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Mollux
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<h2>Overview</h2>
<p>Mollux is much more than your average cute Pokemon. Sporting
95/83/105 95 / 83 / 105 defenses, a great set of resistances, an unusually high Special Attack stat of 131 for a defensive Pokemon, and an amazing ability
of in Dry Skin, it can
recover its health quite easily in the rain when utilizing Black Sludge can be hard to take down easily, especially in the rain (or 'take down in the rain' if it isn't hard to take down outside of rain). Not only that, but it also counters practically every Water-type Pokemon out there other than Psyshock Starmie and Rock Blast Cloyster. Its resistances to Bug-, Fire-, Fighting-, Grass-, Ice-, Poison-, Steel-, and Water-type attacks are very appealing, leaving it taking half or less damage from a huge number of attacks. It is also a significant boon against VoltTurn teams, having both the special bulk to tank Volt Switch and a quadruple resistance to
U-Turn U-turn. It is also a great answer to top-tier threats such as Scizor, as few of them can break
past through Mollux's defenses and typing. On top of all of this, Mollux also has access to the monumental, game-changing moves of Rapid Spin, Stealth Rock, and Toxic Spikes. Just one of these moves would be good enough and make a Pokemon worth using, but Mollux has access to all three. Finally, it also has access to Recover, which is a godsend
to for any defensive Pokemon.</p>
<p>Unfortunately, Mollux also has some pretty nasty flaws, such as taking extra damage in the sun each turn due to Dry Skin and having only a
one-half Fire resistance
thanks due to Dry Skin,
(remove comma) as well as and being weak to both
sides parts of the EdgeQuake combo, thus losing to the fearsome Terrakion almost every time. To make matters worse, it takes a whooping 25% every time it
swaps into comes onto the field when Stealth Rock is up. However, if you can look past these weaknesses, you'll see a cute lava lamp of a companion who will be happy to brighten up your battles, one who will endure attacks for you all day
! So (add em-dash) so long as they aren't
ground Ground or
salt Salt type.
(change to excalamation point)</p>
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var set = new CAPSet();
set.name = "Toxic Stall";
set.move[1] = ["Toxic", "Toxic Spikes"];
set.move[2] = "Protect";
set.move[3] = "Flamethrower";
set.move[4] = ["Rapid Spin", "Recover", "Substitute"];
set.item = "Black Sludge";
set.ability = "Dry Skin";
set.nature = "Modest";
set.evs.HP = 252;
set.evs.SpA = 24;
set.evs.Spe = 232;
document.write(composeSet(set));
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<p>This Mollux set attempts to stall out the opponent by using a combination of Toxic, Dry Skin, Protect, and Black Sludge. Thanks to the fact that Mollux will be recovering a huge portion of its HP every turn
thanks to a from the combination of Dry Skin,
which recovers it in the rain; Black Sludge,
which gives passive recovery; and possibly Recover
, which grants it a last-ditch 50% HP recovery, as well as the fact that it can block attacks every other turn with Protect, the opponent's Pokemon will be hard-pressed to even scratch it.</p>
<p>The first move, Toxic, brings a lot of passive damage to the table:
(change to semicolon) it plus entry hazards and damage caused by teammates really pressures the opposing team. You can also use Toxic Spikes for a more high-risk, higher-reward option. Protect allows you to block almost every single form of direct damage for a turn, allowing Mollux to get even more recovery while scouting the opponent's team. Flamethrower is used in the third slot to avoid being Taunt bait and to roast Scizor and Ferrothorn. What you run in the fourth slot is your choice; Rapid Spin is preferred due to how important removing entry hazards is. Recover can be used to tank more and heavier hits. Substitute allows Mollux to, if you can predict properly, stall almost indefinitely in the rain with the
infamous Toxic + Substitute + Protect combo made famous by Gliscor. </p>
<p>This Mollux set should only be considered for a rain team due to its reliance on Dry Skin recovery. It should also not be considered if you lack a way of dealing with sun, as in the sun Dry Skin will actually cause Mollux to take damage every turn instead of
recover it recovering. It's also important to watch out for Heatran while using this set, as it completely walls this variant of Mollux. In addition,
special specially defensive Jirachi can take hits from this set all day long in the rain,
while and Bronzong threatens to annihilate Mollux with Earthquake.</p>
<p>It is important to note that this Mollux is perfect in Fire / Water / Grass cores on rain teams, which is always handy thanks to the
resistances synergy such cores bring to the table
, being able to switch to Pokemon that threaten each other to obtain the momentum of a match. Finally, it is important to note why the EVs aren't set to the standard 252 / 252 / 4 used on most
pokemon Pokemon sets: they maximize
bulk HP and allow Mollux to outspeed
uninvested (I assume) base 100s as well as Adamant Breloom. The rest are thrown into Special Attack for just a touch more power.</p>
<p>Good partners for this set include Gyarados, who really enjoys Rapid Spin removing Stealth Rock; Tentacruel, who is useful if you do not wish to use Mollux as a spinner; Politoed, who is absolutely mandatory due to Drizzle; and Ferrothorn, who can absorb Ground- and Rock-type attacks as well as set up Stealth Rock.</p>
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set.name = "Tank";
set.move[1] = "Fire Blast";
set.move[2] = ["Thunderbolt", "Thunder"];
set.move[3] = ["Hidden Power Ice", "Hidden Power Water", "Hidden Power Grass"];
set.move[4] = ["Recover", "Rapid Spin"];
set.item = ["Black Sludge," "Life Orb"];
set.ability = "Dry Skin";
set.nature = "Modest";
set.evs.HP = 252;
set.evs.SpA = 252;
set.evs.Spe = 4;
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<p>This Mollux set attempts to be
a an offensive tank by using a combination of firepower and recovery to punch holes in the enemy team and soak up attacks.
