Elekid (Analysis)


http://veekun.com/dex/pokemon/elekid
<3 Elekid
QC Approved: Elevator Music, Aerrow
GP Approved: jc104, NatGeo

[Overview]

<p>With excellent mixed attacking stats, a wide movepool, and an amazing 20 Speed, Elekid is one of the most unpredictable Pokemon Little Cup has to offer. Its nearly unique Speed tier and wide array of attacks make it difficult to switch into safely, and it heavily punishes any opponent who is unfortunate enough to mispredict against it. Although it is incredibly fragile and has an appalling defensive typing, Elekid can almost always place the opponent under pressure, and is a worthy consideration for any team searching for a glass cannon.</p>

[SET]
name: MixKid
move 1: Thunderbolt
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Cross Chop
move 4: Fire Punch
item: Life Orb
ability: Static / Vital Spirit
nature: Naive
evs: 96 Atk / 160 SpA / 236 Spe
ivs: 3 HP / 30 Atk / 30 SpA

[SET COMMENTS]

<p>This set takes advantage of Elekid's unpredictability in order to nab multiple KOs in one game. Thunderbolt is Elekid's best move, dealing a shocking amount of damage to many opponents. Hidden Power Grass provides coverage on Chinchou and Hippopotas, while Hidden Power Ice provides coverage on Dragon-types. Cross Chop 2HKOes Scraggy, preventing it from switching in safely and setting up with Dragon Dance. Fire Punch OHKOes Ferroseed, preventing it from setting up entry hazards against Elekid. There are very few Pokemon that can escape a 2HKO or worse from this set.</p>

[ADDITIONAL COMMENTS]

<p>A Naive nature and 236 Speed EVs put Elekid at 20 Speed, allowing it to get the jump on a number of Pokemon with 19 Speed. 96 Attack EVs guarantee an OHKO on Ferroseed and a 2HKO on Scraggy with the correct coverage moves. The rest of the EVs are placed in Special Attack. A Life Orb is crucial for these KOs, and should not be replaced. A 3 HP IV reduces Elekid's HP to 19 for Life Orb recoil purposes, while still maintaining a full strength Hidden Power. Wild Charge is an option for Elekid's STAB move, although the slight power difference is noticeable as well as the recoil Wild Charge provides. Focus Punch can also be used over Cross Chop in order to OHKO Scraggy, although the move is heavily prediction oriented, and only recommended for more advanced players.</p>

<p>This set functions best as a wallbreaker, removing opposing Pokemon that could otherwise stop Elekid's teammates in their tracks. Because of the switches it can force, Elekid greatly appreciates entry hazard support. Dwebble can reliably provide both Stealth Rock and Spikes. This set also needs a way to deal with Choice Scarf users, so Wynaut is useful in this regard.</p>

[SET]
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Thunderbolt
move 4: Hidden Power Grass / Hidden Power Ice
item: Life Orb
ability: Static
nature: Naive
evs: 96 Atk / 160 SpA / 236 Spe
ivs: 3 HP / 30 Atk / 30 SpA

[SET COMMENTS]

<p>This set takes advantage of the multitude of switches Elekid can force, giving it an opportunity to set up Substitute and fire off powerful attacks in safety. Focus Punch is a devastating move when used successfully, and deals a hefty amount of damage or flat-out KOes Pokemon that can withstand Elekid's special attacks, including Scraggy, Munchlax, Magnemite, and Ferroseed. However, caution should be exercised when dealing with Ferroseed, because if it is carrying Bullet Seed it can cause Elekid to lose its focus, even when behind a Substitute, and can deal a substantial amount of damage in the process. Thunderbolt is Elekid's best STAB move, since ThunderPunch is weak and Wild Charge causes recoil damage—an unappealing prospect when considering the health already being lost to Substitute and Life Orb. Hidden Power Grass rounds out Elekid's coverage, giving a 2HKO on Hippopotas and Chinchou, while Hidden Power Ice can be used to cover Dragon-types such as Dratini.</p>

[ADDITIONAL COMMENTS]

