 5635/10000 (Crit)
(10 + 3 + 1.5) x 1.5 = 21.75 ~ 35 damage (Mainstream)
Mainstream endured the hit!
-10 energy

Vanillish restored some HP using its Leftovers!
+1 Hp


Action 3

Mainstream used Flamethrower!
RNG Roll (To Crit) [<=625 Crit]: 7704/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 5300/10000 (No)
(10 + 2 + 3) x 1.5 = 22.5 ~ 32.5 damage (Vanillish)
-7 energy

Vanillish Fainted!
.


.Vanillish

HP: KO
En: KO
Leftovers
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 1
En: 36
Expert Belt
Status: ~
Boosts: ~
Other: ~
..........................................................................


Darn, I think I need a bit more training before I can make it in here
 
Battle 2



Lass Yue wants to battle!
I'm tired of hearing battling is for boys

RNG Adjust: 1%
RNG Roll (Pokemon) [1-50]: 34/50 (Scolipede)
RNG Roll (Ability) [1-3]: 3/3 (Quick Feet)

Come Out, my little cutibuggy!


Scolipede (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Quick Feet:
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Item:
Sitrus Berry

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 112
SC: 5
WC: 6
BST: 17

Attacks:
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Venoshock
Toxic
Steamroller

Pin Missile
Twineedle
Take Down

Aqua Tail

Frustration
Earthquake
Return
Dig
Double Team
Facade
Rest
Swords Dance
X-Scissor
Poison Jab
Swagger
Substitute


What? Not all girls are afraid of bugs...

..........................................................................


... but you'll soon find out why some are!

Scolipede: Earthquake ~ Megahorn ~ Megahorn
*If Mainstream uses Trick Room then use Swagger (once) and push actions
*If Maintream uses Damaging Fire Move & TR is not active then use Dig and push actions
 

.Scolipede

HP: 90
En: 100
Sitrus Berry
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 110
En: 100
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Scolipede used Earthquake!
RNG Roll (To Crit) [<=725 Crit]: 5634/10000 (No)
(10) x 1.5 = 15 ~ 15 damage (Mainstream)
-7 energy


Mainstream used Dragon Pulse!
RNG Roll (To Hit) [<=9900 Hit]: 706/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 2134/10000 (No)
(9 + 3 + 3) x 1.5 = 15 ~ 15 damage (Scolipede)
-5 energy


Action 2

Scolipede used Megahorn!
RNG Roll (To Hit) [<=8600 Hit]: 3722/10000 (Hit)
RNG Roll (To Crit) [<=725 Crit]: 9256/10000 (No)
(12 + 3 + 1.5) x 1.5 = 16.5 ~ 31.5 damage (Mainstream)
-7 energy


Mainstream used Torment!
RNG Roll (To Hit) [<=8600 Hit]: 7733/10000 (Hit)
Scolipede was subjected to torment!
-10 energy


Action 3

Scolipede used Megahorn!
RNG Roll (To Hit) [<=8600 Hit]: 7285/10000 (Hit)
RNG Roll (To Crit) [<=725 Crit]: 3212/10000 (No)
(12 + 3 + 1.5) x 1.5 = 16.5 ~ 48 damage (Mainstream)
-11 energy


Mainstream used Dragon Pulse!
RNG Roll (To Hit) [<=9900 Hit]: 553/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 8265/10000 (No)
(9 + 3 + 3) x 1.5 = 15 ~ 30 damage (Scolipede)
-5 energy
.


.Scolipede

HP: 60
En: 76
Sitrus Berry
Status: Tormented (4a)
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 62
En: 80
Expert Belt
Status: ~
Boosts: ~
Other: ~
..........................................................................


Sounds like you should have tried that a bit earlier!
 
"Derped on the Torment mechanics, but no matter. Your two strongest moves are now out of the picture".

Fire Blast -> Flamethrower -> Fire Blast
If Dig, then Trick Room once and push back.
If Double Team [and TR is not active, Discharge that action] [and TR is active, Discharge the next action]
 


Time to play that old game...

Scolipede: Swagger ~ X-Scissor ~ Pin Missile
*If Mainstream Snaps out of Confusion then use Swagger, unless you had used it the action before
..........................................................................

.Scolipede

HP: 60
En: 76
Sitrus Berry
Status: Tormented (4a)
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 62
En: 80
Expert Belt
Status: ~
Boosts: ~
Other: ~

Action 1

Scolipede used Swagger!
RNG Roll (To Hit) [<=9100 Hit]: 3239/10000 (Hit)
RNG Roll (Confusion) [2/3/4]: 8121/10000 (4)
Mainstream's Attack sharply rose!
+2 Atk (3 actions)
Mainstream became intensely confused!
-7 energy

Mainstream used Fire Blast!
RNG Roll (Confusion) [<=5100 Yes]: 3258/10000 (Yes)
Mainstream hurt itself in it's confusion!
(4 - 4.5) x 1.0 = 1 ~ 1 damage (Mainstream)
Mainstream's confusion stage felt!
-3 energy


Action 2

Scolipede used X-Scissor!
RNG Roll (To Crit) [<=725 Crit]: 330/10000 (No)
A Critical Hit!
(8 + 3 + 3 + 1.5) x 1.0 = 15.5 ~ 16.5 damage (Mainstream)
-7 energy


Mainstream used Flamethrower!
RNG Roll (Confusion) [<=5100 Yes]: 8459/10000 (Hit)
RNG Roll (To Crit) [<=525 Crit]: 9891/10000 (No)
RNG Roll (To Burn) [<=900 Yes]: 8124/10000 (No)
(10 + 2 + 3) x 1.5 = 22.5 ~ 22.5 damage (Scolipede)
Scolipede ate it's Sitrus Berry!
Scolipede recovered some HP due to it's berry!
+5 Hp (Scolipede)
-7 energy


