Battle Pike [Gold Rank] - Texas Cloverleaf

Frosty

=_=
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ACTION 1!
Stratagem used Protect! (-15en)

Gyarados used Dive! (-9en)
Damage: (8+3+3)*1.5 = 21hp (protected)

ACTION 2!
Stratagem used Paleo Wave! (-6en)
Crit: 3 (no)
Effect: 4 (no)
Damage: (9+3+2+1.5)*1.5= 23.25hp

Gyarados used Earthquake! (-7en)
Crit: 7 (no)
Damage: (10+3)*1.5 = 19.5hp

ACTION 3!

Stratagem used Ancientpower! (-4en)
Crit: 16 (no)
Effect: 2 (no)
Damage: 23.25hp

Gyarados fainted!

- - -

STEALTH ROCK

Hp: KO
En: KO
5/3/1/5/81
Other: Underwater
Item: Wacan Berry (2/3)



Hp: 53
En: 16
2/3/3/3/130 (+19acc)
Other:
Item: Light Clay


Hp: 48
En: 74
2/9/1/9/4
Other:
Item: Mental Herb


STEALTH ROCK

Hp: 27
En: 55
1/3/6/3/130
Other:
Item: Expert Belt


Hp: 67
En: 70
1/4/5/3/80
Other:
Item: Enigma Berry (2/2)

- - -



"Bowie will come back."
 

Texas Cloverleaf

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Fire Blast ~ Flamethrower ~ Fire Blast

If Grass-typed combo a1, Substitute (15) that action
If Frenzy Plant a1, Protect and push back
 

Frosty

=_=
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"This does not bode well..."

Glare - Frenzy Plant - Chill

- - -

PRE-ACTION!

Serperior lost 12hp due to stealth rocks.

Speed Tie (1=Stratagem): 1 (Stratagem)

ACTION 1
Stratagem used Fire Blast! (-8en)
Hit: 39/100 (yes)
Crit: 16/16 (no)
Burn: 1/10 (yes)
Damage: (12+4+2)*1.5 = 27hp

Serperior used Glare! (-6en)
-2hp due to burn

Stratagem is paralysed!

ACTION 2!
Serperior used Frenzy Plant! (-9en)
Crit: 7 (no)
Damage: (15+3)*1.5 = 27hp

Stratagem fainted!

Serperior is sluggish!
-2hp due to burn

- - -


Hp: 10
En: 1
2/3/3/3/130 (+19acc)
Other: Burn
Item: Light Clay


Hp: 48
En: 74
2/9/1/9/4
Other:
Item: Mental Herb[/hide]

STEALTH ROCK

Hp: KO
En: KO
1/3/6/3/130
Other:
Item: Expert Belt


Hp: 67
En: 70
1/4/5/3/80
Other:
Item: Enigma Berry (2/2)

- - -



"Grrrr..."

Swagger - Chill - Light Screen
IF Protect A1 THEN Chill - Light Screen - Dragon Pulse
IF Heal Bell A1 THEN Chill - Light Screen - Dragon Pulse
 

Frosty

=_=
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Hp: 10
En: 1
2/3/3/3/130 (+19acc)
Other: Burn
Item: Light Clay


Hp: 48
En: 74
2/9/1/9/4
Other:
Item: Mental Herb


STEALTH ROCK

Hp: 67
En: 70
1/4/5/3/80
Other:
Item: Enigma Berry (2/2)

- - -
PREACTION!
STEALTH ROCKS! (-12hp)

ACTION 1!
Serperior used Chill! (+12en)

Cyclohm used Protect! (-7en)

ACTION 2!
Serperior used Light Screen! (-10en)

Cyclohm used Chill! (+12en)

ACTION 3!
Serperior used Dragon Pulse! (-7en)
Crit: 8 (no)
Damage: 9*1.5 = 13.5hp

Serperior fainted!

Cyclohm gained 10hp thanks to enigma berry!

