Mollux (Analysis) QC 3/3 GP 2/2 (COMPLETE)

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nyttyn

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Just mentioning this, but Mollux doesn't resist Volt Switch does he? You mentioned that he does.
I was moreso saying that Mollux resists VolTurn as a strategy - most common VolTurners can't do shit to it, it quad resists u-turn, and it only suffers minimal damage from Volt Switch due to amazing special bulk.
 

Jukain

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merge paragraphs 1 and 2 as well as 3 and 4; otherwise the writing is choppy. having four paragraphs is entirely unnecessary

<h2>[Overview]</h2>

<p>Mollux is much more than your average cute pPokemon. Sporting 95/83/105 defenses, a great set of resistances, an unusually high sSpecial aAttack stat of 131 for a defensive pPokemon, and thean amazing ability of din Dry sSkin, it is can regenerativcover its health quite monster of a defensive pokemonly in the rain when utilizing Black Sludge. Not only that, but it also counters practically every wWater-(add hyphen)type pPokemon out there wiother the exceptions ofan Psyshock Starmie with psyshand Rock andBlast Cloyster with rock blast. Its resistances to Bug-(add hyphen), Fire-(add hyphen), Fighting-(add hyphen), Grass-(add hyphen), Ice-(add hyphen), Poison-(add hyphen), Steel-(add hyphen), and Water-(add hyphen)type attacks are very appealing, leaving it taking half or less damage from a huge number of attacks. It is also a significant boon to VoltTurn teams, having both the special bulk to tank Volt Switch and a quadruple resistance to U-Tturn. It is also a great answer to top-(add hyphen)tier metagame threats such as Scizor, as few of them can break past Mollux's defenses and typing.</p>

<p>
(remove paragraph break) On top of all of this, Mollux also has access to the monumental, game-(add hyphen)changing moves of Rapid Spin, Stealth Rock, and Toxic Spikes. Just one of these moves would be good enough,(RC) and make a pPokemon worthwhile using, but Mollux has access to all three. Finally, it also has access to Recover, which is a godsend to any defensive pPokemon.</p>

<p>Unfortunately, itMollux also has some pretty nasty downsideflaws, such as taking extra damage in the sun due to Dry Skin and having only a one-(add hyphen)half fFire resistance thanks to dDry sSkin, as well as being weak to bothe infamou sides of the EdgeqQuake combo, thus losing to the fearsome Terrakion almost every time. To make matters worse, it takes a whooping 25% every time it swaps into the field when Stealth Rock is up.</p>

<p>
(remove paragraph break) However, if you can look past these weaknesses, you'll see a cute lava lamp of a companion who will be happy to brighten up your battles, one who will endure attacks for you all day! So long as they aren't ground or salt type.
(remove line break)</p>


[SET]
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var set = new CAPSet();
set.name = "Toxic Stall";
set.move[1] = ["Toxic", "Toxic Spikes"];
set.move[2] = "Protect";
set.move[3] = "Flamethrower";
set.move[4] = ["Rapid Spin", "Recover", "Substitute"];
set.item = "Black Sludge";
set.ability = "Dry Skin";
set.nature = "Modest";
set.evs.HP = 252;
set.evs.SpA = 24;
set.evs.Spe = 232;
document.write(composeSet(set));
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<p>This Mollux set attempts to stall outlast the opponent by using a combination of Toxic, Dry Skin, Protect, and Black Sludge to outlast the accruing damage that Toxic deals. Thanks to the fact that Mollux will be recovering a huge portion of its HP every turn thanks to a combination of Dry Skin, which recovers it in the rain,; (add semi) Black Sludge, which gives passive recovery,; (add semi) and possibly Recover, which grants it a last-ditch 50% HP recovery, as well as the fact that it can block attacks every other turn with Protect, the opponent's pPokemon will be have be harrd-(add hyphen)pressed to even scratch it.</p>

