[Won by Flamestrike] Battle! Flamestrike vs Arcanite (ref: Zarator)

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3v3 Singles
DQ Time: 3 days
Restricted moves: 2 uses of Recover/Rest, 5 chills
Arena: Forest Meadow

A basic arena surrounded by a forest, divided into two halves. One half is standard diggable ground, with enough rocks scattered about to use rock-based attacks(*cough* Rock Slide *cough*). The other half is a deep pool (~20 feet) with many platforms floating on top for Pokemon to stand on. Pokemon can hide in the forest if they so desire, but there's nothing of interest to find.
Switch = KO
Items Disabled
Two Abilities

Flamestrike, you're the match seeker. Send out your Pokémon.
Arcanite, you're the match challenger. Send out your Pokémon and issue his actions.
Flamestrike, do the same after him.

Battle on, heroes!
 
Brandon stood at the edge of the arena, waiting for his opponent with Seedstrike by his side. Still frustrated by his first match, a crushing defeat, he was at least thankful that he still had Seedstrike and Shadowstrike by his side. As his opponent entered the arena, he ordered Seedstrike to enter the battlefield, who did so gladly, ready to avenge his earlier loss.
387.png

Turtwig(*) Seedstrike (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
 
Okay Firion, you're up,
Spr_5b_058.png
Hasty

Growlithe Lets out an Intimidating Roar!

Right then, first, use Aerial Ace, and then use flame wheel to do some more damage.

(If Intimidate does not count as an action, Leer First!)

Intimidate>Aerial Ace>Flame Wheel

Or

Intimidate>Leer>Aerial Ace>Flame Wheel
 
"Well we want to cancel out that Intimidate, so let's start off with a Curse. Next, hit it with a strong Bite. Finally, since we'll be losing those boosts from the Curse anyway may as well make the most of them with a Superpower."

Summary:
Curse -> Bite -> Superpower
 
Round 1

Note: Mechanics' changes since last ASB committee vote won't affect this match
Spr_5b_058.png

Growlithe (*) Firion (Male)

Nature:
Hasty
(A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:

  • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. (Not yet active)
Stats:

HP: 90
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60*1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odour Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)

Close Combat (*)
Morning Sun (*)
Howl (*)

Flame Charge (*)
Aerial Ace (*)
Wild Charge (*)

387.png

Turtwig(*) Seedstrike (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have Energy Cost reduced by one (1).

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 26 (31 / 1.15v)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Withdraw(*)
Absorb(*)
Razor Leaf(*)
Curse(*)
Bite(*)
Mega Drain(*)

Growth(*)
Seed Bomb(*)
Superpower(*)

Protect(*)
Swords Dance(*)
Substitute(*)

I love the air springs brings with itself... and I love alliterations too but I guess you imagined it already!

But since I guess you are not here to hear (another alliteration haha!...) my madness, let's turn our attention on the two contenders. Flamestrike sends forth his lovable turtle, Seedstrike. His leaf shakes in excitement for the oncoming match! On the other side of the battlefield, Arcanite resorts to his mighty Firion, who enters the battle in his blazing fury! Seedstrike is probably wondering why he keeps getting the wrong end of matchups...

A blink brights in Firion's eye, as he roars menacingly. Seedstrike shakes in fear for a while, but he shortly after finds his resolve and taps into his negative energies to seek the lost confidence in his strength and stiffen up his body.

Bold and fierce in his regality, the Growlithe charges forward and leaps over the turtle at blinding speed. However, this time the lil' turtle doesn't passively get battered and pays it back with a painful bite. Ouch, those teeth must hurt!

Firion backs off for a second, licking the wounds made by the Turtwig. Angry about what he probably considered an offense to his pride, he suddendly shrouds himself into blazing flames, and slams onto his foe with mighty force! Now, the turtle too seems to glow, probably it's the fire lighting his leaf... no, turns out I was wrong! The light gets brightier, as Seedstrike rams into the fiery dog with impressive force! Wow, I never expected that cutie to be this powerful! However, he seems to be slightly exhausted by the effort, though...

Spr_5b_058.png

HP: 62
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60*1.15)

Energy: 91
Status: None

387.png

HP: 70
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 26 (31 / 1.15v)

Energy: 82
Status: -1 Attack

Calculations
From the Data Audit thread: Can be Activated: This Ability can be activated (specified by each ability) in battle at any time, but it uses an action. Activated Abilities have an Energy Cost of 2.
-----------------------------------------------------
Intimidate: -1 Attack, 2 energy
Curse: +1 Attack, +1 Defense, -1 Speed, 6 energy
-----------------------------------------------------
Aerial Ace: (6 [AP]) * 1.5 - 1.5 [Stage Dif] = 8 damage, 4 energy
Bite: 6 [AP] + 4.5 [Stat Dif] = 11 damage, 4 energy
-----------------------------------------------------
Flame Wheel: (6 [AP] + 3 [STAB]) * 1.5 - 1.5 [Stage Dif] = 12 damage, 3 energy
Superpower: 12 [AP] + 4.5 [Stat Dif] = 17 damage, -1 Attack, -1 Defense, 8 energy

Flamestrike goes first now.
 