As always, Black Sludge and Dry Skin recovery is very nice to have, as
well as is access to Recover, which will keep Mollux healthy throughout the match. Life Orb is an alternate option, which is actually usable thanks to Dry Skin recovering the recoil damage that the item inflicts.</p>
<p>The first move is Fire Blast
(add comma) which is useful as a high-powered STAB move, but Flamethrower is also an option if Fire Blast's shaky accuracy is unappealing. Thunderbolt should be used if you are not using this Mollux in the rain; however, if you are using it on a rain team, then Thunder is the superior option
(this is more an observation than a criticism, but I noticed that you give the option of using Thunderbolt on a non rain team and here, but in the next paragaph mention that Politoed is a mandatory partner for Drizzle; up to you, but you might want to slightly clarify that). Your choice of Hidden Power will depend on what you want Mollux to kill; Hidden Power Ice is great if you're afraid of Dragon-types, Hidden Power Water takes care of Ground-types and Heatran, who would otherwise wall this set, and Hidden Power Grass handles Rotom-W and Gastrodon. Finally, Recover is the preferred move in the last slot
for keeping to keep Mollux healthy, but if your team is hurting for a spinner, then Rapid Spin is a solid option.</p>
<p>Good partners for this set include
Tentacrue Tentacruel to remove Stealth Rock, which Mollux detests if it is not running Rapid Spin; Politoed, which is absolutely mandatory due to Drizzle; and Ferrothorn, as it can absorb Ground- and Rock-type attacks as well as set up Stealth Rock
, which will help in obtaining KOs.</p>
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var set = new CAPSet();
set.name = "Choice Scarf";
set.move[1] = "Fire Blast";
set.move[2] = ["Thunderbolt", "Thunder"];
set.move[3] = ["Hidden Power Ice", "Hidden Power Water", "Hidden Power Grass"];
set.move[4] = ["Trick", "Eruption", "Sludge Wave"];
set.item = "Choice Scarf";
set.ability = ["Dry Skin", "Illuminate"];
set.nature = "Modest";
set.evs.HP = 252;
set.evs.SpA = 252;
set.evs.Spe = 4;
document.write(composeSet(set));
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<p>With a workable Speed stat and a very high Special Attack, Mollux can make for a decent revenge killer with a Choice Scarf set. It can also absorb Toxic Spikes, which is a huge
boon advantage over other Choice Scarf users. Fire Blast is the primary attacking option, as its high power plus the usefulness of Fire-type STAB is a great combination. The second move will depend on if you plan to use Mollux in the rain; Thunder is preferred if you are, and Thunderbolt should be used in all other scenarios
(like I mentioned above, if you want, you might want to clarify this a little with you saying Politoed is mandatory in the next paragraph). They are used to nail Water-types. The third slot, Hidden Power, will depend entirely on what you need Mollux to hit;
(change to colon) Ice if Dragon-types are a concern, Water if
Fire types and Fire-types such as Heatran are particularly threatening, and Grass if Gastrodon and Swampert are a thorn in your side. Hidden Power Ice is usually the best option, however, as Dragon-types are a real menace in this metagame. Finally, the last slot should usually be Trick to cripple walls and get around
the Blissey and Chansey; however, Eruption can provide an insanely high-power attack, though
itdoes it does require Rapid Spin support to be effective. Sludge Wave can also be utilized as a backup STAB option.</p>
<p>Good partners for this set include
Tentacruel,to Tentacruel to remove Stealth Rock
(add comma) which Mollux detests if it is not running Rapid Spin; Politoed, which is absolutely mandatory due to Drizzle; and Ferrothorn,
(remove comma) to absorb Ground- and Rock-type attacks as well as set up Stealth Rock
, which will help in obtaining KOs.</p>
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set.name = "Rapid Spin";
set.move[1] = "Rapid Spin";
set.move[2] = ["Recover", "Protect"];
set.move[3] = ["Stealth Rock", "Toxic Spikes"];
set.move[4] = ["Lava Plume", "Thunder"];
set.item = "Black Sludge";
set.ability = "Dry Skin";
set.nature = "Calm";
set.evs.HP = 252;
set.evs.SpD = 252;
set.evs.Spe = 4;
document.write(composeSet(set));
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<p>This Mollux set has amazing special bulk and surprising physical bulk due to its resistances. To make it better, Mollux is also immune to both burn and Toxic, two big threats to defensive Pokemon. All of this, in addition to benefiting from rain while being a Fire-type, makes it a great support Pokemon on rain teams. Sadly, it also has
weaknesses a weakness to the common EdgeQuake coverage combo that is found on many Pokemon.
