Jellicent (Analysis)

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
QC Checks: 2/2
GP Checks: 2/2


Jellicent

[Overview]

<p>Jellicent is unique in that it's the only Pokemon in VGC that is able to utilize Water Spout effectively. It can set up Trick Room or sweep in Tailwind as well. However, it has weaknesses to common Dark- and Ghost-types attacks, so Pokemon such as Hydregion and Chandelure threaten to deal serious damage. With the correct support, however, Jellicent can sweep in whatever capacity that is needed.</p>

[SET]
name: Trick Room Support
move 1: Water Spout / Scald
move 2: Trick Room
move 3: Shadow Ball
move 4: Ice Beam / Protect
item: Water Gem / Sitrus Berry
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>With its impressive bulk Jellicent is great at setting up Trick Room either as a lead or after Trick Room has run out. Water Spout deals a lot of damage off the bat, especially with a Water Gem. Scald can be used, however, if the weakening of Water Spout's Base Power after taking a hit is an issue. Trick Room is there to reset Trick Room if it has gone down, or not been set up at all. Shadow Ball is for STAB and hitting opposing Ghost-types such as Chandelure, who otherwise threaten it, for super effective damage. Ice Beam hits Dragon-types and the genies, though Protect can be used for stalling out Tailwind or letting Jellicent's partner take out a dangerous Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Water Gem gives Water Spout a one-turn boost, but Sitrus Berry lets Jellicent stay alive longer and maintain Water Spout's high Base Power. The EVs maximize HP and Special Attack for bulk and increased attacking power. 0 Speed IVs lets Jellicent be as slow as possible in Trick Room. Still, Jellicent is a tad too fast for Trick Room, so Pokemon such as Musharna will move before Jellicent in Trick Room, possibly weakening its Water Spout with a super effective Shadow Ball.</p>

[SET]
name: Special Attacker
move 1: Water Spout
move 2: Shadow Ball
move 3: Ice Beam
move 4: Protect
item: Water Gem / Sitrus Berry
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>STAB Water Spout paired with a Water Gem hits nearly everything in VGC very hard. Shadow Ball is Jellicent's secondary STAB attack, hitting common Trick Room users for super effective damage. Ice Beam hits the genies and, more importantly, Hydregion, who otherwise resists Jellicent's attacks, for super effective damage. Protect lets Jellicent stall out Trick Room, or lets its partner KO a threat.</p>

[ADDITIONAL COMMENTS]

<p>Water Gem powers up Water Spout, but Sitrus Berry helps Jellicent stay alive longer. The choice of nature is one between Speed and power. With Tailwind support, Jellicent is already outspeeding most Pokemon, so a Modest nature is preferred.</p>

<p>Tailwind support is needed with this set, so Tornadus or Whimsicott make great partners. Jellicent also benefits from Rain Dance, so Thundurus or Tornadus are good partners too. Fake Out support is greatly beneficial to Jellicent, allowing it to use STAB Water Spouts with full Base Power. Hydregion works well when paired with Jellicent, as it has Surf to heal Jellicent (assuming that Jellicent is using Water Absorb), keeping Jellicent's Water Spouts at maximum Base Power.</p>

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Shadow Ball
move 3: Ice Beam / Blizzard
move 4: Scald / Energy Ball
item: Choice Scarf
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Jellicent is decent at utilizing Choice Scarf, outspeeding both Tornadus and Thundurus. Thus, Jellicent will often outspeed the opponent and unleash a full-power Water Spout. Shadow Ball is STAB and hits Trick Room users such as Reuniclus and opposing Jellicent. Ice Beam hits Dragon-types and genies, and while Blizzard hits both, it has shaky accuracy, and is thus not recommended. Scald is used in case Jellicent takes damage so that it won't be stuck with a weakened Water Spout as its only STAB attack. On the other hand, Energy Ball hits opposing Water-types, such as Seismitoad, for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>Timid is the recommended nature, because with Modest Jellicent misses out on outspeeding Timid Thundurus. The EVs aim to give Jellicent as much power and Speed as possible.</p>

