This is the Subway Challenge thread for Dummy007.
The only people that should post in this thread are the referees and the user whose challenge thread this is.
His first challenge uses the following setup:
Battle 1
School Kid Nancy wants to fight!
"I learned a few neat tricks in school that I want to try out!"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
7/40
Pokemon:
Liepard (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Item:
Life Orb
Stats:
HP: 100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 106
Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Foul Play
Charm
Yawn
Hone Claws
Taunt
Frustration
Double Team
Aerial Ace
Shadow Claw
Payback
Giga Impact
Thunder Wave
Substitute
Turn Order:
Dummy007 sends out the first Pokemon in his challenge list.
School Kid Nancy sends out her Pokemon and issues actions.
Dummy007 issues actions.
REFEREE
The only people that should post in this thread are the referees and the user whose challenge thread this is.
His first challenge uses the following setup:
Sure, I'll do this.
Mode: Singles
Thread: N/A
Chosen Abilities:
Krillowatt: Magic Guard
Lucario: Inner Focus
Whimsicott: Prankster
Chosen Items:
Krillowatt: Oran Berry
Lucario: Cheri Berry
Whimsicott: Pecha Berry
Krillowatt [Dobby] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Typing: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump
Counter
Me First
Signal Beam
Ice Beam
Thunderbolt
Scald
Toxic
Lucario [Hermione] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Typing: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 90
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Extremespeed
Blaze Kick
Circle Throw
Vacuum Wave
Attract
Focus Blast
Swords Dance
Shadow Claw
Whimsicott [Ron] (M)
Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4(+)
Spe: 116
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Giga Drain
Tailwind
Energy Ball
Cotton Guard
Charm
Sunny Day
Endeavor
Encore
Fake Tears
GrassWhistle
Toxic
Taunt
Substitute
Battle 1
School Kid Nancy wants to fight!
"I learned a few neat tricks in school that I want to try out!"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
7/40
Pokemon:
Liepard (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden:
(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster (DW):
(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Item:
Life Orb
Stats:
HP: 100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 106
Attacks:
Scratch
Growl
Assist
Sand-attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws
Foul Play
Charm
Yawn
Hone Claws
Taunt
Frustration
Double Team
Aerial Ace
Shadow Claw
Payback
Giga Impact
Thunder Wave
Substitute
Dummy007 sends out the first Pokemon in his challenge list.
School Kid Nancy sends out her Pokemon and issues actions.
Dummy007 issues actions.
REFEREE