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[RNG: 50] May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any item for it.
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...I don't think I would have made the same choices...
Regardless, here comes the Pike Queen now!
Seviper
Nature: Quiet (SpA +1, Spe -8, Eva -10%) Type: Poison Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift
Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
Gorebyss - Rage Nature: Quiet (SpA: +1, Spe -15% and -10% evasion) Type: Water Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability:Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool
Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic
Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall
Dunsparce - Fun Nature: Brave (Atk: +1, Spe -6, Evasion -10%)) Type: Normal Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn
Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card
Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt
Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon
"An employee? I'll have FUN showing you why I'm the boss around here!"
Hammer Arm --- Drain Punch --- Hammer Arm
IF Fun successfully uses a damaging evasive move, AND you are slower, THEN use Counter.
IF Fun has Double Team clones when you would act, THEN use Earthquake.
IF Fun is charging Bide, THEN alternate Shadow Punch and Shadow Sneak.
"Now then, I guess it is time to prove how pointless your decision was."
Whirlpool > Shadow Ball > Shadow Ball IF Bide is issued, THEN use Substitute (15 HP) on the first Bide action, Rain Dance on the second Bide action, Whirlpool on the third Bide action. IF (Non-Combo) Drain Punch is issued, THEN use Barrier on the first instance, pushing actions back.
BEGIN ROUND
--- ACTION ONE Rage used Whirlpool! (Hit Roll [<=8500]: 4418/10000; Yes) (Crit Roll [<=625]: 3944/10000; No)
Tutankhamen took (4+3+1.5)=8.5 Damage!
Tutankhamen was trapped in the vortex!
Rage used 4 Energy!
Tutankhamen used Power Whip! (Hit Roll [<=9500]: 5626/10000; Yes) (Crit Roll [<=625]: 1572/10000; No)
It is Super Effective!
Rage took ((12+1.5)×1.5)=20.25 Damage!
Tutankhamen used 8 Energy!
Tutankhamen was hurt by the Whirlpool!
Tutankhamen took 2 Damage!
--- ACTION TWO Rage used Shadow Ball! (Crit Roll [<=625]: 2687/10000; No)
It is Super Effective!
Tutankhamen took ((8+1.5)×1.5)=14.25 Damage! (Effect Roll {-1 Sp. Defence} [<=2000]: 8477/10000; No)
Rage used 6 Energy!
Tutankhamen partially consumed his Enigma Berry!
Tutankhamen recovered 10 HP!
Tutankhamen used Power Whip! (Hit Roll [<=9500]: 6503/10000; Yes) (Crit Roll [<=625]: 2437/10000; No)
It is Super Effective!
Rage took ((12+1.5)×1.5)=20.25 Damage!
Tutankhamen used 12 Energy!
Tutankhamen was hurt by the Whirlpool!
Tutankhamen took 2 Damage!
--- ACTION THREE Rage used Shadow Ball! (Crit Roll [<=625]: 3801/10000; No)
It is Super Effective!
Tutankhamen took ((8+1.5)×1.5)=14.25 Damage! (Effect Roll {-1 Sp. Defence} [<=2000]: 3604/10000; No)
Rage used 10 Energy!
Tutankhamen fully consumed his Enigma Berry!
Tutankhamen recovered 10 HP!
Tutankhamen used Power Whip! (Hit Roll [<=9500]: 8257/10000; Yes) (Crit Roll [<=625]: 8937/10000; No)
It is Super Effective!
Rage took ((12+1.5)×1.5)=20.25 Damage!
Tutankhamen used 16 Energy!
Tutankhamen was hurt by the Whirlpool!
Tutankhamen took 2 Damage!
Tutankhamen got over his Taunt!
Tutankhamen's Speed decayed 1 Stage!
--- END ROUND
Hammer Arm --- Drain Punch --- Hammer Arm
IF successful Protective/Evasive move, THEN Chill.
IF Rage has Double Team clones up, THEN use Earthquake.
IF Rage is in the evasive state of a damaging evasive move when you would act, THEN use Counter and push actions back.
BEGIN ROUND
--- ACTION ONE Rage used Surf! (Crit Roll [<=625]: 4264/10000; No)
Tutankhamen took (10+3+1.5)=14.5 Damage!
Rage used 6 Energy!
Tutankhamen used Hammer Arm! (Crit Roll [<=625]: 1149/10000; No)
Rage took (10+3+1.5)=14.5 Damage!
Tutankhamen's Speed dropped 1 Stage!
Tutankhamen used 6 Energy!
Tutankhamen was hurt by the Whirlpool!
Tutankhamen took 2 Damage!
Tutankhamen was freed from the Whirlpool!
--- ACTION TWO Rage used Barrier!
Rage's Defence rose 2 Stages!
Rage erected a barrier around herself!
Rage used 7 Energy!
Tutankhamen used Drain Punch!
Rage protected herself!
Tutankhamen used 11 Energy!
--- ACTION THREE Rage used Surf! (Crit Roll [<=625]: 1508/10000; No)
Tutankhamen took (10+3+1.5)=14.5 Damage!
Rage used 6 Energy!
Tutankhamen used Hammer Arm! (Crit Roll [<=625]: 4722/10000; No)
Rage took (10+3+1.5-4)=10.5 Damage!
Tutankhamen's Speed dropped 1 Stage!
Tutankhamen used 6 Energy!
BEGIN ROUND
--- ACTION ONE Rage used Endure!
Rage braced herself!
Rage used 15 Energy!
Tutankhamen used Toxic!
Rage was badly poisoned!
Rage used 7 Energy!
Rage was hurt by her poison!
Rage took 1 Damage!
--- ACTION TWO Tutankhamen used Mach Punch! (Crit Roll [<=625]: 3999/10000; No)
Rage took (4+3+1.5-2)=6.5 Damage!
Rage endured the hit!
Tutankhamen used 3 Energy!
Rage used Brine! (Crit Roll [<=625]: 9137/10000; No)
Tutankhamen took (13+3+1.5)=17.5 Damage!
Rage used 7 Energy!
Rage was hurt by her poison!
Rage took 1 Damage!
Rage Fainted!
Tutankhamen's Speed decayed 1 Stage!
--- END ROUND