[MATCH OVER] 2v2 - Nightmare jigglypuff vs Showsni!

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Flora

Yep, that tasted purple!
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Random challenge approacheth!

2v2 Singles
DQ time: 3 days
2 recovers, 5 chills

Arena: A Long, Rickety Bridge.


to put it as basically as possible, it's a bridge. you really can't have 2 pokemon side to side on it, and it could probably break if there were anymore than 2 at a time. You can use dig, but you would fall in the water and the current is unusually fast, so you should probably have a water type pokemon if you want to dig. swift swim pokemon can attack normally in the water.

EDIT: i should probably add that if one of the pokemon is flying or levitating, the bridge is pretty much disregarded for them.
Switch = KO
All abilities
Items enabled
Jigglypuff sends out first mon
Show sends out first mon and its actions
Jigs does actions
Flora
Jigs
Show
Flora
Show
Jigs
Flora
Jigs
so on



Breezi [Murdoc] (Female)
Nature: Modest
Type: Poison/Flying
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85

EC: 0/6
MC: 0
DC: 0

Attacks:
Gust (*)
Sand Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Healing Beam (*)
Copycat (*)
Whirlwind (*)
Razor Wind (*)
Make Friends (*)
Gastro Acid (*)
Earth Power (*)
Icy Wind (*)
Venom Shock (*)
Double Team (*)
Taunt (*)


Privatyke [Popeye] (Male)
Nature: Adamant
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35

EC: 0/4
MC: 0
DC: 0

Attacks:
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)
Bulk Up (*)
Drain Punch (*)
Ice Punch (*)
Earthquake (*)
Waterfall (*)
Rockslide (*)


yeah there's 3 but only 2 will be used

Charmander(*) Steamy (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) [LOCKED] When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

Charmander
HP: 90
Atk: **
Def: * (-)
SpA: ***
SpD: **
Spe: 75 (65 * 1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Rage (*)
Dragon Rage (*)
Scary Face (*)
Fire Fang (*)

Counter (*)
Focus Punch (*)
Outrage (*)

Fire Blast (*)
Will-o-wisp (*)
Substitute (*)


Mudkip(*) Jenny (F)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate) [LOCKED] This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

Mudkip
HP: 90
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)

Counter (*)
Mirror Coat (*)
Refresh (*)

Ice Beam (*)
Surf (*)
Dig (*)


Teddiursa(*) Teddy (M)
Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks; Special Attack reduced by *)

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponent's) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Honey Gather (DW): (Innate) [LOCKED] This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:

Teddiursa
HP: 100
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 46 (40 * 1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Covet (*)
Scratch (*)
Leer (*)
Lick (*)
Fake Tears (*)
Fury Swipes (*)
Faint Attack (*)
Sweet Scent (*)

Close Combat (*)
Crunch (*)
Counter (*)

Toxic (*)
Facade (*)
Protect (*)


k, good luck and have fun!

@Showsni, Nightmare jigglypuff is supposed to post. =O When you post, Nightmare, just ignore the post below this one and just send out your first Pokemon. Showsni does the same but with orders, then Nightmare does actions afterward!
 
Showsni picked his way carefully through the steep forest, kicking fallen leaves aside until he reached the rickety bridge crossing the ferocious torrent at the foot of the valley. A curious place for a battle; the bridge would certainly limit manoeuvrability, and a plunge into the icy waters could prove disastrous for the wrong Pokémon. He toyed with the three Pokéballs at his waist as he idly waited for his opponent to send out his combatant, pondering over which would be the most useful... His Mudkip would be the best suited if it came down to taking a dip in the river, but Teddy too was at home in forests and somewhat capable of foraging in streams like its big brother Ursaring. But then again, the wood all around could provide useful material for Steamy the Charmander's fire attacks... Well, he was in no rush; he could afford to react to Nightmare jigglypuff's choice.
 
Nightmare Jigglypuff was at the other end of the bridge, awaiting Showsni for the first clash, a skirmish, you could say. looking down, he noticed the water was going incredibly fast for a tiny stream. "Tornadus must be somewhere..." he muttered under his breath. Wasting no more time, the green puffball threw out his first pokemon.

Go, Murdoc!

