There be Tygers... and Cloverleafs.. and Boxes... (Texas vs. Box)

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Don't worry guys, I scared the Tygers away.

ASB Arena
2c/5r
2 subs total
Training Items
2 Day DQ
All Abilities
Switch=I'll bring back the Tygers

Texas:

Dragonite, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Fire Punch
Thunderpunch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Aqua Tail
Dragon Rush
Dragon Tail
Safeguard
Dragon Dance
Wing Attack
Outrage
Hyper Beam
Hurricane

Aqua Jet
Dragon Pulse
Extremespeed
Light Screen

Aerial Ace
Bide
Blizzard
Defog
Detect
Dive
Draco Meteor
Earthquake
Endure
Fire Blast
Flamethrower
Fly
Heal Bell
Heat Wave
Hidden Power Grass (7)
Hydro Pump
Ice Beam
Ice Punch
Icy Wind
Protect
Rain Dance
Razor Wind
Reflect
Rest
Roar
Sky Drop
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tailwind
Thunder
Thunderbolt
Waterfall
Whirlpool
Total Moves: 59/117

Yet To Get:
Egg (3 MC): Dragon Breath, Haze, Mist, Supersonic, Water Pulse (Subtotal: 15)
Past-Gen Tutor (3 MC): Air Cutter, Body Slam, Double-Edge, Dynamicpunch, Fury Cutter, Headbutt, Mimic, Mud-Slap, Ominous Wind, Swift (Subtotal: 30)
BW2 Tutor (2 MC): Bind, Iron Head, Iron Tail, Superpower (Subtotal: 8)
BW TM (2 MC): Hone Claws, Dragon Claw, Toxic, Hail, Sunny Day, Frustration, Return, Brick Break, Double Team, Sandstorm, Rock Tomb, Facade, Attract, Round, Focus Blast, Fling, Incinerate, Giga Impact, Bulldoze, Rock Slide, Swagger, Rock Smash, Cut, Strength (Subtotal: 48)
Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Fury Cutter, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Shock Wave, Skull Bash, Steel Wing, Water Gun, Zap Cannon (Subtotal: 42)
Event (3 MC): Whirlwind


Squirtle, Shellshocker (M)
Nature: Quiet (SpA: +1, Spe -6, Evasion -10%)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
(DW) Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-)
Size Class: 1
Weight Class: 1
BRT: 14

EC: 7/9
MC: 6
DC: 0/5

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Water Pulse

Fake Out
Mirror Coat
Water Spout

Ice Beam
Scald
Toxic
Total Moves: 14

Box:

Necturine Andromeda Female
Nature: Impish (Defense increased by * ; Special Attack decreased by *)
Type:
Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation (Type: Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


Leer (*)
Vine Whip (*)
Ominous Wind (*)
Shadow Sneak (*)
Toxic Spikes (*)
Will-O-Wisp (*)
Hex (*)
Power Whip
Pain Split

Sketch (*)
Ingrain (*)
Leaf Blade (*)

Toxic (*)
Substitute (*)
Protect (*)
Facade


Embirch Goliath Male
Nature: Brave (Attack increased by * ; Speed decreased by *)
Type:
Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Type: Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate, DW Locked)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
-10 Evade

Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5
KOC: 0


Bullet Seed (*)
Sweet Scent (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Petal Dance

Earth Power (*)
Water Sport (*)
Seed Bomb (*)
Counter
Revenge

Low Kick

Rock Slide (*)
Flamethrower (*)
Protect (*)
Sunny Day
Light Screen
Hidden Power (Ice, 7)
Substitute
Solarbeam
Safeguard
Rock Tomb
Endure
Will-O-Wisp
Overheat



Complications: "Either Box has some sort of ingenious master plan or he's way in over his head..."

Seeing as all mons are automatically sent out...
Box equips items and orders
Texas equips items and orders
I ref
 
I was thinking maybe Texas would give me a KOC on Squirtle in exchange for 2 free KOC but if he doesn't want to idgaf enough to order properly.

Necturine: Leaf Blade spam Squirtle

Embirch: Seed Bomb spam Squirtle

If Squirtle dies then Struggle to end it sooner


P.S. idk how the hell i forgot this
 

HP: 100
Energy: 100
Status: Smashing


HP: 90
Energy: 100
Status: Searching for his glasses

HP: 90
Energy: 100
Status: Searching for a hero

HP: 90
Energy: 100
Status: Trying to scare Tempest

Action 1
ShellShocker used Fake Out!
Hit: Irrelevant
Crit: 104=No
4+3-3=4 Damage!
4 Energy

Tempest used Hurricane!
Hit: <801/1000=Yes. 488=Hit!
Crit: 95=No
Effect: <301/1000=Yes. 810=No.
(12+3+7.5-3)1.5=29.25 Damage!
8 Energy

Andromeda used Leaf Blade!
Hit: Irrelevant
Crit: 108=Yes!
(9+3+3+3-4.5)1.5=20.25 Damage!
7 Energy

Goliath flinched!

