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#26 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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Out for Fearow, who's knocked out.
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#27 |
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Join Date: Apr 2012
Posts: 995
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![]() "Running most likely calculations... Yes, I think this will be the most effective path to victory. Thinking things through, Decoy would survive the round... at very low health, meaning it would be knocked out action 1 next round, unless I pulled something tricky. Zzz! is low on energy, and I need to keep him that way. Itsumo hypnotizes Zzz! when he is due to chill, skipping the chill and, ideally, waking up the next action to Tackle the soon to self-destruct Decoy, thus incurring repeated move energy penalty. I'd Spite to increase the cost, but my calculations say that only if I act NOW will I knock out the Sawsbuck. Three Sucker Punches, a Thunder to increase the likelihood of acting, and even with leftovers, Decoy Knocks out Stomp!! To boot, a little extra damage on Zzz!, and Odor Slueth only allows the USER to hit the target with fighting and normal typed moves, meaning Itsumo will dodge the SelfDestruction!" Itsumo: Action 1: Sucker Punch (Stomp!) Action 2: Hypnosis (Zzz!) Action 3: Sucker Punch (Stomp!) Decoy: Action 1: Thunder (Stomp!) Action 2: Sucker Punch (Stomp!) Action 3: Massive Self-Destruction (SelfDestruct+SelfDestruct Combo)
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Avatar by Romeert. Many thanks, and may his skills be unfailing in battle! ASB Team Does one know the true meaning of "Eternal"? |
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#28 |
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Join Date: Jul 2012
Posts: 734
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Round Begin! 61|90 68|82 Fine|+1 SpA 102|60 22|80 Fine|Fine
Maths
Round End!
61|Dead 51|Dead Fine|Dead 71|Dead 14|Dead Fine|Dead
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My CAP ASB stuff is here. Last edited by TIO; Nov 13th, 2012 at 5:42:09 PM. |
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#29 |
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Join Date: Apr 2012
Posts: 995
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Bump for TIO so he can ref this.
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#30 |
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Join Date: Jul 2012
Posts: 734
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Random.org is working now, so I reffed.
EDIT: ED, I was reffing.
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#31 |
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Join Date: Apr 2012
Posts: 995
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Sorry, but I wanted to be sure you didn't forget about this.
Two small nitpicks: Zzz! has Full Incense, meaning he has a "No Guard effect," meaning Hypnosis shouldn't have missed. Also, Self-Destruct is an Area attack, meaning it's base power should have been only 75% percent of its normal power (37.5, I think; still enough to KO Stomp!, by my calculations) because it is hitting multiple Poke'mon. Anyway, time for Yarnus to send out his last Poke'mon, whatever the result of the Hypnosis Attack.
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Avatar by Romeert. Many thanks, and may his skills be unfailing in battle! ASB Team Does one know the true meaning of "Eternal"? |
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#32 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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I'm sending in PorygonZ@Expert Belt
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#33 |
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Join Date: Apr 2012
Posts: 995
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![]() "Our move first... and why not try to gain a little bit of recovery?" Itsumo: Action 1: Pain Split (Zap!) Action 2: Chill Action 3: Chill IF Zap! successfully uses a Protective/Evasive move on itself when Itsumo would use Pain Split on him, use Will-O-Wisp (Zzz!) the first instance and chill other instances, pushing actions back. IF Zap! would be under the effects of a Substitute when Itsumo is to Pain Split him, alternate Faint Attack and Pursuit (Zap!) and push actions back until the Substitute is broken.
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Avatar by Romeert. Many thanks, and may his skills be unfailing in battle! ASB Team Does one know the true meaning of "Eternal"? |
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#34 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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Zzz!
Chill, Snatch, Snatch Zap! Toxic, Recover, Substitute 15 Yeah, I agree that Recovery is good. But only for me. You can get your Pain Split, but it'll cost you some energy that you can't get back. I might be able to KO you in 1 round, but as you know, stalling is more fun. Last edited by Yarnus of Bethany; Nov 12th, 2012 at 10:17:15 PM. |
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#35 |
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Join Date: Jul 2012
Posts: 734
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I forgot about pressure, so Snorlax has 4 less en.
Round End! 61 51 Fine 71|100 10|100 Fine|Fine
Maths
Round End!
78 32 BPSN 2 71|75 34|55 Fine|Fine
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My CAP ASB stuff is here. Last edited by TIO; Nov 13th, 2012 at 8:16:41 PM. |
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#36 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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Zap!
Signal Beam, Dark Pulse, Signal Beam Snorlax Crunch, Chill, Crunch If chill a2 or a3, Snatch |
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#37 |
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Join Date: Apr 2012
Posts: 995
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![]() "...Not good. But can we turn this around?" All will pay... Itsumo: Action 1: Chill Action 2: Hypnosis (Zzz!) Action 2: Spite (Zzz! Crunch) Assuming no confusion or flinch hax, Zzz! will be back down to 10 energy at the end of the turn.
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Avatar by Romeert. Many thanks, and may his skills be unfailing in battle! ASB Team Does one know the true meaning of "Eternal"? |
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#38 |
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Join Date: Jul 2012
Posts: 734
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Round End! 78 32 BPSN 2 71|75 34|55 Fine|Fine
Maths
Round End!
13 32 BPSN 3, -1 def 71|75 14|37 +4 en for Crunch for 5a|Fine
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My CAP ASB stuff is here. Last edited by TIO; Nov 14th, 2012 at 9:10:10 PM. |
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#39 |
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Join Date: Apr 2012
Posts: 995
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Shouldn't Snorelax be going last due to Full Incense?
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#40 |
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Join Date: Jul 2012
Posts: 734
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Yup.
Stupid complicated items being annoying to ref... *grumbles*
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#41 |
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Join Date: Apr 2012
Posts: 995
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(PS: I think you're forgetting Itsumo's pressure, but seeing how this round turned out, I don't think it matters.)
![]() "...Not good. I doubt we can pull off another KO, but it is worth a try..." Itsumo: Action 1: Pain Split (Zzz!) Action 2: Faint Attack (Zap!) Action 3: Dark Pulse (Zap!) IF a Protective/Evasive action is used successfully on Zzz! action one, Destiny Bond.
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#42 |
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Join Date: Mar 2010
Posts: 1,844
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Remember the arena: dark pulse and signal beam and crunch are multiplied by 1.53 for their damage.
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#43 |
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Join Date: Apr 2012
Posts: 995
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By my quick claculations... If they're right... ouch... I've already lost.
Well, good game, Yarnus. I did about as well as I expected, putting up a fight near the end too. Seems like I still have a significant way to go before challenging gyms... anyway, best of luck getting the Normal gym in the future.
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Avatar by Romeert. Many thanks, and may his skills be unfailing in battle! ASB Team Does one know the true meaning of "Eternal"? |
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#44 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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Thanks, that was a great battle, and you did incredibly well considering my more buffed mons and the arena. Have a good day!
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#45 |
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Join Date: Jul 2012
Posts: 734
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Agh.
Porygon-Z KOed. Rewards: Me: 13 UC Yarnus: 3 CC Yarnus's mons: 3 MC, 1 KOC each ED: 4 CC Voltorb: 1 EC, 1 DC, 3 MC, 2 KOC Scrafty: 3 MC Persian: 3 MC Spiritomb: 3 MC
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