Breezi [Murdoc] (Female)
Nature: Modest
Type: Poison/Flying
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85

EC: 0/6
MC: 0
DC: 0

Attacks:
Gust (*)
Sand Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Healing Beam (*)
Copycat (*)
Whirlwind (*)
Razor Wind (*)
Make Friends (*)
Gastro Acid (*)
Earth Power (*)
Icy Wind (*)
Venom Shock (*)
Double Team (*)
Taunt (*)
 
@Showsni, Nightmare jigglypuff is supposed to post. =O
I know, just bumping/RPing a bit.

Ahem. Anyway...

"Wow, that's a Pokémon I've never seen before... Looks like a flying type, though. Hm... Okay, Jenny, let's show it what you're made of!"

Showsni tossed out a Pokéball, and his Mudkip appeared on the bridge.


(No hold item)
Mudkip(*) Jenny (F)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW): (Innate) [LOCKED] This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

Mudkip
HP: 90
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)

Counter (*)
Mirror Coat (*)
Refresh (*)

Ice Beam (*)
Surf (*)
Dig (*)


"Alright Jenny, this is your debut, so make it good! Start by firing an Ice Beam at it; Flying types hate the cold. Then summon a wave from the river and launch your Surf attack! Finally, finish up with another Ice Beam."

(Ice Beam-Surf-Ice Beam)
 

Flora

Yep, that tasted purple!
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I'm assuming 1 clone of Double Team. Specify a number between 1 and 4 next time. =)

Murdoc (Breezi) (F)
HP: 90
Energy:
100
Boosts/Drops:

Others:
Actions: Double Team - Icy Wind - Icy Wind
Nature: Modest
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85



Jenny (Mudkip) (F)
HP: 90
Energy:
100
Boosts/Drops:

Others:

Actions: Ice Beam - Surf - Ice Beam
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


---------------------------------------------------------

Round 1, This is a Bridge...


And this is a battle... between Murdoc and Jenny!

Murdoc appears to be the faster of the two and creates a clone via Double Team! Already in the confusing mode, huh? Jenny seems pretty confused... but she picks out what she thinks if the real one and pounds it with a Ice Beam! Oops! THAT was the clone! It just poofs into frosty nothingness.

I'm pretty sure that Murdoc knows that stalling won't work the entire time! She summons the North Winds to her aid and fires an Icy Wind toward Jenny! However, most of the build-up of the wind was blocked by a number of things - the burning sun, trees, and the bridge! As such, it missed! Jenny sure looks like she's laughing at the miss! She's laughing so hard she pulls up a humongous Surf attack and crushes not only the airborne Murdoc, but the bridge with full pressure! The bridge swings violently as a result, and it seems to be wearing down into terrible beat. However, it's still capable of supporting Jenny! Lucky Murdoc knows how to fly!

Murdoc's pretty persistent with her Icy Winds, huh? There she goes, summoning another one, which gladly isn't blocked by any props and breezes through Jenny's face into a deep chill, slowing her movements down a bit. Jenny shakes off the cold though and blasts an Ice Beam toward Murdoc's way. This clips onto her parachute and gives it some frosty spots here and there! It doesn't seem to be too much of a trouble though...

Step up your game Murdoc! Don't let this mudfish beat you so easily!

---------------------------------------------------------


Murdoc (Breezi) (F)
HP: 62
Energy:
82
Boosts/Drops:

Others:
Nature: Modest
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85



Jenny (Mudkip) (F)
HP: 84
Energy:
82
Boosts/Drops:
-1 Spe
Others:

Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


Murdoc
A1: Double Team (1 clone) > [4 Energy]
Hydro Pump hits clone
A2: Icy Wind > (missed) [5 Energy]
A3: Icy Wind > 6 + (4-2 x 1.5) x .67 = [6 Damage] [9 Energy]
-1 Spe for Jen

Jenny
A1: Ice Beam > 10 + (2-2 x 1.5) x 1.5 = [15 Damage] [6 Energy] (hit clone)
A2: Surf > 10 + 3 + (2-2 x 1.5) = [13 Damage] [6 Energy]
A3: Ice Beam > 10 + (2-2 x 1.5) x 1.5 = [15 Damage] [6 Energy]


jigglypuff's turn!
 
Really Murdoc? You gonna let a terrible meme pokemon beat you up like that?

Throw up 1 clone of Double Team again, then do a Razor Wind and another Razor Wind.
 
Okay Jenny, looking good! First we need to deal with that clone; fire off an Ice Beam. Either the clone will be destroyed, or we'll do some good damage and dissipate it anyway. Then, just Bide your time! Soak up both the Razor Winds with your Bide, and get ready to dish out some hurting!

