Battle Hall Challenge - Rediamond

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"Fine."

Swords Dance~Swords Dance~Bug Bite
 
123.png

Scyther
HP 64/100
En 50/100
5/3/1/3/105
Other: none
442.png

Spiritomb
HP 47/90
EN 16/100
4/4/3/4/30
Other: -10% evasion​

Action 1:
Scyther used swords dance (-7 energy)

Spiritomb chilled

Action 2:
Scyther used swords dance (-11 energy)

Spiritomb used pain split (-12 energy)
+8.5 hp
8.5 damage

Action 3:
Scyther used bug bite (-4 energy)
(6+3+1.5)*1+7 = 17.5 damage

Spiritomb chilled

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Scyther
HP 55/100
En 38/100
5/3/1/3/105
Other: +3 attack
442.png

Spiritomb
HP 36/90
EN 28/100
4/4/3/4/30
Other: -10% evasion​
 
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"This is quickly wrapping up."

Wing Attack~Aerial Ace~Wing Attack
IF Taunt AND not taunted, use Evasive Agility but not consecutively
IF Will-o-Wisp AND not taunted AND you don't have a substitute up, use Substitute (15) and push actions back
 
Confuse ray, icy wind, icy wind
IF scyther is not confused when you would act, use confuse ray


123.png

Scyther
HP 55/100
En 38/100
5/3/1/3/105
Other: +3 attack
442.png

Spiritomb
HP 36/90
EN 28/100
4/4/3/4/30
Other: -10% evasion​

Action 1:
Scyther used wing attack (-4 energy)
to crit (<=625)=4327 (no)
(6+3+1.5)*1+5.25=15.75 damage

Spiritomb used confuse ray (-4 energy)
rng for duration: 147 (6010, 3a)

Action 2:
Scyther is confused
to hit self (<=5000)=8409 (no)
Scyther used aerial ace (-4 energy)
(6+3+1.5)*1+5.25=15.75 damage

Spiritomb used Icy wind (-5 energy)
to hit (<=9500)=4845 (yes)
to crit (<=625)=5967 (no)
(6)*1.5=9 damage

Action 3:
Scyther is confused
to hit self (<=5000)=5952 (no)
Scyther used wing attack (-4 energy)
to crit (<=625)=3244 (no)
(6+3+1.5)*1+5.25=15.75 damage

Spiritomb was KO'd

NormalType.png
FireType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png

SteelType.png
 
rng for mon: 5 (sigilyph)
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Sigilyph (M)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 2
Base Rank Total: 19

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:

Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen
Reflect
Sychronoise
Mirror Move
Gravity

Psychic
Charge Beam
Energy Ball

AncientPower
Roost
Psycho Shift
rng for ability: 2 (magic guard)
 
ancient power, charge beam, ancient power

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Scyther
HP 100/100
En 100/100
5/3/1/3/105
Other: none
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Sigilyph
HP 100/100
En 100/100
1/3/5/3/97
Other: none​

Action 1:
Scyther used Light Screen (-8 energy)

Sigilyph used Ancientpower (-4 energy)
to crit (<=625)=6290 (no)
(3+3)*2.25=13.5 damage
to boost (<=1000)=5448 (no)

Action 2:
Scyther used night slash (-5 energy)
to crit (<=1250)=7594 (no)
(7+3)*1.5=15 damage

Sigilyph used Charge beam (-6 energy)
to hit (<=9000)=3771 (no)
to crit (<=625)=7723 (no)
(2.5+3)*1.5=8.25 damage
to boost (<=7000)=3562 (yes)

Action 3:
Scyther used Pursuit (-5 energy)
to crit (<=625)=3684 (no)
(4+3)*1.5=10.5 damage

Sigilyph used Ancientpower (-4 energy)
to crit (<=625)=4156 (no)
(3+3)*2.25+1.75=15.25 damage
to boost (<=1000)=6703 (no)

123.png

Scyther
HP 63/100
En 82/100
5/3/1/3/105
Other: lightscreen (3a)
561-frame1.png

Sigilyph
HP 74/100
En 86/100
1/3/5/3/97
Other: +1 satk​

charge beam, ancientpower+ancientpower, cooldown (ancientpower)
IF protective/evasive when you would use ancientpower combo, reflect and push back, but not consecutively
IF substitute is up when you would use ancientpower combo, use ancientpower and push back
 
123.png

Scyther
HP 63/100
En 82/100
5/3/1/3/105
Other: lightscreen (3a)
561-frame1.png

Sigilyph
HP 74/100
En 86/100
1/3/5/3/97
Other: +1 satk​

Action 1:
Scyther is charging bide!

