AOPSUser vs TIO (dear lord a 5vs5 FlashMatch)

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Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
AOPSUser said:
Open challenge

5v5 NFE Doubles
1 Day DQ
Arena=ASB Arena
0 recs/chills
Items=Training

TIO said:
Dropping Jas for this.
Standard stuff, yada yada.

AOPSUser said:
611.png


Fraxure "Frodo" (M)
Nature: Jolly (+15% Speed, -Special Attack, +10% Accuracy)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 78 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
+10% Accuracy

EC: 6/9
MC: 0
DC: 3/5

Attacks:

Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Outrage
Giga Impact
Taunt
Guillotine
Dragon Dance
Dragon Pulse
Swords Dance

Counter
Night Slash
Endure
Reversal

X-Scissor
Dig
Double Team
Endeavor
Iron Tail
Aqua Tail
Superpower
Sleep Talk
Protect
Toxic
Rest
Payback
Poison Jab
Aerial Ace
Facade
Return

Total: 36/61
148.png


Dragonair "Sam" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW Locked): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
-10% Evasion

EC: 5/9
MC: 0
DC: 4/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Safeguard
Hyper Beam
Dragon Tail
Dragon Rush
Aqua Tail
Dragon Dance

Extremespeed
Aqua Jet
Water Pulse
Haze

Toxic
Protect
Thunderbolt
Hidden Power (Grass 7)
Draco Meteor
Dragon Pulse
Icy Wind
Flamethrower
Substitute
Ice Beam
Light Screen
Frustration
Return
Rest

Total: 32/109
633.png


Deino "Sauron" (M)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)

Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 33 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
-10% Evasion

EC: 2/9
MC: 0
DC: N/A

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face
Hyper Voice
Slam
Dragon Rush
Scary Face

Fire Fang
Ice Fang
Head Smash
Thunder Fang

Torment
Protect
Taunt
Dark Pulse
Earth Power
Aqua Tail

Total: 26/73
443.png


Gible "Gimli" (M)
Nature: Jolly (+15% Speed, +8% Accuracy, -Special Attack)

Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 49 (+)
Weight Class: 2
Base Rank Total: 13
+8% Accuracy

EC: 2/9
MC: 1
DC: 2/5

Attacks:

Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash
Dragon Claw
Dig
Dragon Rush

Outrage
Scary Face
Thrash

Protect
Earthquake
Toxic

Total: 16
116.png


Horsea "Legolas" (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+16% Accuracy

EC: 3/9
MC: 0
DC: 2/5

Attacks:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Brine
Dragon Pulse
Hydro Pump
Twister

Muddy Water
Octazooka
Outrage

Rain Dance
Ice Beam
Dive

Total: 17


TIO said:
610.png

Axew[Chuck](M)*
Nature: Adamant (+Att, -SpA)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker: Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry: Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).\

Unnerve (DW): Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Scratch*
Leer*
Assurance*
Dragon Rage*
Dual Chop*
Scary Face*
Slash*
False Swipe*

Iron Tail*
Night Slash*
Reversal*

Aqua Tail

Return*
X-Scissor*
Poison Jab*
554.png

Darumaka[King Kong](M)*
Nature: Adamant
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Inner Focus (DW): Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Work Up*
Flare Blitz
Belly Drum
Taunt
Thrash
Superpower
Overheat

Flame Wheel*
Focus Punch*
Sleep Talk*

Substitute*
Rock Slide*
Flame Charge*
592.png

Frillish[Jill](F)*
Nature: Bold (+Def, -Att)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3(+)
SpA: Rank 3
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Bubble*
Water Sport*
Absorb*
Night Shade*
BubbleBeam*
Recover*
Water Pulse*
Ominous Wind
Rain Dance

Confuse Ray*
Mist*
Acid Armor*

Giga Drain

Ice Beam*
Shadow Ball*
Scald*
Toxic
540.png

Sewaddle [August] (F)
Nature: Serious (Nothing)
Types:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: Type: Innate. When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll: Type: Innate. During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat: Type: Innate. This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug

Air Slash
Silver Wind
Me First

Protect
Safeguard
Toxic
559.png

Scraggy [Arthur] (M)
Nature: Adamant (+Att, -SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: Type: Innate. This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: Type: Innate. This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): Type: Can be activated. When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Detect
Drain Punch
Fake Out

Dig
Stone Edge
Retaliate
That's... every pokemon I have.

Order of Operations
AOPSUser sends out pokemon with items
TIO Sends out pokemon with items and orders
AOPSUser gives orders
I Ref.
 