<p>96 Atk EVs guarantee an OHKO on 36 HP / 36 Def Eviolite Scraggy with Focus Punch. A Naive nature and maximum Speed EVs gives Elekid 20 Speed, allowing it to outrun nearly everything in the metagame that isn't holding a Choice Scarf. Naive is preferred over Hasty so that Elekid can take physical priority moves more easily, as they are far more common. The rest of the EVs are placed in Special Attack, in order for Elekid to hit as hard as possible. A 3 HP IV is used in order to lower Elekid's HP to 19 to decrease Life Orb recoil, while also still maintaining a maximum strength Hidden Power. Although Life Orb recoil is much more detrimental with the use of Substitute, its power boost is necessary for certain KOs, most notably on Scraggy. Static is chosen over Vital Spirit since it can activate through Elekid's Substitute, allowing Elekid to Substitute down against physical attackers, with a good chance of them becoming paralyzed due to their contact moves. Charge Beam is an option on this set since it can nab a Special Attack boost, but Elekid needs every coverage move it has and can't afford to use a far less powerful STAB move over Thunderbolt. Hidden Power Fire can be used over Hidden Power Ice in order to OHKO Ferroseed without relying on Focus Punch.</p>

<p>Because Elekid is very frail, type synergy does not matter much to it, since most attacks will still deal crippling damage to it, regardless of the type. A Ground-type immunity is still appreciated, however, since Elekid cannot OHKO Hippopotas, and benefits from teammates who can deal with it without any issues. Staryu threatens Hippopotas with its powerful STAB Hydro Pump, and can additionally spin away Stealth Rock if Hippopotas has set it. This set also struggles against Ferroseed that carry Bullet Seed, which can be used to break Elekid's Substitute and its focus when it attempts to use Focus Punch, leaving Elekid at low health, and unable to do substantial damage before dying. Magnemite can trap Ferroseed and kill it with Hidden Power Fire, although its typing is redundant with Elekid's. Another option is Scraggy, who can use Dragon Dance to set up on Ferroseed with impunity, thanks to Shed Skin. Scraggy also greatly benefits from having Eviolite Mienfoo weakened or paralyzed.</p>


[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Cross Chop
move 4: Thunderbolt
item: Choice Scarf
ability: Vital Spirit / Static
nature: Rash
evs: 16 Atk / 240 SpA / 236 Spe
ivs: 30 Atk / 30 Spe

[SET COMMENTS]

<p>With a Choice Scarf equipped, Elekid becomes an excellent revenge killer. For example, it can outspeed and take out a +2 Clamperl. Volt Switch allows for early game scouting and maintains favorable match-ups. Hidden Power Grass nails Chinchou, who heals from Elekid's STAB moves, while Hidden Power Ice allows Elekid to revenge kill Dragon Dance Dratini. Cross Chop is used to revenge kill Dragon Dance Scraggy. Thunderbolt is Elekid's strongest STAB move, and it can deal considerable damage.</p>

[ADDITIONAL COMMENTS]

<p>With maximum Speed and a neutral nature Elekid reaches 19 Speed, allowing it to outrun a +2 Timid Clamperl, as well as Choice Scarf Gastly. Special Attack is maximized, and the remaining EVs are placed in Attack to boost Cross Chop's power. Elekid can also opt to run a Naive nature in order to hit a total of 30 Speed, allowing it to revenge kill a good number of weather sweepers. Hidden Power Fire can be used in this case to revenge kill Chlorophyll sweepers more easily.</p>

<p>This set is specifically made for revenge killing Clamperl, so a team that struggles with the bivalve appreciates this set greatly. Unfortunately Elekid isn't fast enough to revenge kill Drillbur in a sandstorm, so teammates who can handle it are needed. Shellder can use a deadly Shell Smash set an also has Ice Shard for revenge killing Drillbur. Physically defensive Koffing can take anything Drillbur can throw at it and burn it with Will-O-Wisp, rendering Drillbur nearly useless.</p>

[Other Options]

<p>Although Electro Ball looks tempting, it shouldn't be considered, since due to the relatively small differences between Speeds in Little Cup it will rarely have any noticeable power. Hammer Arm is a slightly more reliable Fighting-type move than Focus Punch or Cross Chop, but the Speed drop is off-putting when considering that one of Elekid's biggest selling points is its Speed. Discharge and Thunder Wave are options for spreading paralysis, although Static has a fairly good chance of causing paralysis as is. Toxic can be used to cripple walls. Quick Attack can be used to revenge kill weakened sweepers, but Elekid is faster than most Pokemon and prefers having its coverage moves. Focus Sash can be used with Counter to kill physical attackers. Magnet Rise allows Elekid to dodge Ground-type moves, but Elekid will gain little from this, since it already outspeeds most Ground-types and threatens them with an Ice-type move. Meditate raises Elekid's attack, but it is too frail to take real advantage of it. Rain Dance can be used for perfect-accuracy Thunder, but this makes it much more difficult for Elekid to deal with Ferroseed. Eviolite can be used over Life Orb to allow Elekid to take weak hits better, but it sorely misses Life Orb's power.</p>

