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Old Nov 10th, 2012, 9:38:23 AM   #26
Yarnus of Bethany
 
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Out for Fearow, who's knocked out.
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Old Nov 10th, 2012, 2:29:05 PM   #27
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"Running most likely calculations... Yes, I think this will be the most effective path to victory. Thinking things through, Decoy would survive the round... at very low health, meaning it would be knocked out action 1 next round, unless I pulled something tricky. Zzz! is low on energy, and I need to keep him that way. Itsumo hypnotizes Zzz! when he is due to chill, skipping the chill and, ideally, waking up the next action to Tackle the soon to self-destruct Decoy, thus incurring repeated move energy penalty. I'd Spite to increase the cost, but my calculations say that only if I act NOW will I knock out the Sawsbuck. Three Sucker Punches, a Thunder to increase the likelihood of acting, and even with leftovers, Decoy Knocks out Stomp!! To boot, a little extra damage on Zzz!, and Odor Slueth only allows the USER to hit the target with fighting and normal typed moves, meaning Itsumo will dodge the SelfDestruction!"

Itsumo:
Action 1: Sucker Punch (Stomp!)
Action 2: Hypnosis (Zzz!)
Action 3: Sucker Punch (Stomp!)

Decoy:
Action 1: Thunder (Stomp!)
Action 2: Sucker Punch (Stomp!)
Action 3: Massive Self-Destruction (SelfDestruct+SelfDestruct Combo)
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Old Nov 11th, 2012, 7:15:04 PM   #28
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Round Begin!

61|90
68|82
Fine|+1 SpA


102|60
22|80
Fine|Fine
Maths

Round End!

61|Dead
51|Dead
Fine|Dead


71|Dead
14|Dead
Fine|Dead
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Last edited by TIO; Nov 13th, 2012 at 5:42:09 PM.
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Old Nov 12th, 2012, 6:16:14 PM   #29
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Bump for TIO so he can ref this.
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Old Nov 12th, 2012, 7:38:47 PM   #30
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Random.org is working now, so I reffed.
EDIT: ED, I was reffing.
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Old Nov 12th, 2012, 8:00:07 PM   #31
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Sorry, but I wanted to be sure you didn't forget about this.

Two small nitpicks: Zzz! has Full Incense, meaning he has a "No Guard effect," meaning Hypnosis shouldn't have missed. Also, Self-Destruct is an Area attack, meaning it's base power should have been only 75% percent of its normal power (37.5, I think; still enough to KO Stomp!, by my calculations) because it is hitting multiple Poke'mon.

Anyway, time for Yarnus to send out his last Poke'mon, whatever the result of the Hypnosis Attack.
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Old Nov 12th, 2012, 9:18:09 PM   #32
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I'm sending in PorygonZ@Expert Belt
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Old Nov 12th, 2012, 9:38:56 PM   #33
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"Our move first... and why not try to gain a little bit of recovery?"

Itsumo:
Action 1: Pain Split (Zap!)
Action 2: Chill
Action 3: Chill

IF Zap! successfully uses a Protective/Evasive move on itself when Itsumo would use Pain Split on him, use Will-O-Wisp (Zzz!) the first instance and chill other instances, pushing actions back.
IF Zap! would be under the effects of a Substitute when Itsumo is to Pain Split him, alternate Faint Attack and Pursuit (Zap!) and push actions back until the Substitute is broken.
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Old Nov 12th, 2012, 10:06:11 PM   #34
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Zzz!
Chill, Snatch, Snatch
Zap!
Toxic, Recover, Substitute 15

Yeah, I agree that Recovery is good. But only for me. You can get your Pain Split, but it'll cost you some energy that you can't get back. I might be able to KO you in 1 round, but as you know, stalling is more fun.

Last edited by Yarnus of Bethany; Nov 12th, 2012 at 10:17:15 PM.
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Old Nov 13th, 2012, 6:38:58 PM   #35
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I forgot about pressure, so Snorlax has 4 less en.
Round End!

61
51
Fine


71|100
10|100
Fine|Fine
Maths

Round End!

78
32
BPSN 2


71|75
34|55
Fine|Fine
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Last edited by TIO; Nov 13th, 2012 at 8:16:41 PM.
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Old Nov 13th, 2012, 9:10:28 PM   #36
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Zap!
Signal Beam, Dark Pulse, Signal Beam
Snorlax
Crunch, Chill, Crunch
If chill a2 or a3, Snatch
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Old Nov 14th, 2012, 4:10:58 PM   #37
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"...Not good. But can we turn this around?"

All will pay...

Itsumo:
Action 1: Chill
Action 2: Hypnosis (Zzz!)
Action 2: Spite (Zzz! Crunch)

Assuming no confusion or flinch hax, Zzz! will be back down to 10 energy at the end of the turn.
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Old Nov 14th, 2012, 7:45:11 PM   #38
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Round End!

78
32
BPSN 2


71|75
34|55
Fine|Fine
Maths

Round End!

13
32
BPSN 3, -1 def


71|75
14|37
+4 en for Crunch for 5a|Fine
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Last edited by TIO; Nov 14th, 2012 at 9:10:10 PM.
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Old Nov 14th, 2012, 8:19:33 PM   #39
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Shouldn't Snorelax be going last due to Full Incense?
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Old Nov 14th, 2012, 9:07:58 PM   #40
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Yup.
Stupid complicated items being annoying to ref... *grumbles*
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Old Nov 14th, 2012, 10:27:34 PM   #41
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(PS: I think you're forgetting Itsumo's pressure, but seeing how this round turned out, I don't think it matters.)

"...Not good. I doubt we can pull off another KO, but it is worth a try..."

Itsumo:
Action 1: Pain Split (Zzz!)
Action 2: Faint Attack (Zap!)
Action 3: Dark Pulse (Zap!)

IF a Protective/Evasive action is used successfully on Zzz! action one, Destiny Bond.
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Old Nov 14th, 2012, 10:47:18 PM   #42
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Remember the arena: dark pulse and signal beam and crunch are multiplied by 1.53 for their damage.
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Old Nov 14th, 2012, 11:03:39 PM   #43
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By my quick claculations... If they're right... ouch... I've already lost.

Well, good game, Yarnus. I did about as well as I expected, putting up a fight near the end too. Seems like I still have a significant way to go before challenging gyms... anyway, best of luck getting the Normal gym in the future.
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Old Nov 15th, 2012, 8:25:49 AM   #44
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Thanks, that was a great battle, and you did incredibly well considering my more buffed mons and the arena. Have a good day!
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Old Nov 15th, 2012, 6:58:45 PM   #45
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Agh.
Porygon-Z KOed.
Rewards:
Me: 13 UC

Yarnus: 3 CC
Yarnus's mons: 3 MC, 1 KOC each

ED: 4 CC
Voltorb: 1 EC, 1 DC, 3 MC, 2 KOC
Scrafty: 3 MC
Persian: 3 MC
Spiritomb: 3 MC
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