Mandibuzz (Analysis)

Moo

Professor
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QC: 3/3 (PK,Bloo,Iconic) GP: 2/2 (Fate, Chou)




Mandibuzz

--------

[Overview]

<p>Mandibuzz occupies a niche in the metagame thanks to its typing, defensive stats, and movepool. Mandibuzz's Dark / Flying typing makes it a decent check to Pokemon which rely upon Ghost-, Dark-, and Fighting-type moves for coverage. Recovery in the form of Roost, and an immunity to damage from weather conditions courtesy of Overcoat lets Mandibuzz stall more easily than other walls in adverse weather. However, Mandibuzz is unfortunately weak to Stealth Rock, making Rapid Spin support obligatory to prevent it from losing 25% of its HP on each switch in. Due to its poor offenses, Mandibuzz does not fare very well against most boosting sweepers, and is better suited to stalling with Toxic, along with damage from entry hazards and weather.</p>

[Set]
name: Specially Defensive
move 1: Roost
move 2: Toxic
move 3: Brave Bird
move 4: Taunt / Whirlwind / U-turn
item: Leftovers
ability: Overcoat
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Due to its typing, Mandibuzz is better suited to being a special wall than a physical wall. It can switch into the attacks from threatening sweepers such as Gengar and Hydreigon, Roost off the damage, and stall them out. Toxic is Mandibuzz's main method of dealing damage. Due to its decent base 80 Speed and access to Taunt, Mandibuzz is also adept at wearing down opposing defensive Pokemon.</p>

<p>Brave Bird is Mandibuzz's most powerful attacking option. In particular, it deters Fighting-type Pokemon with Guts from switching in. Whirlwind is an option over Taunt which is best used in conjunction with entry hazards. In addition to racking up residual damage, it also prevents Pokemon like Excadrill from setting up on Mandibuzz in complete safety. U-turn deals minor damage to most Pokemon; however, it is good for gaining momentum, since a number of Pokemon can set up on Mandibuzz with relative ease. Rapid Spin support is a must if you elect to use U-turn.</p>

[ADDITIONAL COMMENTS]

<p>Knock Off is an option in the fourth slot, allowing Mandibuzz to get rid of the items of Pokemon that wall it. A Dark-type STAB attack is an option over Brave Bird, but it will provide less useful coverage. Payback is fairly inconsistent due to Mandibuzz's Speed, so Dark Pulse is the better choice. Mandibuzz has slightly higher Defense than Special Defense, so using a physically defensive set is an option; however, due to its typing, Mandibuzz is better at taking common special attacks.</p>

<p>Rapid Spin support is welcome from Pokemon such as Starmie and Forretress, since Mandibuzz will otherwise lose a quarter of its health every time its switches in. Steel-type Pokemon resist both of Mandibuzz’s STAB attacks and are immune to Toxic. Bronzong and Skarmory are vulnerable to Taunt; however, offensive Steel-types such as Excadrill and Jirachi can be problematic. Bulky Ground-type Pokemon, such as Hippowdon, make good teammates, as they can switch freely into Electric-type attacks, as well as handle problematic Rock-types such as Terrakion and Tyranitar. Bulky Water-types like Jellicent and Suicune are also capable of handling most Steel-, and Rock-type Pokemon. With Taunt and Roost, Mandibuzz is capable of stalling out certain dedicated walls such as Jellicent and Blissey. Pokemon such as Heatran, who struggle against these Pokemon, partner well with Mandibuzz for this reason. Faster users of Taunt are also troublesome for Mandibuzz. Gliscor is a notable example; with Roost, Taunt, and Toxic, it can easily stall Mandibuzz out.</p>

[Other Options]

<p>Mandibuzz can run Nasty Plot, but it is too weak offensively to sweep. It is also outclassed as a Nasty Plot sweeper by Honchkrow, who has the same typing, but better offenses. Mandibuzz can also run a Mean Look + Toxic set, but such a tactic is situational, and will not work unless it can out-stall the opposing Pokemon. Competent opponents will generally know better than to keep a Pokemon in on Mandibuzz if it can barely damage it.</p>

[Checks and Counters]

