Rules
Format: 3v3 Doubles
DQ: 2 Days
Restrictions: 2 Recovers/1Chill
Switch: KO
Items: OK
Abilities: 1
Arena:
Lyris' Team
Snivy (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
Nature: Hasty
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (63 * 1.15 = 72.45, which rounds up to 73.)(+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Mirror Coat
Captivate
Sweet Scent
Attract
Protect
Aerial Ace
Oshawott (*) Oshawatt (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
Nature: Lonely
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45
EC: 1/9
MC: 0
DC: 2/5
Attacks:
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Air Slash (*)
Brine (*)
Night Slash (*)
Ice Beam (*)
Rain Dance (*)
Scald (*)
Order of Operations
Lyris posts pokemon, ability, and item
Wolfe posts pokemon, ability, item, and actions
Lyris posts actions
I ref
Format: 3v3 Doubles
DQ: 2 Days
Restrictions: 2 Recovers/1Chill
Switch: KO
Items: OK
Abilities: 1
Arena:
This isn't your ordinary battle. The match takes place on a racing track. The battlers will be driving two karts along the course. There is a pick-up truck between the two, and on the pick-up truck is an arena! The arena is 40 feet wide and 60 feet long, made out of solid cement. If Pokemon get knocked out of the arena, they will teleport back into the center, but lose 7 HP.
In addition, at the end of every round, trainers will hit an item box that will give them special items. The special items last for one action only, and trainers can only have one special item at a time. Here are the list of special items, and the probability of getting one:
Mushroom (25%): Decreases the energy cost of a move by 3.
Shell (25%): Increases the damage of an attack by 3.
Star (15%): Decreases damage done from enemy attacks by 50%.
Bomb-Omb (15%): Deals 10 damage to the foe, and 5 damage to the user.
Boo (10%): Takes no damage from an attack on the round that the item is used.
Inkblot (Blooper...?) (10%): Decreases the accuracy of the opponent's move by 30% for the next two actions.
Arena Restrictions (if possible): Different items only (Only 1 use of the same item per round i.e.: you can't get Mushroom, then Mushroom)
In addition, at the end of every round, trainers will hit an item box that will give them special items. The special items last for one action only, and trainers can only have one special item at a time. Here are the list of special items, and the probability of getting one:
Mushroom (25%): Decreases the energy cost of a move by 3.
Shell (25%): Increases the damage of an attack by 3.
Star (15%): Decreases damage done from enemy attacks by 50%.
Bomb-Omb (15%): Deals 10 damage to the foe, and 5 damage to the user.
Boo (10%): Takes no damage from an attack on the round that the item is used.
Inkblot (Blooper...?) (10%): Decreases the accuracy of the opponent's move by 30% for the next two actions.
Arena Restrictions (if possible): Different items only (Only 1 use of the same item per round i.e.: you can't get Mushroom, then Mushroom)
Lyris' Team
Zorua (*) Zorroa (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction
Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.
Stats:
Natue: Naive
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 75 (65 * 1.15 = 74.75, which rounds up to 75.) (+)
EC: 1/6
MC: 0
Attacks:
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze
Dark Pulse (*)
Extrasensory (*)
**** (*)
Hone Claws (*)
Shadow Ball (*)
Snarl (if Valid) (*)
Illusion will be Oshawatt the Oshawott.
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction
Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.
Stats:
Natue: Naive
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 75 (65 * 1.15 = 74.75, which rounds up to 75.) (+)
EC: 1/6
MC: 0
Attacks:
Scratch (*)
Leer (*)
Pursuit (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Scary Face (*)
Taunt (*)
Foul Play
Night Daze
Dark Pulse (*)
Extrasensory (*)
**** (*)
Hone Claws (*)
Shadow Ball (*)
Snarl (if Valid) (*)
Illusion will be Oshawatt the Oshawott.
Snivy (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
Nature: Hasty
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (63 * 1.15 = 72.45, which rounds up to 73.)(+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Mirror Coat
Captivate
Sweet Scent
Attract
Protect
Aerial Ace
Oshawott (*) Oshawatt (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by
two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
Nature: Lonely
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45
EC: 1/9
MC: 0
DC: 2/5
Attacks:
Tackle (*)
Tail Whip (*)
Water Gun (*)
Water Sport (*)
Focus Energy (*)
Razor Shell (*)
Fury Cutter (*)
Water Pulse (*)
Revenge (*)
Aqua Jet
Encore
Air Slash (*)
Brine (*)
Night Slash (*)
Ice Beam (*)
Rain Dance (*)
Scald (*)
Wolfe's Team
Treecko - Meliadoul (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Unburden: (DW) - LOCKED.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 81 + 19 Accuracy flat
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech
-Bullet Seed
-Double Kick
-Leech Seed
-Acrobatics
-Safeguard
-Swords Dance
Torchic - Roy (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (DW) - LOCKED.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin
-Featherdance
-Low Kick
-Baton Pass
-Dig
-Substitute
-Flame Charge
Mudkip - Hype Dog (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (DW) - LOCKED.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35 - 10 evasion flat
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Tackle
-Growl
-Mud Slap
-Water Gun
-Bide
-Foresight
-Mud Sport
-Counter
-Yawn
-Uproar
-Scald
-Ice Beam
-Rock Smash
Treecko - Meliadoul (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Defense)
Type: Grass - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any grass attack is increased by two.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 81 + 19 Accuracy flat
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Pound
-Leer
-Absorb
-Quick Attack
-Pursuit
-Screech
-Bullet Seed
-Double Kick
-Leech Seed
-Acrobatics
-Safeguard
-Swords Dance
Torchic - Roy (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Fire - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1
Spe: 45
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Scratch
-Growl
-Focus Energy
-Ember
-Peck
-Sand Attack
-Fire Spin
-Featherdance
-Low Kick
-Baton Pass
-Dig
-Substitute
-Flame Charge
Mudkip - Hype Dog (F)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 35 - 10 evasion flat
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Tackle
-Growl
-Mud Slap
-Water Gun
-Bide
-Foresight
-Mud Sport
-Counter
-Yawn
-Uproar
-Scald
-Ice Beam
-Rock Smash
Order of Operations
Lyris posts pokemon, ability, and item
Wolfe posts pokemon, ability, item, and actions
Lyris posts actions
I ref
Let the battle begin!