Battle Hall Challenge - TalkingLion

Name: TalkingLion
Rank and format: Rank 1 3 Singles
Pokemon: Sparkplug the Electabuzz
Ability: Vital Spirit
125.png

Electabuzz*[Sparkplug](M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit(DW) (Can be enabled): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 2
DC: 5/5

Attacks: (19)
Quick Attack(*)
Leer(*)
ThunderPunch(*)
Thundershock(*)
Low Kick(*)
Swift(*)
Shock Wave(*)
Light Screen(*)
Screech

Ice Punch(*)
Fire Punch(*)
Meditate(*)

Thunder Wave(*)
Charge Beam(*)
Psychic(*)
Protect
Volt Switch
Wild Charge
Thunderbolt
You may choose your first type:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle 1:

DP_Sailor.png

Sailor John would like to battle!

Pokemon: 4/5
Ability: 1/2

"Wigglytuff is a very charming Pokemon!"

40.png

Wigglytuff (F)

Nature: Modest

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 120
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 2
Base Rank Total: 17

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Attacks:

Sing
Defense Curl
Pound
Disable
Round
Rollout
DoubleSlap
Rest
Body Slam
Gyro Ball
Wake-Up Slap
Mimic

Hyper Beam
Flamethrower
Thunderbolt

Wish
Fake Tears
Perish Song

Icy Wind

Your actions, TalkingLion!
 
40.png

Wigglytuff (F)
HP: 120
EN: 100
SPE: 45
ABIL: Cute Charm
STAT: N/A
OTHR: N/A
125.png

Sparkplug (M)
HP: 100
EN: 100
SPE: 105
ABIL: Vital Spirit
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Sparkplug used Light Screen!
-8 Energy
Wigglytuff used Hyper Beam+Hyper Beam!
Hit: 584/1000: Yes
Crit: 217/1000: No
(15*2.25+3+3-5) = 34.75 ~ 35 Damage
(11+(11+4)) x 2 - 1 = -51 Energy

Action 2:

Sparkplug used Screech!
Hit: 514/1000: No
-6 Energy
Wigglytuff cooled down!

Action 3:

Sparkplug used Low Kick!
Crit: 936/1000: No
(5+3) x 1.5 + 3.5 = 15.5 ~ 16 Damage
-5 Energy
Wigglytuff used Doubleslap!
Hit: 702/1000: Yes
Hits: 630/1000: 3 Hits
Crits: 776, 211, 681/1000: 0
(2*3+3+0) = 9 Damage
-3 Energy

40.png

Wigglytuff (F)
HP: 104
EN: 46
SPE: 45
ABIL: Cute Charm
STAT: -2 Def
OTHR: N/A
125.png

Sparkplug (M)
HP: 56
EN: 81
SPE: 105
ABIL: Vital Spirit
STAT: N/A
OTHR: Light Screen (3 actions)

Arena: N/A

Turn Order:


Sailor John issues actions.
TalkingLion issues actions.
REFEREE
 
DP_Sailor.png

"It looks like we have the upper-hand!"

Hyper Beam, Doubleslap, chill
IF Protect, THEN chill and push actions back, but only once in a row
 
40.png

Wigglytuff (F)
HP: 104
EN: 46
SPE: 45
ABIL: Cute Charm
STAT: -2 Def
OTHR: N/A
125.png

Sparkplug (M)
HP: 56
EN: 81
SPE: 105
ABIL: Vital Spirit
STAT: N/A
OTHR: Light Screen (3 actions)

Arena: N/A

Action 1:

Sparkplug used Thunder Wave!
-6 Energy
Paralysis: 738/1000: No
Wigglytuff used Hyper Beam!
Hit: 228/1000: Yes
Crit: 397/1000: No
(15+3+3-5) = 16 Damage
-10 Energy

Action 2:

Sparkplug used Low Kick!
Crit: 344/1000: No
(5+3) x 1.5 + 3.5 = 15.5 ~ 16 Damage
-5 Energy
Paralysis: 789/1000: No
Wigglytuff used Doubleslap!
Hit: 898/1000: No
-3 Energy

Action 3:

Sparkplug used Thunder Punch!
Crit: 352/1000: No
(8+3+3) + 3.5 = 17.5 ~ 18 Damage
-5 Energy
Paralysis: 883/1000: No
Wigglytuff chilled!
+12 Energy

40.png

Wigglytuff (F)
HP: 70
EN: 45
SPE: 45
ABIL: Cute Charm
STAT: -1 Def
OTHR: Paralyzed (20%)
125.png

Sparkplug (M)
HP: 40
EN: 65
SPE: 105
ABIL: Vital Spirit
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


TalkingLion issues actions.
Sailor John issues actions.
REFEREE
 
I think I'm starting to turn things around now.

Light Screen ~ Meditate ~ ThunderPunch

IF he uses Hyper Beam, change action to Protect and push actions back.
 