[Checks and Counters]

<p>Dragon-types such as Dratini can handle Elekid if it doesn't run Hidden Power Ice, while similarly Wooper and Chinchou take care of variants lacking Hidden Power Grass. Any set lacking a Fire-type move struggles with Ferroseed, although the SubPunch set can handle it if Ferroseed does not carry Bullet Seed. If a physical Fighting-type is not being used, Munchlax and Scraggy can both take on Elekid. Choice Scarf Pokemon can outspeed Elekid and usually OHKO it. Keep in mind that Static makes taking on Elekid with a physically-based Pokemon very risky, since it gives Elekid a chance to paralyze the opponent before dying. Any Pokemon with a priority move, excluding Bullet Punch, also does an excellent job of revenge killing Elekid.</p>
 
@Moo: Once I implement Heysup's suggestion Subpunch in effect is Mixkid, and until Scraggy gets banned I see no reason to run standard Mixkid over it, so unless you have a compellng argument I see no reason to add it.

@Heysup: Yeah, I was already going to remove Charge Beam and agree that Physikid is probably outclassed completely by mixed Subpunch, so I'll implement those changes.

Going to note that 92 Atk on Subpunch gives a guaranteed OHKO on 36/36 Eviolite Scraggy, and if they run enough defense to have a chance to survive it they're getting outsped at +1 and picked off by Thunderbolt. Not much else to say I think.
 

Zephyr

Life Stream
is a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
@Moo: Once I implement Heysup's suggestion Subpunch in effect is Mixkid, and until Scraggy gets banned I see no reason to run standard Mixkid over it, so unless you have a compellng argument I see no reason to add it.
Actually that is basically a boah set. Skynet has a pretty cool all attacking Mixkid set that he gave me and I don't remember it right now, but I suggest it be added when he adds it.
 

SkyNet

MediEvil!
This is the mix set that I have been using, it does a great job breaking common bulky cores such as Slowpoke / Ferroseed / Gligar

Elekid @ Life Orb
Trait: Static
EVs: 92 Atk / 156 SAtk / 240 Spd
Nature: Naive (+Spd, -SDef)
- Thunderbolt
- Cross Chop
- Hidden Power [Ice]
- Fire Punch

Evs give you enough SpAtk to OHKO Evolite Gligar with HP Ice and enough Atk to OHKO standard Ferroseed with Fire Punch, Cross Chop is a 2HKO on Scraggy so with the right prediction he can be taken care of.
 
Ok, those KOs are definitely worth noting. That's a really cool set and I'm going to add it. The ability to OHKO Scraggy and wearing down + having a good chance at paralyzing Eviolite Meditite (Static can still activate even if Tite's hitting a sub) is very important, though, so if nobody objects I'm going to keep Subpunch as the first set atm, but if Scraggy is banned I will definitely move this one to the first slot.
 
Well, if you're mentioning Hammer Arm, you might as well mention Brick Break.

[SET]
name: Mixkid
move 1: Thunderbolt
move 2: HP Ice
move 3: Cross Chop
move 4: Fire Punch
item: Life Orb
ability: Static / Vital Spirit
nature: Naive
evs: 92 Atk / 156 SpA / 240 Spe
ivs: 3 HP / 30 Spe
"Hidden Power Ice"

Maybe mention a +Attack or +SpA nature? Elekid is still pretty damn fast without naive.

name: Choice Scarf
move 1: Volt Switch
move 2: Ice Punch / Hidden Power Ice
move 3: Cross Chop
move 4: Wild Bolt / Thunderbolt
item: Choice Scarf
ability: Vital Spirit / Static
nature: Naive / Naughty
evs: 252 Atk / 236 SpA
<p>Maximum Speed and a Naive nature places Elekid at 30 Speed while equipped with a Choice Scarf, allowing it to outpace most Chlorophyll sweepers, and Speed tie with a +2 Scraggy. Scraggy is the primary reason for the physical EV spread, since Cross Chop is Elekid's best bet for revenge killing the lizard. For this reason, a Naughty nature can be used so that Elekid can hit Scraggy harder, but as a consequence, Elekid loses any chance to revenge kill Scraggy after it has obtained a second boost. Vital Spirit allows Elekid to switch in on sleep moves, which, although rare in Little Cup, can be quite threatening. ThunderPunch can be used over Wild Bolt, but the power loss is very noticeable due to the lack of Life Orb. Hidden Power Fire or Fire Punch can be used to hurt Ferroseed, and both are very useful against Sunny Day teams. Hidden Power Grass is also an option if Wooper is a concern.</p>
wat

You should probably mention some of those less physically-inclined Ice-weak pokemon. I can't think of any...Cottonee is physical, Snover's are equal, Ferro's are equal, Gliggy we know, Hippo is physical, Flying-types get Electric'd, dragons...okay, mixed dragons run Hasty, but they're really rare.

