Battle Hall Challenge - waterwarrior

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''This should be interesting....''

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Jynx (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate)
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:
Pound
Lick
Lovely Kiss
Powder Snow
Sweet Kiss
DoubleSlap
Confusion
Ice Punch
Sing
Heart Stamp
Mean Look
Fake Tears
Lucky Chant
Wake-Up Slap
Avalanche
Psychic
Copycat
Body Slam

Shadow Ball
Energy Ball
Ice Beam

Fake Out
Miracle Eye
Wish

Magic Coat
Ability: 2/3
 
Interesting indeed... Hopefully no shenanigans will screw me up here.
And thank god it doesn't have Dry Skin.

Super Fang -> Surf -> Crunch
If asleep, change that action to Sleep Talk (Super Fang/Surf/Crunch/Signal Beam) amd push back
If Fake Out, push actions back
 
I was really hoping for Dry Skin

Fake-Out -> Energy Ball -> Psychic

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110 HP
100 EN
3/3/4/3/56

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100 HP
100 EN
1/2/5/3/95

Action 1

Jynx used Fake-Out - 4 energy
To crit (38) - Yes
(4 + 3 - 3) = 4 damage

Action 2

Jynx used Energy Ball - 6 energy
To crit (2121) - No
To lower Sp.Def (8812) - No
(8 + 3)*1,5 = 16,5 damage

Walrus used Super Fang - 13 energy
20 damage!

Action 3

Jynx used Psychic - 6,5 energy
To crit (883) - No
To lower SP.Def (5129) - No
(11 + 3 + 3) = 17 damage

Walrus used Surf - 6 energy
To crit (8725) - No
(10 + 3 + 1,5) = 14,5 damage

365.gif

72 HP
81 EN
3/3/4/3/56

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65 HP
84 EN
1/2/5/3/95

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!!!

Psychic -> Energy Ball -> Psychic


If Surf AND Walrus is not asleep, use Lovely Kiss that action and push-back
If Crunch AND Walrus is not asleep, use Lovely Kiss that action and push-back
FOREWARN - If Body-Slam, use Sweet Kiss that action and push-back
 
365.gif

72 HP
81 EN
3/3/4/3/56

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65 HP
84 EN
1/2/5/3/95


Action 1

Jynx used Psychic - 6,5 energy
To crit (8752) - No
To lower SP.Def (9912) - No
(11 + 3 + 3) = 17 damage

Walrus used Substitute - 12 energy
-15 HP to Walrus

Action 2

Jynx used Lovely Kiss - 6 energy
lol

Walrus used Surf - 6 energy
To crit (3189) - No
(10 + 3 + 1,5) = 14,5 damage

Action 3


Jynx used Lovely Kiss - 10 energy
lol2

Walrus used Crunch - 6 energy
To crit (1253) - No
To lower Sp.Def (7612) - No
(8 + 1,5)*1,5 = 14,25 damage


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40 HP
57 EN
3/3/4/3/56
Substitute (15 HP)
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36 HP
57 EN
1/2/5/3/95
 
CRUSH IT.

Surf -> Crunch -> Surf
If asleep, change that action to Sleep Talk (Surf/Crunch/Waterfall/Signal Beam). This sub takes priority.
If damaging Grass-type combo is used, change that action to Dive
 
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''This is our only shot at winning, Jynx.''

Energy Ball -> Sweet Kiss -> Wish

If Walrus does not hit itself A2, use Energy Ball combo A3


365.gif

40 HP
57 EN
3/3/4/3/56
Substitute (15 HP)
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36 HP
57 EN
1/2/5/3/95


Jynx destroyed the sub! - 6 energy

Walrus used Surf - 6 energy
To crit (1276) - No
(10 + 3 + 1,5) = 14,5 damage

Action 2

Jynx used Sweet Kiss - 5 energy
To hit (1274) - Yes
Intensity - 3/3 (4 Actions)

Walrus tries to use Crunch....
To hitself (1-5000=Yes) -> 7070 - No - 6 energy
To crit (8523) - No
To lower Def (9952) - No
(8 + 1,5)*1,5 = 14,25 damage


Action 3

Walrus tries to use Surf.....
To hitself (1-5000=Yes) -> 2128 - Yes - 4 energy
(4) = 4 damage

Jynx used Hyper Energy Ball - 28 energy
To crit (9984) - No
(18 + 3 + 3)*1,5 = 36 damage

Walrus fainted!

