PinkCaptainFalcoln vs. TravelLog in a Room of Dots (Korski refs)

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Korski

Distilled, 80 proof
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BATTLE ON!

Arena:
This weird 3d dot room
redl.jpg

It creates the materials you need to do any attack.

Rules:
4 vs. 4 Doubles
2-day Player DQ / 3-day Ref DQ
1 Recover / 5 Chills
All Abilities
No Items
Switch=KO

Teams:

PinkCaptainFalcon:
548.png

Petilil Deidre Skye (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chloryphyll: Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo: Type: Innate
This Pokemon moves at its own pace and cannot be confused by any method.

DW Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30

EC: 1/6
MC: 0
DC: 1

Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Entrainment
Aroma Therapy

Ingrain
Bide
Worry Seed

Hidden Power (Rock,7)
Sunny Day
Toxic
pokemon_slakoth.gif

Slakoth Democritus (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Normal
Normal STAB; Sdapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant: Type: Innate
This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 30

EC: 3/9
MC: 0

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Flail
Counter

Body Slam
Crush Claw
Pursuit

Bulk Up
Brick Break
Rock Slide
Shadow Claw
439.png

Mime Jr. Kiko (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Filter: Type: Innate
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

DW Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Stats:
HP: 80
Atk: 0 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 60

EC: 5/6
MC: 0
DC: 3/5

Attacks
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Substitute

Future Sight
Icy Wind
Nasty Plot

Psyshock
Shadow Ball
Charge Beam
Brick Break
Protect
446.png

Munchlax Totoro (Male)
Nature: Impish (Adds * Rank to Defense; Subtracts * Rank From Special Attack)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat: Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

DW Gluttony:Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 110
Atk: 3
Def: 3 (+)
SpA: 1 (-)
SpD: 3
Spe: 5

EC: 0/6
MC: 0
DC: 0/5


Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Charm
Counter
Substitute

Rock Slide
Toxic
Protect
TravelLog:
Spr_5b_447.png

Riolu [Vercingetorix] (F)

Nature: Naughty (+Atk, -SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 60

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Final Gambit

Blaze Kick
Crunch
Hi Jump Kick

Dig
Hidden Power (Ice 7)
Shadow Claw
flarelm.png

Flarelm [Shemhazi] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)(55/1.15)

EC: 7/9
MC: 2
DC: 3/5

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Blade
Energy Ball
Synthesis

Aromatherapy
Earth Power
Seed Bomb

Flamethrower
Hidden Power (Ice, 7)
Substitute
Sunny Day
597.png

Ferroseed [Briar] (M)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15) (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Leech Seed
Seed Bomb
Worry Seed

Payback
Thunderbolt
Toxic
394.png

Prinplup [Pengwin] (M)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Water
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant(DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-) (50/1.15)

EC: 7/9
MC: 3
DC: 4/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Metal Claw
Drill Peck
Mist
Hydro Pump

FeatherDance
Yawn
Mud Sport

Brick Break
Dig
Ice Beam
Scald
PinkCaptainFalcon releases Pokemon --> TravelLog releases Pokemon + Actions --> PCF issues Actions --> Korski refs
 
Going to start off with Deidre the the Petlil and Slakoth who i am Evolving into Vigoroth at the cost of 20 energy
288.png

Vigoroth
Ability Vital Spirit
HP: 100
Atk: Rank 4 +
Def: Rank 3
SpA: Rank 1 -
SpD: Rank 2
Spe: 90
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Focus Energy
Uproar
Fury Swipes
Endure
Flail
Counter

Body Slam
Crush Claw
Pursuit

Bulk Up
Brick Break
Rock Slide
Shadow Claw
 
Opening with Flarelm and Riolu.

