|
|||||||
|
|
Thread Tools |
|
|
#1 |
|
04/01/13 never forget
Join Date: Feb 2011
Posts: 614
Edmonton, AB
|
A Guide to BW Underused Offense
Written by Pokemazter and hilarious 1. Introduction 2. Styles of Offense
Introduction Why play offensively? Playing offensively gives you much more momentum than playing passively or defensively ever would. In this type of play-style, you’re direct goal is to crush the opponent and win, whether it be via careful and deviant strategy or downright brute force. What makes offense superior to other play-styles? Besides creating momentum, offensive teams tend to also maintain momentum better than a Stall team would, as you’re not relying on secondary effects and entry hazards to win you the match, but rather the capabilities of your own Pokemon and how you play the game. Offense can be much harder to stop than Stall because it’s so much more direct; set-up isn’t necessary, and if it happens to be, it lasts a turn or two. Styles of Offense Standard Offense Standard offense is one of the most common playstyles in BW UU, and for good reason. It is perhaps the simplest type of offense to execute, as well as the easiest to build teams for. Most standard offensive teams consist of one or two walls that provide hazard support, a few wallbreakers to weaken the opposing team, a revenge killer, and one or two sweepers whose purpose is to sweep late game. Standard offense often utilize entry hazards, because many sweepers can become nigh unstoppable with Spikes support. Though standard offense is often too much for common teams to handle, it does have its share of weaknesses. Many full stall teams are able to wall standard offense, because it often lacks the firepower to break through six defensive pokes. Hyper offense is also a huge threat, because standard offense often lacks the bulk or speed to take repeated hits from six violent sweepers and retaliate. Nevertheless, standard offense remains one of the most consistent and effective playstyles in UU. Example Pokemon Nidoking Arcanine Shaymin Example TeamBisharp Bulky Offense If Stall and Standard Offense were to have a love-child, this would be it. It tends to carry much bulkier sweepers than Standard Offense, such as Snorlax and Rhyperior, and tends to feature all three forms of hazards to help break the opposing team down. The main difference from Standard Offense is that Bulky Offense does not rely on powerful sweepers to break through teams, but generally lighter attacks and residual damage through status and entry hazards. Much like Standard Offense, it does not go without its weaknesses. The loss of the spinner or spin-blocker can mean death for a Bulky Offense team. A combination of status, spinning away the Bulky Offense team’s entry hazards, and maintaining your entry hazards will quickly wear down a Bulky Offense team. Example Pokemon Snorlax Suicune Swampert Example TeamRhyperior Hyper Offense Arguably the most potent of all the offenses, Hyper Offense, also called Heavy Offense, is the most difficult to use. Typically, the team is led off by a Dual-Screens Pokemon, and is followed by 5 set-up sweepers. Hyper Offense generally tends to stick to one spectrum of the offensive range, whether it be Physical or Special. The theory is, even if they have a dedicated wall to that part of the spectrum, it can’t survive an onslaught from 5 Pokemon, and will then just proceed to break through said dedicated wall, and the rest of the team. Synergy is not typically required for this type of team. Generally faster Pokemon and Brick Break tend to trouble Hyper Offense teams, as well as ludicrously strong Pokemon, such as Choice Band Darmanitan or Choice Specs Chandelure. Prankster Sableye also handles HO Teams very well, especially those attacking from the physical side of the spectrum. Example Pokemon Kingdra Honchkrow Rhyperior Example TeamCobalion Choice Users A common staple on offense teams, choice users function as powerful wallbreakers and revenge killers. They provide momentum and offensive support to their teammates, knocking down bulky Pokemon that inhibit a sweep or picking off speedy threats that would otherwise hurt the team. With the use of a Choice Band, Choice