<p>Excadrill can be problematic, as it walls Mandibuzz completely and can freely set up Swords Dance. Mandibuzz can phaze it with Whirlwind, however. Other Steel-types, such as Heatran fare similarly. While they don't resist Dark-type attacks, Metagross and Jirachi are bulky enough to take a Dark Pulse, and can dispose of Mandibuzz via Meteor Mash and Iron Head, respectively. Electric-type Pokemon such as the Rotom formes can beat down Mandibuzz with their STAB Electric-type attacks. Rock-types, including Tyranitar and Terrakion, operate in the same manner. Fast users of Taunt, especially those with recovery, such as Gliscor, can completely shut down Mandibuzz. Whismicott can switch in as Mandibuzz uses Roost and lock it into using Roost with Encore. It can then use Substitute and Leech Seed to drain Mandibuzz of its health. It also has access to Taunt which prevents Mandibuzz from healing with Roost. Thundurus can cause problems for Mandibuzz, as it carries STAB Thunderbolt to hurt Mandibuzz. Additionally, it can prevent Mandibuzz from utilizing its support movepool with priority Taunt.</p>

[Dream World]

<p>Mandibuzz’s Dream World ability is Weak Armor, which raises its Speed and lowers its Defense when it is hit by a physical attack. As a defensive Pokemon, Mandibuzz has little need for a Speed boost at the expense of a Defense drop, so this ability has little utility.</p>
 

PK Gaming

Persona 5
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You did a good job with the analysis. Me and fellow QC member Bloo talked it over on IRC, and here are the list of changes we want implemented.

Due to its high base 80 Speed and access to Taunt, Mandibuzz is adept at wearing down opposing defensive Pokemon.
  • 80 Base speed (especially with no investment) isn't high. Decent or Acceptable would be more appropriate.

    Excadrill is probably Mandibuzz’s most threatening counter: it walls it completely and can freely set up Swords Dances. Other Steel-types, such as Aggron, and Heatran, fare similarly
  • Excadrill can hardly setup on Mandibuzz because you can Whirlwind him. Aggron isn't relevant to the OU metagame at all, so you remove his mention. You also mention Milotic as a partner, you should remove her mention and replace it with Jellicent. Finally, I think Voltolos should get a mention in the counters section.
  • The checks & counters section should be renamed as "Counters"
  • Do all of that and you can consider this stamped.
 

Moo

Professor
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Changes implemented. Thanks for the stamp!
Also, the Counters section has been renamed "Checks and Counters" as far as I know.
 

Bloo

Banned deucer.
Confirming what PK Gaming and I spoke about on IRC. Good job.

QC APPROVED (2/3)
 
Deletions
Additions / Corrections
Comments

[Overview]

<p>Mandibuzz has an affordable occupies a niche in the metagame thanks to its typing, defensive stats, and movepool. Its typing makes Mandibuzz's Dark / Flying typing makes it a decent check to Pokemon who which rely upon Ghost/Dark-type and Fighting-type two-move coverage Ghost-,Dark-, and Fighting-type moves for coverage. Recovery in the form of Roost, and an immunity to weather damage with Dustproof damage from weather conditions courtesy Dustproof lets Mandibuzz recover-stall stall more easily than other walls in adverse weather. However, Mandibuzz is unfortunately weak to Stealth Rock, making Rapid Spin support obligatory to prevent it from losing 25% HP on each switch-in. Due to its poor offenses, Mandibuzz does not fare very well against most boosting sweepers, and is best better suited at to stalling Pokemon with Toxic, entry hazards, and weather damage along with damage from entry hazards and weather.</p>

[Set]
name: Specially Defensive
move 1: Roost
move 2: Toxic
move 3: Brave Bird
move 4: Taunt / Whirlwind / U-turn
item: Leftovers
ability: Dustproof
nature: Careful (this is the correct order)
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Due to its typing, Mandibuzz is more better suited as to being a special wall than a physical wall. It is capable of switching can switch into the attacks of threatening sweepers such as Gengar, and Hydreigon, Roosting off the damage, and stalling them out. Toxic is Mandibuzz's main method of dealing damage. Due to its decent base 80 Speed and access to Taunt, Mandibuzz is also adept at wearing down opposing defensive Pokemon.<p>

<p>Brave Bird is Mandibuzz's best most powerful attacking option. In particular, it deters Fighting-types Pokemon with Guts from switching in. Whirlwind is an option over Taunt which is best used in conjunction with entry hazards. In addition to racking up residual damage, it also prevents Pokemon like Excadrill from setting up on Vuljiina Mandibuzz in complete safety. U-turn deals minor damage to most Pokemon; however, it is good for gaining momentum, since a number of Pokemon can set up on Mandibuzz with relative ease. Rapid Spin support is a must if you elect to use U-turn.</p>

