Victini (GP (2/2)

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Victini

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[Overview]

<p>Hailed as the Victory Pokemon, Victini may not seem very strong with only base 100 Attack. This little guy is not to be underestimated, however. The Movie 14 giveaway has brought to Victini two huge assets. The first is Fusion Bolt, a drawback-free attack that allows Victini to zap any wayward Kyogre daring to rain on its parade. The second, and most important, is V-create. V-create is a move with staggering power—so powerful that, when backed by sun and STAB, it reaches an incredible 405 Base Power. Victini also boasts a fair number of other useful qualities, namely base 100 Speed, which is good enough to outpace most of the metagame, and solid bulk with 100 / 100 / 100 defenses. Victini also packs useful resistances to Psychic-, Fire-, Ice-, Grass-, and Fighting-type attacks, which makes it an excellent check to dangerous threats such as Mewtwo.</p>

<p>However, not all of Victini's traits are positive. It is vulnerable to the dreaded Stealth Rock, which makes it somewhat difficult to switch in and out repeatedly. Victini is also shackled by weaknesses to Water-, Ground-, Rock-, Ghost-, and Dark-type attacks, which can make switching it in even more trying. It is also extremely reliant on sunny weather to provide the majority of its power. Despite this, Victini is still an amazingly powerful threat that can easily nuke teams at a moment's notice.</p>

[SET]
name: Choice Scarf
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Hidden Power Ice / Flare Blitz
item: Choice Scarf
nature: Naive / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Victini possesses several qualities that make it a fine user of a Choice Scarf. For one, it reaches an impressive 492 Speed when equipped with said item, allowing it to outpace any Pokemon slower than Jolly Rayquaza that has used Dragon Dance once. Victini's typing is also useful. It can switch into nearly every move the standard Mewtwo possesses except for the rarely used Shadow Ball and destroy it with a sun-boosted V-create. A Choice Scarf also allows Victini to retain a decent amount of Speed after a single use of V-create, possibly giving it a chance to cause some more damage. These qualities all make Victini a superb revenge killer that can take out menacing threats such as Mewtwo, Darkrai, Shaymin-S, and most types of Arceus quite easily.</p>

<p>V-create is Victini's move of choice—backed by harsh sunlight and STAB, it reaches a crippling 405 Base Power. This is enough to always OHKO 4 HP / 0 Def Mewtwo without any prior damage and cause insane amounts of damage to anything else that does not resist it. Fusion Bolt strikes down Kyogre that are normally eager to come in on Victini, easily 2HKOing 4 HP / 0 Def variants. U-turn is another incredibly useful move for Victini. With it, Victini can pepper its counters for a bit of damage, switch to a more suited ally, and maintain offensive momentum. Hidden Power Ice rounds off Victini's coverage nicely by enabling it to revenge kill Dragon Dance Rayquaza and Garchomp, as both take little damage from all of Victini's other moves. However, this leaves Victini without a consistent STAB move due to V-create's nasty drawback of lowering its defenses and Speed by one stage. For this reason, Flare Blitz can be used instead. Although much weaker than V-create, it is still quite powerful in the sunlight and can be used to clean up weakened teams nicely. That said, it is only recommended for use if your team has plenty of coverage against Rayquaza and Garchomp.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are very basic, with Victini's Attack and Speed maximized for the best revenge killing potential. A Naive nature should be used if running Hidden Power Ice so as to not weaken the move. When not running Hidden Power Ice, a Jolly Nature should be used so Victini's defenses aren't needlessly lowered.</p>

<p>When using Victini, don't ever leave home without Groudon. It provides the glorious sun, which is necessary for Victini's attacks to pack a stronger punch. Groudon can further help out Victini by setting up Stealth Rock, making revenge killing easier. Also, it counters Tyranitar, who otherwise comes in effortlessly and crushes Victini with its powerful STAB Crunch. As Victini is weak to all forms of entry hazards and will most likely be needing to switch quite a bit, Rapid Spin support will be necessary. Forretress is perfect for this role, as it can also set up more entry hazards to help Victini smash through enemies. It also baits Fire-type attacks more easily than a block of cheese baits a mouse, giving Victini some easy switch in opportunities.</p>