Specs, or Choice Scarf, the user will see a x1.5 increase on their Attack, Special Attack, or Speed stat, depending on the item. However, the user is locked into a single move, so choice users need to be cautious if they are weak to Pursuit. Users of Choice Band Heracross Swampert Darmanitan Users of Choice Specs Kingdra Porygon-Z Chandelure Users of Choice Scarf Raikou Flygon Mienshao Setup Sweepers Another frequent staple on offensive teams, setup sweepers are the Pokemon that boost their offensive stats, Attack, special Attack and or Speed, in order to beat down the opposing team. With 16 different types of setup available to UU, a vast amount of Pokemon available to the UU tier are capable of performing as a setup sweeper. Agility Nasty Plot Rock Polish Shell Smash Swords Dance Curse Quiver Dance Bulk Up Calm Mind Dragon Dance Hone Claws Download Moxie Stall BreakersSpeed Boost Crobat Sableye Priority AbusersTogekiss Extremespeed Sucker Punch Aqua Jet Bullet Punch Ice Shard ConclusionMach Punch In short, the offensive play-style is one of the best available in UU, and should always be considered when building a team. Backed by a strong support core, an offensive team can quite easily overthrow any opponent. With a plethora of attacking options, and numerous opportunities to generate its own momentum, offensive teams are here to stay in the UU metagame. Last edited by Pokemazter; Sep 6th, 2012 at 9:21:41 PM. |
|
|
|
|
#2 |
|
Join Date: Sep 2010
Posts: 1
|
I don't think there's a single pokeman on there not described as a monster
|
|
|
|
|
#3 |
|
04/01/13 never forget
Join Date: Feb 2011
Posts: 614
Edmonton, AB
|
|
|
|
|
|
#4 |
|
(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
Join Date: Dec 2011
Posts: 1,249
New York born, New York proud
|
Looks good, just remove Ambipom, almost everyone who plays UU will tell you it sucks chode
__________________
Ever wanted to contribute to Smogon?
|
|
|
|
|
#5 |
|
04/01/13 never forget
Join Date: Feb 2011
Posts: 614
Edmonton, AB
|
I know it's terrible in general, but as a lead, it excels. I'll keep it there simply because it's a half-assed lead and really is one of two users of Fake Out in the tier.
|
|
|
|
|
#6 |
|
Join Date: Aug 2011
Posts: 1,106
San Diego, CA
|
Honestly, I'm not sure if the example team can even be considered an offensive team. You have one set-up sweeper and one revenge killer, and everything else is a support Pokemon. When I build offensively-oriented teams, I only really think to include Stealth Rock, a couple of set-up sweepers, a revenge killer, a stallbreaker, and then one more Pokemon depending on what I feel the team needs most. If I feel that I need a Wish supporter, I'll add one in. If I feel that I need Rapid Spin support, I'll chuck a Hitmontop on the team. If I feel I need something to just hit hard right off the bat with Choice Band/Specs, I'll put one of those in. If I need something to trap Steels, I'll use Magneton. If I want dual screens, I'll use Xatu. The team in the example looks more like a balanced team intended to support a Dragon Dance Scrafty sweep.
Looking at everything else, I feel that some threats shouldn't be mentioned here. Ambipom is bad, so that should probably be removed. Literally all it does is use Fake Out and U-turn, so it's really predictable. Dusclops just outright isn't good on offensive teams. Hell, it's barely good at all, every time I saw one I set up on it with Zoroark and won. I also don't think Spiritomb should be mentioned. I have used it, and honestly it's not really that good. When I used a support set, I wished I was using Sableye, and when I used a CB set, I wished I was using something better like Heracross.
__________________
"If you put the federal government in charge of the Sahara Desert, in 5 years there'd be a shortage of sand." - Milton Friedman |
|
|
|
|
#7 |
|
into the new world
Join Date: Nov 2011
Posts: 719
|
Scrafty deserves a mention in set-up sweepers imo, as it can use Dragon Dance and then sweep with Hi-Jump Kick, Crunch and Ice Punch.
|
|
|
|
|
#8 |
|
04/01/13 never forget
Join Date: Feb 2011
Posts: 614
Edmonton, AB
|
I don't really think everyone seems to understand what I've got going here. Hopefully this helps.