(Ice Beam-Bide)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Murdoc (Breezi) (F)
HP: 62
Energy:
82
Boosts/Drops:

Others:
Actions: Double Team (1 clone) - Razor Wind - Razor Wind
Nature: Modest
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85



Jenny (Mudkip) (F)
HP: 84
Energy:
82
Boosts/Drops:
-1 Spe
Others:

Actions: Ice Beam - Bide
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


---------------------------------------------------------

Round 2, A Bloodspilled Bridge...
?

Being the tricky little fellow he is, Murdoc conjures a Double Team clone in order to buy some thinking time. Jenny doesn't waste a single second blasting an Ice Beam at whatever one, and for this matter, it was the clone! Oof. But I'm sure this round has more surprises!

See, Murdoc's attacking! But he has to charge up it seems... while... Jenny's not doing anything? Is she just going to take the hit? SWOOOOSH! SWOOOOOSH! Two Razor Winds strike though and slice not only Jenny's face but also parts of the bridge! The rails seem to have been cut off, but the bottom portion can still support little Jenny. What's Jenny been doing this entire time though? She was... Biding! However, she's not taking action just yet it seems. Bide consists of 2 turns of absorbing damage and 1 last turn of the death total anyway so that's why!

---------------------------------------------------------


Murdoc (Breezi) (F)
HP: 62
Energy:
62
Boosts/Drops:

Others:
Nature: Modest
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85



Jenny (Mudkip) (F)
HP: 62
Energy:
76
Boosts/Drops:

Others:
Bide (will unleash on Action 1 next round)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


Murdoc
A1: Double Team (1 clone) > [4 Energy]
Ice Beam hits clone
A2: Razor Wind >8 + (4-2 x 1.5) = [11 Damage] [6 Energy]
A3: Razor Wind >8 + (4-2 x 1.5) = [11 Damage] [10 Energy]

Jenny
A1: Ice Beam > 10 + (2-2 x 1.5) x 1.5 = [15 Damage] [6 Energy] (hit clone)
A2: Bide > ??? (not yet unleashed)


Showsni's turn!
 
Okay, that's enough biding your time! Unleash the energy! After that, continue with the full power assualt; Ice Beam and then another Surf. If your Surf should happen to weaken the bridge enough that it collapses, dive into the water to avoid the falling debris!

(Bide (third turn - unleash), Ice Beam, Surf)
 
i'm probably using double team too much...

Double Team 2 clones out of your hat, then in a totally trolly move, use Taunt, then Sand Attack. if jenny digs underground to avoid the debri, use Earth Power to bring him back up.

ha, you can't hide from the debri!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Murdoc (Breezi) (F)
HP: 62
Energy:
62
Boosts/Drops:

Others:
Actions: Double Team (2 clones) - Taunt - Sand-attack/Earth Power
Nature: Modest
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85



Jenny (Mudkip) (F)
HP: 62
Energy:
76
Boosts/Drops:

Others:
Bide (will unleash on Action 1 next round)
Actions: Bide - Ice Beam - Surf
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


---------------------------------------------------------

Round 3, ABANDONED BRIDGE!!!


AND OH GOD STRONGTHKIP! Looks like Jenny's on the edge of releasing a terrible terrible strength! To try to shake things up before the situation gets too messy, Murdoc goes into a Double Team and clones herself twice. Oooo, now who's the right one? Jenny... is shaking... and... RELEASES HER FURIOUS BIDE! The power of the impact blasts through both clones into deep hell while apparently scraping some parts of the real one! How in the world did Bide do that? Well, it's strong...

But Murdoc doesn't think about it and immediately Taunts at Jenny for being a overhyped meme. I could agree... if she wasn't so frosty-looking all of a sudden! That's because she's going for an Ice Beam that freezes right through Murdoc! Ouch! Icy particles scatter throughout Murdoc... that must be painful!

This time around, however, it seems that Murdoc is waiting in anticipation of a shady event. What is it? Jenny is pondering herself, but she shakes the thought out and carries out the command of a tidal Surf! This one seems dangerous and violent! It roars as it comes and devours as it splashes upon the weary bridge and airborne Murdoc. The crash of the wave was strong enough to break the bridge into pieces! This causes Jenny to jump into the waters to save her own skin, but THAT's what Murdoc was anticipating as she bravely endures the harsh surf and conjures an Earth Power that blasts right from the waters and onto Jenny! When the hit touched, it seems like Jenny's Special Defense became lowered! There's Jenny, flying right back onto the falling wooden debris and smacking her head as if it were a stone wall! That's gotta hurt a truckload but good thing she's a Mudkip!