So I'd put HP Ice over Ice Punch...?

<p>Because Elekid is very frail, type synergy does not matter much to it, since most attacks will still deal crippling damage to it, regardless of the type. A Ground-type immunity is still appreciated, however, since Elekid cannot OHKO Hippopotas, and benefits from teammates who can deal with it without any issues. Staryu threatens Hippopotas with its powerful STAB Hydro Pump, and can additionally spin away Stealth Rock if Hippopotas has set it. This set also struggles against Ferroseed that carry Bullet Seed, which can be used to break Elekid's Substitute and its focus when it attempts to use Focus Punch, leaving Elekid at low health, and unable to do substantial damage before dying. Magnemite can trap and kill Ferroseed with Hidden Power Fire, although its typing is redundant with Elekid's. Another option is Scraggy, who can use Dragon Dance to set up on Ferroseed with impunity, thanks to Shed Skin. Scraggy also greatly benefits from having Eviolite Meditite and Eviolite Mienfoo weakened.</p>
...but none of those actually are immune to ground...

Mention priority, since none of your sets have Quick Attack, Elekid is killed by Gunk, Timby, Dratini, Meditite...
 
20 Speed is pretty non-negotiable, it's one of Elekid's biggest selling points.

Thanks for catching the typo.

Oops, meant Spe, not SpA. Thanks.

Will put HP Ice first on Scarf, mention levitators, and priority. Thanks.
 

jc104

Humblest person ever
is a Top Contributor Alumnus
[Overview]

<p>With excellent mixed attacking stats, a wide movepool, and an amazing 20 Speed, Elekid is one of the most unpredictable Pokemon Little Cup has to offer. Its nearly unique Speed tier and wide array of attacks make it difficult to switch into safely, and it heavily punishes any opponent who is unfortunate enough to mispredict against it. Although it is incredibly fragile and has appalling defensive typing, Elekid can almost always place the opponent under pressure, and is a worthy consideration for any team searching for a glass cannon.</p>

[SET]
name: Mixkid
move 1: Thunderbolt
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Cross Chop
move 4: Fire Punch
item: Life Orb
ability: Static / Vital Spirit
nature: Naive
evs: 96 Atk / 160 SpA / 236 Spe
ivs: 3 HP / 30 Atk / 30 SpA

[SET COMMENTS]

<p>This set takes advantage of Elekid's unpredictability in order to nab multiple KOs in one game. Thunderbolt is Elekid's best move, dealing a shocking amount of damage to many opponents. Hidden Power Grass provides coverage on Chinchou and Hippopotas, while Hidden Power Ice provides coverage on Dragon-types. Cross Chop 2HKOes Scraggy, preventing it from switching in safely and setting up with Dragon Dance. Fire Punch OHKOes Ferroseed, preventing it from setting up entry hazards against Elekid. There are very few Pokemon that can escape a 2HKO or worse from this set.</p>

[ADDITIONAL COMMENTS]

<p>A Naive nature and 236 Speed EVs put Elekid at 20 Speed, allowing it to get the jump on the abundant a number of Pokemon with 19 Speed. 96 Attack EVs guarantee an OHKO on Ferroseed and a 2HKO on Scraggy with their respective the correct coverage moves. The rest of the EVs are placed in Special Attack. A Life Orb is crucial for these KOs, and should not be replaced. A 3 HP IV reduces Elekid's HP to 19 for Life Orb recoil purposes, while still maintaining a full strength Hidden Power. Wild Charge is an option for Elekid's STAB move, although the slight power difference and recoil are noticeable. Focus Punch can also be used over Cross Chop in order to OHKO Scraggy, although the move is heavily prediction oriented, and only recommended for more advanced players.</p>

<p>This set functions best as a wallbreaker, removing opposing Pokemon that could otherwise stop Elekid's teammates in their tracks. Because of the switches it can force, Elekid greatly appreciates entry hazard support. Dwebble can reliably provide both Stealth Rock and Spikes. This set also needs a way to deal with Choice Scarf users, so a paired Wynaut is useful in this regard.</p>