The Pokemon seen above are simply examples that show a user of indicated bold word above them. I know Ambipom and Dusclops are bad, but people still use them, and they work as a Fake Out user and Spinblocker respectively, no? There are so few users of Fake Out available to UU, so I just put the one that has the strongest there. Dusclops is there simply because Chandelure is occupying another role on the guide and as is Cofagrigus. I can't list every single threat on this guide, simply because it would become a debreifing of UU. Scrafty doesn't really deserve a mention anyways, as Kingdra is already a better Dragon Dancer and doesn't require three boosts to guarantee it outspeeds some of the most common Pokemon, and in general, it's really only another physical sweeper. In regards to the team "not being an offensive team", it is actually. It's Bulky Offense, which makes up for a lot of the offensive teams in the tier. It's sure as hell not stall, and actually has synergy unlike a lot of offensive teams running around on Showdown. I even have something entailing Bulky Offense on the guide I'm not trying to come off as a prick that won't listen to ideas, it's just that things are there to provide examples and highlight what's available in UU. |
|
|
|
|
#9 |
|
Join Date: Aug 2011
Posts: 1,106
San Diego, CA
|
I don't think you get it. Specially Defensive Empoleon can't really be considered "offensive" at all. Bulky? Yes. Offensively oriented? No, it's support-oriented. Cofagrigus is also more of a support Pokemon unless it is running a Nasty Plot + Trick Room set, which the one in the example isn't. The given Roserade is also a very support-oriented Pokemon. I guess you could argue that the given Hitmontop could be considered more of a tank, but with Rapid Spin, it is also a supporter. So, it cannot be considered an offensive team. It has too many support Pokemon, none of which can be considered tanks except maybe Hitmontop. You argued that it's "bulky offense", but bulky offense should be using Pokemon that can take a hit and hit hard back. Think things like Swampert, Choice Band Snorlax, and Bulk Up Scrafty.
Honestly, if you're seriously suggesting Dusclops as an option for offensive teams, which it isn't, I don't think people will actually take you seriously. Also, neither Scrafty nor Kingdra are "better" than one or the other. Does Kingdra have Moxie? No. Does Kingdra have Shed Skin? No. Is Kingdra faster? Yes. Both have their advantages over the other. They are entirely different Pokemon and should be treated as such. Let me make it more clear. Offensive teams should focus on putting offensive pressure on teams. The team in the example borders on putting more defensive pressure on the opponent, and the only truly offensive Pokemon on the team are Scrafty and Rotom-H. When looking at it, four out of six of the Pokemon are defensive or specially defensive. If anything, the team puts more defensive pressure on the opponent than it does offensive pressure. Of course you're going to need support Pokemon because you need things like Stealth Rock, but when you have too many, it becomes difficult to consider a team "offensive" anymore.
__________________
"If you put the federal government in charge of the Sahara Desert, in 5 years there'd be a shortage of sand." - Milton Friedman Last edited by LucaroarkZ; Jul 16th, 2012 at 8:53:03 PM. |
|
|
|
|
#10 |
|
04/01/13 never forget
Join Date: Feb 2011
Posts: 614
Edmonton, AB
|
I'm going to take into the considerations above by replacing the team and adding a few other example teams (one for H.O and maybe B.O). Also going to add Scrafty as a Bulk Up user.
Should be done by tomorrow. |
|
|
|
|
#11 |
![]() ![]() ![]() ![]() Join Date: Feb 2010
Posts: 3,041
Seattle, WA
|
Mienshao really needs a mention somewhere; it's one of the most common and powerful Pokemon in UU atm! Not to mention it gets Baton Pass and Swords Dance and can utilize Hidden Power Ice to get past Gligar... Also, where the hell is Flygon? It definitely needs a big mention in the choice users section. Rhyperior also needs a big heads up in the support section, it's a great Pokemon. Likewise, Sableye needs a mention in the Stallbreakers section, it's literally the definition of Stallbreaker, and having only Crobat in that section makes it look very inadequate. I understand that you cannot include everything, but for such a comprehensive guide, you should really include more than what you have now. I also second replacing the example team. It's almost entirely defensive, and hardly showcases offense at all.
