Orcinus Duo
Banned deucer.
2v2 FE doubles
DQ: 2 days
Subs 2
Abilities 1
All items
ASB Arena
DQ: 2 days
Subs 2
Abilities 1
All items
ASB Arena
Frosty said:Hey, long time no see!
Vaporeon [Undine] (Female)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) [UNLOCKED] This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55 (65*0.85v)
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-attack (*)
Growl (*)
Quick Attack (*)
Water Gun
Acid Armor
Hydro Pump
Haze
Muddy Water
Aqua Ring
Yawn (*)
Tickle (*)
Charm (*)
Wish
Heal Bell
Dig (*)
Swift (*)
Shadow Ball (*)
Ice Beam
Toxic
Scald
Rain Dance
Bide
Protect
Cyclohm[Thor] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
Stats:
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle
Growl
Dragon Rage
Leer
Thundershock
Charge
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Hyper Beam
Slack Off
Hurricane
Whirlwind
Bide
Weather Ball
Discharge
Hydro Pump
Magnet Rise
Heal Bell
Signal Beam
Thunderbolt
Flamethrower
Dragon Pulse
Thunder Wave
Protect
Light Screen
Taunt
Thunder
Fire Blast
Dragon Tail
Sunny Day
Substitute
Trick Room
Volt Switch
Roar
Surf
Ice Beam
Dusclops * (Gespenst) M
Nature: Brave (+ Attack; - Speed)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (25*0.85v) (-)
EC: 7/9
MC: 0
DC: doesn't matter
Abilities:
Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Shadow Punch
Curse
Destiny Bond (*)
Pain Split (*)
Imprison (*)
Trick Room (*)
Will-o-Wisp (*)
Return (*)
Earthquake
Rock Slide
Focus Punch
Counter
Substitute
Protect
Rest
Sleep Talk
Send out frostyArcanite said:
Dragonite: Bahamut (Male)
Musical Theme: Those who Fight Further
Nature:
Rash: +1 SpA, -1 SpD
Type:
Abilities:
- Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
- Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
- Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Original Base Rank Total: 22
EC: 9/9
MC: 1
DC: 5/5
Attacks: (33)
Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage
Dragon Tail
Safeguard
Hurricane
Hyper Beam
Extremespeed
Dragon Pulse
Light Screen
Mist
Ice Punch
Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect
Rain Dance
Dragon Claw
Earthquake
Bide
Surf
Hone Claws
Stone Edge
Draco Meteor
Tailwind
Heat Wave
Heal Bell
Serperior (M) (Edge)
Musical Theme: Troian Beauty
Nature:
Rash: +1 SpA, -1 SpD
Type:
Abilities:
- Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
- Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
- Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
DC: 5/5
Attacks: (24)
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Gastro Acid
Coil
Leaf Blade
Reflect
Light Screen
Taunt
Torment
Safeguard
Double Team
Solarbeam
Frenzy Plant
Dragon Pulse
Glare
Pursuit
Magical Leaf
Machamp (M) Gilgamesh
Musical Theme: Clash on the Big Bridge
Nature:
Brave: +1 Atk, -15% Spd, -10% Evasion
Type:
Abilities:
- Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
- Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
- No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
- Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-) (55/1.15, Truncated)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 13
DC: 5/5
Attacks: (21)
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Wide Guard
Encore
Bullet Punch
Ice Punch
ThunderPunch
Fire Punch
Counter
Knock Off
Mega Kick
Endure
Light Screen
Rock Slide
Substitute
Earthquake
Protect
Focus Blast
Payback
Bide
Stone Edge