Royal Guard vs Maxim Yo!

Maxim said:
439.png

Mime Jr. [Jack of Diamonds] (M)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof:
(Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Attacks (24):
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam
Recycle
Trick
Psychic

Hypnosis
Fake Out
Magic Room
Power Split
Confuse Ray

Protect
Substitute
Double Team
Thunderbolt
Shadow Ball

The Royal Guard said:
Nohface.png

<Nohface>(Catherine)(F)
Nature: Jolly(
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:

Innate:This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 12(+)(+5% Accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 13


1/6 EC
0 MC
0/5 DC

Moves:20

Scratch
Tackle
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse

Psycho Shift
Yawn
Hex
Meteor Mash
Feather Dance

Dig
Toxic
Taunt
Torment
Will-O-Wisp

Field Type: Normal
Complexity: Intense
Format: All
Restrictions: See mechanics


Yo Yo Yo! Let's see how sick you spit those rhymes! You and your opponent are teleported to a dark alley-way in some random shady city! Here is the perfect place to battle and rap! See, the Ref is an expert rapper (usually), and will rate your raps as you spit them out! Do better than your opponent, and your pokemon gets a bonus that round! Do worse, and your enemy is going to get the boost! So get that mind thinking, and come up with some tight lyrics!

Mechanics
-The Trainer will Command their pokemon normally. but alongside commands they will post a rap they come up with. The rap cannot be longer than 300 words and must have a rhyme scheme (Abab cdcd efef/aaaa bbbb cccc/aabb ccdd eeff/ etc).
-the rap must diss/slander the opponent and their pokemon. you can trash talk about the type, how much their pokemon sucks, or how you slept with their mother last night. it doesn't matter, just make your rap unique and epic!
-The ref will judge who has the best rap out of the two, and whoever he deems the winner, their pokemon receives a certain bonus that round (Attacks gain +5BAP, Immune to Poison, gain 30 energy, Stab attacks gain +4BAP, etc)
- The arena is a dark alley way. 30 feet long and 7 feet wide with no ceiling. Trash coats the arena, and there are trash cans and escape ladders lining the walls.
-No Move restrictions

Alright, yo niggas, lets get this started!


Maxim goes first, amuse me with de rhymes!
 
wes_custom_sprite_by_mypantswer8-d5p20om.png

"Yo dawg!
Imma gonna kick your rear
And feed ya to da dogs
And yall will cowar in fear!

Dat Nohface is a twat
Dat Ghost is a goner
Dat's a wee tot
Dat we'll not take any longer!

Jack will zap ya good
Jack will Ray ya dead
Jack will make ya go boom!
Then we'll make ya see that victory is a dream!"

439.png
@Amulet Coin
*Dresses up like a rapper and starts rapping along with Maxim*

Thunderbolt~Confuse Ray~Hypnosis
If Taunt, then replace actions with Thunderbolt~Shadow Ball~Thunderbolt.

 
zQDkc.png


"You truly have no foresight
You expect to muscle your way through
You've never challenged me and my Knights
They will beat you till you're black and blue"

"Both you and your little Jr mon
Have got no way to beat me
I'll thrash you till you're gone
Little Catherine laughs in glee"

"Face it; you've got nothing to do but to fall
Not a chance, a hope, a single ray of light
This ghost will haunt you till you're nothing but a Thrall
Now sit on back and watch my armies' Might!

Nohface.png

@ Lucky Egg

Taunt - Torment - Will-o-Wisp
 
I like TRG's rap better.


For this round, Catherine will spend 50% less energy on each move!


439.png

80 HP
100 EN
0/3/3/3/60

Nohface.png

100 HP
100 EN
2/3/0/3/12


Action 1

Jack used Thunderbolt - 7 energy
To crit (9208) - No
To para (9182) - No
(10) = 10 damage

Nohface used Taunt - 5 energy

Action 2

Jack used Shadow Ball - 6 energy
To crit (589) - Yes
To lower SP.Def (4817) - No
(8 + 3) = 11 damage

Nohface used Torment - 5 energy

Action 3

Jack used Thunderbolt - 7 energy
To crit (5539) - No
To para (7716) - No
(10) = 10 damage

Nohface used Will-O-Wisp - 3,5 energy
To hit (1199) - Yes

Jack was burned!
439.png

78 HP
80 EN
0/3/3/3/60
Torment (5 Actions)
Taunt (3 Actions)
Nohface.png

69 HP
87 EN
2/3/0/3/12



Kevin's turn
 
wes_custom_sprite_by_mypantswer8-d5p20om.png

"Yo fool!
I'll kick you to the curb
I'll make the ladies drool (Did I really just say that?)
I'll throw you all the way to da suburbs."