Cyclohm used Slack Off! (-13en)
+20hp

- - -

STEALTH ROCK


Hp: KO
En: KO
2/3/3/3/130 (+19acc)
Other: Burn
Item: Light Clay


Hp: 48
En: 74
2/9/1/9/4
Other:
Item: Mental Herb


STEALTH ROCK

Hp: 71
En: 62
1/4/5/3/80
Other:
Item: Enigma Berry (1/2)

- - -



"Come back, Chuck. Now go challenger."
 

Texas Cloverleaf

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Hydro Pump ~ Thunder ~ Hydro Pump

If Protective/Evasive action, Rain Dance on the first occasion and Chill any future occasions
If Attract and you do not have a Substitute up, Substitute (15) that action
If Double Team, Surf the following action
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"I believe you forgot our Light Screen."

Sandstorm - Bug Bite - Earthquake

- - -

STEALTH ROCK


Hp: 48
En: 74
2/9/1/9/4
Other: Light Screen for 7a
Item: Mental Herb

STEALTH ROCK

Hp: 71
En: 62
1/4/5/3/80
Other:
Item: Enigma Berry (1/2)

- - -

PRE-ACTION:

Shuckle lost 15hp due to Stealth Rocks

ACTION 1!
Cyclohm used Hydro Pump! (-8en)
Hit: 85
Crit: 2 (no)
Damage: (12*0.5-4-1)*1.5 = 1.5hp

Shuckle used Sandstorm! (-9en)

A Sandstorm brewed!

Cyclohm lost 2hp due to sandstorm

ACTION 2!
Cyclohm used Thunder! (-7en)
Hit: 53
Crit: 1 (yes)
Paralysis: 7 (no)
Damage: 12+3+3-4-1-2 = 12hp

Shuckle used Bug Bite! (-3en)
Crit: 13
Damage: 6+3-3 = 6hp

Cyclohm lost 2hp due to sandstorm

ACTION 3!
Cyclohm used Hydro Pump! (-8en)
Hit: 21 (yes)
Crit: 14
Damage: (12*0.5-4-1-2)*1.5 = 1hp

Shuckle used Earthquake! (-7en)
Crit: 1 (yes)
Damage: (10+3-3)*1.5 = 15hp

Cyclohm lost 2hp due to sandstorm

- - -
Sandstorm for 3r​

STEALTH ROCK


Hp: 18
En: 54
2/9/1/9/4
Other: Light Screen for 4a
Item: Mental Herb

STEALTH ROCK

Hp: 44
En: 39
1/4/5/3/80
Other:
Item:

- - -



"Now Rest, Chuck"

Rest - Rest - Chill
IF Rain Dance AND Shuckle isn't asleep THEN Encore and push back

- - -



"Now is your chance, trainer. If you don't manage to break through Chuck in this round, you will lose. I suggest you think long and hard by yourself before ordering"
 

Texas Cloverleaf

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Not sure if the BAP should be 20 or 22.5 before Sturdy but...

Just covering my bases by citing Rest effect priority as end of both actions

And for the record as I PM'd you I can't recall an action where I received undue help beyond being a sounding board for ideas.

At any rate, you're absolutely right I forgot about the Light Screen when I ordered, I knew there was a reason I wanted to spam Dragon Rage and Sonicboom.

No time like the present.

Dragon Rage+Dragon Rage combo ~ cool down (Dragon Rage combo) ~ Sonicboom combo

If for some reason the Dragon Rage combo is invalid or would not have a BAP greater or equal to 20 before modifiers (Sturdy), Outrage combo instead
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"...I knew something was amiss."

- - -

ACTION 1!
Shuckle used Rest! (-15en)
you will have to wait 'il the end of the turn to get the extra health :(

Cyclohm used Combo! (-23.5en)
Damage: 21.5hp

Shuckle fainted!

Lucy is out of useable pokemon!

The challenger wins!