<p>The first move, Toxic, brings a lot of passive damage to the table: it plus entry hazards and damage caused by team-(remove hyphen)mates canit's one word really pressures the aopposing team. You can also use Toxic Spikes for a more high-risk, higher-reward option. Protect allows you to block almost every single form of direct damage for a turn, allowing youMollux to get even more recovery while scouting the opponent's team. Flamethrower is used in the third slot to avoid being tTaunt bait and to roast Scizor and Ferrothorn. TWhat you run in the fourth slot is your choice; Rapid Spin is the most obvious choice, and is most often uspreferred due to how important removing entry hazards is. Recover can be used to tank more and largheavier hits. Substitute allows youMollux to, if you can predict properly, stall almost indefinitely in the rain with the infamous Toxic + Substitute + Protect combo made famous by Giliscor. </p>

<p>This Mollux set absolutely cannot go outshould only be conside of Rred for a rain teams due to its reliance on Dry Skin recovery. It should also not be considered if you lack a way of dealing with sun, as in the sun Dry Skin will actually cause Mollux to take damage every turn instead of recover it. It's also important to watch out for Heatran while using this set, as ithey completely walls this variant of Mollux. In addition, special defensive Jirachi can take hits from this set all day long in the rain, while Bronzong threatens to annihilate Mollux with Earthquake.</p>

<p>It is important to note that this Mollux easily enables FWGis perfect in Fire / Water / Grass cores on rain(add space)teams, which is always handy thanks to the resistances theysuch cores bring to the table, (AC) being able to switch ing constant switchesto Pokemon that threaten each other to obtain the momentum of a match. Finally, it is important to note why the EVs aren't set to the standard 252(add space)/(add space)252(add space)/(add space)4 used on most pPokemon sets: they are set to maximize bulk and allow Mollux to outspeed outspeed the 32 Spe pixieed base 100s as well as outspeed Adamant Breloom. The rest are thrown into Special Attack for just a touch more power.</p>

<p>Good partners for this set include Gyarados, who really enjoys Rapid Spin removing Stealth Rock,; (add semi) Tentacruel, who is useful if you do not wish to use Mollux as a rapid spinner,; (add semi) Politoed, whicho is absolutely mandatory due to Drizzle,; (add semi) and Ferrothorn, towho can absorb Ground-(add hyphen) and Rock-(add hyphen)type attacks as well as set up Stealth Rock.</p> [/s][/b][/color]just making sure you keep consistent with who vs. which and also you need semicolons if you're going to list multiple items and describe them with phrases set off by commas

[SET]


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var set = new CAPSet();
set.name = "Tank";
set.move[1] = "Fire Blast";
set.move[2] = ["Thunderbolt", "Thunder"];
set.move[3] = ["Hidden Power Ice", "Hidden Power Water", "Hidden Power Grass"];
set.move[4] = ["Recover", "Rapid Spin"];
set.item = ["Black Sludge,"(RC)", (AC) "Life Orb"];
set.ability = "Dry Skin";
set.nature = "Modest";
set.evs.HP = 252;
set.evs.SpA = 252;
set.evs.Spe = 4;
document.write(composeSet(set));
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<p>This Mollux set attempts to be an offensive tank by using a combination of firepower and recovery to punch holes in the enemy team and soak up attacks. As always, Black Sludge and Dry Skin recovery is very nice to have, as well as natural access to Recover, which will keep Mollux healthy throughout the match. Life Orb is an alternate option, which is actually usable thanks to Dry Skin recovering the recoil damage that the item provideinflicts.</p>

<p>The first move is Fire Blast for useful as a high-(add hyphen)powered STAB move, but itFlamethrower is also an option to use Flamethrower as well if Fire Blast's shaky accuracy is unappealing. Thunderbolt should be used if you are not using this Mollux in the rain,; (add semi) however, (AC) if you are using it on a rain team, (AC) then Thunder is the superior option. Your choice of Hidden Power will depend on what you want Mollux to kill - &mdash;Hidden Power Ice is great if you're afraid of dDragon-(add hyphen)types, Hidden Power Water takes care of gGround-(add hyphen)types and Heatran, who would otherwise wall this set, and Hidden Power Grass is for taking care ofhandles Rotom-W and Gastrodon. Finally, Recover is the preferred move in the last slot for keeping Mollux healthy, but if your team is hurting for a spinner, (AC) then Rapid Spin is a solid option.</p>