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KO HP
KO EN
3/3/4/3/56
Substitute (15 HP)
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7 HP
18 EN
1/2/5/3/95


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''This was a fantastic battle, young one. I heard you are trying for the Ice Gym Leader in this region? You certanly seem to be deserving of such a title, i wish best of luck to you.''


Sorry WW, your challenge has come to an end.

WW: 4 CC
Walrus: 4 HC

Matezoide: 8 UC

Better luck next week.
 
Can't take Unoriginal Name's challenge right now, but putting up my own challenge:

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I like trains ing Ice-types

Rank 4, Pressure

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Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (53/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Brick Break
Counter
Dig
Facade
Faint Attack
Fake Out
Focus Punch
Frustration
Fury Swipes
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Pursuit
Quick Attack
Return
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

Special:
Blizzard
Dark Pulse
Focus Blast
Ice Beam
Icy Wind
Mud-Slap

Status:
Agility
Double Team
Embargo
Endure
Hone Claws
Leer
Nasty Plot
Protect
Reflect
Screech
Sleep Talk
Snatch
Substitute
Taunt
Torment
Toxic



Best of luck!


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WHOA WHOA WHOA HOLD THE FUCK UP.

Glacier gets an en epic introduction, and I get "Best of luck!"

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itt: Sticky Barb + Trick turns out to be useful or Gallade swiftly rapes me
 
Well, Glacier had two Halls to build up the drama for his introduction, but ok.


Long ago in a distant land, I, Matezoide, the shape-shifting Master of Darkness, unleashed an unspeakable evil!
But a foolish Samurai warrior wielding a magic sword stepped forth to oppose me.
Before the final blow was struck, I tore open a portal in time and flung him into the future, where my evil is law! Now the fool seeks to return to the past, and undo the future that is Matezoide!


The portal to return to the past is in the end of this Hall! Will Waterwarrior finaly manage to complete his quest?!



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You will not pass, Samurai.


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Claydol (U)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Item: Sticky Barb

Attacks:

Teleport
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
Selfdestruct
Ancientpower
Power Trick
Sandstorm
Hyper Beam
Extrasensory
Cosmic Power
Guard Split
Power Split
Explosion
Earth Power
Heal Block

Shadow Ball
Psychic
Ice Beam

Signal Beam
Trick
RNG: 5/5
 
Gotta get back, back to the past, Samurai Ja- er, waterwarrior I suppose. It doesn't have the same ring to it :/

Waterwarrior saw the ancient threat in front of him and immediately drew out his balls. Then he masturbated a bit. And then he sent out Dovahkiin.

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"Dude. What the absolute fuck."

"Oh just kick that thing's ass already!"

Night Slash -> Ice Punch -> Night Slash
If Trick AND Claydol is not already Taunted, change that action to Taunt
If Power Split AND Claydol is not already Taunted, change that action to Taunt
 
Fuck this awful item.

Rock-Tomb -> Trick -> Signal Beam


If Rock-Tomb misses, use it again A2 and if it misses A3, just explode.

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100 HP
100 EN
6/3/2/3/125


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90 HP
100 EN
2/4/4/5


Action 1

Weavile used Night-Slash - 4 energy
To crit (4155) - No
(7 + 3 + 1 + 1 + 1,5)*1,5 = 20,25 damage

Claydol used Rock-Tomb - 3 energy
To hit (9285) - No

Action 2


Claydol used Rock-Tomb - 7 energy
To hit (9024) - WTH

Action 3

Claydol exploded

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78 HP
100 EN
6/3/2/3/125


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KO HP
KO EN
2/4/4/5


That was.....wierd.


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And no, i did not rig the RNG.
 
After such a quick warm up, the trainer and his trusty Weavile continued moving foward, deeper in the temple.

Eventualy, they reached a massive room, filled with plants. How could such a place exist in this temple? Despite the surprise for such a place existing, trainer and pokemon pressed foward, for their mission was far too important.