- - -

Sandstorm for 2r​

STEALTH ROCK


Hp: KO
En: KO
2/9/1/9/4
Other: Light Screen for 4a
Item: Mental Herb

STEALTH ROCK

Hp: KO
En: KO
1/4/5/3/80
Other:
Item:

- - -



"So you finally beat me. Congratulations are in order. Ask the maid for them and come back to Gold Pike. There I will teach you not to play with fire."


Prizes:
Texas_Cloverleaf: 6*0.5 + 3 + 3 = 9CC
Cyclohm: 6KOC (Shuckle and Serperior)
Stratagem: 3KOC (Gyarados)
Dragonite: 0
16KOC to be distributed freely amongst your team

Frosty: 2+6*3+7 = 12UC

You may rechallenge immediately.
 

"Hi Texas Cloverleaf ! Welcome welcome welcome to the Gold Pike! Are you ready to get CRUSHED? Teehee~"

Cyclohm @ Shield Dust
Blastoise @ Rain Dish
Starmie @ Illuminate


Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge

Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon

Other (31):
Attract
Bide
Captivate
Charge
Confide
Double Team
Dragon Dance
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Leer
Light Screen
Magnet Rise
Nature Power
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 87/89

To-get: Electric Terrain (Egg), Ion Deluge (LU)


Blastoise, Shellshocker (M)
Nature: Quiet (+1 SpA, -15% Speed, Evasion -10%)
Type: Water
Abilities: Torrent / Rain Dish (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
BRT: 20


Nature: Quiet (+1 SpA, -15% Speed, Evasion -10%)
Type: Water
Abilities: Torrent / Rain Dish (H) / Mega Launcher

Stats (Mega Blastoise):
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 5
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Physical (18):
Aqua Jet
Aqua Tail
Avalanche
Bite
Brick Break
Dig
Dive
Dragon Tail
Earthquake
Fake Out
Flail
Focus Punch
Gyro Ball
Rapid Spin
Rock Slide
Skull Bash
Tackle
Zen Headbutt

Special (21):
Aura Sphere
Blizzard
Brine
Bubble
Confusion
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power Fire
Hydro Cannon
Hydro Pump
Ice Beam
Icy Wind
Scald
Surf
Water Gun
Water Pulse
Water Spout
Whirlpool
Zap Cannon

Other (21):
Aqua Ring
Bide
Counter
Double Team
Endure
Foresight
Haze
Iron Defense
Mirror Coat
Mud Sport
Protect
Rain Dance
Reflect
Refresh
Rest
Roar
Tail Whip
Toxic
Substitute
Withdraw
Yawn
Total Moves: 60/111

Gen V Tutor: Ice Punch, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Water Pledge (21)
Gen V TM: Hail, Hyper Beam, Frustration, Smack Down, Return, Rock Tomb, Facade, Attract, Round, Fling, Giga Impact, Bulldoze, Swagger, Rock Smash, Strength, Waterfall (32)
Egg: Mist, Muddy Water (6)
Past-Gen Tutors: Body Slam, Defense Curl, Double-Edge, Dynamicpunch, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss (33)
Past-Gen TMs: Curse, Take Down, Submission, Rage, Fissure, Bubblebeam, Secret Power, Natural Gift, Captivate, Rock Climb (30)
Event: Block, Follow Me, False Swipe (9)
Gen VI TM: Power-Up Punch, Confide (4)


Starmie
Nature: Timid (+Spe, -Atk, +20% Acc)
Type: Water / Psychic
Abilities: Illuminate / Natural Cure / Analytic (H)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Physical (4):
Dive
Gyro Ball
Rapid Spin
Tackle

Special (25):
Aurora Beam
Blizzard
Brine
Bubblebeam
Dazzling Gleam
Flash Cannon
Grass Knot
Hidden Power Fire (6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Power Gem
Psychic
Psyshock
Scald
Signal Beam
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Whirlpool
Zap Cannon