40.png

Wigglytuff (F)
HP: 70
EN: 45
SPE: 45
ABIL: Cute Charm
STAT: -1 Def
OTHR: Paralyzed (20%)
125.png

Sparkplug (M)
HP: 40
EN: 65
SPE: 105
ABIL: Vital Spirit
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Sparkplug used Light Screen!
-8 Energy
Paralysis: 210/1000: No
Wigglytuff used Doubleslap!
Hit: 472/1000: Yes
Hit: 768/1000: 4
Crits: 471, 972, 754, 630/1000: 0
(2*4+3+0) = 11 Damage
-3 Energy

Action 2:

Sparkplug used Protect!
-7 Energy
Paralysis: 497/1000: No
Wigglytuff used Hyper Beam!
Hit: 325/1000: Yes
Crit: 317/1000: No
(15-5+3+3) = 16 Damage, Sparkplug loses 5 Energy
-10 Energy

Action 3:

Sparkplug used Meditate!
-5 Energy
Paralysis: 429/1000: No
Wigglytuff used Doubleslap!
Hit: 367/1000: Yes
Hit: 345/1000: 2
Crits: 748, 124/1000: 0
(2*2+3+0) = 7 Damage
-3 Energy

40.png

Wigglytuff (F)
HP: 70
EN: 29
SPE: 45
ABIL: Cute Charm
STAT: N/A
OTHR: Paralyzed (15%)
125.png

Sparkplug (M)
HP: 22
EN: 40
SPE: 105
ABIL: Vital Spirit
STAT: +1 Atk
OTHR: Light Screen (3 actions)

Arena: N/A

Turn Order:


Sailor John issues actions.
TalkingLion issues actions.
REFEREE
 
DP_Sailor.png

"I think we are almost there!"

Hyper Beam, Doubleslap, chill
IF Protect, THEN make remaining actions: chill, Hyper Beam, Doubleslap (only activate this sub once in a row)
 
40.png

Wigglytuff (F)
HP: 70
EN: 29
SPE: 45
ABIL: Cute Charm
STAT: N/A
OTHR: Paralyzed (15%)
125.png

Sparkplug (M)
HP: 22
EN: 40
SPE: 105
ABIL: Vital Spirit
STAT: +1 Atk
OTHR: Light Screen (3 actions)

Arena: N/A

Action 1:

Sparkplug used Screech!
Hit: 404/1000: Yes
-6 Energy
Paralysis: 738/1000: No
Wigglytuff used Hyper Beam!
Hit: 821/1000: Yes
Crit: 792/1000: No
(15-5+3+3) = 16 Damage
-10 Energy

Action 2:

Paralysis: 618/1000: No
Wigglytuff used Doubleslap!
Hit: 997/1000: No (siiiiiiiiiigh)
-3 Energy
Sparkplug used Thunder Punch+Low Kick!
Crit: 31/1000: Yes
(8+5+3+3) x 1.5 + 3.5 + 1.75 = 33.75 ~ 34 Damage
(5+6) x 1.5 = 16.5 ~ -17 Energy

Action 3:

Sparkplug cooled down!
Paralysis: 354/1000: No
Wigglytuff chilled!
+12 Energy

40.png

Wigglytuff (F)
HP: 36
EN: 28
SPE: 45
ABIL: Cute Charm
STAT: -1 Def
OTHR: Paralyzed (10%)
125.png

Sparkplug (M)
HP: 6
EN: 13
SPE: 105
ABIL: Vital Spirit
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


TalkingLion issues actions.
Sailor John issues actions.
REFEREE
 
Well. This is the end for me.

Double ThunderPunch Combo ~ Combo Cooldown ~ Low Kick

If Hyper Beam, then Protect and push actions back.
 
40.png

Wigglytuff (F)
HP: 36
EN: 28
SPE: 45
ABIL: Cute Charm
STAT: -1 Def
OTHR: Paralyzed (10%)
125.png

Sparkplug (M)
HP: 6
EN: 13
SPE: 105
ABIL: Vital Spirit
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Paralysis: 558/1000: No
Wigglytuff used Doubleslap!
Hit: 860/1000: No
-3 Energy
Sparkplug used Thunder Punch+Thunder Punch!
Crit: 263/1000: No
(8*2.25+3+3) + 1.75 = 25.75 ~ 26 Damage
(6+(6+4)) x 2 - 1 = -31 Energy

40.png

Wigglytuff (F)
HP: 10
EN: 25
SPE: 45
ABIL: Cute Charm
STAT: N/A
OTHR: Paralyzed (5%)
125.png

Sparkplug (M)
HP: KO
EN: KO
SPE: 105
ABIL: Vital Spirit
STAT: N/A
OTHR: N/A

Arena: N/A

Rewards:
TalkingLion: 2 CC
Sparkplug the Electabuzz: 2 HC (aka KOC)
C$FP: 4 UC
 
Only users: BM_Zeo and Talking Lion should be posting in this thread.

Talking Lion will be using Snorunt with Moody:
361.png

Snorunt[Snowstorm](F)
Nature: Bashful (No effect on stats)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilites:
Inner Focus
(Innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body (Innate):This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody(DW) (Can be enabled):This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 3/6
MC: 0
DC: 5/5

Attacks:(17)
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Shard
Crunch

Avalanche
Spikes
Disable

Frost Breath
Shadow Ball
Water Pulse
Substitute
Light Screen

Talking Lion, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Spr_BW_Dancer.png

Dancer Jorge would like to have battle
"I'ma dance my way to victory!"

RNG roll for mon 5/5 Budew

406.png

Budew (F)

Nature: Timid

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+15% accuracy

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Toxic
Venoshock
Energy Ball

Sleep Powder
Synthesis
Extrasensory



RNG roll for ability 3/3 Leaf Guard
 
Action 1

Budew used Worry Seed
-7 energy

Snorunt used Icy Wind
11 damage, 4 energy, -1Spe(Budew)

Action 2

Budew used Toxic
-7 energy

Snorunt used Frost Breath
13 damage, 3 energy

Action 3

Budew used Venoshock

16 damage, 7 energy

Snorunt used Avalanche
23 damage, 7 energy


361.png


HP: 72
EN: 86
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Ability changed to Insomnia (3)
Toxic(1DPA)

vs.

406.png

HP: 43
EN: 79
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+)
 
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