Battle Hall Challenge - waterwarrior

No. You are facing DC, so heres Firestorm.




I would beat the crap out of Human Torch


RNG: 2/5


Combusken (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Slash
Mirror Move

Fire Blast
Focus Blast
Shadow Claw

Counter
Rock Slide
Low Kick

Fire Punch


Ability: 1/2
Blaze!

Yay for Combusken
Buuuu for Blaze.
 
Oh fuck Focus Blast :<

Earth Power -> Mud Shot -> Earth Power
If Focus Blast, change the following action to Disable (Focus Blast)
If damaging Fighting-type combo, change that action to Substitute (15 HP)

This is... not good, to say the least
 
Double Kick -> Focus Blast -> Double Kick


90 HP
100 EN
1/2/5/2/110


90 HP
100 EN
4/2/3/1/55


Action 1

Turret used Earth Power - 7 energy
To crit (8731) - No
To lower Sp.Def (3845) - No
(9 + 6)*1,5 = 22,5 damage

Combusken used Double Kick - 3 energy
(6 + 3 + 3)*1,5 = 18 damage

Action 2

Turret used Mud-Shot - 5 energy
To hit (3148) - Yes
To crit (8371) - No
(9 + 6)*1,5 = 22,5 damage

Combusken used Focus Blast - 7 energy
To hit (2159) - Yes
To lower Sp.Def (6555) - No
(12 + 3 + 1,5)*1,5 = 24,75 damage

Action 3

Turret used Disable - 6 energy
Focus Blast was disabled!

Combusken used Double Kick - 3 energy
(6 + 3 + 3)*1,5 = 18 damage




29 HP
100 EN
1/2/5/2/110


45 HP
100 EN
4/2/3/1/55


Now is the time i hope i didnt mis-calc.

Double Kick*3


If damaging Ground type move A1, use Low Kick combo
 
Well Turret, this match is gonna end up being closer than I would want it, but hey, a win is a win!

Substitute (20 HP) -> Earth Power -> Earth Power
If Double Kick crits A1, shoot myself in the face
 
Plot twist time: When a multi-hit move breaks a substitute, the mon loses HP equal to ''Total Damage - Substitute's HP''.

Hence, on Action 2, Turret suffers 16 damage (Since the sub will have 2 HP after Action 1 and Double Kick does a total of 18 damage).


That and Turret would still faint even if it still worked like in-game (20 from the Sub + 9 from the second Double Kick = 29)



29 HP
100 EN
1/2/5/2/110


45 HP
100 EN
4/2/3/1/55


Turret used Substitute (20 HP)

Combusken used Double Kick
(6 + 3 + 3)*1,5 = 18 damage

Action 2

Turret used Earthpower
22,5 damage!

Combusken used Double Kick
(6 + 3 + 3)*1,5 = 18 damage
The substitute fades and Turret takes 16 damage!

Turret fainted!



YO HP
LO EN
1/2/5/2/110


22 HP
??? EN
4/2/3/1/55




Good work!



WW: 4 CC
Turret: 4 HC

Matezoide: 8 UC
 

Stratos

Banned deucer.
Only users: Pwnemoon and waterwarrior should be posting in this thread.

waterwarrior will be using Swampert with Torrent and an Expert Belt:

Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (71/95 total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
Earthquake
Endeavor
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Ball
Ice Punch
Iron Tail
Low Kick
Outrage
Return
Rock Slide
Rock Tomb
Rollout
Stone Edge
Superpower
Tackle*
Take Down
Waterfall*

Special:
Blizzard
Earth Power
Focus Blast
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Surf
Water Gun*
Water Pledge
Whirlpool

Status:
Attract
Curse*
Double Team
Endure
Foresight*
Growl*
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*


waterwarrior, you may choose your first type. Your options are:








Good luck!
 

Stratos

Banned deucer.
RNG POKEMON: 3/5 = INFERNAPE
RNG ABILITY: 2/2 = IRON FIST


Infernape (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Item: Rare Candy

Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Feint
Punishment
Close Combat
Fire Spin
Acrobatics
Slack Off
Flare Blitz
Nasty Plot
Facade
Flamethrower

Dig
Solarbeam
Sunny Day

Encore
Focus Energy
ThunderPunch

Blast Burn
Endeavor
 
Solarbeam -.-

Earthquake -> Waterfall -> Earthquake
If Solarbeam AND Encore is not used the following action, change that action to Mirror Coat
If Solarbeam AND Encore is used the following action, change that action to Dig (stay under)

I really hope I didn't miscalc something here...
 