Action 2
Tempest used Blizzard!
Hit Andromeda: <701/1000=Yes. 390=Hit!
Hit Goliath: <801/1000=Yes. 211=Hit!
Crit Andromeda: 792=No
Crit Goliath: 732=No
Effect Andromeda: <101/1000=Yes. 501=No
Effect Goliath: <101/1000=Yes. 244=No
Damage Andromeda: (7+7.5-4.5)1.5=15 Damage!
Damage Goliath: 9+7.5-3=13.5 Damage!
8 Energy

Andromeda used Leaf Blade!
Hit: Irrelevant
Crit: 838=No
(9+3+3-4.5)1.5=15.75 Damage!
11 Energy

Goliath used Seed Bomb!
Hit: Irrelevant
Crit: 602=No
(8+3+4.5-4.5)1.5=16.5 Damage!
6 Energy

Shellshocker used Bite!
Hit: Irrelevant
Crit: 754=No
(6+3-4.5)1.5=3.75 Damage!
4 Energy

Action 3
Tempest used Hurricane!
Hit: <801/1000=Yes. 561=Hit!
Crit: 871=No
Effect: <301/1000=Yes. 83=Yes!
Severity: 371=Severe
Embirch was confused!
(12+3+7.5-3)1.5=29.25 Damage!
8 Energy

Andromeda used Leaf Blade!
Hit: Irrelevant
Crit: 968=No
(9+3+3-4.5)1.5=15.75 Damage!
15 Energy

Confusion: <501/1000=Hurt. 658=No!
Goliath used Seed Bomb!
Hit: Irrelevant
Crit: 427=No
8+3+4.5-4.5)1.5=16.5 Damage!
10 Energy

Shellshocker used Bite!
Hit: Irrelevant
Crit: 128=No
(6+3-4.5)1.5=3.75 Damage!
8 Energy



HP: 100
Energy: 76
Status: Smashing


HP: 5
Energy: 84
Status: Searching for his glasses

HP: 67
Energy: 57
Status: Searching for a hero

HP: 32
Energy: 84
Status: Confused (2A)​

 

Texas Cloverleaf

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Squirtle: Dodge, Ice Beam Necturnie, Ice beam Necturine
Dragonite: Fly Embirch, Hurricane Necturine, Fly Necturine
 
I was thinking maybe Texas would give me a KOC on Squirtle in exchange for 2 free KOC but if he doesn't want to idgaf enough to order properly.

Necturine: Leaf Blade spam Squirtle

Embirch: Seed Bomb spam Squirtle

If Squirtle dies then Struggle to end it sooner


P.S. idk how the hell i forgot this
 

HP: 100
Energy: 76
Status: Smashing


HP: 5
Energy: 84
Status: Searching for his glasses

HP: 58
Energy: 67
Status: Searching for a hero

HP: 32
Energy: 84
Status: Confused (2A)

Action 1
Shellshocker prepared to dodge!

Tempest flew up high!

Andromeda used Leaf Blade!
Hit: <729/1000=Yes. 436=Hit!
Crit: Irrelevant
Damage: Irrelevant
Shellshocker fainted!
19 Energy

Confusion: <501/1000=Hurt. 476=It hurt itself in confusion!
Goliath hurt itself in confusion!
4+4.5-3=5.5 Damage!
3 Energy

Tempest used Fly!
Hit: Irrelevant
Crit: 175=No
(8+3+7.5-3)1.5=23.25 Damage!
11 Energy

Action 2
Tempest used Hurricane!
Hit: <701/1000=Yes. 329=Hit!
Crit: 61=Yes!
Effect: <301/1000=Yes. 357=No
(10+3+3+7.5-4.5)1.5=28.5 Damage!
8 Energy

Andromeda used Leaf Blade!
Hit: Irrelevant
Crit: 110=Yes!
((9+3+3+3-4.5).44).5=2.97 Damage!
23 Energy

Goliath snapped out of confusion!
Goliath used Seed Bomb!
Hit: Irrelevant
Crit: 375=No
((8+3+4.5-4.5).44).5=2.42 Damage!

Action 3
Tempest flew up high!

Andromeda used Leaf Blade!
Its attack missed!
27 Energy
Andromeda fainted from exhaustion!

Goliath used Seed Bomb!
Its attack missed!
10 Energy

Tempest used Fly!
Hit: Irrelevant
Crit: 966=No
(8+3+7.5-3)1.5=23.25 Damage!
Goliath fainted!
11 Energy


...and that was the shortest battle I've ever reffed entirely... by the way, I accidentally did not apply damage reduction on Andromeda due to Anticipation last round, so I'll edit that... not that it really matters seeing as it's KO'd. EDIT: Fixed errors


HP: 95
Energy: 46
Status: Smashing


HP: DX
Energy: DX
Status: DX

HP: DX
Energy: DX
Status: DX

HP: DX
Energy: DX
Status: DX

And Texas Cloverleaf wins!
Prizes:
Texas Cloverleaf gets 2 CC and a win!
Tempest the Dragonite gets 4 MC and 2 KOC.
Shellshocker the Squirtle gets 1 EC, 3MC, and a DC.

Box gets 2 CC and a loss!
Andromeda gets 1 EC, 2 MC, 1 DC, and a KOC.
Goliath gets 1 EC, 2 MC, and a DC.

I get 4 UC!
Thanks for having me guys!
 
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