<p>Good partners for this set include Tentacruel,(RC) to remove Stealth Rock, (AC) which Mollux detests if a spiit is not running variant is not favored,Rapid Spin; (add semi) Politoed, which is absolutely mandatory due to Drizzle,; (add semi) and Ferrothorn, to(AC) as it can absorb Ground-(add hyphen) and Rock-(add hyuphen)type attacks as well as set up Stealth Rock, (AC) which will help in obtaining kills.</p>

<script languagtype="Jtext/javaSscript">
var set = new CAPSet();
set.name = "Choice Scarf";
set.move[1] = "Fire Blast";
set.move[2] = ["Thunderbolt", "Thunder"];
set.move[3] = ["Hidden Power Ice", "Hidden Power Water", "Hidden Power Grass"];
set.move[4] = ["Trick", "Eruption", "Sludge Wave"];
set.item = "Choice Scarf";
set.ability = ["Dry Skin,"(RC)", (AC) "Illuminate"];
set.nature = "Modest";
set.evs.HP = 252;
set.evs.SpA = 252;
set.evs.Spe = 4;
document.write(composeSet(set));
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<p>With a workable sSpeed stat and very high sSpecial aAttack, Mollux can make for a workabledecent revenge killer with a Choice Scarf set. It can also absorb Toxic Spikes, which is a huge boon over other Choice Scarf users.</p>

</p>
(merge paragraphs) Fire Blast is used as the primary attacking option, as its high power plus the usefulness of fFire-(add hyphen)type STAB is a great combination. The second move will depend on if you plan to use Mollux in the rain - &mdash;Thunder is preferred if you are, while Thunderbolt should be used in all otherwise, and is scenarios. (add period) They are used for electric coverage to nail wWater-(add hyphen)types. The third slot, Hidden Power, will depend entirely on what you need - Mollux to hit&mdash;Ice if Dragon-(add hyphen)types are a concern, Water ifor Fire-(add hyphen)types and Heatran are particularly threatening, and Grass if Gastrodon and Swampaert are a thorn in your side. Hidden Power Ice is usually the best option, however, as Dragon-(add hyphen)types are a real menace in this metagame. Finally, the last slot should usually be Trick to cripple walls and get around the fat blobs Blissey and Chansey,; (add semi) however, (AC) Eruption can bprovide used for an insanely high-(add hyphen)power salvoattack, (AC) that willough it does require Rapid Spin support, to be effective. (add period) Sludge Wave can also be utilized as a backup STAB option.</p>

<p>Good partners for this set include Tentacruel,(RC) to remove Stealth Rock, (AC) which Mollux detests if a spiit is not running variant is not favored,Rapid Spin; (add semi) Politoed, which is absolutely mandatory due to Drizzle,; (add semi) and Ferrothorn,(RC) to absorb Ground-(add hyphen) and Rock-(add hyphen)type attacks as well as set up Stealth Rock, (AC) which will help in obtaining kills.</p>

[SET]
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var set = new CAPSet();
set.name = "Rapid Spin";
set.move[1] = "Rapid Spin";
set.move[2] = ["Recover", "Protect"];
set.move[3] = ["Stealth Rock", "Toxic Spikes"];
set.move[4] = ["Lava Plume", "Thunder"];
set.item = "Black Sludge";
set.ability = "Dry Skin";
set.nature = "Calm";
set.evs.HP = 252;
set.evs.SpD = 252;
set.evs.Spe = 4;
document.write(composeSet(set));
</script>

<p>This Mollux set has amazing special bulk and surprising physical bulk due to its resistances. To make it better, Mollux is also immune to both Bburn and PoisonToxic, two big threats to defensive pPokemon. All of this, plus a unique typ(RC) in addition to benefiting that usually wouldn'tfrom rain while be found oning a Rain team,Fire-type makes it a great support Pokemon on rain theams. Sadly, however, it also has weaknesses to the common Stone Edge / EarthqQuake coverage combo that is found on many pPokemon. Thanks to the fact that it enjoys such a massive boosexcellent to regenerationve capabilities in the rain, this variant of Mollux should typically only be considered for teams with a user of Drizzle on board. However, Drought teams also enjoy this variant of Mollux, as it provides them with a Sspinner whichthat can go toe-(add hyphen)to-(add hyphen)toe with their arch(remove Space)nemesies, wWater-(add hyphen)types.</p>

