Battle Hall Challenge - Elevator Music

Battle #9 (correct me if I'm wrong)

Burglar Kyle would like to battle!

RNG roll (for Pokemon) 1/5

Camerupt (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Curse
Rock Slide
Yawn
Earthquake

Fire Blast
SolarBeam
Hidden Power [Electric] (7)

AncientPower
Body Slam
Endure

Heat Wave

"We'll burn you down!"

RNG roll (for ability) 1/3 = Magma Armor
"Can we make this quick, though? I'm on the run at the moment..."
 

"Lovely..."
Fire Blast x3

Pre-Round stats:

Morufon
HP: 100
EN: 100
2/2/3/3/104/ +12% Acc

Camerupt
HP: 100
EN: 100
4/3/5/3/34/ -10% Eva

Action 1
Sleep Powder -> Camerupt (7 EN)
RNG roll (to hit, <=9700 hit) 9952 = I love you Mr. RNG :3
Camerupt avoided the attack!

Fire Blast -> Morufon (7 EN)
RNG roll (to hit, <=8500 hit) 2878 = hit
RNG roll (to crit) 3102 = no crit
RNG roll (to burn) 9525 = no burn
(12+3+(5-3)1.5)(1.5) = 27 DMG

Action 2
Hyper Beam -> Camerupt (10 EN)
RNG roll (to crit) 1627 = no crit
(15+(3-3)1.5) = 15 DMG
Morufon became sluggish!

Fire Blast -> Morufon (11 EN)
RNG roll (to hit) 8177 = hit
RNG roll (to crit) 9862 = no crit
RNG roll (to burn) 8205 = no burn
(12+3+(5-3)1.5)(1.5) = 27 DMG

Action 3
Sleep Powder -> Camerupt (7 EN)
RNG roll (to hit) 3485 = hit
Camerupt fell asleep!
RNG roll (for duration, <=6666 1a) 1478 = 1a

Camerupt is asleep!


Post-Round stats:

Morufon
HP: 46
EN: 76
2/2/3/3/104/ +12% Acc

Camerupt
HP: 85
EN: 82
4/3/5/3/34/ -10% Eva


"Alrighty now, let's keep pushing!"
Fire Blast -> Heat Wave -> Fire Blast
If successful P/E move, Focus Energy the first time and Amnesia the second, pushing back each time
If Fire Blast is disabled, change all remaining uses of Fire Blast to Lava Plume
 

"Alright Camerupt, you can do this!"

Pre-Round stats:

Morufon
HP: 46
EN: 76
2/2/3/3/104/ +12% Acc

Camerupt
HP: 86
EN: 82
4/3/5/3/34/ -10% Eva

Action 1
Morufon used Endure! (15 EN)

Fire Blast -> Morufon (7 EN)
RNG roll (to hit) 4907 = hit
RNG roll (to crit) 3613 = no crit
(12+3+(5-3)1.5)(1.5) = 27 DMG

Action 2
Morufon began storing energy! (6 EN)

Heat Wave -> Morufon (6 EN)
RNG roll (to hit) 9109 = miss
Morufon avoided the attack!

Action 3
Morufon is storing energy!

Fire Blast -> Morufon (7 EN)
RNG roll (to hit) 6828 = hit
RNG roll (to crit) 5117 = no crit
(12+3+(5-3)1.5)(1.5) = 27 DMG


Post-Round stats:

Morufon
HP: 1
EN: 55
2/2/3/3/104/ +12% Acc

Camerupt
HP: 86
EN: 62
4/3/5/3/34/ -10% Eva


"Alright now! Finish him off, Camerupt!"
 

"Don't worry Camerupt, you can take it with ease!"
Ember

Pre-Round stats:

Morufon
HP: 1
EN: 55
2/2/3/3/104/ +12% Acc

Camerupt
HP: 86
EN: 62
4/3/5/3/34/ -10% Eva

Action 1
Morufon released Bide! (15.75 EN)
(18x1.75) = 31.5 DMG

Ember -> Morufon (2 EN)
RNG roll (to crit) 408 = RNG hates you
(4+3+3+(5-3)1.5)(1.5) = 19.5 DMG
Morufon fainted!


