Hello,Ladies and Gentlemen, and welcome to Today's Nyx Fix! We're comin g to you live from.. Pandora, in the Alpha Centauri system! Home of the Na'vi and all that crazy shit James Cameron got real famous for!
Todays battle is between two masked figures! One is a figure known for his intergalactic races, PinkCaptainFalcon, sporting his trademark Pink outfit!
The other is known for his galatic conquests and notorious family troubles, DarthVader317!
These two trainers have come from across Space and Time to do battle here, in the famed Pandoran rainforests! SO..lets not delay this battle any longer. Let's do battle!
Recap of rules/competitors:
Machop* CapnFalcon (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1)
Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
DW Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Low Kick*
Leer*
Focus Energy*
Karate Chop*
Foresight*
Low Sweep*
Seismic Toss*
Revenge*
Ice Punch*
Rock Slide*
Counter*
Bulk Up*
Earthquake*
Payback*
Staryu* Soryu
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Illuminate: Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Natural Cure: Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
DW [BAnalyze:[/B] Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks
Tackle*
Harden*
Water Gun*
Rapid Spin *
Recover*
Camouflage*
Swift*
Aurora Beam*
Barrier*
Supersonic*
Rain Dance*
Scald*
Thunder Wave*
Gastly* Sam (Male)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Ghost/Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Abilities:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 80
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Hypnosis*
Lick*
Spite*
Mean Look *
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Disable*
Haze*
Will-o-wisp*
Telekinesis*
Toxic*
Venoshock*
*Pichu [Shocker] (Male)
Nature: Naive (A 15% increase in Base Speed [Rouned Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Defense reduced by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
HP: 80
Atk: **
Def: *
SpA: **
SpD: *(-)
Spe: 69(+)
EC:0/9
MC:0
DC:0/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Thundershock*
Charm*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Charge*
ThunderPunch*
Fake Out*
Volt Change*
Thunder*
Grass Knot*
*Embirch [DragonCannon] (Male)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: **
Def: **
SpA: ****(+)
SpD: **
Spe: 42(-)
EC:0/9
MC:0
DC:0/5
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*
Pound*
Grasswhistle*
Psybeam*
Earth Power*
SolarBeam*
Flamethrower*
Will-o-wisp*
*Eevee [Vapes] (Female)
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 55
EC:1/6
MC:1
DC:1/5
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Attacks:
Tackle*
Tail Whip*
Helping Hand*
Sand-Attack*
Growl*
Quick Attack*
Detect*
Wish*
Yawn*
Hidden Power [7 Electric]*
Dig*
Shadow Ball*
Order Of Operations:
1.PinkCaptainFalcon sends out his pokemon.
2.Darthvader sends out his pokmeon and issues orders.
3.Falcon issues orders.
4.I ref.
5.Falcon orders.
6.Vader orders.
7. I ref.
And so on from there...
LET'S GET READY TO RUMBLE!!!!!
Todays battle is between two masked figures! One is a figure known for his intergalactic races, PinkCaptainFalcon, sporting his trademark Pink outfit!
The other is known for his galatic conquests and notorious family troubles, DarthVader317!
These two trainers have come from across Space and Time to do battle here, in the famed Pandoran rainforests! SO..lets not delay this battle any longer. Let's do battle!
Recap of rules/competitors:
Our competitors:Originally Posted by Fat PinkCaptainFalcon/DarthVader317
Im issuing an open CHALLENGE
2v2 singles
DQ 4 days
No recovery/ 5 chills
All abilities
No items
Switch=KO
Arena:
The forest of Pandora from Avatar
For the sake of simplicity, no animals will come out and bother us
Dense really large Fauna surrounds a 50 square foot clearing
with a 3 foot deep river running through the middle
Trainers start on opposite sides of the river
and you can go into the jungle a bit but you shouldnt go more than 100 feet from the starting area
Machop* CapnFalcon (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1)
Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
DW Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Stats:
HP: 100
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Low Kick*
Leer*
Focus Energy*
Karate Chop*
Foresight*
Low Sweep*
Seismic Toss*
Revenge*
Ice Punch*
Rock Slide*
Counter*
Bulk Up*
Earthquake*
Payback*
Staryu* Soryu
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Illuminate: Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Natural Cure: Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
DW [BAnalyze:[/B] Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks
Tackle*
Harden*
Water Gun*
Rapid Spin *
Recover*
Camouflage*
Swift*
Aurora Beam*
Barrier*
Supersonic*
Rain Dance*
Scald*
Thunder Wave*
Gastly* Sam (Male)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Ghost/Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Abilities:
Levitate: Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 80
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Hypnosis*
Lick*
Spite*
Mean Look *
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Disable*
Haze*
Will-o-wisp*
Telekinesis*
Toxic*
Venoshock*
VS.
*Pichu [Shocker] (Male)
Nature: Naive (A 15% increase in Base Speed [Rouned Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Defense reduced by *)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
HP: 80
Atk: **
Def: *
SpA: **
SpD: *(-)
Spe: 69(+)
EC:0/9
MC:0
DC:0/5
Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Thundershock*
Charm*
Tail Whip*
Thunder Wave*
Sweet Kiss*
Nasty Plot*
Charge*
ThunderPunch*
Fake Out*
Volt Change*
Thunder*
Grass Knot*
*Embirch [DragonCannon] (Male)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: **
Def: **
SpA: ****(+)
SpD: **
Spe: 42(-)
EC:0/9
MC:0
DC:0/5
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
Bullet Seed*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Flame Wheel*
Giga Drain*
Fire Spin*
Pound*
Grasswhistle*
Psybeam*
Earth Power*
SolarBeam*
Flamethrower*
Will-o-wisp*
*Eevee [Vapes] (Female)
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 55
EC:1/6
MC:1
DC:1/5
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW): (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Attacks:
Tackle*
Tail Whip*
Helping Hand*
Sand-Attack*
Growl*
Quick Attack*
Detect*
Wish*
Yawn*
Hidden Power [7 Electric]*
Dig*
Shadow Ball*
Order Of Operations:
1.PinkCaptainFalcon sends out his pokemon.
2.Darthvader sends out his pokmeon and issues orders.
3.Falcon issues orders.
4.I ref.
5.Falcon orders.
6.Vader orders.
7. I ref.
And so on from there...
LET'S GET READY TO RUMBLE!!!!!