Jill and Arthur, I have no items.
Jill: Toxic Dragonair ~ Ice Beam Dragonair ~ Toxic Fraxure
If your target protects, Ice Beam the other dragon and push back.
Arthur: Fake Out Dragonair ~ Swagger Fraxure ~ Fake Out Fraxure
If your target protects, Drain Punch the other dragon and push back.
 
Fraxure: Dragon Claw (Jill) --- Dual Chop (Jill) --- Dragon Claw (Jill)
Dragonair: Protect+Safeguard --- Cooldown --- Hidden Power (Jill)
 
Erm...."flinch" isn't a valid action. The sub will kick in and push things back and there won't be fake out a3, resulting in an illegal order (you can't just "do nothing"),

Since I can't ref illegal actions, I need you to specify a move for Fraxure's A3. Only that move, I may add, the others you can't change anymore.


592.png

Hp: 90
En: 100
1/3/3/3/40
Other:

+

559.png~

Hp: 90
En:100
4/3/1/3/48
Other:


611.png

Hp: 100
En: 100
4/3/1/2/78
Other:

148.png

Hp: 100
En: 100
3/3/4/3/60
Other:





Fraxure: Dragon Claw (Frillish)

Dragonair: Protect + Safeguard

Scraggy: Drain Punch (Fraxure)

Frillish: Ice Beam (Fraxure)

Fraxure: Dual Chop (Frillish)

Dragonair: cooldown

Scraggy: Fake Out (Dragonair)

Frillish: Toxic (Dragonair)

Fraxure: flinch for no reason

Dragonair: hidden power (Frillish)

Scraggy: Swagger (Fraxure)

Frillish: Ice Beam (Dragonair)

 
592.png

Hp: 90
En: 100
1/3/3/3/40
Other:

+

559.png

Hp: 90
En:100
4/3/1/3/48
Other:


611.png

Hp: 100
En: 100
4/3/1/2/78
Other:

148.png

Hp: 100
En: 100
3/3/4/3/60
Other:

I could fluff it up, but I figured you wanted the end result more.

Also, I still have other matches to ref, so the flavor will have to come next round.

Fraxure: Dragon Claw (Frillish): 8 + 3 + 1.5 = 12.5 damage for 5 energy
Crit: 4

Dragonair: Protect + Safeguard: (10+7)*1.5= 25.5 energy

Scraggy: Drain Punch (Fraxure): 8 + 3 + 1.5 = 12.5 damage for 11 energy
+6.25 hp
Crit: 4

Frillish: Ice Beam (Fraxure): (10 + 1.5)*1.5=17.25 damage for 7 energy
Crit: 10
Freeze: 3

Fraxure: Dual Chop (Frillish): 2*4 + 3 + 1.5 = 12.5 damage for 5 energy
Crit: 14, 15

Dragonair: cooldown

Scraggy: Fake Out (Dragonair): 4 + 1.5 = 5.5 damage for 4 energy
Crit: 8

Frillish: Toxic (Dragonair) for 7 energy - failed due to safeguard.
Hit: 32

Fraxure: Dragon Claw (Frillish): 8 + 3 + 1.5 = 12.5 damage for 5 energy
Crit: 8

Dragonair: hidden power (Frillish): 7*1.5 =10.5 damage for 5 energy
Cursed Body: 9 (no)
Crit: 8

Scraggy: Swagger (Fraxure) for 7 energy: +2atk to Fraxure, but confusion was blocked by Safeguard.
hit: 19
duration: 2 (0 turns thanks to safeguard)

Frillish: Ice Beam (Fraxure): (10 + 1.5)*1.5=17.25 damage for 7 energy
Crit: 3
Freeze: 7


592.png

Hp: 42
En: 79
1/3/3/3/40
Other:

+

559.png

Hp: 90
En: 78
4/3/1/3/48
Other:


Safeguard for 3r
611.png

Hp: 65
En: 85
4/3/1/2/78
Other: +2atk

148.png

Hp: 94
En: 59
3/3/4/3/60
Other:

AOPSUser's Turn!
 
I don't really need flavor, you can put that if you want to.

Fraxure: Dual Chop (Jill) --- Dragon Claw (Jill) --- Dual Chop (Jill)
IF Dual Chop is disabled A3, THEN use Dragon Claw, UNLESS Dragon Claw is also disabled, IN WHICH CASE Chill.
Dragonair: Hidden Power+Hyper Beam (Jill) --- Cooldown --- Chill
 
Safeguard.