Suddenly vines emerged from a nearby brush and grabbed Dovahkinn, but thanks to their quick thinking, Dovahkinn quickly slashed his way across the vines.

Knowing this wouldnt work, the creature shows itself.

RNG: 1/5

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Venusaur (M)

Nature: Brave

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14.)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Item: Life Orb

Attacks:

Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Worry Seed
Synthesis
SolarBeam
Seed Bomb

Sunny Day
Earthquake
Sludge Bomb

Light Screen
Razor Wind
Endure

Frenzy Plant
Outrage

Ability: 2/2

Chlorophyl!
 
You don't scare us at all! Dovahkiin, you know what to do!

WE'RE COMING FOR YOU, MATEZOIDE! THERE'S NO WAY YOU CAN STOP US!

Ice Punch -> Ice Punch -> Ice Punch
If Sunny Day AND Venusaur is not already Taunted, change that action to Taunt
If Sleep Powder AND Venusaur is not already Taunted, change that action to Taunt
 
Note: Rank 4 mon are awful.


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You will FALL!


Solar-Beam*3



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100 HP
100 EN
6/3/2/3/125
Razor Claw

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100 HP
100 EN
4/3/4/4/69
Life Orb

Action 1

Weavile used Ice-Punch - 5 energy
To crit (1953) - No
To freeze (8241) - No
(8 + 3 + 3 + 1 + 1)*1,5 = 24 damage


Venusaur used Solarbeam - 7 energy
To crit (2937) - No
(12 + 3 + 1,5 + 3) = 19,5 damage

Action 2


Weavile used Ice-Punch - 9 energy
To crit (3447) - No
To freeze (6421) - No
(8 + 3 + 3 + 1 + 1)*1,5 = 24 damage


Venusaur used Solarbeam - 13 energy
To crit (6374) - No
(12 + 3 + 1,5 + 3) = 19,5 damage

Action 3

Weavile used Ice-Punch - 13 energy
To crit (1221) - No
To freeze (8543) - No
(8 + 3 + 3 + 1 + 1)*1,5 = 24 damage


Venusaur used Solarbeam - 17 energy
To crit (885) - No
(12 + 3 + 1,5 + 3) = 19,5 damage

-6 HP total to Venu due to recoil

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41 HP
74 EN
6/3/2/3/125
Razor Claw

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28 HP
63 EN
4/3/4/4/69
Life Orb


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AAAAARRRRRGGGGGHHHHH!!!!!!


Sunny-Day -> Solar-Beam -> Solar-Beam


If Taunt A1, use Frenzy Plant combo A1.
If Endure is ordered at any point, use Leech-Seed A2.
 
Spoiler Alert: Venusaur dies and it was expected.


Dovahkinn finishes off it's opponent!

Waterwarrior gives a Full Restore to his pokemon....so far, it wasnt hard, but they both knew the challenge was just getting started. Before they can leave, however, a hole appears on the floor and a creature emerges! With a powerfull scream, the grass is absorbed by the sand, never to see the light of day again.

RNG: 4/5

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Hippowdon (M, yes, this black Hippowdon is Male)

Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 20

Abilities:

Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Command: (Ability: Sand Stream)

The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.


Item: Leftovers

Attacks:

Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake
Double-Edge

Endure
Stone Edge
Substitute

Body Slam
Slack Off
Sleep Talk

Superpower
Iron Head


RNG: 1/2
Sand Stream!
 
IIIIIT'S ICE PUNCH TIME!

Ice Punch x3
If Superpower not in a combo, Counter
If Superpower is successfully used in a combo, change that action to Agility (evasive)
 
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You will DIE!

Yawn -> Fire-Fang -> Fire-Fang

461.gif

100 HP
100 EN
6/3/2/3/125
Razor Claw


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110 HP
100 EN
5/4/2/3/47

Weavile used Ice-Punch - 5 energy
To crit (2245) - No
To freeze (8633) - No
(8 + 3 + 1,5 + 2)*1,5 = 21,75 damage

Hippowdon used Yawn - 6 energy

Action 2

Weavile used Ice-Punch - 9 energy
To crit (5121) - No
To freeze (6632) - No
(8 + 3 + 1,5 + 2)*1,5 = 21,75 damage