After the incident, Jenny can be seen flowing through the river and reaching land on the lefthand side as the pieces of woods float toward the end of nowhere. Murdoc, deeply weakened, still manages to keep flight and hover toward Jenny to hopefully play some catch-up. I'm sure she can!

---------------------------------------------------------


Murdoc (Breezi) (F)
HP: 19
Energy:
37
Boosts/Drops:

Others:
Nature: Modest
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85



Jenny (Mudkip) (F)
HP: 42
Energy:
50
Boosts/Drops:
-1 SpD
Others:
Taunt (4 more actions)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


Murdoc
A1: Double Team (2 clone) > [8 Energy]
Bide hits clone and a part of Murdoc
A2: Taunt > [10 Energy]
A3: Earth Power > 9 + 3 + (4-2 x 1.5) = [15 Damage] [7 Energy]
-1 SpD for Jenny

Jenny
A1: Bide > 22 x 2 = 44 x 1/3 (partial hit) = [15 Damage] [14 Energy] (hit clones)
A2: Ice Beam > 10 + (2-2 x 1.5) x 1.5 = [15 Damage] [6 Energy]
A3: Surf > 10 + 3 + (2-2 x 1.5) = [13 Damage] [6 Energy]
Smackled her head on debris > [5 Damage]


jigglypuff's turn!
 
Well, after that Taunt we don't have any option but to go for an all out attack here - use Ice Beam and then Surf! If that somehow hasn't finished it off use another Ice Beam, otherwise you can chill as we wait to see what else he has...

(Ice Beam, Surf, a final Ice Beam if necessary, if not, chill)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Murdoc (Breezi) (F)
HP: 19
Energy:
37
Boosts/Drops:

Others:
Actions: Razor Wind x3
Nature: Modest
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85


Jenny (Mudkip) (F)
HP: 42
Energy:
50
Boosts/Drops:
-1 SpD
Others:
Taunt (4 more actions)
Actions: Ice Beam - Surf - Ice Beam/Chill
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


---------------------------------------------------------

Round 4, The Cozy Shore and The End of One


And Murdoc's still alive! She starts off by preparing a Razor Wind mid-air despite what's coming next. Yep, you got it, a Jenny Ice Beam! This attack almost completely DESTROYED Murdoc, but she's still hanging on. She unleashes a final Razor Wind assault that was so deadly with its cuts that it went critical!

Murdoc's still determined to get one last Razor Wind in, but the charging it takes is just too long... long enough for Jenny to summon the finale Surf that nails Murdoc into her coffin. Simply put, Murdoc fainted. Good show though, flying creature!

Jenny wraps up the round by chilling by the river. Hey, I think she spotted a Goldeen or two!

---------------------------------------------------------


Murdoc (Breezi) (F)
HP: crushed by japan's tsunami
Energy:
0
Boosts/Drops:

Others:
Nature: Modest
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
<Flying>: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85



Jenny (Mudkip) (F)
HP: 26
Energy:
50
Boosts/Drops:

Others:
Taunt (1 more action), Torrent activated
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


Murdoc
A1: Razor Wind > 8 + 3 (4-2 x 1.5) + (1-0 x 1.5) = [16 Damage] [6 Energy]
A2: Razor Wind > 8 + (4-2 x 1.5) + (1-0 x 1.5) = [13 Damage] [10 Energy]
A3: Razor Wind > 8 + (4-2 x 1.5) + (1-0 x 1.5) = [13 Damage] [14 Energy]

Jenny
A1: Ice Beam > 10 + (2-2 x 1.5) x 1.5 = [15 Damage] [6 Energy]
A2: Surf > 10 + 3 + (2-2 x 1.5) = [13 Damage] [6 Energy]
A3: Ice Beam > 10 + (2-2 x 1.5) x 1.5 = [15 Damage] [6 Energy]


To save a post, GO POPEYE!



Okay, Showsni's turn!
 
Okay Jenny, you've fought well, but this is probably the end of the line... I think your only chance of survival is to lower his accuracy with a Mud Slap! Mud Slap again, and finish up with a Mud Slap! If he hits you with a physical attack after your Taunt wears off, though, Counter the hit instead.