Gah, thought that only blocked major status ailments.
Ah well. I can't actually write my actions tonight due to IRL reasons, I say yes to the 2 day DQ.
EDIT: Actions and stuff.
Arthur: Bodyblock Jill+Detect ~ Cooldown (chill) ~ Chill
Jill: Shadow Ball Fraxure ~ Ice Beam Fraxure ~ Shadow Ball Fraxure
 
Two things:

1) Please let me know that you posted your actions, either by doing it in a new post or by VM.

2) Scraggy is smaller than Frillish and can't Bodyblock. Also the height difference is 0.6m (maximum for this is 0.3m) so...yeah. Invalid action = you need to reorder.

592.png

Hp: 42
En: 79
1/3/3/3/40
Other:

+

559.png

Hp: 90
En: 78
4/3/1/3/48
Other:


Safeguard for 3r
611.png

Hp: 65
En: 85
4/3/1/2/78
Other: +2atk

148.png

Hp: 94
En: 59
3/3/4/3/60
Other:


Fraxure: Dual Chop (Jill)

Dragonair: Hyper Beam + Hidder Power (Grass) at Frillish

Scraggy:

Frillish: Shadow Ball (Fraxure)

Fraxure: Dragon Claw (Jill)

Dragonair: cooldown

Scraggy: cooldown

Frillish: Ice Beam (Fraxure)

Fraxure: Dual Chop (Jill)

Dragonair: Chill

Scraggy: Chill

Frillish: Shadow Ball (Fraxure)
 
Sorry.
Jill is same, Arthur is Fake Out Fraxure ~ Payback Fraxure ~ Brick Break Fraxure
If target dies, redirect to Dragonair.
 
592.png

Hp: 42
En: 79
1/3/3/3/40
Other:

+

559.png

Hp: 90
En: 78
4/3/1/3/48
Other:


Safeguard for 3r
611.png

Hp: 65
En: 85
4/3/1/2/78
Other: +2atk

148.png

Hp: 94
En: 59
3/3/4/3/60
Other:

Okay, Frosty is in the house with a match to ref. lets goooooo.

Arthur, who has a too royal name for a Scraggy, displays his street smart with a Fake Out that Flinches Fraxure! Jill the Frillish, but free from yet another draconic attack summons a Shadow Ball of pure energy to throws it at the pathetic scraggy-is-scary Fraxure. Shame on you!

But perhaps they should have focused on the other dragon, as Dragonair, probably wanting some attention as well, attacks Jill with a vicious combo of Hyper Beam and Hidden Power. After some charging, Sam finally FIRES HIS LAZOOOR that was a strange yet pleasant rose smell. God knows why.

Being the vindictive son-of-a-gun he is, Frodo (not the best name for a vicious son-to-be Haxorus, but I digress <_<) finishes off Jill with his Dragon Claw and the Frillish now sees the light!...again. Arthur isn't pleased with the outcome of the events and tries a comeback with Payback directed at Frodo the vicious Hobbit. Sam is catching his breath like the fatso he is.

Finally, Frodo is still not satisfatied and tries to attack Jill's fainted body with Dual Chop. Luckily her trainer sent her back to the pokeball before I was forced to use more...aggressive means to stop it. Angry with that, Arthur attacks Fraxure with a Karate Chop capable of Breaking Bricks. Sam is chilling like the fatso he is.


Scraggy: Fake Out (Fraxure): 4 + 1.5 = 5.5 damage for 4 energy
Crit: 12 (no)

Fraxure: flinch

Dragonair: Hyper Beam + Hidder Power (Grass) at Frillish: (15 + 7 + 1.5)*1.5= 35.25 damage for (9+10)*1.5 = 28.5 energy
Hit: 74 (yes)
Cursed Body (Hyper Beam): 5 (no)
Cursed Body (Hidden Power): 9 (no)
Crit: 2 (no)


Frillish: Shadow Ball (Fraxure): 8 + 3 + 1.5= 12.5 damage for 5 energy
Crit: 8 (no)
SpD: 7 (no)

Fraxure: Dragon Claw (Jill): 8 + 3 + 1.5 + 3.75 = Jill fainted! for 5 energy
Crit: 7 (no)
Cursed Body: Mold Breaker

Dragonair: cooldown

Scraggy: Payback (Fraxure): 10 + 3 + 1.5 = 14.5 damage for 6 energy
Crit: 10 (no)

Fraxure: Dual Chop (Jill): oopsie Jill is no more! for 5 energy

Dragonair: Chill: +12 energy

Scraggy: Brick Break (Fraxure): 8 + 3 + 1.5 = 12.5 damage for 5 energy
Crit: 16 (no)

592.png

Hp: KO
En: KO
1/3/3/3/40
Other: KO

+

559.png

Hp: 90
En: 63
4/3/1/3/48
Other:


Safeguard for 2R
611.png

Hp: 20
En: 75
4/3/1/2/78
Other: +1atk

148.png

Hp: 94
En: 42
3/3/4/3/60
Other:


TIO sends out pokemon with item and orders
AOPSUser gives orders
I Ref
 
This is what I get for wasting my Fake Outs.
I'll lead with my own dragon, CHUCK THE AXEW.
Chuck: Dual Chop Fraxure ~ Poison Jab Fraxure ~ Dual Chop Fraxure
Arthur: Retaliate Fraxure ~ Payback Fraxure ~ Retaliate Fraxure
If Fraxure faints, redirect to Dragonair.
If target is under the effects of an evasive or protective move, chill.
 
610.png

Hp: 90
En: 100
4/2/1/2/57
Other:

+

559.png

Hp: 90
En: 63
4/3/1/3/48
Other:


Safeguard for 2R
611.png

Hp: 20
En: 75
4/3/1/2/78
Other: +1atk

148.png

Hp: 94
En: 42
3/3/4/3/60
Other:

My head hurts...

Fraxure fainted and then Axew fainted. Scraggy got a moxie boost and Dragonair has almost no energy

yada yada yada.

Fraxure: Dual Chop (Axew): (4*2+3+3)*1.5+1.75= 22.75 damage for 5 energy
Hit: 90 (yes)
Crit: 4, 9

Dragonair: Dragon Pulse (Axew): (9+3+3)*1.5= 22.5 damage for 6 energy
Crit: 5

Axew: Dual Chop (Fraxure): (4*2+3+1.5)*1.5= 18.75 damage for 5 energy
Hit: 86 (yes)
Crit: 5, 3

Scraggy: Retaliate (Fraxure): 14 + 1.5 = 15.5 damage for 8 energy
Crit: 9

Fraxure fainted!

+1 Atk for Scraggy due to Moxie!

Dragonair: Dragon Pulse (Axew): (9+3+3)*1.5= 22.5 damage for 10 energy
Crit: 14

Axew: Poison Jab (Dragonair): 8+1.5+3= 12.5 damage for 5 energy
Crit: 1 (yes)
Poison: 5 (no)

Scraggy: Payback (Dragonair): 10 + 3 + 1.5 +1.75= 16.25 damage for 6 energy
Crit: 13

Dragonair: Dragon Pulse (Axew): (9+3+3)*1.5= 22.5 damage for 14 energy
Crit: 5

Axew fainted!

Scraggy:Retaliate (Dragonair): 14 + 1.5 +1.75= 17.25 damage for 8 energy
Crit: 13

610.png

Hp: KO
En: KO
4/2/1/2/57
Other:

+

559.png

Hp: 90
En: 41
4/3/1/3/48
Other: +1Atk (fixed)


Safeguard for 1R
611.png

Hp: KO
En: KO
4/3/1/2/78
Other: +1atk

148.png

Hp: 48
En: 12
3/3/4/3/60
Other:

TIO sends out pokemon
AOPSUser sends out pokemon with orders
TIO gives orders
I ref
 
Deino@EXP. Share

Deino: (Activate Hustle) Outrage*3
Dragonair: Chill --- Flamethrower (Sewaddle) --- Chill
IF Sewaddle is Protected A2, Chill and push actions.
 
August: Bug Bite Deino ~ Silver Wind Deino ~ Bug Bite Deino
If Deino faints, redirect.
Arthur: Fake Out Deino ~ Brick Break Deino ~ Drain Punch Deino
If Deino faints, redirect.
 
540.png

Hp: 90
En: 100
2/3/2/2/42
Other:

+

559.png

Hp: 90
En: 41
4/3/1/3/48
Other: +1Atk (fixed)


Safeguard for 1R
633.png

Hp: 90
En: 100
4/2/2/2/33
Other:

148.png

Hp: 48
En: 12
3/3/4/3/60
Other:

No time, gotta gooo.

Dragonair: chill

Scraggy: Fake Out (Deino): 4+3+1.75 = 8.75 damage for 4 energy
Crit: 9

Swaddle: Bug Bite (Deino): (6+3)*1.5= 13.5 damage for 3 energy
Crit: 11

Deino: flinch

Dragonair: flamethrower (swaddle): (10+1.5)*2.25= 25.87 damage for 7 energy
Crit: 12
Burn: 7

Scraggy: Brick Break (Deino): (8+3+3)*1.5+1.75=22.75 damage for 5 energy
Crit: 10

Swaddle: Silver Wind (Deino): (6+3)*1.5 = 13.5 damage for 3 energy
Crit: 16
Goodies: 1 (yep)

Deino: Outrage: 12 + 3 + 3 + 1.5 = 19.5 damage for 7 energy
Hit: 32
Target: 1 (swaddle)
Crit: 1 (yes)

Swaddle:Bug Bite (Deino): (6+3)*1.5+1.75=15.25 damage for 3 energy
Crit: 4

Dragonair: chill

Scraggy: Drain Punch (Deino): (8+3+3)*1.5+1.75 = 22.75 damage for 11 energy
Crit: 11
+11.375 hp

Deino Fainted!