Flarelm:
Sunny Day (activating Leaf Guard)~Fire Spin to trap Vigoroth~Flamethrower (Petilil)

Riolu:
Blaze Kick (Petilil)~Hi Jump Kick (Vigorth)~Blaze Kick (Petilil)

IF Petilil uses Bide, change your last action to Counter (aimed at Vigoroth if possible), so you can deal even more damage
 
Unfortunately, much as I've tried in the past, you can't affect move priority by saying things like wait... I've tried and been told the same thing... :(
 
I was lead to believe you could when i was buying a Sableye and saw this for its ability

Stall:

Type: Innate

This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority.
If an opponent orders their Pokemon to attack after Sableye, that attack will fail.
Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Why would that be in there, still, after all the updates and such if i couldnt do it? If Korski denies me i will fix it.
Thanks Korski
 
The Stall example I think is the exception that proves the rule. PCF, while it makes logical sense to be able to do so, you cannot change move priority as per the mechanics of the game (being able to do so would greatly/unfairly benefit fast Pokemon and make moves like Dig/Fly pretty worthless evasively). Please change your Actions.
 
~ROUND 1 BEGINS~
548.png
288.png

Poke: Petlil | Vigoroth
HP: 90 | 100
Energy: 100 | 80
Boosts: None | None
Other: None | None

VS.
flarelm.png
Spr_5b_447.png

Poke: Flarelm | Riolu
HP: 100 | 90
Energy: 100 | 100
Boosts: None | None
Other: None | None

Field Effects: None

------------------

Well I just ate a handful of mushrooms and so OH MY GOD MONSTERS ARE FIGHTING IN A BOX OF GREEN LASER DOTS...

Had to be done. Anyway, it looks like it’s a brawl between PinkCaptainFalcon and TravelLog! PCF sends out his Slakoth Democritus and his Petlil Deidre Sky to match fists and leaves with TravelLog’s Flarelm Shemhazi and his Riolu Vercingetorix, so this should be good!

Democtritus, staring intently at the trippy arena, has a weird nerve twitch going on and appears to be evolving! Sweet! The newly Vigoroth’d Democritus begins the battle by Bulking Up those new muscles of his while Vercingetorix soars past Diedre with a Blaze Kick that completely misses! Get your head in the game, V! Shemhazi doesn’t feel quite at home inside the laser box, so it gets its sunshine on with a Sunny Day to brighten up the room (and the pain!) Diedre, feeling the sun’s energy flowing through its veins via Chlorophyll, quickly shoots out a cloud of Sleep Powder at V, only to have it float away and dissipate somehow and miss! Get it together, Deidre! This is no way to start a battle!

Democritus is loving the antics out on the floor, so he opts to give Shemhazi an Encore for its outstanding work! Should’ve been paying attention to its other opponent, though, because right as Democritus’s clapping and jumping around ends, it glances upwards to see V soaring down from a High Jump Kick that nets devastatingly critical damage! Better watch out next time! Deidre, feeling good in that Sunlight, decides to let its opponent in on the fun, because she’s a nice Pokemon! Deidre uses Entrainment on Shemhazi, teaching it to use its abilities instead of Shemhazi’s own! Now Shemhazi is feeling the rush of energy from the sun, so much so that it tries to use Sunny Day again! But it failed.

But Shemhazi is overwhelmed by the new power it has gained and influenced too much by what other Pokemon think of it, so it tries for Sunny Day yet again to please Democritus, who is no longer paying attention and is instead exacting revenge on V with a Body Slam! V has better things to do than respond to Democritus, because it leaps out from under the monkey creature to try for another Blaze Kick on Deidre! This one actually connects, and for good damage, too! Deidre follows the trend of not caring about the Pokemon that just smacked it around and attempts a Stun Spore on Shemhazi that once again misses its mark! Deidre’s really got to get something going here, or she’s going to sink her team altogether!