<p>The first move, Rapid Spin, is the most important part of the set, as it removes all entry hazards from Mollux's side of the field. The second slot can be usfilled asby Recover if oneyou wishes to have reliable, immediate recovery,(RC) or Protect if oneyou wishes to scout out the enemy team or attempt to stall thehim or her out. The third slot should typically be used forcontain some sort of entry hazard, &mdash;either Stealth Rock or Toxic Spike, s&mdash;but if you already have a hazard setter feel free to use a status-(add hyphen)inflicting move, (AC) such as Will-O-Wisp or Toxic. The final slot is occupied by Lava Plume so that Mollux isn't total setup/t and Taunt bait, but Thunder is an acceptable alternative given Lava Plume's low Base Power.</p>

<p>Good partners for this set include Gyarados, who really enjoys Rapid Spin removing Stealth Rock,; (add semi) Politoed, to set up Drizzle,; (add semi) Ninetales,(RC) for use on Sun teams,; (add semi) and Ferrothorn, (RC)to absorb Ground-(add hyphen) and Rock-(add hyphen)type attacks as well as set up Stealth Rock.</p>

[<h2>Other Options]</h2>

<p>While a Choice Specs set can be utilized for the sheer power it brings to the table, Mollux is both slow and lacks in the coverage that makes for an optimal user of Choice Specs. Final Gambit works as a decent surprise on most sets,(RC) due to a high max HP and reliable recovery, but it's nothing more then a gimmick the second time around. Air Balloon is tempting but a horrible option, as while you canit does allow Mollux to avoid killer Earthquakes, it keeps Molluskx from absorbing Toxic Spikes, which is a great asset. Finally, Illuminate should never be considered, even on sun teams, as Dry Skin's wabsorption of Water-(add hyphen)type absorbttacks is far too gooduseful to pass up.</p>

<p>Mollux also does not need tverribly much team support, as it typically does the supporting. However, as its biggest three enemies (gchecks&mdash;Ground, r-(add hyphen) and Rock-(add hyphen)types, and as well as Heatran) &mdash;all share thea common weakness tof Water-(add hyphen)types attack (with very rare exceptions such as Gastrodon), it is advised to run Mollux with some sort of wWater-(add hyphen)type. If you are using it on a Drizzle team, (AC) then Politoed fulfills this role just fine. Tentacruel also makes for a good supporter, as it providehas access to Rapid Spin as well, a move which is an arceussend godsend no we do not worship this pokemon and no it is not a good pun :/ to Mollux, who does not enjoy taking entry hazards damage in the slightest. Other good team(remove space)mates include pPokemon whichthat enjoy entry hazards being on the enemy's side of teamhe field while requiring them being removed from theirs, likesuch as Dragonite orand Volcarona.</p>

[<h2>Checks and Counters]</h2>

<p>Any strong gGround-(add hyphen) or rRock-(add hyphen)type attack will quickly spell an end for this poor Molluskx, with Dugtrio, Mamoswine, and Terrakion being notable offenders. Dugtrio can trap and kill Mollux in a single hit, Mamoswine doesn't take terribly much damage from any move except Hidden Power Water thanks to Thick Fat and a gGround typing, and Terrakion just ruins its day with a strong STAB Stone Edgequake and can even use it as setup fodder, buthough it has to watch out for burns. None of them can switch into a Lava Plume safely, however, without risking being burned. Heatran is another hard counter to Mollux, as it can wall any attack theat Molluskx can throw out easily and 2HKO at worst with Earth Power. Gyarados can use sets whichthat lack eElectric-type attacks as set(remove hyphen)up [complete set-uplor=pink]it's one word fodder[/color] as well - &mdash;sets with Substitute can even avoid lucky burns. Calm Mind Latias can also uses it Mollux has complete setup baitfodder, doesn't particularly mind being burned, and can Recover away any damage theat Molluskx tries to inflict. Defensive and Substitute(add space)+(add space)Quiver Dance Volcarona can easily use it as setup bait and don't even have to worry about burns. Choice Scarfed variants suffer from being slower then most +1 setup sweepers, many of whom can kill Mollux with powerful Rock-(add hyphen), Psychic-(add hyphen), or Ground-(add hyphen)type attacks. Blissey and Chansey both completely hard wall any set whichthat lacks Toxic or Trick. Any pPokemon with access to a moderately-(add space))strong Hidden Power Ground will also spellbeinf a swift end to Mollux's life. Finally, any Dragon-(add hyphen)type with Dragon Dance and Substitute can use Mollux to set up, with Substitute and can evenllowing it to avoid burns.(remove space)</p>