<p>Victini is greatly troubled by foes that can take V-create without issue. Kyogre kills the sunlight with Drizzle and rains on Victini's parade with the threat of a STAB Surf. Palkia and Reshiram both 4x resist V-create, so they can easily hop in and blast Victini away with a STAB Draco Meteor. Trying to use Victini to break Giratina is like trying to beat down a truck with a toothpick—it won't happen. Giratina can tank Victini's hits all day while obliterating it with Dragon Claw. Giratina-O doesn't take V-create nearly as well as its bulkier cousin, but it possesses super effective STAB priority in Shadow Sneak to easily swat Victini away. Heatran's Flash Fire ability also allows it to take V-creates with no repercussions whatsoever. Furthermore, none of Victini's other moves will really hurt the giant lava beast. Palkia and Grass Arceus are the premier answers to Kyogre—both can switch in fairly comfortably and blast it apart with super effective hits. Giratina and Giratina-O are also easily brought down with Dialga, who can switch in without difficulty and take the ghostly dragons apart with its own STAB Draco Meteor. Palkia and Reshiram are unfortunately difficult to handle, but Rock Arceus can perform well against both of them. Palkia cannot KO it as the sun will weaken Palkia's STAB Water-type attacks, and Reshiram cannot win either unless it packs Focus Blast.</p>

[SET]
name: Choice Band
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Brick Break / Flare Blitz
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Although 448 Attack may not seem like much in Ubers, especially considering that Victini needs a Choice Band to reach such strength, the sheer might of V-create more than makes up for it. Backed by sun, V-create is so mighty that it stands a chance at OHKOing 252 HP / 252 Def Impish Groudon after it takes damage from Stealth Rock and one layer of Spikes—quite impressive as Groudon is one of the most physically bulky Pokemon in the game. Even Palkia and Reshiram, who both 4x resist V-create, are always 2HKOed by V-create from this set after taking Stealth Rock damage.</p>

<p>As V-create is Victini's main form of offense, the other three moveslots are dedicated to taking down what V-create cannot. Fusion Bolt OHKOes 4 HP / 0 Def Kyogre after it takes damage from Stealth Rock once and will 2HKO all other forms of the leviathan, while also leaving a huge dent in Palkia. U-turn is still useful for scouting out the nature of Victini's counters and for maintaining offensive momentum. Brick Break is strong enough to OHKO Tyranitar with no problems while also 2HKOing most variants of Heatran, who cannot outspeed Victini without a Choice Scarf. Flare Blitz is also present to have a consistent STAB attack, though the lack of Speed provided by a Choice Scarf coupled with recoil damage makes it a less useful sweeping option. Because of this, Brick Break is generally preferred.</p>

[ADDITIONAL COMMENTS]

<p>The only four things that can take a Choice Band-boosted V-create more than twice are Heatran, Tyranitar, Kyogre, and Giratina. Out of these, the first and second are wrecked by Brick Break, whereas the third is zapped off the planet by Fusion Bolt, so only Giratina can reliably take on this set. Dialga once again works well, and Darkrai and Dark Arceus are also fantastic Giratina counters. Palkia and Grass Arceus are also recommended for dealing with Kyogre and Tyranitar. Palkia is also valuable against Heatran thanks to its STAB super effective Water-type attacks. Groudon and Forretress are also needed for reasons discussed in the Choice Scarf set.</p>

<p>Palkia and Reshiram are still very dangerous as well. Although they can only switch in on Victini once if Stealth Rock is up, they can still handle the first attack and then blast Victini to pieces with Draco Meteor before it can make another move. Rock Arceus backed with sun support is a solid answer to both of these threats.</p>