Stratos

Banned deucer.
Solarbeam ~ Dig ~ Solarbeam + SolarBeam

you did

well honestly how much could you even do, it's not your fault


HP: 100
EN: 100
OTHER: none
VS

HP: 110
EN: 100
OTHER: none

Ape used beamo solar
crit = 5886 = n
dmgS = [12+4]*2.25 = 36
-8 EN

Pert used Mirror Coat!
dmgA = [36]*1.5 = 54
-24 EN

Ape used Dig

Pert used Waterfall
-5 EN

Ape popped up
crit = 8183 = n
dmgP = [8+3] = 11
-10 EN

Ape used solarbeam + solarbeam of power
crit = 7029 = n
dmgP = [12*2.25+4]*2.25 = 69.75
Swampert was KO'd!

better luck on your pokemon roll next time, WW. Pick rock.

5 UC for Me

2 CC for ww
2 HC for pert
 
Taking AdmiralZachbar's Hall and issuing my own challenge (sooo no change in the size of the queue. Sorry. :/ )

Let's try this again!
Rank 4 with a familiar face
Swampert @ Torrent

Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (72/95 total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
Earthquake
Endeavor
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Ball
Ice Punch
Iron Tail
Low Kick
Outrage
Return
Rock Slide
Rock Tomb
Rollout
Stone Edge
Strength
Superpower
Tackle*
Take Down
Waterfall*

Special:
Blizzard
Earth Power
Focus Blast
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Surf
Water Gun*
Water Pledge
Whirlpool

Status:
Attract
Curse*
Double Team
Endure
Foresight*
Growl*
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*

His good friend, Von Karma, was killed.

His trainer, Waterwarrior, was in no condition to order, after being forced to murderer Shining Armor with his bare-hands.

However, he knew how important this war.

He knew he needed to keep fighting until the bitter end.

This is the story of Kippy, the Swampert. The last pokemon to fall against the mighty of the Unicorns.







 


Rarity wants to battle!

I have killed your leader's Weavile....and now, i will kill you.


RNG: 5/5


Aerodactyl (M)
Nature: Jolly (+15% Spe, +26% Acc, -1 SpA)
Type:
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Item: Life Orb

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Take Down
Crunch
Sky Drop
Hyper Beam
Iron Head

Stone Edge
Earthquake
Taunt

Steel Wing
Pursuit
Foresight

Aqua Tail
Roost


Ability: 2/3
Pressure!
 
Heh. Not likely, pretty pony. You may be one of my favorites... but this is war. And I promise, I WILL find a way to bring you back after this is all over!

Waterfall -> Aqua Tail -> Waterfall
If Agility (evasive), change that action to Surf
If Roost, change that action to Earthquake
 


At least you recognize beauty when you see it.


Sky Drop -> Earthquake -> Sky Drop



110 HP
100 EN
5/3/2/3/60
Expert Belt



100 HP
100 EN
4/3/1/3/150
+26% Accuracy


Aero used Sky Drop - 5 energy
To crit (298) - Yes
(10 + 3 + 3 + 1,5 + 2) = 19,5 damage
-2 HP to Aero

Kippy used Waterfall - 5 energy
To crit (8491) - No
(8 + 3 + 3 + 2)*1,5 = 24 damage

Action 2

Aero used Earthquake - 7 energy
To crit (5812) - No
(10 + 1,5 + 2) = 13,5 damage

Kippy used Aqua Tail - 6 energy
To hit (1918) - Yes
To crit (2390) - No
(9 + 3 + 3 + 2)*1,5 = 25,5 damage

Action 3

Aero used Sky Drop - 5 energy
To crit (2451) - No
(10 + 3 + 1,5 + 2) = 16,5 damage
-2 HP to Aero

Kippy used Waterfall - 5 energy
To crit (8551) - No
(8 + 3 + 3 + 2)*1,5 = 24 damage



63 HP
84 EN
5/3/2/3/60
Expert Belt



20 HP
83 EN
4/3/1/3/150


Surrender and i will let you live....as my personal pet/slave.



Roost -> Sky Drop -> Roost


If Earthquake when you would use Roost, use Sky Drop that action and push-back.
If damaging Water type move AND Kippy is not confused, use Supersonic that action and push-back.
 
Hmph. That trick may work on Spike, but it won't work on me! Move aside now, or I'll have to hurt you!

