Weeds should be burned. Glacier Knight vs. Classical

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Sorry guys I meant to put this up yesterday :/
BURN THE BELLSPROUT

1vs1
1 day DQ, flash match
Bring an FE fire mon (middle stage is good too, also ice/flying/bug/psychic types are fine)
All abilities
All times
No substitutions
No switch

Arena: grassy feild. No special effects.​

Glacier Knight

Bellsprout (Nepenthes) (M)
Nature: Quiet (+Spa, -Spe)

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/9
MC: 3
DC: 4/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poison Powder
Stun Spore
Acid
Gastro Acid
Knock Off
Razor Leaf
Wring Out

Weather Ball
Synthesis
Worry Seed
Giga Drain
Encore
Magical Leaf

Seed Bomb

Sunny Day
Sludge Bomb
Protect
Energy Ball
Grass Knot

Total Moves: 23


Classical

Monferno (*) Dejonel (M)
*
Nature: Hasty (+15% Accuracy)
*
Type: Fire/fighting
*
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
*
Stats
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 93 (+)*
Size Class: 2
Weight Class: 2
Base Rank Total: 16
*
EC: 7/9
DC: 5/5
MC: 0
*
Abilities
*
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
*
[DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
*
Moves:
Non Damaging

Leer
Taunt
Encore
Nasty Plot
Torment
Slack off
Swagger
Substitute
Protect
will-O-Wisp
Endure

Damaging

Fake Out
Counter
Thunder Punch
Fury Swipes
Flame Wheel
Ember
Scratch
Acrobatics
Mach Punch
Fire spin
Flare Blitz
Close Combat
Feint
Dig
Fire Blast
Grass knot
Brick Break

Order of Ops:
Classical equips and orders
Glacier Orders
I ref
 

HP: 90
Energy: 100
Status: None


HP: 100
Energy: 100
Status: None​

Action 1
Bellsprout used Sunny Day!
The sun became harsh!
10 Energy

Monpherno used Flare Blitz+Flare Blitz
Hit: Irrelevant!
Crit: 150=No
Effect: <201/1000=Yes. 970=No
(27+3+3+4.5-3)1.5=51.75 Damage!
17.25 Damage recoil
35 Energy

Action 2
Monpherno is cooling down!

Bellsprout used Sludge Bomb!
Hit: Irrelevant
Crit: 740=No
Effect: <301/1000=Yes. 353=No
9+3+6-3=15 Damage!
7 Energy

Action 3
Bellsprout used Sludge Bomb!
Hit: Irrelevant
Crit: 75=No
Effect: <301/1000=Yes. 878=No
9+3+6-3=15 Damage!
11 Energy

Monpherno used Flare Blitz+Flare Blitz!
Hit: Irrelevant
Crit: 189=No
Effect: <201/1000=Yes. 59=Bellsprout was burned!
(27+3+3+4.5-3)1.5=51.75 Damage!
17.25 Damage recoil
63 Energy



HP: DX
Energy: DX
Status: DX


HP: 35
Energy: 2
Status: Sun (3 Rounds)

Classical wins!
Awards:
Classical gets 1 CC and a win!
Monpherno gets 1 EC, 3 MC, 1 DC, and a KOC.
Bellsprout gets 1 EC, 3 MC, and a DC.
I get 2 UC.
 
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