[SET]
name: Subpunch
move 1: Substitute
move 2: Focus Punch
move 3: Thunderbolt
move 4: Hidden Power Grass / Hidden Power Ice
item: Life Orb
ability: Static
nature: Naive
evs: 96 Atk / 160 SpA / 236 Spe
ivs: 3 HP / 30 Atk / 30 SpA

[SET COMMENTS]

<p>This set takes advantage of the multitude of switches Elekid can force, giving it an opportunity to set up Substitute and fire off powerful attacks in safety. Focus Punch is a devastating move when used successfully, and deals a hefty amount of damage or flat-out KOes Pokemon that can withstand Elekid's special attacks, including Scraggy, Munchlax, Magnemite, and Ferroseed. However, caution should be exercised when dealing with Ferroseed, because if it is carrying Bullet Seed it can cause Elekid to lose its focus, even when behind a Substitute, and can deal a substantial amount of damage in the process. Thunderbolt is Elekid's best STAB move, since ThunderPunch is weak and Wild Bolt causes recoil damage—(dash)an unappealing prospect when considering the health already being lost to Substitute and Life Orb. Hidden Power Grass rounds out Elekid's coverage, giving a 2HKO on Hippopotas and Chinchou, while Hidden Power Ice can be used to cover Dragon-types such as Dratini.</p>

[ADDITIONAL COMMENTS]

<p>96 Atk EVs guarantee an OHKO on 36 HP / 36 Def Eviolite Scraggy with Focus Punch. A Naive nature and maximum Speed EVs gives Elekid 20 Speed, allowing it to outrun nearly everything in the metagame that isn't holding a Choice Scarf. Naive is preferred over Hasty so that Elekid can take physical priority moves more easily. The rest of the EVs are placed in Special Attack, in order for Elekid to hit as hard as possible. A 3 HP IV is used in order to lower Elekid's HP to 19 to decrease Life Orb recoil, while also still maintaining a 70 Base Power Hidden Power. Although Life Orb recoil is much more detrimental with the use of Substitute, its power boost is necessary for certain KOs, most notably on Scraggy. Static is chosen over Vital Spirit since it can activate through Elekid's Substitute, allowing Elekid to Substitute down against physical attackers, with a good chance of them becoming paralyzed due to their contact moves. Charge Beam is an option on this set since it can nab a Special Attack boost, but Elekid needs every coverage move it has and can't afford to use a far less powerful STAB move over Thunderbolt. Hidden Power Fire can be used over Hidden Power Ice in order to OHKO Ferroseed without relying on Focus Punch.</p>

<p>Because Elekid is very frail, type synergy does not matter much to it, since most attacks will still deal crippling damage to it, regardless of the type. A Ground-type immunity is still appreciated, however, since Elekid cannot OHKO Hippopotas, and benefits from teammates who can deal with it without any issues. Staryu threatens Hippopotas with its powerful STAB Hydro Pump, and can additionally spin away Stealth Rock if Hippopotas has set it. This set also struggles against Ferroseed that carry Bullet Seed, which can be used to break Elekid's Substitute and its focus when it attempts to use Focus Punch, leaving Elekid at low health, and unable to do substantial damage before dying. Magnemite can trap Ferroseed and kill it with Hidden Power Fire, although its typing is redundant with Elekid's. Another option is Scraggy, who can use Dragon Dance to set up on Ferroseed with impunity, thanks to Shed Skin. Scraggy also greatly benefits from having Eviolite Mienfoo weakened or paralyzed.</p>


[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Cross Chop
move 4: Thunderbolt
item: Choice Scarf
ability: Vital Spirit / Static
nature: Rash
evs: 16 Atk / 240 SpA / 236 Spe
ivs: 30 Atk / 30 Spe

[SET COMMENTS]

<p>With a Choice Scarf equipped Elekid becomes an excellent revenge killer, for example taking out for Clamperl after a Shell Smash. Volt Switch allows for early game scouting and maintains favorable match-ups. Hidden Power Grass nails Chinchou, who heals from Elekid's STAB moves, while Hidden Power Ice allows Elekid to revenge kill Dragon Dance Dratini. Cross Chop is used to revenge kill Dragon Dance Scraggy. Thunderbolt is Elekid's strongest STAB move, and it can deal considerable damage.</p>

[ADDITIONAL COMMENTS]