Hippowdon used Fire-Fang - 5 energy
To hit (241) - Yes
To burn (8841) - No
(7 + 3)*1,5 = 15 damage

Action 3

Weavile used Ice-Punch - 13 energy
To crit (9996) - No
To freeze (6673) - No
(8 + 3 + 1,5 + 2)*1,5 = 21,75 damage


Hippowdon used Fire-Fang - 9 energy
To hit (8831)- Yes
To burn (5526) - No
(7 + 3)*1,5 = 15 damage

Weavile loses 6 HP
Hippowdon gains 3 HP

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64 HP
73 EN
6/3/2/3/125
Razor Claw
Will fall asleep at A1's ending.

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48 HP
80 EN
5/4/2/3/47


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RRRRRRAAAAARRRRRRGGGGGHHHHHHHHHHH
!!!!!!!!!!



Superpower*3


If Ice-Punch combo, use Dig that action and push-back.
If Torment A1 or A2, change actions to Slack-Off -> Iron-Head -> Slack-Off

Not the best set of actions, but w/e.
 
You should thank me for not winning in the first round ;)

Enough messing around! >:)


Weavile manages to overcome it's opponent by countering it's Superpower!

Finally able to leave the area, the duo continues to walk, eventualy reaching yet another different arena.
This time, the area is completely bland, but the roof seems to extend itself to the heavens themselves! A creature descends to greet it's new prey.

RNG: 4/5

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Charizard (F)

Nature: Lonely

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Item: Expert Belt

Attacks:

Heat Wave
Scratch
Growl
Ember
Metal Claw
Leer
Dragon Claw
Shadow Claw
Air Slash
Smokescreen
Rage
Dragon Rage
Scary Face
Flamethrower
Fire Fang
Flame Burst
Slash
Wing Attack
Fire Spin

Sunny Day
Earthquake
Rock Slide

AncientPower
Counter
Flare Blitz

Blast Burn
ThunderPunch

Ability: 1/2

Blaze!
 
Oh no. Oh FUCK NO. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCKKK.

Well, a 4-battle Hall run isn't terrible...

Night Slash -> Ice Punch -> Night Slash
If Counter, use Substitute (15) the first time, Ice Beam the second, and Dark Pulse the third
If damaging Fire-type combo AND Dovahkiin doesn't have a sub up, Fake Out the first time and Substitute (15) the second
 
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YOU WILL DIE HERE!

Flamethrower*3


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100 HP
100 EN
6/3/2/3/125
Razor Claw

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100 HP
100 EN
4/2/4/3/100
Expert Belt

Action 1

Weavile used Night-Slash - 5 energy
To crit (6421) - No
(8 + 3 + 4,5 + 2 + 3) = 20,5 damage

Charizard used Flamethrower - 5 energy
To crit (9991) - No
To burn (852) - Yes!
(10 + 2 + 3 + 1,5)*1,5 = 24,75


Action 2

Weavile used Ice-Punch - 5 energy
To crit (8812) - No
To freeze (6731) - No
(8 + 3 + 4,5 + 2 - 3) = 14,5 damage

Charizard used Flamethrower - 9 energy
To crit (6291) - No
(10 + 2 + 3 + 1,5)*1,5 = 24,75

Action 3

Weavile used Night-Slash - 5 energy
To crit (2861) - No
(8 + 3 + 4,5 + 2 + 3 - 3) = 17,5 damage

Charizard used Flamethrower - 13 energy
To crit (1325) - No
(10 + 2 + 3 + 1,5)*1,5 = 24,75
-6 HP to Weavile due to burn

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20 HP
85 EN
6/3/2/3/125
Razor Claw
Burned

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47 HP
73 EN
4/2/4/3/100
Expert Belt

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DIE!


Earthquake -> Earthquake -> Flamethrower


If Substitute, use Flamethrower that action
If Night-Slash in a combo, use Flamethrower that action


PS: Would use Flamethrower spam, but Earthquake covers for two shenanigans <3
 

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

Now it looks like it all comes down to the RNG... If either my Fake Out or your Earthquake crits, I win. If neither of them crits, I'm fucked... so there's an 82% chance of total, flat out failure... LET'S GO HAX!

Fake Out -> Counter + Counter -> cooldown
 
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