<p>Tailwind support benefits this set, letting Jellicent serve as a counter to the frail threats. For this reason, Tornadus or Whimsicott helps Jellicent greatly. Rain Dance is a boon to Jellicent, powering up its Water Spout, and so, Tornadus and Thundurus make excellent partners for it. Damage calculations against Pokemon that commonly set up Trick Room are given below:

<ul class="damage_calculation">
<li>Shadow Ball vs 252/0 Reuniclus: 53.4% - 64.5%</li>
<li>Shadow Ball vs 252/0 Jellicent: 49.2% - 57.9%</li>
</ul></p>

[Other Options]

<p>Hydro Pump could be used in place of Water Spout, but its shaky accuracy makes Water Spout, and Scald as well, better alternatives. Wacan Berry is an option on the Trick Room set, allowing Jellicent to take Thundurus's Electric Jewel-boosted Thunderbolt and set up Trick Room. Taunt could be used on the Tailwind set to stop Trick Room from being set up. However, a faster Pokemon usually does this job much better. Will-O-Wisp keeps Bisharp from OHKOing Jellicent with STAB Sucker Punch. A Mental Herb could be used to block Taunt from common Prankster Pokemon such as Whimsicott, allowing Jellicent to set up Trick Room, but Jellicent is often better when setting up Trick Room late-game, when Pokemon with Prankster have often been knocked out.</p>

<p>The choice of ability depends on the rest of your team. Water Absorb is best if you are utilizing Hydregion for the "SazaJelly" combo, or any other Pokemon with Surf. However, Cursed Body is usually better to disable super effective moves that threaten Jellicent and shut down that Pokemon the rest of the match.</p>

[Checks and Counters]

<p>Bisharp can stop Jellicent with STAB Sucker Punch, forcing Jellicent to Protect or switch out to avoid being KOed. Thundurus outspeeds and 2HKOes Jellicent unless Tailwind or Trick Room (on each set, respectively) is in effect, in which case Jellicent can 2HKO Thundurus with Ice Beam. Scrafty can deal significant damage with STAB Crunch and weaken Jellicent's Water Spout, which is Jellicent's only offense against it. Hydregion resists both of Jellicent's STAB attacks, and threatens Jellicent with STAB Dark Pulse.</p>
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Went over this with JRank on irc, once he makes the changes I mentioned, QC Approved 1/2
 
[Overview]

<p>Jellicent is unique in that it is it's the only Pokemon in VGC to be that is able to utilize Water Spout effectively, and can set up Trick Room or sweep in Tailwind as well. However, it has a common weaknesses to Dark and Ghost, so Pokemon like Hydregion and Chandelure threaten to deal serious damage. With the correct support, Jellicent can sweep in whatever capacity you want.</p>

[SET]
name: TR Support
move 1: Water Spout / Scald
move 2: Trick Room
move 3: Shadow Ball
move 4: Ice Beam / Protect
nature: Quiet
item: Water Gem / Sitrus Berry
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>With its impressive bulk, Jellicent is great at setting up Trick Room either as a lead or after Trick Room has ran out. Water Spout deals lots of damage off the bat, especially with a Water Gem. Scald can be used, however, if you don't like Water Spout weakening after taking a hit. Trick Room is there to reset Trick Room if it has gone down or not been set up at all. Shadow Ball is for STAB and hitting opposing ghosts such as Chandelure for super effective damage, who otherwise threaten it. Ice Beam hits dragons and the genies, though Protect can be used for stalling out Tailwind or letting Jellicent's partner take out a dangerous Pokemon.</p>

[ADDITIONAL COMMENTS]

<p>Water Gem gives Water Spout a one turn boost, but Sitrus Berry lets Jellicent stay alive longer and let Water Spout have more power mantain Water Spout's high power. The EVs maximize Hit Points HP and Special Attack for bulk and increased attack power. A 0 Speed IVs lets it be as slow as possible in Trick Room. Of note is that Scald is only more powerful than Water Spout when Jellicent is below 71%, otherwise Water Spout has more power. Jellicent is a tad bit fast for Trick Room, so Pokemon such as support Musharna will move before Jellicent in Trick Room, possibly weakening its Water Spout with a super effective Shadow Ball.</p>