Other (32):
Barrier
Bide
Camouflage
Confide
Confuse Ray
Cosmic Power
Double Team
Endure
Gravity
Harden
Light Screen
Magic Coat
Minimize
Pain Split
Protect
Rain Dance
Recover
Reflect
Reflect Type
Refresh
Rest
Skill Swap
Sleep Talk
Substitute
Supersonic
Telekinesis
Teleport
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Total Moves: 61/89

Gen V Tutors: Recycle, Snore (4)
Gen IV Tutors: Double-Edge, Mimic, Nightmare, Rollout (12)
Gen V TMs: Hail, Frustration, Return, Facade, Round, Giga Impact, Flash, Psych Up, Dream Eater, Swagger, Waterfall (24)
Past-Gen TMs: Water Pulse, Curse, Take Down, Rage, Skull Bash, Avalanche, Attract, Natural Gift, Psywave, Tri Attack, Secret Power (33)


Door 1/6
Door 10- Scope Lens / Kingdra (Sniper @ Scope Lens, Modest ♂ 100/2/3/4/3/85)

Door 46- Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Water, Steel, and Dragon instead of its usual affinities to these types.
Door 15- Big Root / Roserade (Technician @ Big Root, Bold ♀ 90/2/3/5/4/90)


Behemoth
HP: 110
EN: 100
1/5/5/3/80

Shellshocker
HP: 100
EN: 100
3/4/4/4/67/ -10% Eva

Starmie
HP: 90
EN: 100
2/3/4/3/133/ +20% Acc



"Wow, your first doors and it's already not looking so good. You can always pray for luck I suppose!"
 

"Let's see if you get the useless item or a FIGHT TO THE DEATH!"

RNG roll (for boon, <=3 boon) 3 = boon
You received a Big Root!

Door 2/6
Door 7- Focus Sash / A move of the referee's choice on your Active mon is Disabled for 8 actions. This does NOT fade upon switching.

Door 23- Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
Door 2- Expert Belt / Hydreigon (Levitate @ Expert Belt, Naughty ♀ 100/5/3/5/2/98)


Behemoth
HP: 110
EN: 100
1/5/5/3/80

Shellshocker
HP: 100
EN: 100
3/4/4/4/67/ -10% Eva

Starmie
HP: 90
EN: 100
2/3/4/3/133/ +20% Acc



"Drat. First you get lucky, then less fun doors... Oh well."
 

Texas Cloverleaf

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CYCLOHM
CYCLOHM
CYCLOHM
CYCLOHM
CYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHMCYCLOHM
CYCLOHM
CYCLOHM
 

"Starmie it is!"

RNG roll (for boon) 7 = ill
A move of the referee's choice on your Active mon is Disabled for 8 actions. This does NOT fade upon switching.

"Guess you won't be using Bide for a while!"

Door 3/6
Door 2- Expert Belt / Hydreigon (Levitate @ Expert Belt, Naughty ♀ 100/5/3/5/2/98)

Door 35- Enigma Berry / Active mon is hit by R5 Judgement with a typing chosen by the ref.
Door 27- Ice Gem / Your active mon is attacked with R5 Ice Beam, which successfully rolls freeze.


Behemoth
HP: 110
EN: 100
1/5/5/3/80
Disable (Bide- 8a)

Shellshocker
HP: 100
EN: 100
3/4/4/4/67/ -10% Eva

Starmie
HP: 90
EN: 100
2/3/4/3/133/ +20% Acc

Items:
+1 Big Root



"I can tell, you're gonna want Cyclohm's door again!"
 

"Pfft, that's dumb. Why would you want more damage than if you went through Starmie's door?"

RNG roll (for boon) 8 = Ill
Active mon is hit by R5 Judgement with a typing chosen by the ref.