<p>Playing with this set is a lot like using a real nuclear bomb. It is extremely powerful, but the fallout is very dangerous. In Victini's case, this fallout is the reduced defenses and Speed that come with Victini using V-create, so it is very prone to getting revenge killed by nearly everything. Pokemon that can take attacks that prey on its weaknesses to Water-, Ground-, Ghost-, Dark-, and Rock-type moves are necessary. Grass Arceus handles Water-, Ground-, and most Rock-type attacks very well, Groudon doesn't care about any Rock-type, and Steel-types do well against Ghost- and Dark-type moves. Steel-types can also take Dragon-type moves such as Draco Meteor that Pokemon such as Reshiram and Palkia may use against it.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: V-create
move 3: Fusion Bolt
move 4: Brick Break
item: Life Orb
nature: Brave
evs: 248 HP / 252 Atk / 8 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Victini often finds it difficult to actually sweep due to the Speed-centric Ubers metagame as well as V-create's unfortunate Speed drop side effect. However, these hindrances actually become advantages when Trick Room is brought into play. Although 100 base Speed seems fast for Trick Room, V-create's Speed drop actually works as a buff under this field effect. Combined with Victini's sheer power, it can easily wreck teams as well as support Trick Room teams very well.</p>

<p>V-create is still Victini's go-to move for causing insane amounts of pain to its foes—things that are faster than Victini under Trick Room, such as Ferrothorn and Chansey, are obliterated by it, making them non-issues. Everything else not resisting it is utterly destroyed, and even Palkia and Reshiram are both 2HKOed after eating damage from Stealth Rock. Fusion Bolt is once again there to wreck Kyogre's life, although this time Victini has the advantage of always outspeeding it under Trick Room. Brick Break stops Tyranitar from ruining the sweep while still 2HKOing Heatran, although without Stealth Rock damage, bulky Heatran sets can avoid the 2HKO with Leftovers.</p>

[ADDITIONAL COMMENTS]

<p>With 252 Attack EVs and a Brave nature, Victini reaches its maximum power. As Victini wants to be as slow as possible for Trick Room, a 0 IV in Speed as well as a speed reducing nature (Brave) is necessary. Victini reaches 403 HP with 248 EVs, giving it plenty of bulk and the ability to switch into Stealth Rock up to four times. The rest of the EVs go into Defense to protect Victini against priority attacks. Life Orb is the preferred item, as it affords Victini both massive power and the freedom to switch moves.</p>

<p>The ideal partners for this set are Dialga, Palkia, and Groudon; all three of them work excellently in Trick Room. Groudon provides sunlight and can abuse Trick Room as well thanks to its sub-par Speed making it faster than nearly everything. Dialga can set up Trick Room reliably and plow through many of Victini's checks with its titanic hits. It can also cover all of Victini's weaknesses save Ground-type attacks. Palkia can set up and abuse Trick Room, and it has the added bonus of being able to come in easily on Kyogre. If enemy Palkia or Reshiram get a chance to come in and threaten Victini with Draco Meteor, Scizor and Bronzong are good choices to take the assault.</p>

[Other Options]

<p>Although Victini has a ton of moves at its disposal, most of them either aren't worth it in the slightest or only have specific, situational uses. Victini has a pretty good special movepool, with Fire Blast, Searing Shot, Thunder, Grass Knot, Psyshock, Shadow Ball, and Focus Blast as viable options. However, it is usually outclassed at special attacking by Reshiram, who is far stronger than Victini on the special side and also possesses a far better secondary STAB. Flame Charge allows Victini to boost its Speed, but since V-create, its most powerful attack, lowers Speed, the boost is usually not useful. Work Up is Victini's only way to boost its offensive stats, but it is usually better off just attacking due to its raw power. Light Screen offers some protection against special attacks, but again, Victini should be using its time in battle to attack instead of trying to set up defensively due to its poor defensive typing. Zen Headbutt gets STAB and is Victini's best attack against Palkia and Reshiram, but the extra damage it does over a sun-boosted V-create is miniscule and has poor coverage otherwise.</p>