[SET]
name: Special Attacker
move 1: Water Spout
move 2: Shadow Ball
move 3: Ice Beam
move 4: Protect
nature: Modest / Timid
item: Water Gem / Sitrus Berry
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>STAB Water Spout paired with a Water Gem hits most nearly everything in VGC very hard. Shadow Ball is STAB and hits common Trick Room users for super effective damage. Ice Beam hits the genies and, more importantly, Hydregion, for super effective damage, who otherwise resists Jellicent's attacks. Protect lets it stall out Trick Room or let its partner KO a threat to Jellicent.</p>

[ADDITIONAL COMMENTS]

<p>Water Gem powers up Water Spout, but Sitrus Berry helps Jellicent stay alive longer. The nature depends on if you want more speed or more power, and with Tailwind support, it is it's already outspeeding most things, so Modest is preferred. The EVs maximize speed and special attack so it can KO more things.</p>

<p>Tailwind support is needed with this set, so Tornadus or Whimsicott make great partners. It Jellicent can also benefit from Rain Dance, so Thundurus or Tornadus can help there. Fake Out support is greatly beneficial to Jellicent, so it can get out STAB Water Spouts without taking any damage. Hydregion is a wonderful when paired with Jellicent, as it has Surf to heal Jellicent (assuming the Water Absorb ability), and keeps Jellicent's Water Spouts firing off at the maximum power.</p>

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Shadow Ball
move 3: Ice Beam(space)/(SpaceBlizzard
move 4: Scald(space)/(space)Energy Ball
nature: Timid(space)/(space)Modest
item: Choice Scarf
evs: 4 HP/252 SpA/252 Spe

[SET COMMENTS]

<p>Jellicent is decent at utilizing a Choice Scarf, outspeeding both Tornadus and Thundurus. With the boost, Water Spout will often go first and take a chunk out of most Pokemon. Jellicent will often outspeed the opponent and unleash a full powered Water Spout. Shadow Ball is STAB and hits Trick Room users such as Reuniclus and opposing Jellicent. Ice Beam hits dragons and genies, and while Blizzard hits both, it has bad shaky accuracy and is not recommended. Scald is used in case you take damage and switch out you won't be stuck with a nerfed Water Spout Jellicent takes damage so it won't be stuck with a weakened Water Spout as its only Water STAB.</p>

[ADDITIONAL COMMENTS]

<p>Choice Scarf boosts Jellicent's Speed by 1.5, which is the main point of this set. Timid is the recommended nature because with Modest you miss outspeeding Timid Thundurus. The EVs aim to get as much power and speed as possible.</p>

<p>Tailwind support benefits this set, letting Jellicent serve as a counter to the normally frail Pokemon. For this reason Tornadus or Whimsicott helps Jellicent greatly. Rain Dance is a boon to Jellicent, powering up its Water Spout, and so Tornadus or Thundurus make excellent partners for it.</p>
(Merge these two paragraphs because right now, it looks quite ugly IMO)

<p>Damage calculations against common Trick Room setters:</p>

<ul class="damage_calculation">
<li>Shadow Ball vs 252/0 Reuniclus: 53.4% - 64.5%</li>
<li>Shadow Ball vs 252/0 Jellicent: 49.2% - 57.9%</li>
</ul>

[Other Options]

<p>Hydro Pump could be used in place of Water Spout, but its shaky accuracy makes Water Spout, and Scald as well, a better alternatives. Blizzard is an option over Ice Beam, but the chance of it not hitting the Pokemon you need it to is much too great a risk. Wacan Berry is an option on the Trick Room set, allowing Jellicent to take a Thundurus' Electric Jewel Thunderbolt and set up Trick Room. Taunt could be used on the Tailwind set to stop Trick Room from going up being set up, however, a faster Pokemon usually does this job much better. Will-o-Wisp keeps Bisharp from OHKOing you Jellicent with a STAB Sucker Punch.</p>