"Good job Seedstrike, way to do some good damage! Let's just play it safe and go for a Bite, then a Seed Bomb, and then another Bite. If he ever goes for a non-attacking move, use the opportunity to use Curse instead. We can overcome the type disadvantage if we play our cards right."

Summary:
Bite -> Seed Bomb -> Bite
Replace any action with Curse if Growlithe uses a non-attacking move that action
 
I think we will have to all out attack too, so Flame Wheel, Then Flame Charge, hopefully making you fast enough to evade it's attacks. Then flame wheel, and try to burn Turtwig to weaken its attacks.

Summary:
Flame Wheel>Flame Charge>Flame Wheel
 
Round 2

Spr_5b_058.png

HP: 62
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60*1.15)

Energy: 91
Status: None

387.png

HP: 70
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 26 (31 / 1.15v)

Energy: 82
Status: -1 Attack

Firion growls out of anger and veils himself into flames again, leaping on the grassy turtle with fiery rage. Seedstrike is starting to feel the hurt, but he doesn't look to back off at all. He bites again the dog at his heels, retaliating every attack with ferocity.

Seems like the fight is getting more and more aggressive from both sides. Speaking of heated confrontations, Firion suddendly started glowing into a searing fire, and dashed forward at blistering speed, striking the Turtwig like a rocket. Seedstrike attempts to push it back firing off an explosive seed from his mouth, but the Growlithe doesn't look much hurt by the blast.

Indeed, Firion recovers quickly and attacks again, this time at even faster speed. The impact is painful for Seedstrike, who repels the assault with another bite, but the wounds are going to get crippling at this rate...

Spr_5b_058.png

HP: 35
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60*1.15)

Energy: 78
Status: +1 Speed

387.png

HP: 30
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 26 (31 / 1.15v)

Energy: 66
Status: Overgrow activated

Calculations:
Flame Wheel: (6 [AP] + 3 [STAB]) * 1.5 = 14 damage, 3 energy
Bite: 6 [AP] + 4.5 [Stat Dif] - 1.5 [Stage Dif] = 9 damage, 4 energy
-----------------------------------------------------------------
Flame Charge: (5 [AP] + 3 [STAB) * 1.5 = 12 damage, +1 Speed, 3 energy
Seed Bomb: (8 [AP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.67 - 1.5 [Stage Dif] = 9 damage, 4 energy
-----------------------------------------------------------------
Flame Wheel: (6 [AP] + 3 [STAB]) * 1.5 = 14 damage, 3+4 energy
Bite: 6 [AP] + 4.5 [Stat Dif] - 1.5 [Stage Dif] = 9 damage, 4+4 energy

Arcanite goes first now.
 
Okay, we can do enough damage to finish this off!

Flame Wheel first, then Flame Charge, then follow it up with an ember. If he is Knocked out after the first two attacks, replace ember with morning sun.

Flame Wheel>Flame Charge>Ember/Morning Sun
 
"Alright Seedstrike, let's take advantage of his overconfidence. Start with a Protect to prevent that Flame Wheel, then take advantage of your ability boost and hit it with another Seed Bomb. Finally, hit it with a massive Superpower. You may not KO Growlithe, but it won't be able to do much else after you're done with it."

Summary:
Protect -> Seed Bomb -> Superpower

Also Zarator, you didn't add STAB to my Seed Bomb according to your calculations. I need all the damage I can get :P
 
@Flamestrike: fixed sorry

Spr_5b_058.png

HP: 35
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60*1.15)

Energy: 78
Status: +1 Speed

387.png

HP: 30
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 26 (31 / 1.15v)

Energy: 66
Status: Overgrow activated

Firion feels confident about the possibility of finishing this confrontation soon, despite his deep wounds. Bold and proud, he shroud himself in wheeling flames and charges. Seedstrike still has an ace up to his sleeve, though. Between the two Pokémon materializes a transparent yet solid screen, which stops cold the assault of the Growlithe.

Infuriated by the futile attempts of Turtwig to prolonge his agony, Firion imbues himself in blazing fire and slams into the turtle with violence. His movements are getting increasingly swifter, but that doesn't prevent Seedstrike from retaliating with an explosive seed right in the Growlithe's face.

Firion backs off and cover his maneuver with scattered fires, but the Turtwig charges right into them and rams into the opponent with incredible might. However, now he really looks exhausted...

