Battle Pike [Bronze Rank] - Matezoide

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''You are right....''

Fly (Suspend) -> Fly (Attack) -> Drill Peck


If Fly misses, change A3 to Fly.

Asked around of IRC and i was told Fly can suspend, just like Dig.
 
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"Oh, the kiddo is making some progress! Impressive. You will still lose, but it is impressive."

- - -

ACTION 1!
Dodrio used Fly (Suspend)! (-5en)

Dragonair used Thunderbolt! (-7en)
But it missed!

ACTION 2!
Dragonair used Extremespeed! (-6en)
But it missed!

Dodrio used Fly! (-10en)
Hit: 82 (yes)
Crit: 5
Damage: 9 + 3 + 3 + 1.5 = 16.5hp
-2hp due to life orb

ACTION 3!

Dodrio used Drill Peck! (-5en)
Crit: 14
Damage: 8 + 3 + 3 + 1.5 = 15.5hp
-2hp due to life orb

Dragonair fainted!

- - -
148.gif

Hp: KO
En: KO
2/4/3/3/70
Other:
Item: none

206.gif

Hp: 110
En: 69
4/3/3/3/39 (68.25)
Other: +1spe for 1r
Item: Mental Herb


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Hp: 8
En: 62
5/3/1/2/100
Other:
Item: Life Orb

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Hp: 41
En: 37
4/2/1/3/110
Other:
Item: Life Orb

- - -

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"Go, Pain"

Challenger Orders
 
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''Ok Barry, lets see if we can get lucky.''

Fly -> Fly -> Fly

If Dragon-Tail, use Evasive Agility.
If Sucker-Punch, use Torment the first instance and Quick-Attack on the next.
 
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"Should I introduce you to my Seviper's Smoke Ball?"

Sludge Bomb - Sludge Bomb - Sludge Bomb

- - -

ACTION 1!
Smoke Ball makes Seviper acts first against Evasive Damaging moves!

Seviper used Sludge Bomb! (-6en)
Crit: 9 (no)
Damage: 9 + 3 + 4.5 = 16.5hp
Effect: 5 (no)

Dodrio fainted!

- - -

336.gif

Hp: 100
En: 94
4/2/5/2/56 (-10 eva)
Other:
Item: Smoke Ball

206.gif

Hp: 110
En: 69
4/3/3/3/39 (68.25)
Other: +1spe for 1r
Item: Mental Herb


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Hp: KO
En: KO
5/3/1/2/100
Other:
Item: Life Orb

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Hp: 41
En: 37
4/2/1/3/110
Other:
Item: Life Orb

- - -

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"Choose the next victim. And choose it well!"

Challenger sends out pokemon
 
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"Yes....lets go, Steve."

Substitute (20) -> Close-Combat -> Dig

If combo A3 AND you do not have one already, use Substitute (15) that action.
If Dig when you would attack, use Earthquake.
 
For reference, if you say "dig when you would attack" you mean "if the opponent orders dig on the turn you would attack". You probably mean "If Underground when you would attack(...)". I won't abuse it here, but keep it in mind.

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"Haha, know your place!"

Chill - Counter - Earthquake

- - -

ACTION 1!
Primeape used 20hp substitute! (-18en)

Dunsparce chills! (+12en)

ACTION 2!
Primeape used Close Combat! (-7en)
Crit: 14 (no)
Damage: (12 + 3 + 3 + 1.5)*1.5= 29.25hp
-2hp due to life orb

Dunsparce used Counter! (-20.6en)
Damage: 29.25*1.5 = enough to destroy the sub

ACTION 3!
Primeape dug a hole!

Dunsparce used Earthquake! (-7en)
Crit: 8 (no)
Damage: 10*2+3+1.75 = 24.75hp

Primeape fainted!

- - -

206.gif

Hp: 81
En: 53
4/3/3/3/39
Other:
Item: Mental Herb

336.gif

Hp: 100
En: 94
4/2/5/2/56 (-10 eva)
Other:
Item: Smoke Ball


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Hp: KO
En: KO
4/2/1/3/110
Other:
Item: Life Orb

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Hp: 100
En: 100
6/3/2/2/55
Other:
Item: Enigma Berry

- - -

Crawdaunt is sent out!

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"You are down to the last pokemon. Feeling lucky, kiddo?"