In all honesty, this guide is really lacking what I would expect from a complete guide to offensive UU. You have one measly paragraph discussing bulky offense, yet very few of the Pokemon you listed are commonly found on bulky offense teams. There is no rush to get this done, so I recommend that you make completely separate sections for bulky offense and standard offense / hyper offense. You also need to talk more about threats to offense, and how to deal with stall. Simply building a team out of offensive Pokemon won't get you anywhere against good stall teams. Maybe a section like "how to deal with stall" or something like that I don't really know. Overall, this really needs a lot more information for it to truly reflective of the UU metagame. I'd be happy to give suggestions if you'd so incline, and I'm sure many others are willing as well. I'd much rather have a complete, in-depth article put on-site at a later date rather than a mediocre article rushed on-site. I'm sorry if I'm coming off as abrasive or too critical, but this is my honest opinion, and having experience with C&C, I can tell you that this isn't adequate enough.
__________________
![]() |
|
|
|
|
#12 |
|
04/01/13 never forget
Join Date: Feb 2011
Posts: 614
Edmonton, AB
|
Just mentioning I haven't forgotten about this. My plate's been full with work, a summer course for school, and about a dozen other things. Work on this guide should resume fairly soon.
|
|
|
|
|
#13 |
|
04/01/13 never forget
Join Date: Feb 2011
Posts: 614
Edmonton, AB
|
EDIT:
I've just decided to limit the sprites to 3 max per topic. Makes it look neater. I've also got hilarious helping me write this up, so expect to see this completed soon. Should I make a Fake Out section? It's a bad move really, and Mienshao and Ambipom are the only users of it (and if Mien runs it, its a waste of a moveslot really, and Ambipom is just terrible). I probably will just to include everything, but if someone feels against this, let me know.
__________________
Ever wanted to contribute to Smogon? Visit the Contributions and Corrections forum! |Work | UU Titans project | UU Research Week Mk.III #5 | Last edited by Pokemazter; Sep 2nd, 2012 at 3:48:56 PM. |
|
|
|
|
#14 |
|
04/01/13 never forget
Join Date: Feb 2011
Posts: 614
Edmonton, AB
|
Time for that monthly bump to post about the status of the guide. Unfortunately, I don't have a lot of spare time to be working on this any more. I'm currently involved with other on-site projects, which have been a priority over this guide. The same goes for my social life, which has taken a huge turn from being nearly non-existent to me actually existing. I have a recommendation regarding this guide, as I personally believe it is much to large and should be broken up into the following categories:
I just believe that the fundamentals of a whole guide to offense is relatively redundant, as the principles of offense tend to remain the same for every tier. If someone wants to know in-depth specifics, I personally know resources found throughout the UU subforum that would handily answer their questions, and that the folks at #genvuu are typically always able to help. If hilarious wants to carry on with this entire project, I advise that he find someone to help him, as it's a very painstaking task. If the C&C people weigh in that separating the guide into smaller and more efficient guides, then I would be more than obliged to take on one or two of them. As I mentioned, offense is offense, and it doesn't change a whole hell of a lot throughout the tiers. I'm sorry that it took me this long to come to this consensus, but seeing it in my subscription box everyday and knowing that next to nothing was being done to progress this guide left me bitter. I knew I couldn't maintain this on my own or with only one other person at my disposal, even after trying to find additional help.
__________________
Ever wanted to contribute to Smogon? Visit the Contributions and Corrections forum! |Work | UU Titans project | UU Research Week Mk.III #5 | |
|
|
| Thread Tools | |
|
|