------------------

Action 1:

Vigoroth: Bulk Up (-7 energy, +1 Atk/Def for 4 Actions)
Riolu: Blaze Kick [Petlil] (miss, -7 energy)
Flarelm: Sunny Day (-9 energy, weather changes to intense Sunlight for 4 Rounds)
Petlil: Sleep Powder [Riolu] (miss, -6 energy)

Action 2:

Vigoroth: Encore [Flarelm, Sunny Day] (-9 energy, Flarelm Encored for 2 Actions)
Riolu: Hi Jump Kick [Vigoroth] (30 damage, -7 energy, crit successful)
Petlil: Entrainment [Flarelm] (-8 energy, Flarelm’s Abilities changed to Chlorophyll and Own Tempo for 6 Actions)
Flarelm: Sunny Day (fails, -9 energy)

Action 3:

Flarelm: Sunny Day (fails, -9 energy, Encore ends, Flarelm cannot be Encored for 1 Action)
Vigoroth: Body Slam [Riolu] (17 damage, -6 energy, crit fails, paralysis fails)
Riolu: Blaze Kick [Petlil] (18 damage, -7 energy, crit fails, burn fails)
Petlil: Stun Spore [Flarelm] (miss, -6 energy)

~ROUND 1 ENDS~
548.png
288.png

Poke: Petlil | Vigoroth
HP: 72 | 70
Energy: 80 | 58
Boosts: +2 Spe (Chlorophyll) | +1 Atk/Def (2 Actions)
Other: None | None

VS.
flarelm.png
Spr_5b_447.png

Poke: Flarelm | Riolu
HP: 100 | 73
Energy: 73 | 79
Boosts: +2 Spe (Chlorophyll) | None
Other: Abilities changed to Chlorophyll and Own Tempo (5 Actions) | None

Field Effects: Sunlight (3 Rounds)

PCF --> TravelLog --> Korski
 
Vigoroth:
Crush Claw Riolu - Body Slam Riolu - Rock Slide

Petlil
Sleep Powder Shemhazai - Leech Seed Riolu - Synthesis


If you get Hi Jump Kicked again use Counter
 
Flarelm:
Flamethrower, being sure to focus on eradicating the Sleep Powder, if you can do damage great, but don't worry about it (Petlil)~Fire Spin to trap (Vigoroth)~Flamethrower focusing on burn by harnessing the power of the Fire Spin (Vigoroth)

Riolu:
Counter (Vigoroth)~Dig (Evasive)~Reversal (Vigoroth)
 
~ROUND 2 BEGINS~
548.png
288.png

Poke: Petlil | Vigoroth
HP: 72 | 70
Energy: 80 | 58
Boosts: +2 Spe (Chlorophyll) | +1 Atk/Def (2 Actions)
Other: None | None

VS.
flarelm.png
Spr_5b_447.png

Poke: Flarelm | Riolu
HP: 100 | 73
Energy: 73 | 79
Boosts: +2 Spe (Chlorophyll) | None
Other: Abilities changed to Chlorophyll and Own Tempo (5 Actions) | None

Field Effects: Sunlight (3 Rounds)

--------------------

Back at it again, Shemhazi nails Deidre with a huge Flamethrower that obliterates most of a cloud of Sleep Powder that Deidre started up! Near the other side of the light cube, Democritus and V exchange a Crush Claw and a defense drop for a Counter for tons of damage everywhere! Deidre's tiny Sleep Powder cloud finally floats over to Shemhazi, who, despite being in most ways resistant to the move, falls into an intense sleep from the highly inaccurate yet extremely lucky attack!

With Shemhazi neutralized for the time being, PCF's team looks to gang up on V! Democritus scores a Body Slam as its boosts wear off, after which V decides to Dig down into a hole and hide, which it does to good effect as Deidre completely misses with a Leech Seed!

As V comes back up to check on its partner, it shows up just in time to watch itself and Shemhazi get smacked around by Democritus's Rock Slide and to watch Deidre pull in a bunch of that Sun's energy with Synthesis and heal almost all the way back to full health! All it can think to do is try to reverse this momentum with a Reversal, of all things, hitting Democritus right where it hurts (the face)!