Judgement (Grass) -> Shellshocker
RNG roll (to crit) 5052 = no crit
(10+(5-4)1.5)(1.5) = 17.25 DMG

Door 4/6
Door 8- Shed Shell / Infernape (Iron Fist @ Fire Gem, Hasty ♂ 100/4/2/4/3/125 +17% Acc)

Door 9- Smoke Ball / Sharpedo (Speed Boost @ Life Orb, Hasty ♂ 100/5/1/3/2/110 +14% Acc)
Door 35- Enigma Berry / Active mon is hit by R5 Judgement with a typing chosen by the ref.


Behemoth
HP: 110
EN: 100
1/5/5/3/80
Disable (Bide- 8a)

Shellshocker
HP: 83
EN: 100
3/4/4/4/67/ -10% Eva

Starmie
HP: 90
EN: 100
2/3/4/3/133/ +20% Acc

Items:
+1 Big Root



"Wow, such a tough choice." -.-
 

"Gasp! What a surprise!"

RNG roll (for boon) 9/10 = Ill
Judgement (Grass) -> Starmie
RNG roll (to crit) 2506 = no crit
(10+(5-3)1.5)(1.5) = 19.5 DMG

Door 5/6
Door 20- Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

Door 40- Restore 50 HP to active mon / Vaporeon (Hydration @ Damp Rock, Bold ♀ 120/2/3/4/3/65)
Door 39- Restore 50 HP to active mon / Lucario (Steadfast @ Life Orb, Hasty ♂ 100/4/2/4/3/104 +12% Acc)


Behemoth
HP: 110
EN: 100
1/5/5/3/80
Disable (Bide- 8a)

Shellshocker
HP: 83
EN: 100
3/4/4/4/67/ -10% Eva

Starmie
HP: 70
EN: 100
2/3/4/3/133/ +20% Acc

Items:
+1 Big Root



"Oh boy a battle! BATTLE BATTLE BATTLE!!"
 
I guess complaining does get you somewhere


"BATTLE BATTLE BATTLE BATTLE BATTLE!!"

RNG roll (for boon) 10 = ill
Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)


Politoed ♂

Nature: Modest (SpA: +1, Atk: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Drizzle - (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Item: Water Gem

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70

Height Class: 1
Weight Class: 3
BRT: 19

Attacks:
Amnesia
Attract
Bide
Blizzard
Bounce
Bubble
BubbleBeam
Counter
Curse
Detect
Dig
Dive
Double Team
Earthquake
Encore
Endeavor
Endure
Focus Blast
Focus Punch
Haze
Headbutt
Hidden Power Electric (7BP)
Hydro Pump
Hyper Beam
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Icy Wind
Lovely Kiss
Metronome
Mimic
Mud Shot
Mud-Slap
Perish Song
Protect
Psychic
Refresh
Rest
Scald
Skull Bash
Sleep Talk
Snore
Submission
Substitute
Surf
Swagger
Sweet Kiss
Take Down
Thief
Toxic
Wake-Up Slap
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool



"Will we win? Nope! Will we get some damage in? HECK YEAH WE WILL!"
(Drizzle auto-activate) Blizzard -> Ice Beam -> Blizzard
If Substitute AND Cyclohm is not Encored, Encore and push back
If Light Screen AND Cyclohm is not Encored, Encore and push back
 

"Oh shucks! You sure got me! Why didn't I sub for that?"

Pre-Round stats:

Behemoth
HP: 110
EN: 100
1/5/5/3/80
Disable (Bide- 8a)

Politoed @ Water Gem
HP: 100
EN: 100
2/3/4/4/70

Drizzle activate (10 EN)

Action 1
Struggle -> Politoed (5 EN)
RNG roll (to crit, <=625 crit) 5370 = no crit
(5+(1-3)1.5) = 2 DMG = 1 recoil

Blizzard -> Behemoth (8 EN)
RNG roll (to hit) 4282 = hit
RNG roll (to crit) 7411 = no crit
RNG roll (to freeze) 5225 = no freeze
(11+(4-3)1.5)(1.5) = 18.75 DMG

Action 2
Struggle -> Politoed (9 EN)
RNG roll (to crit) 8965 = no crit
(5+(1-3)1.5) = 2 DMG = 1 recoil