Body Slam - Double-Edge - Body Slam
IF Underground when Dunsparce is supposed to attack THEN Earthquake and push back
IF Double Team clones are up when Dunsparce is supposed to attack THEN Earthquake and push back
IF Superpower AND it isn't in a COMBO THEN Counter and push back.
 
My bad, though Crawdaunt is still paralised.

How the hell did i miss Earthquake though? :(

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''Not much, but it is still fun to try.''

Crunch -> Waterfall -> Superpower


If fully paralised, push-back.


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''For the record, you dont have many friends, do you?''
 
ACTION 1!
Dunsparce used Body Slam! (-5en)
Crit: 8
Damage: 8 + 3 + 1.5 = 12.5hp

Full Paralysis: 19 (yes)
Crawdaunt is fully paralysed!

ACTION 2!
Dunsparce used Double-Edge! (-5en)
Crit: 5
Damage: 12 + 3 + 1.5 = 16.5hp
-5.5hp

Full Paralysis: 88 (no)
Crawdaunt used Crunch! (-5en)
Crit: 13
Damage: 8 + 3 + 2 + 4 = 17 damage
Effect: 9

ACTION 3!

Full Paralysis: 49 (no)
Crawdaunt used Waterfall! (-5en)
Crit: 10
Damage: 8 + 3 + 2 + 4 = 17 damage

Dunsparce used Body Slam! (-5en)
Crit: 13
Damage: 8 + 3 + 1.5 = 12.5hp

- - -

206.gif

Hp: 41
En: 38
4/3/3/3/39
Other:
Item: Mental Herb

336.gif

Hp: 100
En: 94
4/2/5/2/56 (-10 eva)
Other:
Item: Smoke Ball


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Hp: 58
En: 90
6/3/2/2/55
Other: Paralysed (15%)
Item: Enigma Berry

- - -

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"Actually, I usually go out every week with Ingo, Emmet, Dahlia and Argenta for some drinks to share stories of pitiful battlers. Needless to say, you will be my topic of this week."

Challenger orders
 
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''Thats interesting to know.''

Superpower combo -> Cooldown (Superpower combo) -> Waterfall

If Dig inside a combo, Protect that action and push-back.

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''It would be of my best interest (and likely your's) if you finish this.''
 
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"Fair Enough"

Pain Split - Flail - Flail

- - -

ACTION 1!
Dunsparce used Pain Split! (-11.67en)
Both pokemon go to 49.5hp

Full Paralysis: 10/100 (yes)
Crawdaunt is fully paralysed!

ACTION 2!
Dunsparce used Flail! (-3en)
Crit: 13 (no)
Damage: 6 + 3 + 1.5 = 10.5 damage

Crawdaunt used ZUPAPower (-35en)
Crit: 7 (no)
Damage: (12*2.25 + 4)*1.5= 46.5 hp
-2atk and -2def

ACTION 3!
Dunsparce used Flail! (-16en)
Crit: 9 (no)
Damage: 20 + 3 + 1.5 + 3.5 = 28 damage

Crawdaunt cools down

- - -

206.gif

Hp: 3
En: 7
4/3/3/3/39
Other:
Item: Mental Herb

336.gif

Hp: 100
En: 94
4/2/5/2/56 (-10 eva)
Other:
Item: Smoke Ball


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Hp: 11
En: 55
6/3/2/2/55
Other: Paralysed (5%), -2atk and def.
Item: Enigma Berry

- - -

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"I see luck has brought you another round."

Body Slam - Body Slam - Body Slam
IF Protective/Evasive AND Crawdaunt isn't Fully Paralysed THEN Chill and push back
IF Endure AND Crawdaunt isn't Fully Paralysed THEN Chill - Endure - Body Slam
 
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"Hum.... defeating two pokemon may give me more rewards? I suppose it is worth a shot"

Endure -> Dragon Dance -> Dragon Dance
 
ACTION 1!
Crawdaunt used Endure! (-15en)

Dunsparce used chill! (+12en)

ACTION 2!
Dunsparce used Endure! (-15en)

Crawdaunt used Dragon Dance (-7en)

ACTION 3!
Dunsparce used Body Slam! (-6en)
Crit: 9 (no)
Paralysis: 1 (yes) - Paralysis renewed to 20%
Damage: 8 + 3 + 1.5 = 12.5 (10) hp
Note: From DAT: If a Pokemon is hit by a stronger level of paralysis than the level it is presently at, paralysis will be renewed at the higher level.