Sigilyph used charge beam (-6 energy)
to hit (<=9000)=8017 (yes)
to crit (<=625)=863 (no)
(2.5+3)*1.5+1.75 = 10 damage
to boost satk (<=7000)=7643 (no)

Action 2:
Scyther is still charging bide!

Sigilyph used massive ancient power (-21 energy)
to crit (<=625)=4719 (no)
(8.5+3)*2.25+1.75=27.625 damage
to boost stats (<=200)=1172 (yes)

Action 3:
Scyther used bide! (-33 energy)
(37.625*1.75)=65.8 damage

Sigilyph cooled down

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Scyther
HP 25/100
En 49/100
5/3/1/3/105
Other: none
561-frame1.png

Sigilyph
HP 8/100
En 59/100
1/3/5/3/97(170)
Other: +1 all stats​
 
dodge, ancient power, ancientpower

123.png

Scyther
HP 25/100
En 49/100
5/3/1/3/105
Other: none
561-frame1.png

Sigilyph
HP 8/100
En 59/100
1/3/5/3/97(170)
Other: +1 all stats​

action 1:
Sigilyph used dodge!
-22.8% accuracy

Scyther used feint+feint!
to hit (<=7720)=385 (yes)
9+3-1.75>8
Sigilyph was KO'd

NormalType.png
FireType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

RockType.png
IceType.png

DragonType.png
GhostType.png

SteelType.png
 
rng for mon: 1

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Chansey (F)

Nature: Modest

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:

Healer (DW): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Attacks:

Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Growl
Tail Whip
Refresh
Softboiled
DoubleSlap
Minimize
Sing
Fling
Light Screen
Egg Bomb
Bestow
Take Down
Heal Pulse

Hyper Beam
Flamethrower
Thunderbolt

Counter
Aromatherapy
Substitute

Icy Wind

rng for ability: 3 (healer ._.)
 
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"Brace yourself; this could be quite a long fight."

Light Screen~Brick Break~Aerial Ace
IF Counter Action two or three, use Swords Dance and push actions back
IF Sing AND you don't have a substitute up, use Substitute (15) and push actions back
 
minimize, sweet kiss, flamethrower+flamethrower

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Scyther
HP 100/100
En 100/100
5/3/1/3/105
Other: none
113.png

Chansey
HP 140/100
En 100/100
0/1/3/4/50
Other: none​

Action 1:
Scyther used light screen (-8 energy)

Chansey used minimize (-8 energy)

Action 2:
Scyther used Brick break (-6 energy)
to hit (<=7500)=8123 (no)

Chansey used sweet kiss (-4 energy)
to hit (<=7500)=399 (yes)
Duration: 7328 (intense, 4a)

Action 3:
Scyther is confused!
to hit self (<=5000)=6008 (no)
Scyther used aerial ace (-4 energy)
(9+3+6)*1=18 damage

Chansey used super flamethrower (-32 energy)
to crit (<=625)=801 (no)
(17.5)*1.5=26.25 damage
to burn (<=2000)=8910 (no)

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Scyther
HP 74/100
En 82/100
5/3/1/3/105
Other: confused (3a)
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Chansey
HP 122/100
En 56/100
0/1/3/4/50
Other: +1 evasion (permanent), cooling down (1a)​

cooldown, thunderbolt, flamethrower
If Scyther is not confused AND does not have a substitute up when you would move, use sweet kiss
 
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"That confusion may be irritating, but we can deal with it."

Defog~Brick Break~Brick Break
IF you hit yourself in confusion action one, use Defog action two
 
123.png

Scyther
HP 74/100
En 82/100
5/3/1/3/105
Other: confused (3a), light screen (3a)
113.png

Chansey
HP 122/100
En 56/100
0/1/3/4/50
Other: +1 evasion (permanent), cooling down (1a)​

Action 1:
Scyther is confused
to hit self (<=5000)=5345 (no)
Scyther used defog (-9 energy)
Chanseys evasion was not lowered because minimize prevents evasion being lowered!

Chansey cooled down

Action 2:
Scyther is confused
to hit self (<=5000)=2531 (yes) (-3 energy)
4+3=7 damage

Chansey used thunderbolt (-7 energy)
to crit (<=625)=246 (yes)
10*1.5=15 damage
to paralyze (<=2000)=4070 (no)

Action 3:
Scyther snapped out of confusion
Scyther used brick break (-6 energy)
to hit (<=7500)=7581 (no)

Chansey used sweet kiss (-4 energy)
to hit (<=7500)=4794 (yes)
rng for duration: 8107 (intense, 4a)

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Scyther
HP 52/100
En 64/100
5/3/1/3/105
Other: confused (4a)
113.png

Chansey
HP 122/100
En 45/100
0/1/3/4/50
Other: +1 evasion (permanent)​
 
The existence of minimize tells me that at some point someone thought that giving a permanent, unpredictable +1 evasion move to a Pokemon with 140 HP was a good and balanced idea