<p>Taunt allows Victini to stop other Pokemon from trying to set up on it, but Victini's sheer offensive strength usually discourages set-up attempts. Substitute eases prediction and gives Victini a safety net against status moves. Victini can also make 101 HP Substitutes, which Blissey cannot break with a single Seismic Toss, but since Victini primarily uses physical attacks, it is usually suicide for Blissey or Chansey to stay in. Victini gets Thunder Wave, Toxic, and Will-O-Wisp as ways to support the team, but Victini has no recovery options (bar Rest) and many weaknesses, so it is not wise to play it as a defensive Pokemon. Finally, Final Gambit is an interesting option on the Choice Scarf set. Victini can reach 404 HP maximum, which will allow Victini to lure in and always KO some of its biggest checks—Tyranitar, Kyogre, Palkia, and Reshiram—without needing to predict at the cost of its life, provided Victini is at full HP. However, Victini's biggest enemies are Giratina and Giratina-O (to a lesser extent), who are both completely immune to Final Gambit, so more often than not the move will be useless.</p>

[Checks and Counters]

<p>Despite Victini's amazing strength, it will still find itself hopelessly doomed when pitted against Giratina. The great beast can handle any and all of Victini's attacks and severely hurt it with Dragon Claw. Reshiram packs solid defenses and a quadruple resistance to Fire-type attacks while also resisting Electric-type attacks, meaning it switches in on Victini fairly well and can OHKO it with Draco Meteor. Palkia can do the same, although Fusion Bolt will leave a huge dent in it, and both Palkia and Reshiram dislike taking repeated blows from V-create in the sun. Kyogre is able to come in on any attack not named Fusion Bolt, cancel out the sun that is so vital to Victini's power thanks to Drizzle, and drown it with a mighty Surf. If Victini leaves home without Brick Break, Tyranitar and Heatran can come in with impunity and wreck Victini with strong super effective hits. Tyranitar is particularly dangerous since it can trap Victini with Pursuit, leaving the Victory Pokemon hopelessly lost. Giratina-O, although it absolutely hates taking sun-fueled V-creates, possesses STAB priority in Shadow Sneak to easily snipe Victini if need be.</p>

<p>Finally, Victini loathes entry hazards. It will lose a quarter of its health every switch in while Stealth Rock is in play, and Toxic Spikes will cut its sweep short. Finally, V-create's nasty drawback of lowering Victini's Speed and defenses leave it vulnerable to being revenge killed by anything faster after it has used its signature attack.</p>
 
[SET]
name: Choice Band
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Brick Break / Flare Blitz
item: Choice Scarf
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

needs fixing
 
Hits like a nuke with Choice Band V-create, which is so powerful it stands a chance at OHKOing 252 HP / 252 Def Impish Groudon after it has taken damage from Stealth Rock and one layer of Spikes. It can also 2HKO Palkia and Reshiram after Stealth Rock damage, both of whom 4X resist the attack.
You make it sound like you stay in on Palkia/Reshiram after the first V-Create, you should rephrase that as they can outspeed and OHKO after the first hit, they are good checks for CB Victini.
Speaking of which, Kingdra can also take a Sun boosted V-Create and threaten to OHKO with Outrage, you should maybe mention it.

Has Flareblitz proved to be more usefull than HP Ice on the Scarfer ? I know V-Create has PP Issues, but using that 100 base speed to check Rayquaza seems like a big deal.

Also Giratina doesn't have such an easy time against Choice Band Victini, he can't Burn it and he lacks reliable recovery while Sun boosted V-Create 3HKOs.
An uninvested Giratina is also outsped by Jolly Victini AFTER the speed drop, so the Great Wall could go down with some prior damage and/or hazard support.
Dragon Tail from Giratina is very weak, only doing like 30% to -1 Victini.

Can work on a pure Trick Room team or as a standalone sweeper.
I am realy not convinced by Trick Room Victini especialy as a "standalone sweeper".