Post-Round stats:

Morufon
HP: -19
EN: KO
2/2/3/3/104/ +12% Acc

Camerupt
HP: 54
EN: 60
4/3/5/3/34/ -10% Eva


"Alright, now where should we hit next..."

EM's Battle Hall challenge has ended

EM gets 18 CC
Morufon the Venomoth gets 18 HC

I get 3(2)+2 = 8 UC
Complications gets 3(5) = 15 UC
Box gets 3(2) = 6 UC

Come back on the 28th!
 
Elevator Music is challenging rank 3 hall using Camerupt with Magma Armor.

Please only take this if you're going to be quick...

Name: Elevator Music
Thread: Here
Rank: 3
Pokemon: Camerupt
Ability: Magma Armor
Info:

Camerupt [Bakuuda] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40 /1.15) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Total Moves: 50

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Curse
Double-Edge
Earth Power
Earthquake
Ember
Eruption
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Rock Slide
Tackle
Take Down
Yawn

AncientPower
Endure
Mud Bomb
Stockpile
Swallow

Bulldoze
Dig
Double Team
Explosion
Fire Blast
Flame Charge
Flash Cannon
Giga Impact
Hidden Power (Ice, 7)
Incinerate
Overheat
Protect
Rest
Roar
Rock Polish
Rock Tomb
Sandstorm
Sleep Talk
SolarBeam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Toxic
Will-O-Wisp

Body Slam
Heat Wave
Please choose your first typing!






 
Pokemon roll: 5/5 (Magneton)
Ability roll: 3/3 (Analytic)


Magneton (U)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Tri Attack
Metal Sound
Tackle
SonicBoom
ThunderShock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Electro Ball
Mirror Shot
Flash Cannon
Lock-On
Swift
Screech
Discharge
Magnet Rise
Gyro Ball
Zap Cannon

Rain Dance
Thunder
Hidden Power [Ice] (7)

Signal Beam



Do you think you can handle our harder-than-steel battling style?
 
Earth Power ~ Earth Power ~ Earth Power
IF (Magnet Rise is used) THEN (use Mud Bomb on all future actions)
IF (Levitate [Command] is used) THEN (use Mud Bomb on all future actions)​
 

You saw right through our plan!

Sonicboom x3


HP: 100
EN: 100

HP: 90
EN: 100

Action One:

Magneton used Sonicboom!
(-5 EN)
Damage: 10

Camerupt used Earth Power!
(-6 EN)
Crit chance: 2733/10000 (NO)
Drop chance: 9305/10000 (NO)
Damage: (9 + 3 + 3) * 2.25 = 33.75

Action Two:

Magneton used Sonicboom!
(-9 EN)
Damage: 10

Camerupt used Earth Power!
(-10 EN)
Crit chance: 7944/10000 (NO)
Drop chance: 5843/10000 (NO)
Damage: (9 + 3 + 3) * 2.25 = 33.75

Action Three:

Magneton used Sonicboom!
(-13 EN)
Damage: 10

Camerupt used Earth Power!
(-14 EN)
Crit chance: 2139/10000 (NO)
Drop chance: 836/10000 (YES)
Damage: (9 + 3 + 3) * 2.25 = 33.75

Magneton fainted!

Please choose your next typing.






 
Pokemon roll: 1/5 (Scyther)
Ability roll: 2/5 (Technician)


Scyther (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Slash
Swords Dance
Razor Wind

Brick Break
Aerial Ace
X-Scissor

Counter
Endure
Night Slash

Bug Bite



My Scyther's going to have to go easy on you, don't want to cut you up too badly!
 

Maybe we should have been a bit less confident about this one...

