Flamestrike VS Blazikenmaster-Zeo
Arena: The ASB Tournament Arena
Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
Blazikenmaster-Zeo's Team
Blaziken* Zoul (Male)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Nature: Quiet (+SpA, -Speed)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC:9/9
MC:1
DC:5/5
Level Up Moves
Hi Jump Kick
Fire Punch
Scratch*
Growl*
Focus Energy*
Ember*
Double Kick
Peck*
Sand-Attack*
Quick Attack
Blaze Kick
Slash
Fire Spin*
Brave Bird
Flare Blitz
Egg Moves
Baton Pass*
Counter
Crush Claw*
Flame Burst*
Night Slash
Tutor Moves
Blast Burn
Bounce
Thunder Punch
Mud Slap
Magic Coat
TM/HM Moves
Toxic
Roar
Solar Beam
Dig
Focus Blast
Over Heat
Work Up
Earthquake
Brick Break
Protect
Flamethrower*
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Sword dance*
Will-o-Wisp*
Rock Slide
Work Up
Substitute
Total Moves: 45
Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Gliscor* Kiki (Female)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (Plus Attack; Minus Special Attack)
Stats-
Hp: 100
Atk: Rank 4(+1 adamant)
Def: Rank 5
SpA: Rank 1(-1 adamant)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC:0
DC:5/5
Level Up Moves
Fire Fang
Ice Fang
Thunder Fang
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
U-Turn
X-sissor
Egg Moves
Agility*
Cross Poison*
Night Slash*
Tutor Moves
TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Sludge Bomb
Protect
Substitute
Roost
Stone Edge
Poison Jab
Total Moves: 24
Abilities:
Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Poison Heal: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Nohface(Fog) (Male)
Typing: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Nature: Adamant (+Att, -SpA)
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC 6/6
MC 0
DW 5/5
Level Up Moves
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Metal Burst
Fake-Out
Iron Head
Ice Fang
Thunder Fang
Shadow Claw
Perish Song
Egg Moves
Yawn
Metor Mash
Psycho Shift
TM/HM Moves
Roar
Toxic
Taunt
Earthquake
Shadow Ball
Brick Break
Energy Ball
Sucker Punch
Giga Impact
Double Team
Dig
Total Moves: 33
Ability
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Cyclohm (Cloudy) (Female)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC 9/9
MC 0
DC 5/5
Level Up Moves
Tackle
Growl
Bide
Weather ball
Whirlwind
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Tri Attack
Spark
Sonicboom
Double Hit
Hyper Beam
Hurricane
Slack Off
Tutor moves
Draco Metor
Egg Moves
Hydro Pump
Power Gem
Dragon Breath
Magnet Rise
HM/TM Moves
Taunt
Flamethrower
Fire Blast
Light Screen
Torment
Ice Beam
Substitute
Thunder Bolt
Thunder
Volt Switch
Surf
Total Moves: 34
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Emboar(King Pig) (Male)
Type: Fire/Fighting
Nature: Adamant
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
HP: 110
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22
EC:9/9
MC: 0
DC: 5/5
Level up Moves
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Assurence
Head Smash
Flare Blitz
Egg Moves
Curse
Super Power
Yawn
TM/HM Moves
Toxic
Taunt
Brick Break
Earth Quake
Giga Impact
Rock Tomb
Wild Charge
Total Moves: 23
Abilities
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
DW Ability
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Crobat(Tabba)(male)
Types: Flying/Poison
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature:Hasty (+15% speed, +26 acc, -Defense)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 150(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC:0
DC:5/5
Level Up Moves:
Cross Poison
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Haze
Air Slash
Egg Moves:
Giga Drain
Pursuit
Zen Headbutt
Tutor Moves:
Bide
Whirlwind
TM/HM Moves:
Taunt
Toxic
Venoshock
Shadow Ball
Aerial Ace
Torment
Acrobatics
Substitute
Sludge Bomb
Fly
Total Moves: 25
Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Flamestrike's Team
Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hyper Beam
Hurricane
Heal Bell
Hydro Pump
Magnet Rise
Draco Meteor
Roar
Hidden Power Grass (7)
Sunny Day
Taunt
Ice Beam
Light Screen
Protect
Thunderbolt
Thunder
Fire Blast
Volt Switch
Dragon Tail
Substitute
Dragon Pulse
Braviary - Skystrike (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Crush Claw
Sky Drop
Superpower
Whirlwind
Brave Bird
Toxic
Protect
Frustration
Return
Double Team
Facade
Rest
Attract
Shadow Claw
Retaliate
Giga Impact
Rock Slide
Pluck
U-Turn
Substitute
Fly
Tyranitar - Boulderstrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (61/1.15v)
Size Class: 4
Weight Class: 6
Base Rank Total: 23
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Crunch
Earthquake
Stone Edge
Giga Impact
Curse
Iron Defense
Stealth Rock
Counter
Endure
Taunt
Ice Beam
Protect
Smack Down
Thunderbolt
Dig
Fire Blast
Rock Polish
Substitute
Samurott - Aquastrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Megahorn
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Encore
Hydro Pump
Air Slash
Brine
Night Slash
Hydro Cannon
Taunt
Ice Beam
Protect
Dig
Scald
Ferrothorn - Thornstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15v)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 1
Attacks:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Ingrain
Power Whip
Iron Head
Explosion
Bullet Seed
Leech Seed
Spikes
Worry Seed
Toxic
Protect
Rest
Payback
Magmortar - Flamestrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 72 (83/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam
Cross Chop
Mach Punch
ThunderPunch
Counter
Endure
Heat Wave
Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Psychic
Torment
Will-O-Wisp
Substitute
Bide
Actions:
- 6v6 Singles
- 2 day DQ / 3 day Ref
- 1 recovery, 5 chills
- FE Battle
- Switch = OK
- One ability
- No items
Arena: The ASB Tournament Arena
Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
Blazikenmaster-Zeo's Team
Blaziken* Zoul (Male)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Nature: Quiet (+SpA, -Speed)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC:9/9
MC:1
DC:5/5
Level Up Moves
Hi Jump Kick
Fire Punch
Scratch*
Growl*
Focus Energy*
Ember*
Double Kick
Peck*
Sand-Attack*
Quick Attack
Blaze Kick
Slash
Fire Spin*
Brave Bird
Flare Blitz
Egg Moves
Baton Pass*
Counter
Crush Claw*
Flame Burst*
Night Slash
Tutor Moves
Blast Burn
Bounce
Thunder Punch
Mud Slap
Magic Coat
TM/HM Moves
Toxic
Roar
Solar Beam
Dig
Focus Blast
Over Heat
Work Up
Earthquake
Brick Break
Protect
Flamethrower*
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Sword dance*
Will-o-Wisp*
Rock Slide
Work Up
Substitute
Total Moves: 45
Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Gliscor* Kiki (Female)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Nature: Adamant (Plus Attack; Minus Special Attack)
Stats-
Hp: 100
Atk: Rank 4(+1 adamant)
Def: Rank 5
SpA: Rank 1(-1 adamant)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC:0
DC:5/5
Level Up Moves
Fire Fang
Ice Fang
Thunder Fang
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
U-Turn
X-sissor
Egg Moves
Agility*
Cross Poison*
Night Slash*
Tutor Moves
TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Sludge Bomb
Protect
Substitute
Roost
Stone Edge
Poison Jab
Total Moves: 24
Abilities:
Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Poison Heal: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Nohface(Fog) (Male)
Typing: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Nature: Adamant (+Att, -SpA)
Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC 6/6
MC 0
DW 5/5
Level Up Moves
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Metal Burst
Fake-Out
Iron Head
Ice Fang
Thunder Fang
Shadow Claw
Perish Song
Egg Moves
Yawn
Metor Mash
Psycho Shift
TM/HM Moves
Roar
Toxic
Taunt
Earthquake
Shadow Ball