Thanks Due to the fact that it enjoys excellent regenerative capabilities in the rain, this variant of Mollux should typically only be considered for teams with a user of Drizzle on board. However, Drought teams
(??? I'm not denying this, but as someone who doesn't play CAP, this seems really weird to say when Mollux is taking damage in the sun from Dry Skin; if this true, I'd say at least add a mention of Dry Skin hurting in the sun here because other people who aren't used to CAP will probably think this look strange otherwise) also enjoy this variant of Mollux, as it provides them with a spinner which can go toe-to-toe with their arch-nemeses, Water-types.</p>
<p>The first move, Rapid Spin, is the most important part of the set, as it removes all entry hazards from Mollux's side of the field. The second slot can be filled by Recover if you wish to have reliable, immediate recovery or Protect if you wish to scout out the enemy team or attempt to stall
him or her it out. The third slot should typically contain
for some sort of entry hazard;
(change to comma) either Stealth Rock or Toxic Spike;
(change to comma) but if you already have a hazard setter
(add comma) feel free to use a status-inflicting move such as Will-O-Wisp or Toxic. The final slot is occupied by Lava Plume so that Mollux isn't total setup and Taunt bait, but Thunder is an acceptable alternative given Lava Plume's low Base Power.</p>
<p>Good partners for this set include Gyarados, who really enjoys Rapid Spin removing Stealth Rock; Politoed to set up
Drizzle rain; Ninetales for use on
Sun sun teams; and Ferrothorn to absorb Ground- and Rock-type attacks as well as set up Stealth Rock.</p>
<h2>Other Options</h2>
<p>While a Choice Specs set can be utilized for the sheer power it brings to the table, Mollux
both is
both slow and lacks
in the coverage that makes for
anoptimal an optimal user of Choice Specs. Final Gambit works as a decent surprise on most sets due to
a Mollux's high max HP and reliable recovery, but it's nothing more then a gimmick the second time around. Air Balloon is tempting but a horrible option, as while it does enable Mollux to avoid killer Earthquakes, it keeps
Mollusk Mollux from absorbing Toxic Spikes, which is a great asset. Finally, Illuminate should never be considered, even on sun teams, as Dry Skin's absorption of Water-type attacks is far too useful to pass up.</p>
<p>Mollux also does not need very much team support, as it typically does the supporting. However, as its biggest three checks; Ground and Rock-types, as well as Heatran; all share a common weakness to Water-type attacks (with very rare exceptions such as Gastrodon), it is advised to run Mollux with some sort of water type. If you are using it on a rain team, then Politoed fulfills this role just fine. Tentacruel also makes for a good supporter, as it has access to Rapid Spin as well, a move which is an godsend to Mollux, who does not enjoy taking entry hazard damage in the slightest. Other good team mates include Pokemon that enjoy entry hazards being on the enemy's side of the field while requiring them being removed from theirs, such as Dragonite and Volcarona.</p> (unless CAP does things differently, teammates do not belong in Other Options; they belong in Additional Comments (or I guess the end of Set Comments here as apparently CAP doesn't have AC) for the individual sets; if you want, you can salvage as much as you want here and split the information across your various set descriptions)
<h2>Checks and Counters</h2>
<p>Any strong Ground- or Rock-type attack will quickly spell an end for poor Mollux, with Dugtrio, Mamoswine, and Terrakion being notable offenders. Dugtrio can trap and kill Mollux in a single hit, Mamoswine doesn't take terribly much damage from any move except Hidden Power Water thanks to Thick Fat and a Ground typing, and Terrakion just ruins its day with a strong STAB Stone Edge and can even use it as setup fodder
, but has to watch out for burns. None of them can switch into a Lava Plume safely, however, without risking being burned. Heatran is another hard counter to Mollux, as it can wall any attack
the Mollusk Mollux can throw out easily and 2HKO at worst with Earth Power. Gyarados can use sets which lack
electric-type Electric-type attacks as complete
setupfodder setup fodder as well; sets with Substitute can even avoid lucky burns. Calm Mind Latias can also use Mollux as complete setup fodder, doesn't particularly mind being burned, and can Recover away any damage
the Mollusk Mollux tries to inflict. Defensive and
Substitute+Quiver Dance Substitute + Quiver Dance Volcarona can easily use
it Mollux as setup fodder and don't even have to worry about burns. Choice
Scarfed Scarf variants suffer from being slower then most +1 setup sweepers, who can kill Mollux with powerful Rock-, Psychic-,
or and Ground-type attacks. Blissey and Chansey both completely hard wall any set that lacks Toxic
or and Trick. Any Pokemon with access to a moderately-powerful Hidden Power Ground will also bring a swift end to Mollux's HP. Finally, any
Dragon Dragon-type with Dragon Dance and Substitute can use Mollux as setup fodder, with
substitute Substitute allowing it to avoid burns.</p>