Spr_5b_058.png

HP: 6
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60*1.15)

Energy: 78
Status: +1 Speed

387.png

HP: 5
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 26 (31 / 1.15v)

Energy: 43
Status: Overgrow activated, -1 Attack, -1 Defense

Calculations:
Protect: 14 damage blocked, 11 energy
Flame Wheel: nullified, 3 energy
-------------------------------------------
Flame Charge: (5 [AP] + 3 [STAB) * 1.5 = 12 damage, +1 Speed, 3 energy
Seed Bomb: (8 [AP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Overgrow]) * 0.67 = 12 damage, 4 energy
-------------------------------------------
Ember: ( 4 [AP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 13 damage, 2 energy
Superpower: 12 [AP] + 4.5 [Stat Dif] = 17 damage, 8 energy, -1 Attack, -1 Defense

Flamestrike goes first now.
 
"Sorry Seedstrike, looks like today isn't your day either. You've done a great job though; that Growlithe isn't going to last much longer than you are. Hit it with Seed Bomb as many times as you can until it faints, but use Protect anytime it's possible if he decides to attack you directly."

Summary:
Seed Bomb -> Seed Bomb -> Seed Bomb
Replace action with Protect if attacked directly if possible
 
Ok Growlithe, time to finish this one off! First use Ember in order to force it to protect, then use Flame Wheel. Finish it off with Flame Charge, so you are faster for whatever comes next. If you knock it out with flame wheel, use Morning Sun!

Ember>Flame Wheel>Flame Charge/Morning Sun
 
Round 4

@Arcanite: You cannot make actions after you knock out a Pokémon

Spr_5b_058.png

HP: 6
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60*1.15)

Energy: 78
Status: +1 Speed

387.png

HP: 5
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 26 (31 / 1.15v)

Energy: 43
Status: Overgrow activated, -1 Attack, -1 Defense

Seedstrike studies carefully his opponent, ready to attempt the last stand. As soon as he sees Firion charging at him recklessly, however, he immediately hides in his shell and summons a protective barrier in the hopes of surviving. The Growlithe doesn't manage to break the screen on first attempt with scattered embers, but then finally smashes it with his physique and slams the Turtwig fiercely. Seedstrike rolls over a bit and then comes out of his shell... fainted! Poor turtle.

Spr_5b_058.png

HP: 6
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60*1.15)

Energy: 78
Status: +1 Speed

387.png

HP: 0
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 26 (31 / 1.15v)

Energy: N/A
Status: Knocked Out

Protect: 13 damage blocked, 11 energy
Ember: 2 energy, nullified
----------------------------------------
Flame Wheel: (6 [AP] + 3 [STAB]) * 1.5 + 1.5 [Stage Dif] = 15 damage, 3 energy

Flamestrike, please send out your next Pokémon. Then Arcanite will issue his actions.
 
"Good job Turtwig, you did great despite the disadvantage," Brandon said as he recalled Seedstrike. "Now then, let's finish off that Growlithe! Go, Shellstrike!
564.png

Tirtouga(*) - Shellstrike (M)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
 
Yay, priority.

OK, Firion, Use Morning Sun, hopefully healing yourself. If you do, Use Reversal, and then use Morning Sun again. If he uses Aqua Jet, use intimidate on him before he can get to you.

Morning Sun/Intimidate>Reversal>Morning Sun
 
"Hmm, he's either going to try to heal up or intimidate us. Either way Shellstrike, you should be able to Aqua Jet him to death before he can get it off. Keep doing it till he dies, though it should only take one."

Summary:
Aqua Jet -> Aqua Jet -> Aqua Jet
 
Spr_5b_058.png

HP: 6
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60*1.15)

Energy: 78
Status: +1 Speed

564.png

Tirtouga(*) Shellstrike (M)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 90
Atk: **** (+)
Def: ****
SpA: * (-)
SpD:**
Spe: 22

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)

Body Slam(*)
Iron Defense(*)
Rock Throw(*)

Earthquake(*)
Stone Edge(*)
Waterfall(*)

Looks like someone really likes turtles here... But oh well. A blast to the past, and the supposedly extinct Shellstrike enters the battlefield! Firion senses the danger and roars in defense. The Tirtouga is admittendly shaken by the mighty howl of the Growlithe, but nonetheless dashes forward at incredible speed, propelling pressured water from his shell. The resulting strike is way too much for Firion, who bites the dust at last (ha, another alliteration!)