[ADDITIONAL COMMENTS]

<p>Knock Off is an option in the fourth slot, allowing Mandibuzz to get rid of the items of Steel-type Pokemon that wall it. A Dark-type STAB attack is an option over Brave Bird, but it will provide less useful coverage. Payback is fairly inconsistent due to Mandibuzz's Speed, so Dark Pulse is preferable the better choice. Mandibuzz has slightly higher Defense than Special Defense, so using a physically defensive set is an option; however, due to its typing, Mandibuzz is better at taking common special attacks and combinations.</p>

<p>Rapid Spin support is welcome from Pokemon such as Starmie and Forretress, since otherwise Mandibuzz will otherwise lose a quarter of its health every time its switches in. Steel-type Pokemon resist both of Vuljiina Mandibuzz’s STABs attacks and are immune to Toxic. Bronzong and Skarmory are vulnerable to Taunt; however, offensive Steel-types such as Excadrill, and Jirachi can be problematic. Bulky Ground-type Pokemon, such as Hippowdon, make good teammates, as they can switch freely into Electric-type attacks, as well as handle problematic Rock-types such as Terrakion and Tyranitar. Bulky Water-types like Jellicent and Suicune are also capable of handling most Steel-type and Rock-type Pokemon as well. With Taunt and Roost, Vuljiina Mandibuzz is capable of breaching stalling out certain dedicated walls, such as Jellicent, and Blissey. Pokemon such as Heatran, who struggle against these Pokemon, partner well with Mandibuzz for this reason. Faster users of Taunters are also troublesome to for Mandibuzz. Gliscor is a notable example; with Roost, Taunt, and Toxic, it can easily stall Mandibuzz out.</p>

[Other Options]

<p>Mandibuzz can run Nasty Plot, but it is too weak offense-wise to sweep, and. It is also outclassed as a Nasty Plot sweeper by Honchkrow, with the who has the same typing, and but better offenses. Mandibuzz can also run a Mean Look + Toxic set, but such a tactic is situational, and will not work unless it can out-stall the opposing Pokemon. Competent opponents will generally know better than to keep a Pokemon in on Mandibuzz if it can barely damage it.</p>

[Checks and Counters]

<p>Excadrill can be problematic, as it walls it Mandibuzz completely and can freely set up Swords Dances. Mandibuzz can phaze it with Whirlwind, however. Other Steel-types, such as Heatran fare similarly. While they don’t resist Dark-type attacks, Metagross and Jirachi are bulky enough to take a Dark Pulse, and can dispose of Vuljiina Mandibuzz via Meteor Mash and Iron Head, respectively. Electric-type Pokemon such as the Rotom formes Brave Bird and can beat down Mandibuzz with their STAB Electric-type attacks. Rock-types, including Tyranitar and Terrakion, operate in the same manner. Fast users of Taunters, especially those with recovery, such as Gliscor, can completely shut down Mandibuzz. Whismicott can switch in as Mandibuzz uses Roost and lock it into using it with Encore. It can then use Substitute and Leech Seed to drain Mandibuzz of its health. It also has access to Taunt which prevents Mandibuzz from healing with Roost. Thundurus can cause problems for Mandibuzz, as it carries STAB super effective Electric-type attacks Thunderbolt to hurt Mandibuzz with. Additionally, it can prevent Mandibuzz from using utilizing its support movepool with Taunt.</p>

[Dream World]

<p>Mandibuzz’s Dream World ability is Weak Armor, which raises its Speed and lowers its Defense when she it is hit by a physical attack. As a defensive-oriented Pokemon, Mandibuzz has little need for a Speed boost at the expense of a Defense drop, so this ability has little utility.</p>


Done. Good luck with this analysis.
 
Is it viable to replace Toxic with Whirlwind if you have reliable Toxic Spikes + Stealth Rock (Spikes are great too)? Make it more of a bulky shuffler in order to spread entry hazard damage? Stealth Rock hurts Flying-types and most Levitators, while Toxic Spikes poisons for you and Spikes can hit Steel-types. Could open up room for both Taunt AND Whirlwind, which is pretty cool.

But besides that, viable or not, I would mention under Additional Comments that Mandibuzz really does enjoy Toxic Spikes support (among other entry hazard support). It saves it a whole turn of having to use Toxic on grounded opponents, leaving a turn to use Taunt, Whirlwind, or Roost. A single turn could mean a lot.