<p>The choice of abilities depends on the rest of your team. Water Absorb is best if you are utilizing Hydregion for the SazaJelly combo or any other Pokemon with Surf. However, Cursed Body is usually better to disable super effective moves that threaten Jellicent and shut down that Pokemon the rest of the match.</p>

[Checks and Counters]

<p>Bisharp can stop Jellicent with a STAB super effective Sucker Punch, forcing Jellicent to Protect or switch out to stop from being avoid being KO'd. Thundurus outspeeds and 2HKOs Jellicent unless Tailwind or Trick Room (on each set, respectively) is in effect, in which case, Jellicent can 2HKO with Ice Beam. Scrafty can deal significant damage with a STAB Crunch and weaken its Water Spout, Jellicent's only offense against the Fighting/Dark Pokemon. Hydregion resists both Jellicent's STABs and threatens with a STAB, Super Effective, Dark Pulse.</p>

[Dream World]

<p>Damp, Jellicent's Dream World ability, is mostly useless with the Explosion nerf and with Jellicent's Ghost typing. Either other option is superior in practically all cases.</p>
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[Overview]​

<p>Jellicent is unique in that it's the only Pokemon in VGC that is able to utilize Water Spout effectively. It can set up Trick Room or sweep in Tailwind as well. However, it has common weaknesses to common Dark- and Ghost-type attacks, so Pokemon such as Hydregion and Chandelure threaten to deal serious damage. With the correct support, however, Jellicent can sweep in whatever capacity you want that is needed.</p>​

[SET]
name: Trick Room Support
move 1: Water Spout / Scald
move 2: Trick Room
move 3: Shadow Ball
move 4: Ice Beam / Protect
nature: Quiet
item: Water Gem / Sitrus Berry
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe​

[SET COMMENTS]​

<p>With its impressive bulk, Jellicent is great at setting up Trick Room either as a lead or after Trick Room has run out. Water Spout deals a lot of damage off the bat, especially with a Water Gem. Scald can be used, however, if the weakening of Water Spout's Base Power after taking a hit is an issue. Trick Room is there to reset Trick Room if it has gone down, or not been set up at all. Shadow Ball is for STAB and hitting opposing Ghost-types such as Chandelure, who otherwise threathen it, for super effective damage, who otherwise threaten it. Ice Beam hits Dragon-types and the genies, though Protect can be used for stalling out Tailwind or letting Jellicent's partner take out a dangerous Pokemon.</p>​

[ADDITIONAL COMMENTS]​

<p>Water Gem gives Water Spout a one-turn boost, but Sitrus Berry lets Jellicent stay alive longer and maintain Water Spout's high Base Power. The EVs maximize HP and Special Attack for bulk and increased attacking power. 0 Speed IVs lets Jellicent be as slow as possible in Trick Room. Still, Jellicent is a tad too fast for Trick Room, so Pokemon such as support Musharna will move before Jellicent in Trick Room, possibly weakening its Water Spout with a super effective Shadow Ball.</p>​

[SET]
name: Special Attacker
move 1: Water Spout
move 2: Shadow Ball
move 3: Ice Beam
move 4: Protect
nature: Modest / Timid
item: Water Gem / Sitrus Berry
evs: 4 HP / 252 SpA / 252 Spe​

[SET COMMENTS]​

<p>STAB Water Spout paired with a Water Gem hits nearly everything in VGC very hard. Shadow Ball is Jellicent's secondary STAB attack, hitting common Trick Room users for super effective damage. Ice Beam hits the genies and, more importantly, Hydregion, who otherwise resists Jellicent's attacks, for super effective damage, who otherwise resists Jellicent's attacks. Protect lets Jellicent stall out Trick Room, or lets its partner KO a threat to Jellicent.</p>​

[ADDITIONAL COMMENTS]​

<p>Water Gem powers up Water Spout, but Sitrus Berry helps Jellicent stay alive longer. The choice of nature is one between Speed and power. With Tailwind support, Jellicent is already outspeeding most Pokemon, so a Modest nature is preferred.</p>​