Spr_5b_058.png

HP: 0
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60*1.15)

Energy: N/A
Status: Knocked Out

564.png


HP: 90
Atk: **** (+)
Def: ****
SpA: * (-)
SpD:**
Spe: 22

Energy: 98
Status: None

About Intimidate, I wasn't sure whether it would've gone first or last, but in the end it didn't matter anyway, as even at -1, Aqua Jet was a KO, and the -1 Atk was due to disappear at the end of the round.
Intimidate: -1 Atk, 2 energy
Aqua Jet (critical hit): (4 [AP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Crit]) * 1.5 - 1.5 [Stage Dif] = 20 damage, 2 energy

Arcanite, please send out your next Pokémon. Then, Flamestrike will issue his actions.
 
From the Data Audit thread:

Intimidate:

Type: Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
I think some calcs need to be redone? (Therefore Growlithe Survives?, as it would have had more than 6HP)
 
I know about how Intimidate works. However, if you check the first round, you'll see that your Intimidate was cancelled by Turtwig's Curse. The -1 Attack which he got at the end of the round was the one from Superpower, which fades normally at the end of the following round. So no, the calcs are completely correct in that sense.

Please send out your next Pokémon, so Flamestrike can issue his actions.
 
Sorry if i come across as rude, but i have asked Deck Knight to check.
(Also, wouldn't it still be active on Tirtouga?)

Anyway, Go, Sir Auron (Riolu, Lonely)

HP: 90
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60
 
I asked on IRC whether priority would beat intimidate or not and it was almost universally agreed that the intimidator would faint before getting the ability off. Also since Flora is head ref you should ask her(?) about this and not Deck. Anyway, actions!

"Good job Shellstrike, but this Riolu is going to hit us pretty hard, so we'll have to return the favour in kind. Lead off with a powerful Waterfall, then go for a Earthquake. Finish off with a Iron Defense to help lessen the blows. If he ever goes for a Hi Jump Kick, make sure to use Protect to block it and inflict the recoil."

Summary:
Waterfall -> Earthquake -> Iron Defense
Replace any action with Protect if Hi Jump Kick is used.
 
Thanks Flamestrike, I knew that it was unlikely for intimidate to work. I should have healed before KOing Seedstrike. :-)

Screech
First, then Use Force Palm, try to paralyse! Follow it up with a Drain Punch Sir Auron!
 
Don't worry Arcanite, I wasn't irritated - although I guess my usual "cold style" may have suggested otherwise^^

Spr_5b_447.png

Riolu (*) Sir. Auron (Male)

Nature:
Lonely: (Adds * to Attack; Subtracts * From Defense)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Fighting

Abilities:

  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet active)
Stats:

HP: 90
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)

Drain Punch (*)
Work Up (*)
Rock Slide (*)

564.png


HP: 90
Atk: **** (+)
Def: ****
SpA: * (-)
SpD:**
Spe: 22

Energy: 98
Status: None

As Firion returns to his Poké Ball, Arcanite sends out a timid yet determined Sir Auron to take his place! Hopefully this round will last more than the last one...

Shellstrike apparently wants to wrap things up quickly, and dashes forward propelling water from his shell. Probably scared by the immediate assault, Auron shrieks. While the sound really freaks out the turtle, it does not prevent him from completing his charge in a deadly uppercut which really hurts the Riolu.

Auron quickly recovers and gets swiftly close to the Tirtouga, striking him with his charged up palm. The attack leaves some huge dents in his shell, but he seems to be quite brave for being a turtle. Careless about the damaged suffered, he sends forth mighty seismic waves through the ground, shaking violently the Riolu in place.

Since Auron is starting to feel the sting of wounds too, he opts for tapping directly into Shellstrike's life energy to recover some health back. The resulting punch is really devastating, but doesn't seem to heal the Riolu significantly. However, the Tirtouga realizes his defenses are too wide open and patches them up making them as shiny and solid as ever.

Spr_5b_447.png

HP: 66
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 60

Energy 83
Status: None

564.png


HP: 58
Atk: **** (+)
Def: ****
SpA: * (-)
SpD:**
Spe: 22

Energy: 80
Status: None

Calculations:
Screech: -2 Defense, 6 energy
Waterfall: 8 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 16 damage, 5 energy
-----------------------------------------------------
Force Palm (crit): (6 [BP] + 3 [STAB] + 3 [Crit] - 1 [Sturdy]) * 1.5 + 3 [Stage Dif] - 3 [Solid Rock] = 17 damage, 4 energy
Earthquake: 10 [BP] + 4.5 [Stat Dif] = 15 damage, 6 energy
-----------------------------------------------------
Drain Punch: (8 [BP] + 3 [STAB] - 1 [Sturdy]) * 1.5 + 3 [Stage Dif] - 3 [Solid Rock]= 15 damage, 7 energy, heals back 7 HP
Iron Defense: +2 Defense, 7 energy
 
Okay Sir. Auron, Lets Break his Armour (Refrences!) with Screech, then follow it up with Drain punch, and then Hi Jump Kick!
 
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