A simple battle. EspyOwner will duel the Birkal Beast.


"Alright, let's have a short, clean fight. Release your pokemon and Equip!"

1v1 fe
items training
all abilities
asb arena
2 subs

EspyOwner said:

Fidgit (Turbo Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-)
Size Class: 1
Weight Class: 1


EC: 6/6
MC: 1
DC: 5/5

Attacks:

Air Slash
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Whirlwind
Wide Guard
Wonder Room
Heal Block
Gravity

Disable
Spikes
Stealth Rock

Drill Run
Gastro Acid
After You

Light Screen
Protect
Reflect
Shadow Ball
Sludge Wave
Taunt
Toxic
Venoshock
Earthquake
U-Turn
Smack Down
Dig


Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Aerial Ace
Attract
Bulldoze
Captivate
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack
Fake Out
False Swipe
FeatherDance
Fire Punch
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-O-Wisp
Yawn


Empoleon (Bubble Man) [Male]
Nature: Quiet (-15% Speed, +1 Special Attack, -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Torrent
:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Dream World):
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack
Brine
Drill Peck
Swagger
Metal Claw
Aqua Jet
Whirlpool

Agility
Hydro Pump
Yawn

Ice Beam
Surf
Protect
Scald
Birkal said:

Tomohawk (F)

Nature:
Modest (+1 SpA, -1 Atk)

Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (DW): (Innate) (Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 3 / 5

Attacks:
25 / 80
Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze

Confuse Ray
Covet
Double Team
Drain Punch

Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly

Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot

Harden
Haze
Healing Wish
Heat Wave
Hidden Power

Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento

Morning Sun
Nature Power
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return

Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard

Scratch
Sky Attack
Sky Drop
Sleep Talk
Snatch
Snore
SolarBeam

Stealth Rock
Strength
Submission

Substitute
Sunny Day
Superpower
Swagger
Tailwind

Taunt
Thief
Toxic
Uproar

Whirlwind
Work Up
Yawn

Infernape (M)

Nature:
Naive (+15% Speed, +18% Accuracy, -1 SpD)

Typing:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (DW) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-2)
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DW: 5/5

Attacks:
32 / 100
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn

Blaze Kick
Brick Break
Bulk Up
Bulldoze

Calm Mind
Captivate
Close Combat
Counter
Covet
Cut

Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch

Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration

Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Iron Tail

Leer
Low Kick
Low Sweep
Mach Punch
Mud-Slap

Nasty Plot
Natural Gift
Overheat
Poison Jab

Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round

Scratch
Secret Power
Shadow Claw

Slack Off
Sleep Talk
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Submission

Substitute
Sunny Day
Swagger
Swift
Swords Dance

Taunt
ThunderPunch
Torment
Toxic
Uproar
U-turn
Vacuum Wave
Will-O-Wisp
Work Up

Gallade (M)

Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

Attacks:
38 / 123

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze

Calm Mind
Captivate
Charge Beam
Charm

Close Combat
Confuse Ray
Confusion
Cut
Defense Curl

Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice

Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration

Fury Cutter
Future Sight
Giga Impact
Grass Knot

Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice

Hypnosis
Ice Punch
Icy Wind

Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep

Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare

Night Slash
Pain Split
Poison Jab

Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power

Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam

Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength

Substitute
Sunny Day
Swagger
Swift

Swords Dance
Synchronoise
Taunt
Telekinesis

Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick

Trick Room
Vacuum Wave
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt
EspyOwner sends out and Equips
Birkal sends out, Equips, and orders
EspyOwner Orders
???? Referees
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Speak of the devil...



... and he shall appear. With an Exp. Share!


Infernape: Flamethrower | Fire Blast | Protect

If Kitsunoh is using Dig and it is in the underground phase, use Earthquake that action.
If Kitsunoh uses a combination attack on A2 that requires a cooldown on A3, use Flare Blitz on A3.​
 

Shadow Man (F)
HP: 100
Energy: 100
Stats: 4/3/1/3
Speed: 127 +19% acc

Infernape (M)
HP: 100
Energy:100
Stats: 4/3/4/2
Speed: 125




"Well, let's see what we've got."