--------------------

Action 1:

Flarelm: Flamethrower [Petlil] (23 damage, -6 energy, crit fails, burn fails, custom effect fails*)
Vigoroth: Crush Claw [Riolu] (16 damage, -5 energy, Def drop successful, Riolu -1 Def for 4 Actions)
Petlil: Sleep Powder [Flarelm] (-6 energy, Flarelm falls into Intense Sleep for 3 Actions, Flarelm slept 1/3 times)
Riolu: Counter [Vigoroth] (24 damage, -14 energy)

*For the custom effect of blocking Sleep Powder with Flamethrower, I gave Sleep Powder an additional flat -20% accuracy ON TOP OF the 50% reduction from Flarelm's Grass typing (in exchange for .8x damage) since it would be launched after Flamethrower was already underway. Miraculously, even at 27.5% accuracy (.5 [Grass-type] * .75 [move acc] + .1 [Flarelm nature] - .2 [custom]), Sleep Powder still hit.

Action 2:

Flarelm: Asleep (2 more Actions)
Vigoroth: Body Slam [Riolu] (17 damage, -6 energy, crit fails, paralysis fails)
Riolu: Dig [Evasive] (-6 energy)
Petlil: Leech Seed [Riolu] (miss, -9 energy)

Action 3:

Flarelm: Asleep (1 more Action)
Vigoroth: Rock Slide [both opponents] (7 damage [Riolu], 11 damage [Flarelm], -6 energy, crits fail, flinches fail)
Petlil: Synthesis (+30 HP, -14 energy, 1/1 Recovers used)
Riolu: Reversal [Vigoroth] (16 damage, -3 energy, crit fails)

~ROUND 2 ENDS~
548.png
288.png

Poke: Petlil | Vigoroth
HP: 79 | 30
Energy: 51 | 41
Boosts: +2 Spe (Chlorophyll) | None
Other: None | None

VS.
flarelm.png
Spr_5b_447.png

Poke: Flarelm | Riolu
HP: 89 | 35
Energy: 67 | 56
Boosts: +2 Spe (Chlorophyll) | -1 Def (1 Action)
Other: Abilities changed to Chlorophyll and Own Tempo (2 Actions), Asleep (1 Action) | None

Field Effects: Sunlight (2 Rounds)

TravelLog --> PCF --> Korski
 
SO MUCH HAX

Flarelm:
Flamethrower (Vigoroth)~Flamethrower (Vigoroth)~Substitute (25 HP)

Riolu:
Reversal (Vigoroth)~Hi Jump Kick (Vigoroth)~Blaze Kick (Petlil)
IF Vigoroth is KOed, replace remaining actions with Blaze Kick (Petlil)
 
Im am sorry everyone for my dumb mistakes this match.
Ive really been dropping the ball in matches lately.
especially with the Sleep Powder hax.
No sane person would have done that on purpose
and i feel kind bad with how lucky i got.

Vigoroth:
Flail Riolu - Slack Off - Rock Slide


Petlil:
Mega Drain Riolu - Ingrain - HP Rock on Flarelm
 
~ROUND 3 BEGINS~
548.png
288.png

Poke: Petlil | Vigoroth
HP: 79 | 30
Energy: 51 | 41
Boosts: +2 Spe (Chlorophyll) | None
Other: None | None

VS.
flarelm.png
Spr_5b_447.png

Poke: Flarelm | Riolu
HP: 89 | 35
Energy: 67 | 56
Boosts: +2 Spe (Chlorophyll) | -1 Def (1 Action)
Other: Abilities changed to Chlorophyll and Own Tempo (2 Actions), Asleep (1 Action) | None

Field Effects: Sunlight (2 Rounds)

--------------------

As Shemhazi wakes up, Democritus and V once again trade off high-octane attacks, this time its a hilarious-looking Flail and a badass-looking Reversal, leaving both hard-duking Pokemon crazy low on health, a situation that is further exacerbated by a Mega Drain out of nowhere by Deidre! V really needs some backup out there!

