Believe 5 Vs. 5

I got really bored in science the other day. I remembered I started a RMT a while back called The Final Gambit. I was to use Victini and Final Gambit and kill off the opposing lead and start a slaughter. I used some sweeps and tried to not allow the opponent to set up. Now, I started a rain team... TEAM BELIEVE!!!!! It utilizes rain offense and the ultimate power of a 5 vs. 5 team (Victini kills the opponent's lead 90% of the time).


Team Believe
~~ Wash Away The Rain ~~


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Evil Angel @ Choice Scarf
236 HP/20 Atk/252 Spe
Trait: Victory Star
Adamant Nature
~ V-Create
~ Final Gambit
~ Bolt Strike
~ Zen Headbutt


It is sad to say that most people don't know what a 5 vs. 5 game is like. Victini brings players to the ground with shocking OHKO right off the bat. The opponent just saw the greatest hit-and-run of their lives with Final Gambit. Most players like to send out a weather lead or a spiker/rocker. Sadly, with their leads dead, I can reak havoc with Politoed and his league of Rain abusers. Victini also has nice coverage and he just makes the team who it is...


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Drizzletoed @ Choice Specs
252 HP / 252 SpA / 4 Spe
Trait: Drizzle
Modest Nature
~ Hydro Pump
~ Ice Beam
~ Focus Blast
~ Hidden Power Grass



Politoed may look like the worst offensive Pokemon ever, but with Choice Specs, he can OHKO threats like Landerous and Dragonite! With both my opponents and my lead fainting off the bat, you need an offensive start. Generally, I can get this done by sending in Politoed. If my opponent has started with their weather lead, they will pay with endless rain!!! Politoed has decent coverage and starts a 5 vs. 5 game well. Politoed says Don't Tread On Me with a great ability and heavy Hydro Pumps!


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Calm Star @ Leftovers
252 HP / 4 SpA / 252 Spe
Trait: Serene Grace
Timid Nature
~ Substitute
~ Calm Mind
~ Thunder
~ Water Pulse


Jirachi is my only special attacker and that really is not good... I know. I am thinking about changing Dragonite... but that is hard to do. Anyways, I have a SubCM Jirachi. He loves to abuse the Rain. Since Victini allows me to OHKO the opponent's lead (most importantly weather Leads), I can set up rain with general ease. Thunder have great chances of causing status (60% Paralysis) and has 100 accuracy. The Rain even takes out one of his two weaknesses! Substitute is great for putting up Calm Minds and blocking annoying Taunts and Burns.


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Aquazard @ Leftovers
56 HP/248 Atk/204 Spe
Trait: Moxie
Adamant Nature
~ Substitute
~ Dragon Dance
~ Waterfall
~ Bounce



With Jirachi and his subCM set, Gyarados comes and turns out to be a great partner with SubDD. Gyarados and Dragonite on one team may look odd at first, but they serve different roles. Dragonite is my Phazer where Gyarados is my Physical Sweeper. Gyarados has two great stabs, and one even gets a bonus from the rain (don't forget the chance at a flinch)!! Over all, Gyarados may be a loose cannon, but he runs out of steam fast. Rapid spin support and entry hazard support form Forretress is greatly appreciated. It allows Gyarados to do his job faster and longer. The choice of Intimidate and Moxie is yours, but I love the later. Moxie allows this loose cannon to fire even harder the very next turn.


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Dragoknight (M) @ Leftovers
252 HP / 4 SpA / 252 SpD
Trait: Multiscale
Mild Nature (+SAtk, -Def)
- Hurricane
- Thunder
- Dragon Tail
- Roost


With both Hurricane and Thunder in his arsenal, Dragonite makes an amazing Tank in the Rain. The main job of Dragonite is to put up a good resistance to Grass types. Not only does he do that, but he phazes and racks up entry hazard damage with support from Forretress. He may have a huge weakness to Ice attacks, but almost every other member resists his prime weakness and Forretress and Jirachi cover his Dragon weakness. Dragonite also has a love for rain like Jirachi. He has a lower chance at a paralysis, but he also gets a chance for confusion. Both of his chance-of-status attacks have 100% accuracy in the rain making Dragonite that much better!!


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Comet (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Hidden Power [Ice]
- Rapid Spin
- Stealth Rock
- Volt Switch

Forretress is a nice addition to the team. Rapid Spin support and rocks are much appreciated by Dragonite and Gyarados. Sturdy is the most reliable thing I have with him.

The Process:
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Princess Bri tried to explain team building to me and she told me an example with this core and lead.
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Suicide lead to faint the opponent and to allow Politoed a better chance at starting rain.
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Spikes and Rapid Spin support to help Gyarados! We know he needs a little support here and then...
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Abuse the spikes... and have great accuracy in rain with tanking!


Testing:
~NOTHING YET~


Special Thanks:
Princess Bri: For SubCM Jirachi + SubDD Gyarados core and showing me how to team build correctly.