There were a lot of grammar issues, many of which were related to Smogon's standards. I also changed your format a bit to match what's on the CAP site. Additionally, at the beginning of the analysis, you should add the following:

HTML:
[title]
Mollux
[head]
<link rel="stylesheet" type="text/css" href="/media/dex/dex.css" />
<script type="text/javascript" src="http://cap.smogon.com/web/cap_template.js"></script>
<script type="text/javascript" src="http://cap.smogon.com/web/cap_database.js"></script>
[header]
[page]
<script type="text/javascript">
document.write(strategyTabs("Mollux"));
document.write(topHeaderInfo(Mollux()));
</script>
[gp]1/2[/gp]
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[title]
Mollux
[head]
<link rel="stylesheet" type="text/css" href="/media/dex/dex.css" />
<script type="text/javascript" src="http://cap.smogon.com/web/cap_template.js"></script>
<script type="text/javascript" src="http://cap.smogon.com/web/cap_database.js"></script>
[header]
[page]
<script type="text/javascript">
document.write(strategyTabs("Mollux"));
document.write(topHeaderInfo(Mollux()));
</script>

<h2>Overview</h2>

<p>Mollux is much more than your average cute Pokemon. Sporting 95/83/105 95 / 83 / 105 defenses, a great set of resistances, an unusually high Special Attack stat of 131 for a defensive Pokemon, and an amazing ability of in Dry Skin, it can recover its health quite easily in the rain when utilizing Black Sludge can be hard to take down easily, especially in the rain (or 'take down in the rain' if it isn't hard to take down outside of rain). Not only that, but it also counters practically every Water-type Pokemon out there other than Psyshock Starmie and Rock Blast Cloyster. Its resistances to Bug-, Fire-, Fighting-, Grass-, Ice-, Poison-, Steel-, and Water-type attacks are very appealing, leaving it taking half or less damage from a huge number of attacks. It is also a significant boon against VoltTurn teams, having both the special bulk to tank Volt Switch and a quadruple resistance to U-Turn U-turn. It is also a great answer to top-tier threats such as Scizor, as few of them can break past through Mollux's defenses and typing. On top of all of this, Mollux also has access to the monumental, game-changing moves of Rapid Spin, Stealth Rock, and Toxic Spikes. Just one of these moves would be good enough and make a Pokemon worth using, but Mollux has access to all three. Finally, it also has access to Recover, which is a godsend to for any defensive Pokemon.</p>

<p>Unfortunately, Mollux also has some pretty nasty flaws, such as taking extra damage in the sun each turn due to Dry Skin and having only a one-half Fire resistance thanks due to Dry Skin, (remove comma) as well as and being weak to both sides parts of the EdgeQuake combo, thus losing to the fearsome Terrakion almost every time. To make matters worse, it takes a whooping 25% every time it swaps into comes onto the field when Stealth Rock is up. However, if you can look past these weaknesses, you'll see a cute lava lamp of a companion who will be happy to brighten up your battles, one who will endure attacks for you all day! So (add em-dash) so long as they aren't ground Ground or salt Salt type. (change to excalamation point)</p>