GOOD THING SHEMHAZI WOKE UP because it swoops in like a vulture to pick off Democritus with a huge Flamethrower, leaving Deidre all alone on the battlefield for the time being! With only one target to shoot for, V comes at Deidre with a Blaze Kick while she digs her roots deep underground with an Ingrain to try and stay balanced!

Shemhazi has some plan worked out in its head, which is why it constructs a massive 25 HP Substitute that immediately takes a Hidden Power from Deidre, saving Shemhazi itself from harm! V follows up the action with a second Blaze Kick for more searing hot damage and an end to the Round! Quick, PCF, get that Petlil some backup!

--------------------

Action 1:

Flarelm: Asleep (0 more Actions)
Vigoroth: Flail [Riolu] (16 damage, -5 energy, crit fails)
Riolu: Reversal [Vigoroth] (19 damage, -5 energy, crit fails)
Petlil: Mega Drain [Riolu] (16 damage, +8 HP, -8 energy, crit fails)

Action 2:

Flarelm: Flamethrower [Vigoroth] (11 damage, -6 energy, KO)
Vigoroth: KO'd
Riolu: Blaze Kick [Petlil] (23 damage, -7 energy, crit fails, burn fails)
Petlil: Ingrain (-8 energy, Petlil Ingrained for 6 Actions)

End of Action: Ingrain (Petlil +3 HP)

Action 3:

Flarelm: Substitute [25 HP] (-25 HP, -24 energy)
Petlil: Hidden Power [Flarelm] (13 damage [Substitute], -5 energy, crit fails)
Riolu: Blaze Kick [Petlil] (23 damage, -11 energy, crit fails, burn fails)

End of Action: Ingrain (Petlil +3 HP)

~ROUND 3 ENDS~
548.png
288.png

Poke: Petlil | Vigoroth
HP: 47 | 0
Energy: 30 | 36
Boosts: +2 Spe (Chlorophyll) | None
Other: Ingrained (4 Actions) | None

VS.
flarelm.png
Spr_5b_447.png

Poke: Flarelm | Riolu
HP: 64 | 3
Energy: 37 | 33
Boosts: None | None
Other: Substitute (12 HP) | None

Field Effects: Sunlight (1 Round)

PCF releases new Poke + Actions --> TravelLog issues Actions --> Korski refs
 
lol, i misunderstood that flarelm would still be asleep first action. derp.
Sending out munchlax

Munchlax:
Screech - Rock Slide x2


Petlil:
Absorb Riolu - HP Rock Flarelm - HP Rock Flarelm


If riolu Endures Magical Leaf Next action

edit edit:I just looked it up, once again i was wrong about a move i.e. screech. sorry, i should have checked audit thread. i know wasnt super clear on targets of those two attacks but i looking at it now i think its pretty obvious who would be targeted by Screech and who would be targeted by Magical Leaf
 
Well, it's too late now, but since you didn't target the Magical Leaf, and you mentioned Riolu, I will assume you mean to target Riolu. I'm not sure what Magical Leaf will do special. You also failed to target Screech.

Riolu:
Endure (no choice really lol)~Blaze Kick (Petlil)~Hi Jump Kick (Munchlax)

Flarelm:
Flamethrower (Petlil)~Synthesis~Leech Seed (Munchlax)
Since your speed is back to normal, if Petlil is not KOed by Riolu A2, change A3 to Flamethrower (Petlil).
 