<p>Tailwind support is needed with this set, so Tornadus or Whimsicott make great partners. Jellicent can also benefits from Rain Dance, so Thundurus or Tornadus can help there are good partners too. Fake Out support is greatly beneficial to Jellicent, so it can get out allowing it to use STAB Water Spout with full Base Power without taking any damage. Hydregion is a wonderful works well when paired with Jellicent, as it has Surf to heal Jellicent (assuming that Jellicent is using Water Absorb), keeping Jellicent's Water Spout at maximum Base Power.</p>​

[SET]
name: Choice Scarf
move 1: Water Spout
move 2: Shadow Ball
move 3: Ice Beam / Blizzard
move 4: Scald / Energy Ball
nature: Timid / Modest
item: Choice Scarf
evs: 4 HP / 252 SpA / 252 Spe (spacing)

[SET COMMENTS]​

<p>Jellicent is decent at utilizing Choice Scarf, outspeeding both Tornadus and Thundurus. With the boost Thus, Jellicent will often outspeed the opponent and unleash a full-power Water Spout. Shadow Ball is STAB and hits Trick Room users such as Reuniclus and opposing Jellicent. Ice Beam hits Dragon-types and the genies, and while Blizzard hits both, it has shaky accuracy, and is thus not recommended. Scald is used in case Jellicent takes damage so that it won't be stuck with a weakened Water Spout as its only STAB attack. On the other hand, Energy Ball hits opposing Water-types, such as Seismitoad, for super effective damage.</p>​

[ADDITIONAL COMMENTS]​

<p>Choice Scarf boosts Jellicent's Speed by 1.5, which is the main point of this set. Timid is the recommended nature because with Modest, Jellicent misses out on outspeeding Timid Thundurus. The EVs aim to give Jellicent as much power and Speed as possible.</p>​

<p>Tailwind support benefits this set, letting Jellicent serve as a counter to the normally frail threats. For this reason, Tornadus or Whimsicott helps Jellicent greatly. Rain Dance is a boon to Jellicent, powering up its Water Spout, and so, Tornadus and Thundurus make excellent partners for it. Damage calculations against common Trick Room Pokemon that commonly set up Trick Room are given below:​

<ul class="damage_calculation">
<li>Shadow Ball vs 252/0 Reuniclus: 53.4% - 64.5%</li>
<li>Shadow Ball vs 252/0 Jellicent: 49.2% - 57.9%</li>
</ul></p>​

[Other Options]​

<p>Hydro Pump could be used in place of Water Spout, but its shaky accuracy makes Water Spout, and Scald as well, better alternatives. Wacan Berry is an option on the Trick Room set, allowing Jellicent to take a Thundurus's Electric Jewel-boosted Thunderbolt and set up Trick Room. Taunt could be used on the Tailwind set to stop Trick Room from being set up. However, a faster Pokemon usually does this job much better. Will-O-Wisp keeps Bisharp from OHKOing Jellicent with a STAB Sucker Punch.</p>​

<p>The choice of ability depends on the rest of your team. Water Absorb is best if you are utilizing Hydregion for the "SazaJelly" combo, or any other Pokemon with Surf. However, Cursed Body is usually better to disable super effective moves that threaten Jellicent and shut down that Pokemon the rest of the match.</p>​

[Checks and Counters]​

<p>Bisharp can stop Jellicent with STAB super effective Sucker Punch, forcing Jellicent to use Protect or switch out to avoid being KOed. Thundurus outspeeds and 2HKOes Jellicent unless Tailwind or Trick Room (on each set, respectively) is in effect, in which case Jellicent can 2HKO Thundurus with Ice Beam. Scrafty can deal significant damage with a STAB Crunch and weaken Jellicent's Water Spout, which is Jellicent's only offense against the Fighting / Dark Pokemon it. Hydregion resists both of Jellicent's STAB attacks, and threatens Jellicent with a STAB, Super Effective, Dark Pulse.</p>​

[Dream World]​

<p>Damp, Jellicent's Dream World ability, is mostly useless with the Explosion nerf and with Jellicent's Ghost typing. Either of Jellicent's other abilities is superior in practically all cases.</p>​




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