-Zane
 
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Remove
QC: 3/3 (PK,Bloo,Iconic) GP: 0/2 (,)




Mandibuzz

--------

[Overview]

<p>Mandibuzz affords a useful niche thanks to its typing, defensive stats, and movepool. Its typing makes Mandibuzz a decent check to Pokemon who rely upon Ghost/Dark-type and Fighting-type two-move combination. Recovery in the form of Roost, and immunity to weather damage via Dustproof lets Mandibuzz recover-stall more easily than other walls in adverse weather. Mandibuzz is unfortunately weak to Stealth Rock, making Rapid Spin support obligatory (misspelled) to prevent it from losing 25% HP on each switch in everytime it switches in. Due to its poor offenses, Mandibuzz does not fare very well against most boosting sweepers, and is best suited at stalling Pokemon with Toxic, entry hazards, and weather damage.</p>

[Set]
name: Specially Defensive
move 1: Roost
move 2: Toxic
move 3: Brave Bird
move 4: Taunt / Whirlwind / U-turn
item: Leftovers
ability: Dustproof
evs: 252 HP / 4 Def / 252 SpD
nature: Careful

[SET COMMENTS]

<p>Due to its typing, Mandibuzz is more suited as a special wall than a physical wall. It is capable of switching into the attacks of threatening sweepers such as Gengar, and Hydreigon, Roosting off the damage, and stalling them out. Toxic is Mandibuzz's main method of dealing damage. Due to its decent base 80 Speed and access to Taunt, Mandibuzz is adept at wearing down opposing defensive Pokemon.<p>

<p>Brave Bird is Mandibuzz's best attacking option. In particular, as it deters Fighting-types with Guts from switching in. Whirlwind is an option over Taunt, best used in conjunction with entry hazards. In addition to Besides racking up residual damage, it also prevents Pokemon like Excadrill from setting up on Vuljiina in complete safety. U-turn deals minor damage to most Pokemon; however, it is good for gaining momentum, since a number of Pokemon can set up on Mandibuzz with relative ease. Rapid Spin support is a must if you elect choose to use U-turn.</p>

[ADDITIONAL COMMENTS]

<p>Knock Off is an option in the fourth slot, allowing because it gives Mandibuzz the ability to get rid of the items of Steel-type Pokemon that wall it. A Dark STAB attack is an option over Brave Bird but will provide, less useful coverage. Payback is fairly inconsistent due to Mandibuzz's Speed, so Dark Pulse is preferable. Mandibuzz has slightly higher Defense than Special Defense, so using a physically defensive set is an option; however, due to its typing, Mandibuzz is better at taking common special attacks and combinations.</p>

<p>Rapid Spin support is welcome from Pokemon such as Starmie and Forretress, otherwise Mandibuzz will lose a quarter of its health every time its switches in. Steel-type Pokemon resist both of Vuljiina’s STABs and are immune to Toxic. Bronzong and Skarmory are vulnerable to Taunt; however, offensive Steel-types such as Excadrill, and Jirachi can be problematic. Bulky Ground-type Pokemon such as Hippowdon are therefore good teammates, and are also capable of handling problematic Rock-types such as Terakion and Tyranitar as well as switching into Electric-type attacks. Bulky Water-types like Jellicent and Suicune are also capable of handling most Steel-type and Rock-type Pokemon as well. With Taunt and Roost, Vuljiina is capable of breaching certain dedicated walls, such as Jellicent, and Blissey. Pokemon such as Heatran, who struggle against these Pokemon, partner well with Mandibuzz for this reason. Faster Taunters are troublesome to Mandibuzz. Gliscor is a notable example; with Roost, Taunt, and Toxic, it can easily stall Mandibuzz out.</p>

[Other Options]

<p>Mandibuzz can run Nasty Plot, but it’s too weak to sweep, and is outclassed as a Nasty Plot sweeper by Honchkrow, with the same typing and better offenses. Mandibuzz can run a Mean Look + Toxic set, but such a tactic is situational, and will not work unless it can out-stall the opposing Pokemon. Competent opponents will generally know better than to keep a Pokemon in on Mandibuzz if it can barely damage it.</p>

[Checks and Counters]