Ice Beam -> Behemoth (7 EN)
RNG roll (to crit) 1366 = no crit
RNG roll (to freeze) 3389 = no freeze
(9+(4-3)1.5)(1.5) = 15.75 DMG

Action 3
Struggle -> Politoed (13 EN)
RNG roll (to crit) 2400 = no crit
(5+(1-3)1.5) = 2 DMG = 1 recoil

Blizzard -> Behemoth (8 EN)
RNG roll (to hit) 5927 = hit
RNG roll (to crit) 9071 = no crit
RNG roll (to freeze) 1064 = no freeze
(11+(4-3)1.5)(1.5) = 18.75 DMG


Post-Round stats:

Behemoth
HP: 53
EN: 73
1/5/5/3/80
Disable (Bide- 5a)

Politoed @ Water Gem
HP: 94
EN: 67
2/3/4/4/70

Rain (3 rounds)


"Oh right. That's why!" :D

Your turn
 
Last edited:

Texas Cloverleaf

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Hmph. Should know better than to order too quickly.

Thunder ~ Discharge ~ Thunder
If Perish Song, Volt Switch the following action
If Protective/Evasive, alternate between Slack Off and Chill for each instance
 

"Bye bye, Cyclohm!"
Ice Beam -> Surf (GEM) -> Ice Beam + Ice Beam
If fully paralyzed, change A3 to Ice Beam

Pre-Round stats:

Behemoth
HP: 53
EN: 73
1/5/5/3/80
Disable (Bide- 5a)

Politoed @ Water Gem
HP: 94
EN: 67
2/3/4/4/70

Rain (3 rounds)

Action 1
Thunder -> Politoed (7 EN)
RNG roll (to crit)1373 = no crit
RNG roll (to para) 833 = para
(12+3+(5-4)1.5)(1.5) = 24.75 DMG
Politoed was para'd! (20%)

RNG roll (for para) 9991 = no para
Ice Beam -> Behemoth (7 EN)
RNG roll (to crit) 3668 = no crit
(9+(4-3)1.5)(1.5) = 15.75 DMG

Action 2
Discharge -> Politoed (5 EN)
RNG roll (to crit) 5191 = no crit
(8+3+(5-4)1.5)(1.5) = 18.75 DMG

RNG roll (for full para) 4103 = no para
Surf (GEM) -> Behemoth (6 EN)
RNG roll (to crit) 178 = completely necessary crit
(9+3+3+3+(4-3)1.5)(.67) = 13 DMG

Action 3
Thunder -> Politoed (7 EN)
RNG roll (to crit) 126 = two crits in a row wut
(12+3+3+(5-4)1.5)(1.5) = 29.25 DMG

RNG roll (for para) 5020 = no para
Freeze Beam -> Behemoth (31.5 EN)
RNG roll (to crit) 5479 = no crit
(20.25+(4-3)1.5)(1.5) = 32.625 DMG


Post-Round stats:

Behemoth
HP: -8
EN: KO
1/5/5/3/80

Politoed @ Water Gem
HP: 21
EN: 22
2/3/4/4/70
Paralyzed (15%)

Rain (2 rounds)


"Yay Politoed! I knew you had it in you!"

Door 6/6

Door 39- Restore 50 HP to active mon / Lucario (Steadfast @ Life Orb, Hasty ♂ 100/4/2/4/3/104 +12% Acc)
Door 36- Starf Berry / Swoobat (Simple @ Starf Berry, Timid ♀ 100/1/2/3/2/132 +21% Acc)


Behemoth
HP: -8
EN: KO
1/5/5/3/80

Shellshocker
HP: 83
EN: 100
3/4/4/4/67/ -10% Eva

Starmie
HP: 70
EN: 100
2/3/4/3/133/ +20% Acc

Items:
+1 Big Root



"The final door, and the boons aren't even that great... This has NOT been your lucky day, now has it?"
 

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