Action One

Kitsunoh used Rain Dance!
The Rain falls harshly

Kits -10EN

Infernape used Flamethrower!
Crit RNG: [1-625 Yes, 626-10000 No]= [5498, NO]
Burn: [4, NO]
(7+3+(6-4.5)) x1.5 = -17.25HP To Kits

Infernape -6EN


Action Two

Kitsunoh used Earthquake!

Crit RNG: [1-625 Yes, 626-10000 No]= [0004, YES]
(10+3+(6-4.5)) x 1.5 = -21.75HP to Infernape

Kits -7EN

Infernape used Fire Blast
Burn: [6, NO]
(9+3+(6-4.5)) x1.5 = -20.25Hp to Kits

Infernape -7EN


Action Three

Kitsunoh used Substitute!

-15HP
+1 15HP Substitute

Kitsunoh -14EN

Infernape used Protect!
Poop

Infernape -7EN


Shadow Man (F)
HP: 48
Energy: 69
Stats: 4/3/1/3
Speed: 127 +19% acc

Infernape (M)
HP: 78
Energy: 80
Stats: 4/3/4/2
Speed: 125

Rain for 3 more rounds

 
You forgot to roll for crit on Fire Blast and you didn't roll for any Cursed Body hits...

anywho

Dig - Earthquake - Earthquake
IF Earthquake A1 THEN Imprison (Earthquake, Protect, Endure) and push actions back.
IF targeted by successful Torment THEN Taunt and push actions back IF you are not under the effects of Taunt.
 
Flamethrower cursed roll: 1-10 = 6, not cursed
Blast crit roll: 1-10000 = 7842, no crit
Blast cursed roll: 1-10 = 2, fire blast is cursed and cannot be used
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Flamethrower | Earthquake | Earthquake + Earthquake

If Earthquake gets Disabled on A2, use Flare Blitz + Flare Blitz on A3.​
 

"Well, let's continue on."


Shadow Man (F)
HP: 48
Energy: 69
Stats: 4/3/1/3
Speed: 127 +19% acc

Infernape (M)
HP: 78
Energy: 80
Stats: 4/3/4/2
Speed: 125




"Well, let's see what we've got."

Action One

Kitsunoh used Dig!
dig dug dig dug

Kits -10EN

Infernape used Flamethrower!
But Kits be digging

Infernape -6EN

Kitsunoh used Dig!
Crit RNG: [1-625 Yes, 626-10000 No]= [4897, NO]
(8+(6-4.5)) x 1.5 = -14.25HP to Infernape


Action Two

Kitsunoh used Earthquake!

Crit RNG: [1-625 Yes, 626-10000 No]= [5577, NO]
(10+(6-4.5)) x 1.5 = -17.25HP to Infernape

Kits -7EN

Infernape used Earthquake
Crit RNG: [1-625 Yes, 626-10000 No]= [3432, NO]
(10+(6-4.5)) x 1.5 = -17.25Hp to Kits

Sub break

Infernape -7EN


Action Three

Kitsunoh used Earthquake!
Crit RNG: [1-625 Yes, 626-10000 No]= [7698, NO]
(10+(6-4.5)) x 1.5 = -17.25HP to Infernape

Kits -11EN

Infernape used Earthquake+Earthquake!
Crit RNG: [1-625 Yes, 626-10000 No]= [6700, NO]
(22.5+(6-4.5)) x 1.5 = -36HP to Kitsunoh

Infernape -45.5EN




Shadow Man (F)
HP: 12
Energy: 45
Stats: 4/3/1/3
Speed: 127 +19% acc

Infernape (M)
HP: 29
Energy: 22
Stats: 4/3/4/2
Speed: 125

Rain for 3 more rounds



"Ok, the battle is still alive! Who shall fall first?"
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Cooldown (Flamethrower) | Endure | Flamethrower

If Flamethrower is disabled, use Dig in any instance when you would use Flamethrower.
If Toxic is used A1 or A2, use Flamethrower for all remaining actions.
 

"Earthquake combo cannot miss, and It kills infernape. However, Kitsunoh is ENKOed. Poor exhuasted baby. It is a tie!"

Prizes
Espy + Birkal 1CC

Kitsunoh + Inernape 4MC +1KOC

????? gets 2UC
 

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