Battle 1
Cyclohm [Mainstream] (M)
Nature: Modest (+1 SpAtk, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks: (40)
Double Hit
Tri Attack
Bide
Leer
Whirlwind
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Slack Off
Dragon Pulse
Weather Ball
Hurricane
Zap Cannon
Shock Wave
Heal Bell
Hydro Pump
Signal Beam
Gust
Draco Meteor
Thunderbolt
Thunder
Flamethrower
Fire Blast
Surf
Rain Dance
Ice Beam
Torment
Protect
Substitute
Thunder Wave
Volt Switch
Light Screen
Endure
Trick Room
Aerial Ace
Lucario [Odin] (M)
Nature: Naive (+15% Spd, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15)
+12% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 3
DC: 5/5
Attacks: (38)
Physical
Blaze Kick
Bone Rush
Circle Throw
Counter
Crunch
Close Combat
Dig
Drain Punch
Extremespeed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Metal Claw
Quick Attack
Reversal
Rock Slide
ThunderPunch
Special
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Psychic
Shadow Ball
Vacuum Wave
Status
Agility
Copycat
Detect
Double Team
Endure
Foresight
Heal Pulse
Me First
Metal Sound
Nasty Plot
Screech
Substitute
Stratagem (Clem)
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
EC: 9/9
MC: 0
DC: 5/5
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Attacks: (43)
Physical
Double-Edge
Explosion
Head Smash
Rock Blast
Rollout
Smack Down
Tackle
Special
Ancientpower
Earth Power
Echoed Voice
Energy Ball
Electro Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Fighting 6)
Hyper Beam
Mud Shot
Mud Slap
Ominous Wind
Paleo Wave
Power Gem
Shadow Ball
Swift
Vacuum Wave
Volt Switch
Weather Ball
Status
Acupressure
Defense Curl
Disable
Double Team
Endure
Flash
Metal Sound
Protect
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Psychic Jonh Paul wants to battle!
I have to practice if I want to become as good as my sis!
RNG Asjust: 0%
RNG Roll (Pokemon) [1-50]: 35/50 (Emolga)
RNG Roll (Ability) [1-2]: 2/2 (Motor Drive)
We'll make sure to make you feel something!
Emolga (M)
Nature: Naughty
+1 Atk, -1 SpD
Type: Electric / Flying
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Item:
Electric Gem
Stats:
HP: 90
Atk+: 4
Def: 2
SpA: 3
SpD-: 1
Spe: 103
SC: 1
WC: 1
BST: 16
Attacks:
ThunderShock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Electro Ball
Encore
Air Slash
Iron Tail
Roost
Helping Hand
Last Resort
Hidden Power Ice 7
Light Screen
Rain Dance
Frustration
Thunder
Return
Acrobatics
U-turn
Wild Charge
Don't trust that smile, or it will kill you