~ROUND 4 BEGINS~
548.png
446.png

Poke: Petlil | Munchlax
HP: 47 | 120
Energy: 30 | 100
Boosts: +2 Spe (Chlorophyll) | None
Other: Ingrained (4 Actions) | None

VS.
flarelm.png
Spr_5b_447.png

Poke: Flarelm | Riolu
HP: 64 | 3
Energy: 37 | 33
Boosts: None | None
Other: Substitute (12 HP) | None

Field Effects: Sunlight (1 Round)

--------------------

As the Sunlight begins to peter out, our battlers look to take advantage of the few tricks they have. V psychs itself up to Endure some hits, especially the immediate Absorb that hits true but doesn't knock it out! Shemhazi strikes from behind its Substitute with a nasty Flamethrower while the newly-released Totoro Screeches at V for some reason!

A little rattled from Totoro's bizarre tactics, V jumps up for a huge Blaze Kick on Deidre that KOs the tiny plant! Shemhazi takes the opening to absorb some rays like only a plant can, with some Synthesis! Totoro gets into the offensive mood with a Rock Slide, but the attack just can't seem to KO V or break Shemhazi's Substitute! What a bummer!

Looking for some more foot-related damage, V jumps up again, this time for an enormous Hi Jump Kick that sends Totoro flying against a wall! Shemhazi launches off some Leech Seeds that sprout on Totoro's head! Totoro goes for another Rock Slide, this time finally breaking Shemhazi's Substitute! Now Shemhazi is close to 100% HP, but is extremely low on energy!

--------------------

Action 1:

Riolu: Endure (-15 energy, Riolu cannot be KO'd by direct attacks for 1 Round)
Petlil: Absorb [Riolu] (2 damage, +1 HP, -5 energy, crit fails)
Flarelm: Flamethrower [Petlil] (29 damage, -6 energy, crit fails, burn fails)
Munchlax: Screech [Riolu] (-5 energy, Riolu -2 Def)

End of Action: Ingrain (Petlil +3 HP)

Action 2:

Riolu: Blaze Kick [Petlil] (22 damage, -7 energy, KO)
Petlil: KO'd
Flarelm: Synthesis (+30 HP, -15 energy)
Munchlax: Rock Slide [both opponents] (0 damage [Riolu], 9 damage [Flarelm Substitute], -6 energy, crits fail)

Action 3:

Riolu: Hi Jump Kick [Munchlax] (26 damage, -7 energy, crit fails)
Flarelm: Leech Seed [Munchlax] (-9 energy, Munchlax Seeded for 6 Actions)
Munchlax: Rock Slide [both opponents] (0 damage [Riolu], 3 damage [Flarelm Substitute], breaks Sub, -10 energy, crits fail)

End of Action: Leech Seed (Munchlax -4 HP, Flarelm +4 HP)

~ROUND 4 ENDS~
548.png
446.png

Poke: Petlil | Munchlax
HP: 0 | 90
Energy: 25 | 79
Boosts: None | None
Other: Gone | Seeded (5 Actions)

VS.
flarelm.png
Spr_5b_447.png

Poke: Flarelm | Riolu
HP: 98 |1
Energy: 7 | 4
Boosts: None | -1 Def
Other: None | Cannot use Endure for 1 Round

Field Effects: None

PinkCaptainFalcon sends out kiko the MIME JR.!

TravelLog --> PCF --> Korski
 
Great job everyone.

Riolu:
Hi Jump Kick (Munchlax) x3

Since your speed is equal to Mime Jr., you should be able to at least get off the attack, even if you are KOed in the process.

Flarelm:
Chill~Energy Ball (Mime Jr.)~chill
 
Mime Jr. is going to be evolving to keep this battle going a little longer
Mss. Mime
122.png

HP: 90
Atk: Rank 1 -
Def: Rank 3
SpA: Rank 5 +
SpD: Rank 4
Spe: 90
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Substitute

Future Sight
Icy Wind
Nasty Plot

Psyshock
Shadow Ball
Charge Beam
Brick Break
Protect

Ms. Mime
Starting off by Magical Leafing Riolu then setting up a Light Screen and making a 23 health substitute

Munchlax
Screech Flarelm - Rock Slide twice again to try and make up for lost damage
 