Light Screen~Brick Break~Aerial Ace
IF Counter Action two or three, use Swords Dance and push actions back
IF Sing AND you don't have a substitute up, use Substitute (15) and push actions back
 
Chill, Flamethrower+flamethrower, cooldown(thunderbolt)
IF lightscreen is NOT up when you would use move a1, use flamethrower a1, thunderbolt a2, flamethrower+flamethrower a3


123.png

Scyther
HP 52/100
En 64/100
5/3/1/3/105
Other: confused (4a)
113.png

Chansey
HP 122/100
En 45/100
0/1/3/4/50
Other: +1 evasion (permanent)​

Action 1:
Scyther is confused
to hit self (<=5000)=4783 (yes) (-3 energy)
4+3=7 damage to self

Chansey used Flamethrower (-7 energy)
to crit (<=625)=9104 (no)
10*1.5=15 damage

Action 2:
Scyther is confused
to hit self (<=5000)=2263 (yes) (-3 energy)
4+3=7 damage to self

Chansey used thunderbolt (-7 energy)
to crit (<=625)=2098 (no)
10*1.5=15 damage

Action 3:
Scyther snapped out of confusion
Scyther used aerial ace (-4 energy)
to crit (<=625)=9969 (no)
(9+3+6)*1=18 damage

CHansey used super flamethrower (-32 energy)
22.5*1.5=33.75 damage
Scyther was KO'd
CHansey en KO'd itself

Rediamond gets 12 CC
Scyther gets 12 HC (KOC)
I get 20 UC
 
Challenge 3
Name: Rediamond
Thread: http://www.smogon.com/forums/showthread.php?t=3470622
Pokemon: Togekiss
Ability: Serene Grace
Battle Rank: 4

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Togekiss [Airplane] (M)
Nature: Timid (*1.15 and +10% accuracy, -One Attack)

Type: Normal/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas; Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank One (-)
Def: Rank Three
SpA: Rank Five

SpD: Rank Four
Spe+: 92
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:
Magical Leaf

Sky Attack
Air Slash
Aura Sphere
Extremespeed
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safegaurd
Baton Pass
After You

Extrasensory
Morning Sun
Substitute

Tailwind

Flamethrower
Psychic
Solar Beam

Thunder Wave
Light Screen
Focus Punch
#of moves: 29


You know the Drilbur.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
RNG PKMN: 5
RNG ABIL: 1
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Ludicolo (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.*

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Item: Water Stone

Attacks:
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
Thief
BubbleBeam
Zen Headbutt
Uproar
Hydro Pump
Mist
Natural Gift
Rain Dance
Energy Ball

Brick Break
Scald
Surf

Leech Seed
Counter
Giga Drain

Mimic
Dive
272.png

"Ludi! Ludicolo!"
 
Fake Out – MEGA SCALD – cooldown / BubbleBeam

==
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Airplane (M)
HP: 100
EN: 100
Spe: 92 (+10)
1 / 3 / 5 / 4 | 3 / 3
Serene Grace
272.png

Ludicolo (M)
HP: 100
EN: 100
Spe: 70 (—)
2 / 3 / 4 / 4 | 3 / 4
Swift Swim

==

Ludicolo used Fake Out!
(4 - 1.5) * 1 = 2.5 DMG
-4 EN

Airplane flinched!

==

Airplane used Extrasensory!
RNG Roll (To-Crit) (<=0625 Yes) 5280 (No)
RNG Roll (To-Flinch) (<=4000 Yes) 7250 (No)
(8 + 1.5) * 1 = 9.5 DMG
-6 EN

Ludicolo used Mega Scald!
RNG Roll (To-Crit) (<=0625 Yes) 8982 (No)
RNG Roll (To-BRN) (<=6000 Yes) 7008 (No)
(18 + 3) * 1 = 21 DMG
-27 EN

==

Airplane used Air Slash!
RNG Roll (To-Crit) (<=0625 Yes) 4608 (No)
(8 + 3 + 1.5) * 1.5 = 18.75 DMG
-5 EN

Ludicolo must recharge!


==
468.png

Airplane (M)
HP: 76
EN: 89
Spe: 92 (+10)
1 / 3 / 5 / 4 | 3 / 3
Serene Grace
272.png

Ludicolo (M)
HP: 72
EN: 69
Spe: 70 (—)
2 / 3 / 4 / 4 | 3 / 4
Swift Swim

==

Rain Dance – Scald – Hydro Pump
IF (Thunder Wave A1) THEN (Use Hydro Pump A1)
IF (Tailwind A1) THEN (Use Hydro Pump A1)
 
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