Action 3

Scolipede used Pin Missile!
RNG Roll (To Hit) [<=8600 Hit]: 357/10000 (Hit)
RNG Roll (# of Hits) [2/3/4/5]: 7100/10000 (4+1)
RNG Roll (To Crit) [<=725 Crit]: 9012/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 4630/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 5094/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 8668/10000 (No)
RNG Roll (To Crit) [<=725 Crit]: 5504/10000 (No)
(10 + 3 + 1.5) x 1.0 = 14.5 ~ 31 damage (Mainstream)
-3 energy


Mainstream used Fire Blast!
RNG Roll (Confusion) [<=5100 Yes]: 2649/10000 (Yes)
Mainstream hurt itself in it's confusion!
(4 - 4.5) x 1.0 = 1 ~ 32 damage (Mainstream)
Mainstream's snapped out of confusion!
-3 energy

Scolipede recovered some HP due to it's berry!
+5 Hp (Scolipede)
.


.Scolipede

HP: 47
En: 76
Sitrus Berry (Active)
Status: Tormented (1a)
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 30
En: 67
Expert Belt
Status: ~
Boosts: +1 Atk (3a)
Other: ~
..........................................................................


That was haxy!
(Even by my standars)

Scolipede: Earthquake ~ Earthquake ~ Megahorn
*If Maintream uses Damaging Fire Move in a Combo then use Substitute (15) and push actions
*If Mainstream uses Endure then use Swagger A2 and push actions, unless Mainstream has a sub up in which case just continue with your actions
 
Trick Room -> Slack Off -> Substitute (15 HP)
If fucking hax occurs again and you can't set up the Substitute A3, then use Slack Off again.

Also, the first confusion RNG on A1 says Yes/10000???
 

.Scolipede

HP: 47
En: 76
Sitrus Berry (Active)
Status: Tormented (1a)
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 30
En: 67
Expert Belt
Status: ~
Boosts: +1 Atk (3a)
Other: ~

Action 1

Scolipede used Earthquake!
RNG Roll (To Crit) [<=725 Crit]: 9697/10000 (No)
(10) x 1.5 = 15 ~ 15 damage (Mainstream)
-7 energy


Mainstream used Trick Room!
Mainstream twisted the dimentions!
-10 energy


Action 2

Mainstream used Slack Off!
Mainstream slacked on the ground!
Mainstream recovered some Hp!
+20 Hp
-13 energy

Scolipede used Earthquake!
RNG Roll (To Crit) [<=725 Crit]: 4705/10000 (No)
(10) x 1.5 = 15 ~ 10 damage (Mainstream)
-11 energy



Action 3

Mainstream used Substitute!
Mainstream created a Substitute!
-15 Hp (Sub)
-12 energy

Scolipede used Megahorn!
RNG Roll (To Hit) [<=8600 Hit]: 88/10000 (Hit)
RNG Roll (To Crit) [<=725 Crit]: 9226/10000 (No)
(12 + 3 + 1.5) x 1.0 = 16.5 ~ 0 damage (Mainstream)
Mainstream's substitute absorbed the damage!
Mainstream substitute faded!
-7 energy


Scolipede recovered some HP due to it's berry!
+5 Hp (Scolipede)
.


.Scolipede

HP: 52
En: 51
Sitrus Berry (Active)
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 5
En: 32
Expert Belt
Status: ~
Boosts: ~
Other: ~

Trick Room (3r)
..........................................................................


Apparently this little kitten underestimated the power of your horns, haha :3
 
Endure -> Fire Blast -> Flamethrower
If Toxic is used non consecutively, Protect that action and push back.
If Toxic is used consecutively A1 and A2, use Fire Blast and Fire Blast those actions.
If Toxic is used consecutively A2 and A3, Endure A1 and Fire Blast+Fire Blast A2
If Double Team (3 Clones) or Double Team (4 Clones), Discharge the next action and push back.

The Mega-Toxic sub takes priority
 


I wanted to play the anger game again, but this is a bit more secure...

Scolipede: Dig (Keep yourself down) ~ Dig (Stay Underground)~ Dig (Come Out!)
..........................................................................

.Scolipede

HP: 52
En: 51
Sitrus Berry (Active)
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 5
En: 32
Expert Belt
Status: ~
Boosts: ~
Other: ~

Trick Room (3r)

Action 1

Mainstream used Endure!
Mainstream braced itself!
-15 energy

Scolipede used Dig
!
Scolipede hid underground!

Scolipede remained underground!
-6 energy


Action 2

Mainstream used Flamethrower!
But it Missed!
-7 energy
Scolipede remained underground!
-10 energy


Action 3

Mainstream used Fire Blast!
But it Missed!
-8 energy

Scolipede used Dig!
RNG Roll (To Crit) [<=725 Crit]: 2038/10000 (No)
(8) x 1.0 = 12 ~ 4 damage (Mainstream)
Mainstream endured the hit!
-10 energy


Scolipede recovered some HP due to it's berry!
+5 Hp (Scolipede)
.


.Scolipede

HP: 57
En: 25
Sitrus Berry (Active)
Status: ~
Boosts: ~
Other: ~


.........vs


Mainstream



HP: 1
En: 2
Expert Belt
Status: ~
Boosts: ~
Other: ~

Trick Room (2r)
..........................................................................


Time for the Grand Finale!

Scolipede: X-Scissor ~ Earthquake ~ X-Scissor
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top