<script type="text/javascript">
var set = new CAPSet();
set.name = "Toxic Stall";
set.move[1] = ["Toxic", "Toxic Spikes"];
set.move[2] = "Protect";
set.move[3] = "Flamethrower";
set.move[4] = ["Rapid Spin", "Recover", "Substitute"];
set.item = "Black Sludge";
set.ability = "Dry Skin";
set.nature = "Modest";
set.evs.HP = 252;
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set.evs.Spe = 232;
document.write(composeSet(set));
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<p>This Mollux set attempts to stall out the opponent by using a combination of Toxic, Dry Skin, Protect, and Black Sludge. Thanks to the fact that Mollux will be recovering a huge portion of its HP every turn thanks to a from the combination of Dry Skin, which recovers it in the rain; Black Sludge, which gives passive recovery; and possibly Recover, which grants it a last-ditch 50% HP recovery, as well as the fact that it can block attacks every other turn with Protect, the opponent's Pokemon will be hard-pressed to even scratch it.</p>

<p>The first move, Toxic, brings a lot of passive damage to the table: (change to semicolon) it plus entry hazards and damage caused by teammates really pressures the opposing team. You can also use Toxic Spikes for a more high-risk, higher-reward option. Protect allows you to block almost every single form of direct damage for a turn, allowing Mollux to get even more recovery while scouting the opponent's team. Flamethrower is used in the third slot to avoid being Taunt bait and to roast Scizor and Ferrothorn. What you run in the fourth slot is your choice; Rapid Spin is preferred due to how important removing entry hazards is. Recover can be used to tank more and heavier hits. Substitute allows Mollux to, if you can predict properly, stall almost indefinitely in the rain with the infamous Toxic + Substitute + Protect combo made famous by Gliscor. </p>

<p>This Mollux set should only be considered for a rain team due to its reliance on Dry Skin recovery. It should also not be considered if you lack a way of dealing with sun, as in the sun Dry Skin will actually cause Mollux to take damage every turn instead of recover it recovering. It's also important to watch out for Heatran while using this set, as it completely walls this variant of Mollux. In addition, special specially defensive Jirachi can take hits from this set all day long in the rain, while and Bronzong threatens to annihilate Mollux with Earthquake.</p>

<p>It is important to note that this Mollux is perfect in Fire / Water / Grass cores on rain teams, which is always handy thanks to the resistances synergy such cores bring to the table, being able to switch to Pokemon that threaten each other to obtain the momentum of a match. Finally, it is important to note why the EVs aren't set to the standard 252 / 252 / 4 used on most pokemon Pokemon sets: they maximize bulk HP and allow Mollux to outspeed uninvested (I assume) base 100s as well as Adamant Breloom. The rest are thrown into Special Attack for just a touch more power.</p>

<p>Good partners for this set include Gyarados, who really enjoys Rapid Spin removing Stealth Rock; Tentacruel, who is useful if you do not wish to use Mollux as a spinner; Politoed, who is absolutely mandatory due to Drizzle; and Ferrothorn, who can absorb Ground- and Rock-type attacks as well as set up Stealth Rock.</p>


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set.name = "Tank";
set.move[1] = "Fire Blast";
set.move[2] = ["Thunderbolt", "Thunder"];
set.move[3] = ["Hidden Power Ice", "Hidden Power Water", "Hidden Power Grass"];
set.move[4] = ["Recover", "Rapid Spin"];
set.item = ["Black Sludge," "Life Orb"];
set.ability = "Dry Skin";
set.nature = "Modest";
set.evs.HP = 252;
set.evs.SpA = 252;
set.evs.Spe = 4;
document.write(composeSet(set));
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<p>This Mollux set attempts to be a an offensive tank by using a combination of firepower and recovery to punch holes in the enemy team and soak up attacks. As always, Black Sludge and Dry Skin recovery is very nice to have, as well as is access to Recover, which will keep Mollux healthy throughout the match. Life Orb is an alternate option, which is actually usable thanks to Dry Skin recovering the recoil damage that the item inflicts.</p>

<p>The first move is Fire Blast (add comma) which is useful as a high-powered STAB move, but Flamethrower is also an option if Fire Blast's shaky accuracy is unappealing. Thunderbolt should be used if you are not using this Mollux in the rain; however, if you are using it on a rain team, then Thunder is the superior option (this is more an observation than a criticism, but I noticed that you give the option of using Thunderbolt on a non rain team and here, but in the next paragaph mention that Politoed is a mandatory partner for Drizzle; up to you, but you might want to slightly clarify that). Your choice of Hidden Power will depend on what you want Mollux to kill; Hidden Power Ice is great if you're afraid of Dragon-types, Hidden Power Water takes care of Ground-types and Heatran, who would otherwise wall this set, and Hidden Power Grass handles Rotom-W and Gastrodon. Finally, Recover is the preferred move in the last slot for keeping to keep Mollux healthy, but if your team is hurting for a spinner, then Rapid Spin is a solid option.</p>