Wing Attack - Aerial Ace - Wing Attack


HP: 100
EN: 100

HP: 100
EN: 100

Action One:

Scyther used Wing Attack!
(-4 EN)
Crit chance: 6211/10000 (NO)
Damage: (6 + 3 + 3 - 1) = 11

Camerupt used Fire Blast!
(-7 EN)
Hit chance: 8076/10000 (YES)
Crit chance: 689/10000 (NO)
Burn chance: 9318/10000 (NO)
Damage: (12 + 3 + 3) * 1.5 = 27

Action Two:

Scyther used Aerial Ace!
(-4 EN)
Crit chance: 7868/10000 (NO)
Damage: (6 + 3 + 3 - 1) = 11

Camerupt used Flamethrower!
(-6 EN)
Crit chance: 4045/10000 (NO)
Burn chance: 3728/10000 (NO)
Damage: (10 + 3 + 3) * 1.5 = 24

Action Three:

Scyther used Wing Attack!
(-4 EN)
Crit chance: 6756/10000 (NO)
Damage: (6 + 3 + 3 - 1) = 11

Camerupt used Fire Blast!
(-7 EN)
Hit chance: 7102/10000 (YES)
Crit chance: 9954/10000 (NO)
Burn chance: 7828/10000 (NO)
Damage: (12 + 3 + 3) * 1.5 = 27


HP: 67
EN: 81

HP: 22
EN: 88

Aerial Ace - Wing Attack - Aerial Ace
 

HP: 67
EN: 81

HP: 22
EN: 88

Action One:

Scyther used Aerial Ace!
(-4 EN)
Crit chance: 1109/10000 (NO)
Damage: (6 + 3 + 3 - 1) = 11

Camerupt used Flamethrower!
(-6 EN)
Crit chance: 9061/10000 (NO)
Burn chance: 7731/10000 (NO)
Damage: (10 + 3 + 3) * 1.5 = 24

Scyther fainted!

Please choose your next typing.






 
Pokemon roll: 2/5 (Sawsbuck)
Ability roll: 3/3 (Serene Grace)


Sawsbuck (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Attacks:
Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromatherapy
Energy Ball
Charm
Horn Leech

Wild Charge
Giga Impact
Substitute

GrassWhistle
Agility
Worry Seed

Synthesis



Sawsbuck, charge!
 
Fire Blast ~ Flamethrower ~ Fire Blast
IF (Agility (Evasive) is used) THEN (use Heat Wave)
IF (asleep) THEN (use (Sleep Talk (Fire Blast|Flamethrower|Heat Wave|Lava Plume)​
 

"CHAAAAARGE!"
Giga Impact -> Tackle -> Giga Impact

Pre-Round stats:

Bakuuda
HP: 100
EN: 100
4/3/5/3/34/ -10% Eva

Sawsbuck
HP: 100
EN: 100
5/3/1/3/95

Action 1
Giga Impact -> Bakuuda (8+(4/2.5) = 9.6 EN)
RNG roll (to crit, <=625 crit) 1324 = no crit
(12+(4/1.5)-1+3+(5-3)1.5) = 20 DMG

Fire Blast -> Sawsbuck (7 EN)
RNG roll (to hit, <=8500 hit) 7538 = hit
RNG roll (to crit) 8071 = no crit
RNG roll (to burn) 6820 = no burn
(12+3+(5-3)1.5)(1.5) = 27 DMG

Action 2
Tackle -> Bakuuda (1+(4/3) = 2.33 EN
RNG roll (to crit) 114 = wait, seriously?
(3+(4/2)-1+3+3+(5-3)1.5) = 13 DMG

Flamethrower -> Sawsbuck (6 EN)
RNG roll (to crit) 3522 = no crit
RNG roll (to burn) 1745 = no burn
(10+3+(5-3)1.5)(1.5) = 24 DMG

Action 3
Giga Impact -> Bakuuda (8+(4/2.5) = 9.6 EN)
RNG roll (to crit) 8222 = no crit
(12+(4/1.5)-1+3+(5-3)1.5) = 20 DMG

Fire Blast -> Sawsbuck (7 EN)
RNG roll (to hit) 5919 = hit
RNG roll (to crit) 3223 = no crit
RNG roll (to burn) 7705 = no burn
(12+3+(5-3)1.5)(1.5) = 27 DMG


Post-Round stats:

Bakuuda
HP: 47
EN: 80
4/3/5/3/34/ -10% Eva

Sawsbuck
HP: 22
EN: 78
5/3/1/3/95


"Keep going until the bitter end! (which, you know, should be very soon)"
Tackle -> Giga Impact -> Tackle
 

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