Psyquic+Confusion Combo~Cooldown(Psyquic + Confusion combo)~Psybeam
 
For this round....hum....

The resistance multiplier will be 0,9 instead of 0,67!


439.png

78 HP
80 EN
0/3/3/3/60
Torment (5 Actions)
Taunt (3 Actions)
Nohface.png

69 HP
87 EN
2/3/0/3/12


Action 1

Catherine used Toxic - 7 energy
To hit (4853) - Yes
Bad Poison for Jack!

Jack used Psiquic's Confusion - 13,25 energy
To crit (8172) - No
To confuse (4918) - No
(14 + 3)*0,9 = 15,3 damage

Action 2

Catherine used Will-O-Wisp - 7 energy
To hit (5817) - Yes

Jack is cooling down

Action 3

Jack used Psybeam - 4 energy
To crit (9958) - No
(7 + 3)*0,9 = 9 damage

Catherine used Lick - 2 energy
To crit (8487) - No
To para (2291) - Yes
(4 - 1,5)*1,5 = 3,75 damage

-3 HP to Jack (Poison)
-4 HP to Jack (Burn)

439.png

67 HP
63 EN
0/3/3/3/60
Torment (2 Actions)
Badly Poisoned (2DPA)
Burned
Para (20%)
Nohface.png

45 HP
71 EN
2/3/0/3/12


Maxim's turn.
 
wes_custom_sprite_by_mypantswer8-d5p20om.png

"Wahahah
Yo status don't hurt
I simply kick ya hard
And then make yo blood a piece of art!"

Shadow Ball~Thunderbolt~Shadow Ball
If Torment A3, then replace A2 with Double Team.
 
Because Royal Guard is being gay....


Mime Jr is now neutral to Ghost moves!



439.png

67 HP
63 EN
0/3/3/3/60
Torment (2 Actions)
Badly Poisoned (2DPA)
Burned
Para (20%)
Nohface.png

45 HP
71 EN
2/3/0/3/12


Action 1

Mime used Thunderbolt
To move (9398) - Yes
-7 energy
To crit (9581) - No
To para (1925) - No
(10) = 10 damage

Nohface used Hex - 6 energy
To crit (8581) - No
(10 + 3 - 4,5) = 8,5 damage

Action 2

Mime used Shadow Ball
To move (8577) - Yes
-6 energy
To crit (1224) - No
To lower Sp.Def (517) - Yes
(8) = 8 damage

Nohface used Shadow Sneak - 3 energy
To crit (4818) - No
(4 + 3 - 1,5) = 5,5 damage

Action 3
Mime used Thunderbolt
To move (9725) - Yes
-7 energy
To crit (1215) - No
To para (2646) - No
(10) + 2 = 12 damage

Nohface used Hex - 6 energy
To crit (7771) - No
(10 + 3 - 4,5) = 8,5 damage

-12 HP to Mime

439.png

32 HP
43 EN
0/3/3/3/60
Badly Poisoned (3DPA)
Burned
Para (15%)
Nohface.png

15 HP
56 EN
2/3/0/3/12
-1 Sp.Def


Kevin's turn.
 
wes_custom_sprite_by_mypantswer8-d5p20om.png

What do you say now?
I've fed you to the cows
And you're just wondering how
I've given you so many ows.

Thunderbolt~Shadow Ball~Thunderbolt
 
Thunderbolt is now SE on Nohface! Wheeeeeeee


Thats so i only have to ref once action! Yay


439.png

32 HP
43 EN
0/3/3/3/60
Badly Poisoned (3DPA)
Burned
Para (15%)
Nohface.png

15 HP
56 EN
2/3/0/3/12
-1 Sp.Def

To move (7461) - Yes
Nohface fainted yolo

439.png

32 HP
43 EN
0/3/3/3/60
Badly Poisoned (3DPA)
Burned
Para (15%)
Nohface.png

KO HP
KO EN
2/3/0/3/12
-1 Sp.Def



Yoyoyoyo dawgs, it seems Max was far too stylish for Kevin!

Matezoide: 2 UC

Max: 2 CC and a large, golden belt that says ''Numbah 1''

Kevin: 1 CC and a cheap plastic belt that says ''I kill puppies 4 fun''

Nohface: 2 MC, 1 EC, 1 DC and 1 extra EC/DC

Mime Jr: 2 MC, 1 EC, 1 DC, 1 KOC and a large golden chain
 
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