<p>Good partners for this set include Tentacrue Tentacruel to remove Stealth Rock, which Mollux detests if it is not running Rapid Spin; Politoed, which is absolutely mandatory due to Drizzle; and Ferrothorn, as it can absorb Ground- and Rock-type attacks as well as set up Stealth Rock, which will help in obtaining KOs.</p>

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set.name = "Choice Scarf";
set.move[1] = "Fire Blast";
set.move[2] = ["Thunderbolt", "Thunder"];
set.move[3] = ["Hidden Power Ice", "Hidden Power Water", "Hidden Power Grass"];
set.move[4] = ["Trick", "Eruption", "Sludge Wave"];
set.item = "Choice Scarf";
set.ability = ["Dry Skin", "Illuminate"];
set.nature = "Modest";
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<p>With a workable Speed stat and a very high Special Attack, Mollux can make for a decent revenge killer with a Choice Scarf set. It can also absorb Toxic Spikes, which is a huge boon advantage over other Choice Scarf users. Fire Blast is the primary attacking option, as its high power plus the usefulness of Fire-type STAB is a great combination. The second move will depend on if you plan to use Mollux in the rain; Thunder is preferred if you are, and Thunderbolt should be used in all other scenarios (like I mentioned above, if you want, you might want to clarify this a little with you saying Politoed is mandatory in the next paragraph). They are used to nail Water-types. The third slot, Hidden Power, will depend entirely on what you need Mollux to hit; (change to colon) Ice if Dragon-types are a concern, Water if Fire types and Fire-types such as Heatran are particularly threatening, and Grass if Gastrodon and Swampert are a thorn in your side. Hidden Power Ice is usually the best option, however, as Dragon-types are a real menace in this metagame. Finally, the last slot should usually be Trick to cripple walls and get around the Blissey and Chansey; however, Eruption can provide an insanely high-power attack, though itdoes it does require Rapid Spin support to be effective. Sludge Wave can also be utilized as a backup STAB option.</p>

<p>Good partners for this set include Tentacruel,to Tentacruel to remove Stealth Rock (add comma) which Mollux detests if it is not running Rapid Spin; Politoed, which is absolutely mandatory due to Drizzle; and Ferrothorn, (remove comma) to absorb Ground- and Rock-type attacks as well as set up Stealth Rock, which will help in obtaining KOs.</p>

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set.move[4] = ["Lava Plume", "Thunder"];
set.item = "Black Sludge";
set.ability = "Dry Skin";
set.nature = "Calm";
set.evs.HP = 252;
set.evs.SpD = 252;
set.evs.Spe = 4;
document.write(composeSet(set));
</script>

<p>This Mollux set has amazing special bulk and surprising physical bulk due to its resistances. To make it better, Mollux is also immune to both burn and Toxic, two big threats to defensive Pokemon. All of this, in addition to benefiting from rain while being a Fire-type, makes it a great support Pokemon on rain teams. Sadly, it also has weaknesses a weakness to the common EdgeQuake coverage combo that is found on many Pokemon. Thanks Due to the fact that it enjoys excellent regenerative capabilities in the rain, this variant of Mollux should typically only be considered for teams with a user of Drizzle on board. However, Drought teams (??? I'm not denying this, but as someone who doesn't play CAP, this seems really weird to say when Mollux is taking damage in the sun from Dry Skin; if this true, I'd say at least add a mention of Dry Skin hurting in the sun here because other people who aren't used to CAP will probably think this look strange otherwise) also enjoy this variant of Mollux, as it provides them with a spinner which can go toe-to-toe with their arch-nemeses, Water-types.</p>