(Mud Slap, Mud Slap, Mud Slap, replacing action 2 or 3 with a Counter if Privatyke hits us with a physical attack).
 
Well Popeye, i hope you can take advantage of the weakness in his team that i spotted.

Bulk Up, then Smokescreen to lessen the chance of those mud slaps hitting. then start Drain Punching him in the face.

In yo face!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Popeye (Privatyke) (M)
HP: 100
Energy:
100
Boosts/Drops:

Others:
Actions: Bulk Up - Smokescreen - Drain Punch
Nature: Adamant
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35



Jenny (Mudkip) (F)
HP: 26
Energy:
50
Boosts/Drops:

Others:
Taunt (1 more action), Torrent activated
Actions: Mud-slap - Mud-slap - Mud-slap, replace action 2 or 3 with a Counter if Privatyke uses a physical attack
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


---------------------------------------------------------

Round 6: Double the Water!


With the recent faint of the valiant Murdoc, we have a new customer on board - Popeye the pirate! Jenny smirks at his ugliness, like totally, who looks like that???

Jenny starts up by showing how upset she is with a Mud-slap! That should show him who's blind now! Alas, Popeye doesn't have fighting in mind at the moment and flexes his abs with a nice, tight Bulk Up! With his much improved stature now, Jenny better start running to mama!

But she doesn't, does she? She just keeps on kicking mud with a slap to the face! It seems like Popeye is even more blind... blind in rage! All the mud on his face causes him to create a Smokescreen in the area and fog out both opponent's vision! How productive was that?! Or maybe Popeye can see?

Due to the Smokescreen, Jenny seems pretty confused at what's even going on and waits for something to happen. On the other side, Popeye can somehow "visibly" see Jenny despite the mud on his face and jumps right in front of her face for a nice, strong Drain Punch! This saps the life out of her while dealing some incredible damage! Jenny's fast on her track though and immediately retaliates with a Counter! This smashes Popeye with immerse strength and bashes him across the arena! As Jenny did that, she's not terrified from the earlier taunt anymore!

---------------------------------------------------------


Popeye (Privatyke) (M)
HP: 66
Energy:
83
Boosts/Drops:
-1 Accuracy
Others:
Nature: Adamant
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35



Jenny (Mudkip) (F)
HP: 9
Energy:
25
Boosts/Drops:

Others:
Torrent activated
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


Popeye
A1: Bulk Up > [6 Energy]
+1 Atk/Def
A2: Smokescreen > [4 Energy]
-1 Accuracy for Jenny's side, lasts for 3 actions
A3: Drain Punch > 8 + 3 + (4-1 x 1.5) + (1-0 x 1.5) = [17 Damage] [7 Energy]
Atk/Def boosts wears off
A1's Mud-slap wears off

Jenny
A1: Mud-slap > 4 + (2-2 x 1.5) = [4 Damage] [3 Energy]
-1 Accuracy for Popeye
A2: Mud-slap > 4 + (2-2 x 1.5) = [4 Damage] [7 Energy]
-1 Accuracy for Popeye
A3: Counter > [26 Damage] [15 Energy]
attack missed, basically a 33.33/33.33/33.34 roll on complete miss, half damage, or complete hit, sorry
edit: wait, Counter couldn't miss. it still had 100% accuracy due to Unaware. Sorry!


A smokescreen remains for 2 more actions.

jigglypuff's turn!
 
i just realized that i messed up the evolution counters, i'll get on that after this battle.

Anyway, Bulk Up, then finish jenny off with a Drain Punch. if it misses, Drain Punch again, and if it hits, Chill man.
 
Okay, Jenny, start with a Torrent boosted Surf; we're not going down without a fight! Then, Dig into the soft soil of the riverbank and hide underground to dodge his punches!

(Surf, Dig - hide underground, stay underground)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Ah, sorry guys. I totally forgot about Popeye's ability. Jenny COULDN'T have missed with Counter because she still has 100% accuracy with it due to the accuracy drop being ignored. That has been fixed.