Crawdaunt used Dragon Dance (-11en)

206.gif

Hp: 3
En: 1
4/3/3/3/39
Other:
Item: Mental Herb

336.gif

Hp: 100
En: 94
4/2/5/2/56 (-10 eva)
Other:
Item: Smoke Ball


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Hp: 1
En: 22
6/3/2/2/55 (48)
Other: Paralysed (20%), -2 def +2spe.
Item: Enigma Berry

- - -

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"Go."
 
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''Really? Interesting.....at least Rob is still faster.''

Waterfall -> Crunch -> Waterfall

If protective or evasive action, chill that action.
 
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"You are quite a tough little twerp"

headbutt

- - -

Full Paralysis: 86 (no)
Crawdaunt used Waterfall! (-5en)

Dunsparce fainted!

- - -

336.gif

Hp: 100
En: 94
4/2/5/2/56 (-10 eva)
Other:
Item: Smoke Ball


Spr_5b_342.png

Hp: 1
En: 17
6/3/2/2/55 (24)
Other: Paralysed (15%), -1 def +1spe.
Item: Enigma Berry

- - -

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"End this, Pain"

Sludge Wave x3
IF Endure AND Crawdaunt isn't poisoned THEN Toxic and push back
 
ACTION 1!
Seviper used Sludge Wave! (-7en)

Crawdaunt fainted!

- - -

336.gif

Hp: 100
En: 87
4/2/5/2/56 (-10 eva)
Other:
Item: Smoke Ball


Spr_5b_342.png

Hp: KO
En: KO
6/3/2/2/55 (24)
Other: Paralysed (15%), -1 def +1spe.
Item: Enigma Berry

- - -

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"You are too much of a kiddo for this. Get better!"

Most Unfortunate Matezoide! Better luck next time!

Prizes:
Matezoide: 8CC
Dodrio: 3KOC
Crawdaunt: 3KOC

Frosty: 11UC

You may rechallenge in a week.
 
Time to try again!


Name: Matezoide
Thread: This one
Rank: Bronze
Abilites: Vital Spirit, Run Away, Poison Touch


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<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He was the very first pokemon Matt obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour. Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW UNLOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 0
DC: 5/5


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop



Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Punishment
Earthquake
Smack-Down
Foresight
Bulldoze
Taunt




Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
Ice Punch
Seed-Bomb
Fire Punch
Focus-Punch
Bide



rapidas.png

<Rapidash> [Twilight] (Female)

Nature: Naive (+17% accuracy)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.

Run Away (Innate):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash-Fire (Innate):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (DW UNLOCKED,Innate):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


Rapidash
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5


Attacks:

Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack

Fire-Blast(*)
Wild-Charge(*)
Sunny-Day(*)
Will-O-Wisp
Solar Beam
Overheat
Double Team
Substitute


Hypnosis(*)
Low-Kick(*)
Charm(*)
Morning Sun
Double-Edge
Endure


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<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Innate):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Innate):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (DW UNLOCKED,can be enabled):

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).




Muk
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5


Attacks:

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento




Poison-Jab(*)
Flamethrower(*)
Payback(*)
Rock-Slide
Pain-Split
Giga-Drain
Rest
Venoshock
Sleep-Talk
Ice Punch
Thunderbolt
Endure
Brick-Break


Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)

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"Ah, you again? I guess some people don't learn that easily"

- - -

Door 1/6

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- RNG: 28 - Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)

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- RNG: 4 - Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)

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- RNG: 28 - Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)


- - -

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"Cool doors!"
 
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"Cool! I never used Ditto!"

RNG: 2/10 (Boon)

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"And I probably won't in the forseeable future..."

Challenger got a Passho Berry!

- - -

Door 2/6

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- RNG: 34 - Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse

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- RNG: 32 - Mental Herb / Your active mon is Taunted!

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- RNG: 36 - Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)


- - -

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"Glalie seems fun!"
 
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"I wonder if Twilight can handle a Taunt..."

RNG: 9/10 (Ill)

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"You are a HORSE"

Rapidash is taunted!

- - -

Door 3/6

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- RNG: 13 - Razor Claw / Zangoose (Toxic Boost @ Razor Claw, Adamant ♂ 100/5/2/1/2/90)

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- RNG: 3 - Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ? 100/7/3/1/3/97)

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- RNG: 26 - Fire Gem / Your active mon is attacked with R3 Flamethrower, which rolls burn.


+ Passho Berry

- Rapidash is Taunted!

- - -

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"HAXORUS!"
 
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