Mylo v Birkal: Not Fully Evolved

Stratos

Banned deucer.
Rules:
1v1 NFE
2 Subs
Training Items
ASB Arena
0 rec / 3 chill
1 day dq
all abilities

Mylo's poke:

Haunter [Figure 8] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levite (Innate):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC:
8/9
MC:

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Hex

Disable
Ice Punch
Fire Punch
ThunderPunch
Will-O-Wisp

Taunt
Sludge Bomb
Shadow Ball
Venoshock
Psychic
Thunderbolt
Protect

Pain Split


Birkal's Poke:

Gurdurr (F)

Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

EC: 7/9
MC: 0
DW: 5/5

Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Superpower
Stone Edge
Focus Punch
Hammer Arm
Scary Face

Detect
Counter
Endure
Reversal
Mach Punch
Drain Punch

Ice Punch
ThunderPunch
Fire Punch
Wide Guard

Toxic
Smack Down
Taunt
Brick Break
Payback
Substitute
Facade
Rock Slide
Low Sweep
Dig
Sleep Talk


birkal
then mylo
then me
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


"This battle is no joke."


Gurdurr @ Exp. Share

Payback (Sheer Force Enabled) | Fire Punch | Payback

If Haunter uses Disable and you did not use Protect the turn before, use Protect that action and push back remaining actions.
If Haunter uses Confuse Ray and you did not use Protect the turn before, use Protect that action and push back remaining actions.​
 
Pre-Round 1
Mylo Xyloto
@Exp. Share
HP: 90 | EN: 100
Stats: 1/2/5/2/95
Size: 3 | Weight: 1
Other:
vs.
Birkal
@Exp. Share
HP: 100 | EN: 100
Stats: 5/3/1/2/40
Size: 2 | Weight: 3
Other: Sheer Force enabled
Arena notes:​



Speed Order: Haunter, Gurdurr

Action 1

Haunter used Protect! -7 EN
Haunter protected itself!

Gurdurr used Payback! -7 EN
Haunter Protected itself!
((10+7.5-3)*1.5)/2.5=-8.7 EN to Haunter


Action 2

Haunter used Psychic! -7 EN
crit<=625: 5632=no
-sdef<=1000: 147=yes
(9+7.5-3)*1.5=20.25 damage
Gurdurr's Special Defense fell

Gurdurr used Fire Punch! -6 EN
crit<=625: 5053=no
12+7.5-3=16.5 damage


Action 3

Haunter used Protect! -7 EN
Haunter protected itself!

Gurdurr used Payback! -7 EN
Haunter Protected itself!
((10+7.5-3)*1.5)/2.5=-8.7 EN to Haunter


Summary:
Haunter: -17 HP, -38 EN

Gurdurr: -20 HP, -20 EN




Post-Round 1
Mylo Xyloto
@Exp. Share
HP: 73 | EN: 62
Stats: 1/2/5/2/95
Size: 3 | Weight: 1
Other:
vs.
Birkal
@Exp. Share
HP: 80 | EN: 80
Stats: 5/3/1/2/40
Size: 2 | Weight: 3
Other: -1 Special Defense, Sheer Force Enabled
Arena notes:​

Turn Order:
Mylo orders.
Birkal orders.
I ref.
 
"..."
Disable (Payback) | Psychic + Psychic | Cooldown (Psychic)

IF Gurdurr uses a Successful Protective/Evasive Move A2 use Taunt A1 and push back actions.
IF Gurdurr uses a Successful Protective/Evasive Move A1 use Chill and push back Actions
 
Pre-Round 2
Mylo Xyloto
@Exp. Share
HP: 73 | EN: 62
Stats: 1/2/5/2/95
Size: 3 | Weight: 1
Other:
vs.
Birkal
@Exp. Share
HP: 80 | EN: 80
Stats: 5/3/1/2/40
Size: 2 | Weight: 3
Other: -1 Special Defense, Sheer Force Enabled
Arena notes:​




Speed Order: Haunter, Gurdurr

Action 1

Gurdurr used Bide!
Gurrdurr is storing energy!

Haunter used Disable! -7 EN
Gurdurr's Payback was Disabled!


Action 2

Gurdurr is storing energy!

Haunter used Psychic+Psychic! -31.5 EN
crit<=625: 3347=no
-sdef<=2000: 5417=no
(20.25+7.5-3)*1.5+2=39.125 damage


Action 3

Gurdurr released energy! -40.234375 EN
39.125*1.75=68.46875 damage

Haunter cooled down.


Summary:
Haunter: -68 HP, -39 EN

Gurdurr: -39 HP, -40 EN




Post-Round 2
Mylo Xyloto
@Exp. Share
HP: 5 | EN: 23
Stats: 1/2/5/2/95
Size: 3 | Weight: 1
Other:
vs.
Birkal
@Exp. Share
HP: 41 | EN: 40
Stats: 5/3/1/2/40
Size: 2 | Weight: 3
Other: Sheer Force Enabled
Arena notes:​

Turn Order:
Birkal orders.
Mylo orders.
I ref.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Mach Punch + Ice Punch | Cooldown (Mach Punch + Ice Punch) | Mach Punch + Ice Punch

If a protective / evasive move is used successfully, use Chill that action and push back remaining actions.​
 
Pre-Round 3
Mylo Xyloto
@Exp. Share
HP: 5 | EN: 23
Stats: 1/2/5/2/95
Size: 3 | Weight: 1
Other:
vs.
Birkal
@Exp. Share
HP: 41 | EN: 40
Stats: 5/3/1/2/40
Size: 2 | Weight: 3
Other: Sheer Force Enabled
Arena notes:​




Speed Order: Haunter, Gurdurr

Action 1

Haunter used Dodge! -5 EN
10+(95-40)/5=21% dodge rate

Gurdurr used Mach Punch+Ice Punch! -15 EN
hit<=7900: 9711=well then
Gurdurr's attack missed!


Action 2

Gurdurr cooled down.

Haunter used Psychic+Psychic! -(7+9)*1.75=-31.5 EN
crit<=625: 9652=no
-sdef<=2000: 8341=no
(20.25+7.5-3)*1.5=37.125 damage
Haunter fainted from exhaustion!


Summary:
Haunter: -0 HP, -37 EN

Gurdurr: -37 HP, -15 EN




Post-Round
Mylo Xyloto
@Exp. Share
HP: 5 | EN: -14
Stats: 1/2/5/2/95
Size: 3 | Weight: 1
Other: fainted
vs.
Birkal
@Exp. Share
HP: 4 | EN: 25
Stats: 5/3/1/2/40
Size: 2 | Weight: 3
Other: Sheer Force Enabled, 1 KOC
Arena notes:

Prizes:
Mylo Xyloto: 1 CC
Haunter: 1 EC, 3 MC

Birkal: 1 CC
Gurdurr: 1 EC, 1 DC, 3 MC, 1 KOC

Pwnemon: nothing

Me: 2 UC​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top