<p>With maximum Speed and a neutral nature Elekid reaches 19 Speed, allowing it to outrun a +2 Timid Clamperl, as well as Choice Scarf Gastly. Special Attack is maximized, and the remaining EVs are placed in Attack to boost Cross Chop's power. Elekid can also opt to run a Naive nature in order to hit a total of 30 Speed, allowing it to revenge kill a good number of weather sweepers. Hidden Power Fire can be used in this case to revenge kill Chlorophyll sweepers more easily.</p>

<p>This set is specifically made for revenge killing Clamperl, so a team that struggles with the bivalve appreciates this set greatly. Unfortunately Elekid isn't fast enough to revenge kill Drillbur in a sandstorm, so teammates who can handle it are needed. Shellder can use a deadly Shell Smash set an also has Ice Shard for revenge killing Drillbur. Physically defensive Koffing can take anything Drillbur can throw at it and burn it with Will-O-Wisp, rendering Drillbur nearly useless.</p>

[Other Options]

<p>Although Electro Ball looks tempting, it shouldn't be considered, since due to the relatively small differences between Speeds in Little Cup it will rarely have any noticeable power. Hammer Arm is a slightly more reliable Fighting-type move than Focus Punch or Cross Chop, but the Speed drop is off-putting when considering that one of Elekid's biggest selling points is its Speed. Discharge and Thunder Wave are options for spreading paralysis, although Static has a fairly good chance of causing paralysis as is. Toxic can be used to cripple walls. Quick Attack can be used to revenge kill weakened sweepers, but Elekid is faster than most Pokemon and prefers having its coverage moves. Focus Sash can be used with Counter to kill physical attackers. Magnet Rise allows Elekid to dodge Ground-type moves, but Elekid will gain little from this, since it already outspeeds most Ground-types and threatens them with an Ice-type move. Meditate raises Elekid's attack, but it is too frail to take real advantage of it. Rain Dance can be used for perfect-accuracy Thunder, but this makes it much more difficult for Elekid to deal with Ferroseed. Eviolite can be used over Life Orb to allow Elekid to take weak hits better, but it sorely misses Life Orb's power.</p>

[Checks and Counters]

<p>Dragon-types such as Dratini can handle Elekid if it doesn't run Hidden Power Ice, while similarly Wooper and Chinchou take care of variants lacking Hidden Power Grass. Any set lacking a Fire-type move struggles with Ferroseed, although the Subpunch set can handle it if Ferroseed does not carry Bullet Seed. If a physical Fighting-type is not being used, Munchlax and Scraggy can both take on Elekid. Choice Scarf Pokemon can outspeed Elekid and usually OHKO it. Keep in mind that Static makes taking on Elekid with a physically-based Pokemon very risky, since it give Elekid a chance to paralyze the opponent before dying. Any Pokemon with a priority move, excluding Bullet Punch, also does an excellent job of revenge killing Elekid.</p>

GP 1/2.
You needed to run this through spell check, and OO reads like a shopping list (that tends to happen a lot), but otherwise this is very good.
 
remove
add


[Overview]

<p>With excellent mixed attacking stats, a wide movepool, and an amazing 20 Speed, Elekid is one of the most unpredictable Pokemon Little Cup has to offer. Its nearly unique Speed tier and wide array of attacks make it difficult to switch into safely, and it heavily punishes any opponent who is unfortunate enough to mispredict against it. Although it is incredibly fragile and has an appalling defensive typing, Elekid can almost always place the opponent under pressure, and is a worthy consideration for any team searching for a glass cannon.</p>

[SET]
name: MixKid (Nitpick but that part should probably be capitalized)
move 1: Thunderbolt
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Cross Chop
move 4: Fire Punch
item: Life Orb
ability: Static / Vital Spirit
nature: Naive
evs: 96 Atk / 160 SpA / 236 Spe
ivs: 3 HP / 30 Atk / 30 SpA

[SET COMMENTS]

<p>This set takes advantage of Elekid's unpredictability in order to nab multiple KOs in one game. Thunderbolt is Elekid's best move, dealing a shocking amount of damage to many opponents. Hidden Power Grass provides coverage on Chinchou and Hippopotas, while Hidden Power Ice provides coverage on Dragon-types. Cross Chop 2HKOes Scraggy, preventing it from switching in safely and setting up with Dragon Dance. Fire Punch OHKOes Ferroseed, preventing it from setting up entry hazards against Elekid. There are very few Pokemon that can escape a 2HKO or worse from this set.</p>