Hammer Arm -> Ice Punch -> Hammer Arm
IF Hammer Arm misses A1, change A2 to Avalanche + Avalanche
Why not
next?
 

63 HP
84 EN
5/3/2/3/60
Expert Belt



20 HP
83 EN
4/3/1/3/150


And Aerodactyl was KO'ed!






No....what....have we done....Sweetie Belle....


Suddenly, Rarity disapears! Possibly teleported by the Crystal King? Only time will tell....

Posting next opponent reeeeeeeeeeal soon.
 
RNG: 5/5




Joe wants to battle!


Once we are done exterminating the humans, we will eat donuts in worship of the Crystal King!




Fidgit (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Item: Leftovers

Attacks:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Body Slam
Sludge Bomb
Toxic Spikes
Gravity
Magic Room
Wonder Room
Circle Throw
Comet Punch
Helping Hand
Wide Guard

Shadow Ball
Sludge Wave
Light Screen

Disable
Me First
Wish

Snatch
Earth Power


Ability: 3/3
Prankster! Thats sure going to help!
 
On one hand, yay weak to both STABs! On the other, fuck it has Encore + Disable .-.

Earthquake -> Aqua Tail -> Earthquake
If Encore AND Disable is used the following action, change actions to Dig (stay under) -> Dig (attack) -> Aqua Tail
If Wide Guard when you would use EQ, change that action to Waterfall
 


Prepare yourself, fool!



Me First -> Knock Off -> Disable (Earthquake)



110 HP
100 EN
5/3/2/3/60
Expert Belt


100
100 en
2/4/4/3/105


Action 1

Fidgit used Me First - 8,75 energy
To crit (3628) - No
(15 + 3 - 1,5) = 16,5 damage

Swampy used Earthquake - 6 energy
To crit (4316) - No
(10 + 3 + 1,5 + 2)*1,5 = 23,75 damage

+1 HP to Fidgit

Action 2

Fidgit used Knock Off - 3 energy
To crit (1719) - No
(4 -1,5) = 2,5 damage

No more E-Belt!

Swampy used Waterfall - 5 energy
To crit (5262) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

+1 HP to Fidgit

Action 3

Fidgit used Disable - 7 energy
To more Earthquake!




91 HP
89 EN
5/3/2/3/60
Expert Belt
Earthquake Disabled (5 Actions)


60 HP
81 EN
2/4/4/3/105
Leftovers




Oh no!


Wish -> Earthpower -> Earthpower

If Earthpower, use Me First that action.
 
I am bound by this war to destroy, to show no mercy, to ravage the opposition as fast as possible... It shall be done.

Aqua Tail -> Avalanche -> Avalanche

If Aqua Tail misses A1, change remaining actions to Waterfall -> Avalanche + Avalanche
 

91 HP
89 EN
5/3/2/3/60
Expert Belt
Earthquake Disabled (5 Actions)


60 HP
81 EN
2/4/4/3/105
Leftovers


Fidgit used Wish - 19,3 energy

Swampy used Aqua Tail - 6 energy
To hit (704) - Yes
To crit (3866) - No
(9 + 3 + 1,5)*1,5 = 20,25 damage

Action 2

Fidgit used Earthpower - 6 energy
To crit (375) - Yes
To lower (9814) - No
(9 + 3 + 3 + 1,5) = 16,5 damage

Swampy used Avalanche - 8 energy
To crit (8335) - No
(12 + 1,5)*1,5 = 20,25 damage

Action 3


Fidgit used Earthpower - 10 energy
To crit (3112) - No
To lower (7742) - No
(9 + 3 + 1,5) = 13,5 damage

Swampy used Avalanche - 12 energy
To crit (2231) - No
(12 + 1,5)*1,5 = 20,25 damage
+3 HP to Fidgit





64 HP
63 EN
5/3/2/3/60
Expert Belt
Earthquake Disabled (2 Actions)



2 HP
46 EN
2/4/4/3/105
Leftovers
In-Coming Wish
 
Stupid Leftovers that I tooooootally remembered you had >.>

Waterfall -> Aqua Tail -> Aqua Tail

Uuuuh I'm pretty sure there's nothing you can do about this, so let's go
and hope the RNG doesn't screw me over again
 


Noooooooooooooo


Earth Power*3



64 HP
63 EN
5/3/2/3/60
Expert Belt
Earthquake Disabled (2 Actions)



2 HP
46 EN
2/4/4/3/105
Leftovers
In-Coming Wish


Fidgit fainted!
 

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