~ROUND 5 BEGINS~
122.png
446.png

Poke: Mr. Mime | Munchlax
HP: 90 | 90
Energy: 100 | 79
Boosts: None | None
Other: None | Seeded (5 Actions)

VS.
flarelm.png
Spr_5b_447.png

Poke: Flarelm | Riolu
HP: 98 | 1
Energy: 7 | 4
Boosts: None | -1 Def
Other: None | Cannot use Endure for 1 Round

Field Effects: None

--------------------

And PinkCaptainFalcon's final Pokemon, Kiko the Mime Jr. hits the field! What's this? Kiko appears to have that same twitch that Democritus had earlier and appears to be evolving! What an incredible match for Darwin fans! Now an adult, Kiko the Mr. Mime slaps the battered V with a Magical Leaf, sending it down for the count, while Shemhazi chills out because it's so tired. Totoro once again lets out an awful and annoying Screech that breaks down Shemhazi's defenses before getting a zap from those Leech Seeds!

Kiko erects a Light Screen to keep itself and Totoro healthy, which is good, because they've got three Pokemon to blast through still and will need all the help they can get! Shemhazi attempts to shoot an Energy Ball at Kiko, and it hits, but a lot of that energy got lost fighting through that Light Screen! At the very least, it managed to lower Kiko's SpD a little! Totoro responds with a mighty Rock Slide that finally gets some good damage going for PCF's team!

Finally, Kiko throws up a 25 HP Substitute (you can't do specific-HP Subs anymore) to protect itself from damage before Shemhazi chills out again in the face of yet another Rock Slide from Totoro! Shemhazi looks like it can handle itself out there for now, but TravelLog should think about sending another Pokemon in to have its back!

--------------------

Action 1:

Mr. Mime: Magical Leaf [Riolu] (1 damage, -5 energy, KO)
Riolu: KO'd
Flarelm: Chill (+12 energy, 1/5 Chills)
Munchlax: Screech [Flarelm] (-5 energy, Flarelm -2 Def)

End of Action: Leech Seed (Munchlax -4 HP, Flarelm +2 HP)

Action 2:

Mr. Mime: Light Screen (-7 energy, Light Screen up for 6 Actions)
Flarelm: Energy Ball [Mr. Mime] (6 damage, -5 energy, crit fails, SpD drop successful, Mr. Mime -1 SpD)
Munchlax: Rock Slide [Flarelm] (16 damage, -6 energy, crit fails)

End of Action: Leech Seed (Munchlax -4 HP, Flarelm +4 HP)

Action 3:

Mr. Mime: 25 HP Substitute (-25 HP, -24 energy)
Flarelm: Chill (+12 energy, 2/5 Chills)
Munchlax: Rock Slide [Flarelm] (16 damage, -10 energy, crit fails)

End of Action: Leech Seed (Munchlax -4 HP, Flarelm +4 HP)

~ROUND 5 ENDS~
122.png
446.png

Poke: Mr. Mime | Munchlax
HP: 59 | 78
Energy: 44 | 58
Boosts: -1 SpD (1 Round) | None
Other: Substitute (25 HP) | Seeded (2 Actions)
Team Effects: Light Screen (4 Actions)

VS.
flarelm.png
Spr_5b_447.png

Poke: Flarelm | Riolu
HP: 76 | 0
Energy: 26 | 4
Boosts: -1 Def (1 Round) | Done
Other: None | Gone

Field Effects: None

TravelLog releases Poke --> PCF issues Actions --> TravelLog issues Actions --> Korski refs
 
Ferroseed:
Seed Bomb (Munchlax)~Leech Seed (Munchlax)~Seed Bomb (Munchlax)

Flarelm:
Energy Ball (Munchlax)~chill~Energy Ball (Munchlax)
 
~ROUND 6 BEGINS~
122.png
446.png

Poke: Mr. Mime | Munchlax
HP: 59 | 78
Energy: 44 | 58
Boosts: -1 SpD (1 Round) | None
Other: Substitute (25 HP) | Seeded (2 Actions)
Team Effects: Light Screen (4 Actions)