[ADDITIONAL COMMENTS]

<p>A Naive nature and 236 Speed EVs put Elekid at 20 Speed, allowing it to get the jump on a number of Pokemon with 19 Speed. 96 Attack EVs guarantee an OHKO on Ferroseed and a 2HKO on Scraggy with the correct coverage moves. The rest of the EVs are placed in Special Attack. A Life Orb is crucial for these KOs, and should not be replaced. A 3 HP IV reduces Elekid's HP to 19 for Life Orb recoil purposes, while still maintaining a full strength Hidden Power. Wild Charge is an option for Elekid's STAB move, although the slight power difference and recoil are is noticeable as well as the recoil Wild Charge brings. Focus Punch can also be used over Cross Chop in order to OHKO Scraggy, although the move is heavily prediction oriented, and only recommended for more advanced players.</p>

<p>This set functions best as a wallbreaker, removing opposing Pokemon that could otherwise stop Elekid's teammates in their tracks. Because of the switches it can force, Elekid greatly appreciates entry hazard support. Dwebble can reliably provide both Stealth Rock and Spikes. This set also needs a way to deal with Choice Scarf users, so Wynaut is useful in this regard.</p>

[SET]
name: SubPunch (same thing as before)
move 1: Substitute
move 2: Focus Punch
move 3: Thunderbolt
move 4: Hidden Power Grass / Hidden Power Ice
item: Life Orb
ability: Static
nature: Naive
evs: 96 Atk / 160 SpA / 236 Spe
ivs: 3 HP / 30 Atk / 30 SpA

[SET COMMENTS]

<p>This set takes advantage of the multitude of switches Elekid can force, giving it an opportunity to set up Substitute and fire off powerful attacks in safety. Focus Punch is a devastating move when used successfully, and deals a hefty amount of damage or flat-out KOes Pokemon that can withstand Elekid's special attacks, including Scraggy, Munchlax, Magnemite, and Ferroseed. However, caution should be exercised when dealing with Ferroseed, because if it is carrying Bullet Seed it can cause Elekid to lose its focus, even when behind a Substitute, and can deal a substantial amount of damage in the process. Thunderbolt is Elekid's best STAB move, since ThunderPunch is weak and Wild Charge Bolt causes recoil damage—an unappealing prospect when considering the health already being lost to Substitute and Life Orb. Hidden Power Grass rounds out Elekid's coverage, giving a 2HKO on Hippopotas and Chinchou, while Hidden Power Ice can be used to cover Dragon-types such as Dratini.</p>

[ADDITIONAL COMMENTS]

<p>96 Atk EVs guarantee an OHKO on 36 HP / 36 Def Eviolite Scraggy with Focus Punch. A Naive nature and maximum Speed EVs gives Elekid 20 Speed, allowing it to outrun nearly everything in the metagame that isn't holding a Choice Scarf. Naive is preferred over Hasty so that Elekid can take physical priority moves more easily, as they are far more common (just thought I'd put that there). The rest of the EVs are placed in Special Attack, in order for Elekid to hit as hard as possible. A 3 HP IV is used in order to lower Elekid's HP to 19 to decrease Life Orb recoil, while also still maintaining a 70 Base Power maximum strength Hidden Power (It was kinda awkwardly worded, what with Power in there with only one word in between, but its just a nitpick). Although Life Orb recoil is much more detrimental with the use of Substitute, its power boost is necessary for certain KOs, most notably on Scraggy. Static is chosen over Vital Spirit since it can activate through Elekid's Substitute, allowing Elekid to Substitute down against physical attackers, with a good chance of them becoming paralyzed due to their contact moves. Charge Beam is an option on this set since it can nab a Special Attack boost, but Elekid needs every coverage move it has and can't afford to use a far less powerful STAB move over Thunderbolt. Hidden Power Fire can be used over Hidden Power Ice in order to OHKO Ferroseed without relying on Focus Punch.</p>

<p>Because Elekid is very frail, type synergy does not matter much to it, since most attacks will still deal crippling damage to it, regardless of the type. A Ground-type immunity is still appreciated, however, since Elekid cannot OHKO Hippopotas, and benefits from teammates who can deal with it without any issues. Staryu threatens Hippopotas with its powerful STAB Hydro Pump, and can additionally spin away Stealth Rock if Hippopotas has set it. This set also struggles against Ferroseed that carry Bullet Seed, which can be used to break Elekid's Substitute and its focus when it attempts to use Focus Punch, leaving Elekid at low health, and unable to do substantial damage before dying. Magnemite can trap Ferroseed and kill it with Hidden Power Fire, although its typing is redundant with Elekid's. Another option is Scraggy, who can use Dragon Dance to set up on Ferroseed with impunity, thanks to Shed Skin. Scraggy also greatly benefits from having Eviolite Mienfoo weakened or paralyzed.</p>