Importable:
PHP:
Team Believe
PHP:
Victini @ Choice Scarf
236 HP/20 Atk/252 Spe
Trait: Victory Star
Adamant Nature
- V-Create
- Final Gambit
- Bolt Strike
- Zen Headbutt
 
Politoed (F) @ Choice Specs
252 HP / 252 SpA / 4 Spe 
Trait: Drizzle
Modest Nature
- Hydro Pump 
- Ice Beam 
- Focus Blast 
- Hidden Power [Grass]
 
Jirachi @ Leftovers
252 HP / 4 SpA / 252 Spe 
Trait: Serene Grace 
Timid Nature
- Substitute 
- Calm Mind 
- Thunder 
- Water Pulse
 
Gyarados (F) @ Leftovers
56 HP/248 Atk/204 Spe
Trait: Moxie
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Bounce
 
Dragonite (M) @ Leftovers
252 HP / 4 SpA / 252 SpD
Trait: Multiscale
Mild Nature (+SAtk, -Def)
- Hurricane
- Thunder
- Dragon Tail
- Roost
 
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Hidden Power [Ice]
- Rapid Spin
- Stealth Rock
- Volt Switch
 
Nice team you have here man! I tried lot of times victini suicide lead! But i have few changes i would make to help you!
First of all change your dragonite spread because it's wrong: with that spread you lose 18 free evs! The spread calm nature, qith max hp and 96 sp atk and 162 sp def you'll have the same hp, the same special attack but better special defense!
Second, i personally prefer psyshock over water pulse on jirachi, because it can help you winning the calm mind war with other jirachi, latias or something like that.
Lastly i would change forretress spread: it's useless choosing a relaxed nature if you don't use gyro ball (that i suggest you over hidden power ice), so you should change hp ice into gyro ball or the relaxed nature into bold.

So the changes are:
Dragonite's set
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 96 SAtk / 160 SDef
Calm Nature (+SDef, -Atk)
- Hurricane
- Thunder
- Roost
- Dragon Tail

Psyshock over Water pulse on jirachi

Gyro ball over hp ice on forretress (with 0 ivs in speed), or, at least, bold nature over relaxed.

Hope it helped! ;)
 
o.O well i have to say im surprised to see a fire type pokemon used under rain, its something really strange and i dont know if it works or not.

Anyway, your team seems to be somehow weak to rotom-w. Rotom-w can hit supereffectively Gyarados and politoed with volt switch, it can spam status to jirachi or Dragonite and hydro pump on forretress and Victini. You also have problems with other common eletric pokemon, such as Magnezone, which can trap your steels and it can spam volt switch and thunder to the other pokemon. Agility thundurus can also find a chance to setup into Forretress and then destroy you team completely with some prior damage on jirachi. Terrakion seems also a bit scary since your best check to it, Forretress, cant touch it. I also see a general weakness to fast threat like Dragon dance salamence, which can be a pain if used right, it can hit jirachi with earthquake, forretress with fire blast and just spam outrage on the rest of your team. Starmie, with his coverage of Thunder/ Hydro pump/ Ice beam can also put 2ko your entire team, and the only thing that can save you is to hope that he will miss hydro pump, or kill it with victini, but as you said you use it as suicide lead, so it does not count. I also think that your team rely too much on jirachi to beat ferrothorn, since Forretress can not touch it, dragonite struggle to do serious damage to it with hurricane, power whip break the substitute of Gyarados and Politoed needs to predict a focus blast to damage it.

To make is short i thing you should change Scarf victini into Scarf Latios. Latios is a generally better scarfed pokemon, it can revenge kill Starmie, it outspeed Thundurus and rotom-w and murder them with Draco meteor, it outspeed Dragon dance Salamence and its also a good check to Terrakion. With trick it can also make some wall less treatening, mainly Blissey and ferrothorn.

Some of your set needs to be fixed anyway. First of all, you have a specially defensive Dragonite with mild nature; since you were using it as a wall, its quite stupid to run a nature that weaken your defense, i also think that +sp def nature is better on sp def dragonite, since the point of the set is to take hits.
Anyway, i feel like the whole set needs to be changed, in fact i think that dragonite should have a more offensive approach,indeed the only way to affievolite your weakness to ferrothorn is to put superpower on dragonite. A set of Hurricane, Thunder, superpower and roost with this spread 76 Atk / 252 SpA / 180 Spe and a life orb should be right. Superpower here also help to deal with tyranitar.

An another little fix is to run Gyro ball on Forretress, if you dont do so, Terrakion will laugh at you, it can even setup sword dances without having to worry much. Gyro ball also helps to deal with Kyurem, while its not the best check in the world forretress can come into a Kyurem locked into outrage and spam Gyro ball.

The other thing that i would change is flash cannon instead of water pulse on jirachi. The main reason is that your best check to SUb Calm mind Latias is your jirachi, but with the moves that you actually have you can not touch it. Flash cannon lets you win the weather war against latias while still doing some damages against tyranitar, in fact if you decide to use Latios then you will have some problem against Pursuitar, so this can help a little.

Latios set:
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Thunder
- Surf
- Trick

Dragonite set:
Dragonite (F) @ Life Orb
Trait: Inner Focus
EVs: 76 Atk / 252 SAtk / 180 Spd
Mild Nature (+SAtk, -Def)
- Superpower
- Hurricane
- Thunder
- Roost

Tl;dr:
Gyro ball > Hidden powen Ice
Flash cannon > Water pulse
 
Can I ask why you're not using 252 HP EVs on Victini? Maybe I'm missing something, but I don't really think that those 20 extra Atk EVs are a good reason to miss the "OHKO" on defensive Celebis, Jirachis, TTar, and whatever base 100+ HP you'll face when Victini comes out for its suicidal plan.
 
I also agree with Psyshock on Jirachi over Water Pulse. This is for a few reasons. One, the added confusion effect of Water Pulse is not something that your team capitalizes on: you only have one hazard in Stealth Rock so forcing switches is not a central strategy. Furthermore, the rain boost still leaves its Base Power lacking, and hitting (most relevantly) Ground-types is covered by the multitude of special attacks already on your team (not to mention trying to hit Ttar or Hippo with a 60 BP move will not do a lot of damage). Having STAB means you can have a reliable move outside of your main weather, and it helps against specially bulky mons.
 
will change the victini, Dragonite, and Forretress sets. I will test the Choice Latios, but I am on mobile now so I can't... thanks you guys!!
 
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