<p>The first move, Rapid Spin, is the most important part of the set, as it removes all entry hazards from Mollux's side of the field. The second slot can be filled by Recover if you wish to have reliable, immediate recovery or Protect if you wish to scout out the enemy team or attempt to stall him or her it out. The third slot should typically contain for some sort of entry hazard; (change to comma) either Stealth Rock or Toxic Spike; (change to comma) but if you already have a hazard setter (add comma) feel free to use a status-inflicting move such as Will-O-Wisp or Toxic. The final slot is occupied by Lava Plume so that Mollux isn't total setup and Taunt bait, but Thunder is an acceptable alternative given Lava Plume's low Base Power.</p>

<p>Good partners for this set include Gyarados, who really enjoys Rapid Spin removing Stealth Rock; Politoed to set up Drizzle rain; Ninetales for use on Sun sun teams; and Ferrothorn to absorb Ground- and Rock-type attacks as well as set up Stealth Rock.</p>

<h2>Other Options</h2>

<p>While a Choice Specs set can be utilized for the sheer power it brings to the table, Mollux both is both slow and lacks in the coverage that makes for anoptimal an optimal user of Choice Specs. Final Gambit works as a decent surprise on most sets due to a Mollux's high max HP and reliable recovery, but it's nothing more then a gimmick the second time around. Air Balloon is tempting but a horrible option, as while it does enable Mollux to avoid killer Earthquakes, it keeps Mollusk Mollux from absorbing Toxic Spikes, which is a great asset. Finally, Illuminate should never be considered, even on sun teams, as Dry Skin's absorption of Water-type attacks is far too useful to pass up.</p>

<p>Mollux also does not need very much team support, as it typically does the supporting. However, as its biggest three checks; Ground and Rock-types, as well as Heatran; all share a common weakness to Water-type attacks (with very rare exceptions such as Gastrodon), it is advised to run Mollux with some sort of water type. If you are using it on a rain team, then Politoed fulfills this role just fine. Tentacruel also makes for a good supporter, as it has access to Rapid Spin as well, a move which is an godsend to Mollux, who does not enjoy taking entry hazard damage in the slightest. Other good team mates include Pokemon that enjoy entry hazards being on the enemy's side of the field while requiring them being removed from theirs, such as Dragonite and Volcarona.</p> (unless CAP does things differently, teammates do not belong in Other Options; they belong in Additional Comments (or I guess the end of Set Comments here as apparently CAP doesn't have AC) for the individual sets; if you want, you can salvage as much as you want here and split the information across your various set descriptions)

<h2>Checks and Counters</h2>

<p>Any strong Ground- or Rock-type attack will quickly spell an end for poor Mollux, with Dugtrio, Mamoswine, and Terrakion being notable offenders. Dugtrio can trap and kill Mollux in a single hit, Mamoswine doesn't take terribly much damage from any move except Hidden Power Water thanks to Thick Fat and a Ground typing, and Terrakion just ruins its day with a strong STAB Stone Edge and can even use it as setup fodder, but has to watch out for burns. None of them can switch into a Lava Plume safely, however, without risking being burned. Heatran is another hard counter to Mollux, as it can wall any attack the Mollusk Mollux can throw out easily and 2HKO at worst with Earth Power. Gyarados can use sets which lack electric-type Electric-type attacks as complete setupfodder setup fodder as well; sets with Substitute can even avoid lucky burns. Calm Mind Latias can also use Mollux as complete setup fodder, doesn't particularly mind being burned, and can Recover away any damage the Mollusk Mollux tries to inflict. Defensive and Substitute+Quiver Dance Substitute + Quiver Dance Volcarona can easily use it Mollux as setup fodder and don't even have to worry about burns. Choice Scarfed Scarf variants suffer from being slower then most +1 setup sweepers, who can kill Mollux with powerful Rock-, Psychic-, or and Ground-type attacks. Blissey and Chansey both completely hard wall any set that lacks Toxic or and Trick. Any Pokemon with access to a moderately-powerful Hidden Power Ground will also bring a swift end to Mollux's HP. Finally, any Dragon Dragon-type with Dragon Dance and Substitute can use Mollux as setup fodder, with substitute Substitute allowing it to avoid burns.</p>


GP: 2/2
 
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