[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Cross Chop
move 4: Thunderbolt
item: Choice Scarf
ability: Vital Spirit / Static
nature: Rash
evs: 16 Atk / 240 SpA / 236 Spe
ivs: 30 Atk / 30 Spe

[SET COMMENTS]

<p>With a Choice Scarf equipped Elekid becomes an excellent revenge killer, for example taking out Clamperl after a Shell Smash. Volt Switch allows for early game scouting and maintains favorable match-ups. Hidden Power Grass nails Chinchou, who heals from Elekid's STAB moves, while Hidden Power Ice allows Elekid to revenge kill Dragon Dance Dratini. Cross Chop is used to revenge kill Dragon Dance Scraggy. Thunderbolt is Elekid's strongest STAB move, and it can deal considerable damage.</p>

[ADDITIONAL COMMENTS]

<p>With maximum Speed and a neutral nature Elekid reaches 19 Speed, allowing it to outrun a +2 Timid Clamperl, as well as Choice Scarf Gastly. Special Attack is maximized, and the remaining EVs are placed in Attack to boost Cross Chop's power. Elekid can also opt to run a Naive nature in order to hit a total of 30 Speed, allowing it to revenge kill a good number of weather sweepers. Hidden Power Fire can be used in this case to revenge kill Chlorophyll sweepers more easily.</p>

<p>This set is specifically made for revenge killing Clamperl, so a team that struggles with the bivalve appreciates this set greatly. Unfortunately Elekid isn't fast enough to revenge kill Drillbur in a sandstorm, so teammates who can handle it are needed. Shellder can use a deadly Shell Smash set an also has Ice Shard for revenge killing Drillbur. Physically defensive Koffing can take anything Drillbur can throw at it and burn it with Will-O-Wisp, rendering Drillbur nearly useless.</p>

[Other Options]

<p>Although Electro Ball looks tempting, it shouldn't be considered, since due to the relatively small differences between Speeds in Little Cup it will rarely have any noticeable power. Hammer Arm is a slightly more reliable Fighting-type move than Focus Punch or Cross Chop, but the Speed drop is off-putting when considering that one of Elekid's biggest selling points is its Speed. Discharge and Thunder Wave are options for spreading paralysis, although Static has a fairly good chance of causing paralysis as is. Toxic can be used to cripple walls. Quick Attack can be used to revenge kill weakened sweepers, but Elekid is faster than most Pokemon and prefers having its coverage moves. Focus Sash can be used with Counter to kill physical attackers. Magnet Rise allows Elekid to dodge Ground-type moves, but Elekid will gain little from this, since it already outspeeds most Ground-types and threatens them with an Ice-type move. Meditate raises Elekid's attack, but it is too frail to take real advantage of it. Rain Dance can be used for perfect-accuracy Thunder, but this makes it much more difficult for Elekid to deal with Ferroseed. Eviolite can be used over Life Orb to allow Elekid to take weak hits better, but it sorely misses Life Orb's power.</p>

[Checks and Counters]

<p>Dragon-types such as Dratini can handle Elekid if it doesn't run Hidden Power Ice, while similarly Wooper and Chinchou take care of variants lacking Hidden Power Grass. Any set lacking a Fire-type move struggles with Ferroseed, although the SubPunch set can handle it if Ferroseed does not carry Bullet Seed. If a physical Fighting-type is not being used, Munchlax and Scraggy can both take on Elekid. Choice Scarf Pokemon can outspeed Elekid and usually OHKO it. Keep in mind that Static makes taking on Elekid with a physically-based Pokemon very risky, since it gives Elekid a chance to paralyze the opponent before dying. Any Pokemon with a priority move, excluding Bullet Punch, also does an excellent job of revenge killing Elekid.</p>


Very good writeup on the whole, just some nitpicks here and there.

GP 2/2
 
Tobes;With a Choice Scarf equipped Elekid becomes an excellent revenge killer said:
I know this sentence was recommended by a GP check. But..I'm pretttyyyy sure it's just wrong.

Please change it to "With a Choice Scarf equipped, Elekid becomes an excellent revenge killer. For example, it can outspeed and take out a +2 Clamperl."
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top