540.png

Hp: 45
En: 91
2/3/2/2/42
Other: +1 everything for 1r

+

559.png

Hp: 90
En: 21
4/3/1/3/48
Other: +1Atk (fixed)


Safeguard for 1R
633.png

Hp: KO
En: KO
4/2/2/2/33
Other:

148.png

Hp: 48
En: 29
3/3/4/3/60
Other:

AOPSUser sends out pokemon
TIO gives orders
AOPSUser gives orders
I Ref
 
August: Silver Wind ~ Bug Bite ~ Silver Wind all at Dragonair
Arthur: Chill ~ Drain Punch Dragonair~ Chill
If Dragonair faints, redirect.
 
540.png

Hp: 45
En: 91
2/3/2/2/42
Other: +1 everything for 1r

+

559.png

Hp: 90
En: 21
4/3/1/3/48
Other: +1Atk (fixed)


Safeguard for 1R
443.png

Hp: 90
En: 100
3/2/1/2/49
Other:

148.png

Hp: 48
En: 29
3/3/4/3/60
Other:

This round we have super August to the rescue! we summons a Silver Wind to hurt Dragonair. Unfortunately even a supre Swaddle is a...erm...not-that-powerful pokemon. The dragon returns the favor by burning August to a crisp with Flamethrower for almost thrice the damage. go go x4 weakness.

On the other side we have the Gimli the newcomer Gible attacking Arthur with Dragon Rush and the scraggy...flinches...or pretends to do so in other to do nothing. Such Nerve!

Speaking on nerve, Sam the fatso to be[/b] just Chills as August bites it like a bug. and probably hurts just as much.

Gimli continues to Dragon Rush, but this time Scraggy is ready and manages to evade, making the move miss, while striking Sam with Drain Punch, getting some health on the process.

On the final turn, we have turn 1 2.0, with the difference that August doesn't handle Dragonair's secondflamethrower and, right before summoning its Silver Wind, it faints. The poor swaddle.

And Scraggy gets revenge by...chilling as Gimli hits it once again with Dragon Rush. That is one weird Scraggy!

Swaddle: Silver Wind (Dragonair): 6 + 3 - 1.5 + 1.75= 9.25 damage for 3 energy
Crit: 10
Goodies: 3

Dragonair: Flamethrower (Swaddle): (10+3)*2.25-1.75= 27.5 damage for 7 energy
Crit: 7
Burn: 9

Gible: Dragon Rush (Scraggy): 10+3=13 damage for 6 energy
Hit: 43 (yes)
Crit: 3
Flinch: 1 (flinch)

Scraggy: flinch

Swaddle: Bug Bite (Dragonair): 6 + 3 - 1.5 + 1.75= 9.25 damage for 3 energy
Crit: 11

Dragonair: chill (+12 energy)

Gible: Dragon Rush (Scraggy): 10+3= miss for 10 energy
Hit: 90 (no)

Scraggy: drain punch (Dragonair): 8 + 3 + 1.5 + 1.75 = 14.25 damage for 11 energy
+7.125hp
Crit: 13

Swaddle: Silver Wind (Dragonair): 6 + 3 - 1.5 + 1.75= 9.25 damage for 3 energy
Crit: 7
Goodies: 5

Dragonair: Flamethrower (Swaddle): (10+3)*2.25-1.75= 27.5 damage for 7 energy
Crit: 14
Burn: 4

Swaddle fainted!

Gible: Dragon Rush (Scraggy): 10+3=13 damage for 14 energy
Hit: 78 (+speed)
Crit: 7
Flinch: 3

Scraggy: chill

540.png

Hp: KO
En: KO
2/3/2/2/42
Other: KO

+

559.png

Hp: 79
En: 22
4/3/1/3/48
Other: +1Atk (fixed)


443.png

Hp: 90
En: 70
3/2/1/2/49
Other:

148.png

Hp: 6
En: 27
3/3/4/3/60
Other:

TIO sends out pokemon
AOPSUser gives orders
TIO gives orders
I Ref.
 
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