<p>Excadrill can be problematic, as it walls it completely and can freely set up Swords Dances, although Mandibuzz can pseudo-haze (not sure if necessary though) it with Whirlwind, however. Other Steel-types, such as Heatran fare similarly. While they don’t resist Dark, Metagross and Jirachi are bulky enough to take a Dark Pulse and can dispose of Vuljiina via Meteor Mash and Iron Head, respectively. Electric-type Pokemon such as the Rotom formes resist Brave Bird and can beat down Mandibuzz with their STAB Electric-type attacks. Rock-types, including Tyranitar and Terrakion, operate in the same manner. Faster Taunters, especially those with recovery, such as Gliscor, can completely shut down Mandibuzz. Whismicott can switch in as Mandibuzz uses Roost and lock it into it with Encore. It can then use Substitute and Leech Seed to drain Mandibuzz's of its health. It also has access to Taunt which prevents Mandibuzz from healing with Roost. Thundurus can cause problems for Mandibuzz, as it carries STAB super effective Electric-type attacks. Additionally, it can prevent Mandibuzz from using its support movepool with Taunt.</p>

[Dream World]

<p>Mandibuzz’s Dream World ability is Weak Armor, which raises its Speed and lowers its Defense when it is hit by a physical attack. As a defensive-oriented Pokemon, Mandibuzz has little need for a Speed boost at the expense of a Defense drop, so this ability has little utility.</p>
 

Chou Toshio

Over9000
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Looks like Calm Master's fixes have been implemented-- nice

Change/Add
Delete

[Overview]

<p>Mandibuzz occupies a niche in the metagame thanks to its typing, defensive stats, and movepool. Mandibuzz's Dark / Flying typing makes it a decent check to Pokemon which rely upon Ghost-,Dark-, and Fighting-type moves for coverage. Recovery in the form of Roost, and an immunity to damage from weather conditions courtesy of Dustproof lets Mandibuzz stall more easily than other walls in adverse weather. However, Mandibuzz is unfortunately weak to Stealth Rock, making Rapid Spin support obligatory to prevent it from losing 25% of its HP on each switch-in. Due to its poor offenses, Mandibuzz does not fare very well against most boosting sweepers, and is better suited to stalling with Toxic, along with damage from entry hazards and weather.</p>

[Set]
name: Specially Defensive
move 1: Roost
move 2: Toxic
move 3: Brave Bird
move 4: Taunt / Whirlwind / U-turn
item: Leftovers
ability: Dustproof
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Due to its typing, Mandibuzz is better suited to being a special wall than a physical wall. It can switch into the attacks of from threatening sweepers such as Gengar and Hydreigon, Roost off the damage, and stall them out. Toxic is Mandibuzz's main method of dealing damage. Due to its decent base 80 Speed and access to Taunt, Mandibuzz is also adept at wearing down opposing defensive Pokemon.<p>

<p>Brave Bird is Mandibuzz's most powerful attacking option. In particular, it deters Fighting-type Pokemon with Guts from switching in. Whirlwind is an option over Taunt which is best used in conjunction with entry hazards. In addition to racking up residual damage, it also prevents Pokemon like Excadrill from setting up on Mandibuzz in complete safety. U-turn deals minor damage to most Pokemon; however, it is good for gaining momentum, since a number of Pokemon can set up on Mandibuzz with relative ease. Rapid Spin support is a must if you elect to use U-turn.</p>

[ADDITIONAL COMMENTS]

<p>Knock Off is an option in the fourth slot, allowing Mandibuzz to get rid of the items of Pokemon that wall it. A Dark-type STAB attack is an option over Brave Bird, but it will provide less useful coverage. Payback is fairly inconsistent due to Mandibuzz's Speed, so Dark Pulse is the better choice. Mandibuzz has slightly higher Defense than Special Defense, so using a physically defensive set is an option; however, due to its typing, Mandibuzz is better at taking common special attacks.</p>

<p>Rapid Spin support is welcome from Pokemon such as Starmie and Forretress, since Mandibuzz will otherwise lose a quarter of its health every time its switches in. Steel-type Pokemon resist both of Mandibuzz’s STAB attacks and are immune to Toxic. Bronzong and Skarmory are vulnerable to Taunt; however, offensive Steel-types such as Excadrill and Jirachi can be problematic. Bulky Ground-type Pokemon, such as Hippowdon, make good teammates, as they can switch freely into Electric-type attacks, as well as handle problematic Rock-types such as Terrakion and Tyranitar. Bulky Water-types like Jellicent and Suicune are also capable of handling most Steel-, and Rock-type Pokemon. With Taunt and Roost, Mandibuzz is capable of stalling out certain dedicated walls such as Jellicent and Blissey. Pokemon such as Heatran, who struggle against these Pokemon, partner well with Mandibuzz for this reason. Faster users of Taunt are also troublesome for Mandibuzz. Gliscor is a notable example; with Roost, Taunt, and Toxic, it can easily stall Mandibuzz out.</p>