Popeye (Privatyke) (M)
HP: 66
Energy:
83
Boosts/Drops:
-1 Accuracy
Others:
Actions: Bulk Up - Drain Punch - Drain Punch/Chill
Nature: Adamant
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35



Jenny (Mudkip) (F)
HP: 9
Energy:
25
Boosts/Drops:
-1 Accuracy
Others:
Torrent activated
Actions: Surf - Dig (evasive) - Dig (extended)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


---------------------------------------------------------

Round 7: BurrowKip


Despite the fact that he could finish Jenny right there, right now, Popeye gets a bit cocky and goes for a Bulk Up, now buffing his head! Jenny doesn't mind - she's just going to summon a huge wammy Surf and swarm Popeye into hell! Ah, good thing pirates are used to the water!

But now this is where things turn around. With her much quicker Speed, Jenny goes for an underground adventure courtesy of Dig! There doesn't seem to be any aims of offense in the move though. Popeye suddenly... feels... hopeless. He can't attack Jenny, even if he were to follow in through the hole - he's just too big to fit! As such, he just sits around, waiting for Jenny to pop back up. Interesting, though! The smokescreen has just disappeared!

Does she now? From the looks of it, Jenny just stays in the underground with an extended Dig! Man, the stalling! I know what Popeye's thinking. "Can't you just die?"

---------------------------------------------------------


Popeye (Privatyke) (M)
HP: 56
Energy:
77
Boosts/Drops:

Others:
Nature: Adamant
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35



Jenny (Mudkip) (F)
HP: 9
Energy:
4
Boosts/Drops:

Others:
Torrent activated
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


Popeye
A1: Bulk Up > [6 Energy]
+1 Atk/Def
A2: Drain Punch > 8 + 3 + (4-1 x 1.5) + (1-0 x 1.5) = [17 Damage] [7 Energy] (not used)
A3: Drain Punch > 8 + 3 + (4-1 x 1.5) + (1-0 x 1.5) = [17 Damage] [7 Energy] (not used)
Atk/Def boosts wears off
Mud-slap's accuracy drop wears off

Jenny
A1: Surf > 10 + 3 + 2 + (2-2 x 1.5) x .67 = [10 Damage] [6 Energy]
A2: Dig > [6 Energy]
A3: Dig > [9 Energy]


(btw, boosts made in the first action will not be kept next round. boosts made in the second and third actions will be kept next round. ^_^ also no chill because Popeye couldn't hit with Drain Punch at action 2)

Showsni's turn!
 
Okay, we're going to run out of energy if we stay down here any longer - guess we'll have to pop out of the soil and end the dig now! And, gee, if we chill he'll just kill us... Sorry Jenny, but could you manage a final Mud Slap? Doesn't look like you'll have the energy to do anything else...

(Finish the Dig attack, Mud Slap, if she somehow still has energy remaining use another Mud Slap)
 
obviously, wait for Jenny to come back up then (finally) knock 'em out with a Drain Punch. if that doesn't connect then Drain Punch again, and if that doesn't connect (wha??) then Drain Punch again. if it does connect then Chill and Chill.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Popeye (Privatyke) (M)
HP: 56
Energy:
77
Boosts/Drops:

Others:
Actions: Wait and Drain Punch to death
Nature: Adamant
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35



Jenny (Mudkip) (F)
HP: 9
Energy:
4
Boosts/Drops:

Others:
Torrent activated
Actions: Dig (attack) - Mud-slap - Mud-slap
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


---------------------------------------------------------

Round 8: DeadKip


Still underground, Jenny uses the last of her strength to unburrow to the open world and ram into Popeye for some smashing damage! Until that moment, she is still clinging on to life somehow, but not until Popeye delivers the Drain Punch of justice! Upon the blunt hit, Jenny falls onto the coasty shore into a deep faint. She did well... for a Mudkip!

---------------------------------------------------------


Popeye (Privatyke) (M)
HP: 53
Energy:
70
Boosts/Drops:

Others:
Nature: Adamant
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 35



Jenny (Mudkip) (F)
HP: dedkipz
Energy:
0
Boosts/Drops:

Others:

Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ***
Def: * (-)
SpA: **
SpD: **
Spe: 46 (40 * 1.15)


Popeye
A1: Drain Punch > 8 + 3 + (4-1 x 1.5) = [16 Damage, 5 HP Healed] [7 Energy]

Jenny
A1: Dig > 8 + (3-3 x 1.5) = [8 Damage] [finishing the dig attack is usually not worth any energy since the energy was already applied]


Okay, Show sends in new Pokemon, then Nightmare orders. Afterward, Show orders!

(Smash told me you can't chill/recover/set-up/whatever after you faint the Pokemon because it's kinda "unfair" to an extent, though that's a weird word to use in this situation.)
 
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