Brick Break
Energy Ball
Sucker Punch
Giga Impact
Double Team
Dig
Total Moves: 33
Ability
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Cyclohm (Cloudy) (Female)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 92(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC 9/9
MC 0
DC 5/5
Level Up Moves
Tackle
Growl
Bide
Weather ball
Whirlwind
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Tri Attack
Spark
Sonicboom
Double Hit
Hyper Beam
Hurricane
Slack Off
Tutor moves
Draco Metor
Egg Moves
Hydro Pump
Power Gem
Dragon Breath
Magnet Rise
HM/TM Moves
Taunt
Flamethrower
Fire Blast
Light Screen
Torment
Ice Beam
Substitute
Thunder Bolt
Thunder
Volt Switch
Surf
Total Moves: 34
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Emboar(King Pig) (Male)
Type: Fire/Fighting
Nature: Adamant
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
HP: 110
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22
EC:9/9
MC: 0
DC: 5/5
Level up Moves
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Assurence
Head Smash
Flare Blitz
Egg Moves
Curse
Super Power
Yawn
TM/HM Moves
Toxic
Taunt
Brick Break
Earth Quake
Giga Impact
Rock Tomb
Wild Charge
Total Moves: 23
Abilities
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
DW Ability
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Crobat(Tabba)(male)
Types: Flying/Poison
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature:Hasty (+15% speed, +26 acc, -Defense)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 150(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC:0
DC:5/5
Level Up Moves:
Cross Poison
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Haze
Air Slash
Egg Moves:
Giga Drain
Pursuit
Zen Headbutt
Tutor Moves:
Bide
Whirlwind
TM/HM Moves:
Taunt
Toxic
Venoshock
Shadow Ball
Aerial Ace
Torment
Acrobatics
Substitute
Sludge Bomb
Fly
Total Moves: 25
Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Flamestrike's Team
Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hyper Beam
Hurricane
Heal Bell
Hydro Pump
Magnet Rise
Draco Meteor
Roar
Hidden Power Grass (7)
Sunny Day
Taunt
Ice Beam
Light Screen
Protect
Thunderbolt
Thunder
Fire Blast
Volt Switch
Dragon Tail
Substitute
Dragon Pulse
Braviary - Skystrike (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Crush Claw
Sky Drop
Superpower
Whirlwind
Brave Bird
Toxic
Protect
Frustration
Return
Double Team
Facade
Rest
Attract
Shadow Claw
Retaliate
Giga Impact
Rock Slide
Pluck
U-Turn
Substitute
Fly
Tyranitar - Boulderstrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (61/1.15v)
Size Class: 4
Weight Class: 6
Base Rank Total: 23
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Crunch
Earthquake
Stone Edge
Giga Impact
Curse
Iron Defense
Stealth Rock
Counter
Endure
Taunt
Ice Beam
Protect
Smack Down
Thunderbolt
Dig
Fire Blast
Rock Polish
Substitute
Samurott - Aquastrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Megahorn
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Encore
Hydro Pump
Air Slash
Brine
Night Slash
Hydro Cannon
Taunt
Ice Beam
Protect
Dig
Scald
Ferrothorn - Thornstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15v)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 1
Attacks:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Ingrain
Power Whip
Iron Head
Explosion
Bullet Seed
Leech Seed
Spikes
Worry Seed
Toxic
Protect
Rest
Payback
Magmortar - Flamestrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 72 (83/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam
Cross Chop
Mach Punch
ThunderPunch
Counter
Endure
Heat Wave
Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Psychic
Torment
Will-O-Wisp
Substitute
Bide
Actions:
- Flamestrike will send out.
- Bz will send out
- Bz will issue actions
- Flamestrike will issue actions
- I will ref
- Flamestrike will issue actions
- Bz will issue actions
- I will ref
- Jump to step three