[Other Options]

<p>Mandibuzz can run Nasty Plot, but it is too weak offensively -wise to sweep. It is also outclassed as a Nasty Plot sweeper by Honchkrow, who has the same typing, but better offenses. Mandibuzz can also run a Mean Look + Toxic set, but such a tactic is situational, and will not work unless it can out-stall the opposing Pokemon. Competent opponents will generally know better than to keep a Pokemon in on Mandibuzz if it can barely damage it.</p>

[Checks and Counters]

<p>Excadrill can be problematic, as it walls Mandibuzz completely and can freely set up Swords Dance. Mandibuzz can phaze it with Whirlwind, however. Other Steel-types, such as Heatran fare similarly. While they don't resist Dark-type attacks, Metagross and Jirachi are bulky enough to take a Dark Pulse, and can dispose of Mandibuzz via Meteor Mash and Iron Head, respectively. Electric-type Pokemon such as the Rotom formes can beat down Mandibuzz with their STAB Electric-type attacks. Rock-types, including Tyranitar and Terrakion, operate in the same manner. Fast users of Taunt, especially those with recovery, such as Gliscor, can completely shut down Mandibuzz. Whismicott can switch in as Mandibuzz uses Roost and lock it into using Roost with Encore. It can then use Substitute and Leech Seed to drain Mandibuzz of its health. It also has access to Taunt which prevents Mandibuzz from healing with Roost. Thundurus can cause problems for Mandibuzz, as it carries STAB Thunderbolt to hurt Mandibuzz with. Additionally, it can prevent Mandibuzz from utilizing its support movepool with Taunt.</p>

[Dream World]

<p>Mandibuzz’s Dream World ability is Weak Armor, which raises its Speed and lowers its Defense when it is hit by a physical attack. As a defensive Pokemon, Mandibuzz has little need for a Speed boost at the expense of a Defense drop, so this ability has little utility.</p>


Very nice



GP 2/2
 

Oglemi

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This is just the Overview:

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<p>Mandibuzz occupies a niche in the metagame thanks to its typing, defensive stats, and movepool. Mandibuzz's Dark / Flying typing makes it a decent check to Pokemon which rely upon Ghost-, (space) Dark-, and Fighting-type moves for coverage. Recovery in the form of Roost, and an immunity to damage from weather conditions courtesy of (space) Dustproof lets Mandibuzz stall more easily than other walls in adverse weather. However, Mandibuzz is unfortunately weak to Stealth Rock, making Rapid Spin support obligatory to prevent it from losing 25% of its (space) HP on each switch-in (delete hyphen). Due to its poor offenses, Mandibuzz does not fare very well against most boosting sweepers, and is better suited to stalling with Toxic, along with damage from entry hazards and weather.</p>
Notice the spacing errors? Yeah, make sure the rest of the analysis doesn't have them.
 

Oglemi

Borf
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Mooo there should still be a space in-between switch and in. It's two words because it's a verb in that context. The context would be "I'm going to switch in now." Switch-in is only used as a noun. "Gyarados is my switch-in to Scizor." (I know counter works better in that example, just for example's sake.)
 

Moo

Professor
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Gotcha :p
There was one in the overview that should be a noun so I changed that, If I'm wrong let me know
 

Oglemi

Borf
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However, Mandibuzz is unfortunately weak to Stealth Rock, making Rapid Spin support obligatory to prevent it from losing 25% of its HP on each switch-in.
In this context it should be switch in without the hyphen. The reason is, you're saying Mandibuzz will lose 25% every time it switches in. See? It's like you're saying "I'm going to switch in now." Just like "I'm going to jump in now." Two separate words. Switch-in is more of a proper noun, like the example I gave in my post above.
 

Flora

Yep, that tasted purple!
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Ooo, how did this go unnoticed?

[SET COMMENTS]

<p>Due to its typing, Mandibuzz is better suited to being a special wall than a physical wall. It can switch into the attacks from threatening sweepers such as Gengar and Hydreigon, Roost off the damage, and stall them out. Toxic is Mandibuzz's main method of dealing damage. Due to its decent base 80 Speed and access to Taunt, Mandibuzz is also adept at wearing down opposing defensive Pokemon.</p>
 

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