VS.
flarelm.png
597.png

Poke: Flarelm | Ferroseed
HP: 76 | 90
Energy: 26 | 100
Boosts: -1 Def (1 Round) | None
Other: None | None

Field Effects: None

--------------------

All right things are coming close to the end, I can smell it! Kiko starts off the next round with another protective barrier for its team, this time a Reflect! Shemhazi and Briar then blast some Grass-type attacks at Totoro through the barriers for unimpressive damage, while Totoro uses a Charm offensive to try and bring Briar to its knees!

Kiko, feeling safe enshrined in a box of magic panels with Totoro, finally goes on the offensive with a Psyshock while Shemhazi only Chills in response! Briar, starting to like Totoro for some unexplainable reason, only plops down on some Leech Seeds to replace the ones that are about to shrivel up and fall off. Totoro responds with yet another Charming comment or two, which really puts Briar in a good mood!

Kiko once again starts off with a Psyshock, but it's still not enough to really scare Shemhazi, who has been all but indestructible today! Shemhazi turns its attention away from Kiko to once again strike Totoro in conjunction with its teammate, with a back-to-back Energy Ball and Seed Bomb! Totoro gets on the offense train and comes down with a Rock Slide that does some moderate damage and certainly accomplishes more than that bizarre strategy of killing them with kindness it was trying earlier!

--------------------

Action 1:

Mr. Mime: Reflect (-7 energy, Reflect up for 6 Actions)
Flarelm: Energy Ball [Munchlax] (8 damage, -5 energy, crit fails, SpD drop fails)
Ferroseed: Seed Bomb [Munchlax] (6 damage, -4 energy, crit fails)
Munchlax: Charm [Ferroseed] (-5 energy, Ferroseed -2 Atk)

End of Action: (Munchlax -4 HP, Flarelm +4 HP)

Action 2:

Mr. Mime: Psyshock [Flarelm] (14 damage, -5 energy, crit fails)
Flarelm: Chill (+12 energy, 3/5 Chills)
Ferroseed: Leech Seed [Munchlax] (-9 energy, Munchlax Seeded for 6 Actions)
Munchlax: Charm [Ferroseed] (-9 energy, Ferroseed -2 Atk)

End of Action: (Munchlax -8 HP, Flarelm +4 HP)

Action 3:

Mr. Mime: Psyshock [Flarelm] (14 damage, -9 energy, crit fails)
Flarelm: Energy Ball [Munchlax] (9 damage, -5 energy, crit fails, SpD drop fails)
Ferroseed: Seed Bomb [Munchlax] (1 damage, -4 energy, crit fails)
Munchlax: Rock Slide [both opponents] (10 damage [Flarelm], 4 damage [Ferroseed], -6 energy, crits fail)

End of Action: (Munchlax -4 HP, Ferroseed +4 HP)

~ROUND 6 ENDS~
122.png
446.png

Poke: Mr. Mime | Munchlax
HP: 59 | 38
Energy: 23 | 38
Boosts: None | None
Other: Substitute (25 HP) | Seeded (4 Actions)
Team Effects: Light Screen (1 Action), Reflect (3 Actions)

VS.
flarelm.png
597.png

Poke: Flarelm | Ferroseed
HP: 46 | 90
Energy: 28 | 83
Boosts: None | -3 Atk
Other: None | None

Field Effects: None

TravelLog --> PCF --> Korski
 
Excellent work boys. We're at the home stretch.

Flarelm:
chill~Energy Ball (Munchlax)~Energy Ball (Munchlax)

Ferroseed:
Payback (Munchlax)~Seed Bomb (Munchlax)~Payback (Munchlax)
IF Munchlax is KOed, use Gyro Ball (Mr. Mime)~Rollout (Mr. Mime) on any remaining actions.
 
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