Fire-Electric gives bad coverage, Dragon type resist it, and they are very common.
It's ok on a choice set because most Dragons cannot switch 2 times into Sun boosted V-Create, but using Trick Room on a switch with Victini is bad, just like Work Up is bad, if you get a free turn with Victini you don't want to setup, you want to hurt those checks so they can't stop you next time.

And while it may seem that Trick Room helps against Kyogre or Tyranitar this is false. If you use Trick Room on a turn a weather inducer switches in, their job is already done, they have weakended Victini's best move and can then switch to a teammate to force Victini out.
Tyranitar has great sinergy with GiratinaO and often needs a Kyogre check like Palkia, while a team using Kyogre has numerous ways to deal with Electric attacks.

Obviously Victini enjoys TR support, he just makes a poor user of the move imo.
 
koinzell said:
Kingdra can also take a Sun boosted V-Create and threaten to OHKO with Outrage, you should maybe mention it.

LOL, how can Kingdra outspeed Victini in the Sun? If it's the Choice Scarf set, it can nearly 2HKO Kingdra after rocks and still outspeed Kingdra after the Speed drop. Since when can Kingdra OHKOI Victini with Outrage? Rain Waterfall yes, unboosted Outrage? NO. Lonely Kingdra's LO Outrage vs no HP Victini 66.3% - 78.3%. You mean after a Dragon Dance, Kingdra can OHKO no HP Victini. If Kingdra comes in on Trick Room Victini, fishy is dead. Kingdra is a lousy switch in to Victini with meish Defenses. Zen Headbutt or CB Fusion Bolt will smash Kingdra to bits.

Also Giratina doesn't have such an easy time against Choice Band Victini, he can't Burn it and he lacks reliable recovery while Sun boosted V-Create 3HKOs.

False, Giratina takes 38-44% from max Attack Adamant Choice Band V-Create. Giratina can't burn you but he can just Rest off the damage and Victini will run out of PP. V-create might 3HKO but Giratina has Pressure so Victini has 4 chances. Giratina can come in on V-Create, survive the next and Rest off the damage. You can continue attacking Giratina and lose all your PP. Giratina is the BEST counter to all Victini sets unlike Kingdra who has crappy defenses especially by Uber standards.

I am realy not convinced by Trick Room Victini especialy as a "standalone sweeper".

Fireburn you should remove standalone sweeper. Setting up Trick Room can be suicidal if your team isn't based around it. Trick Room in Ubers should be used purely on Ubers Trick Room teams. You can just kill things without setting up Trick Room if you want to be a standalone sweeper. A very awesome ability Victini has other Trick Roomers which is the ability to destroy Chansey and Lugia with sun boosted V-Create.

And while it may seem that Trick Room helps against Kyogre or Tyranitar this is false. If you use Trick Room on a turn a weather inducer switches in, their job is already done, they have weakended Victini's best move and can then switch to a teammate to force Victini out.

Of course Trick Room doesn't help against either of them. Kyogre and Tyranitar are usually slower than Victini. Sand doesn't weaken V-Create that much. Kyogre stops Victini but Tyranitar is OHKOed by Brick Break.

Obviously Victini enjoys TR support, he just makes a poor user of the move imo.

Not necessary. With Trick Room, Victini kills Darkrai, Mewtwo, Arceus, Shaymin-S, Deoxys-A and Deoxys without the risk of getting outsped. Arceus can Extremespeed but it doesn't kill Victini in one hit.

Victini is good. It hits hard and is speedy enough. Not as good as Dialga in terms of Trick Room and not as awesome as Gyarados overall, but Victini is a pretty cool pokemon in every way.

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QC APPROVED (2/2)

Zen Headbutt deserves a mention because it can kill Poison Arceus in the rain and 2HKOes Rayquaza without lowering you defenses and Speed. It can sometimes flinch too which can come in handy.

You overrated it a bit vs stall though :P

Kyogre brings the rain which completely neuters V-Create and Kyogre is still quite common on stall teams. Ghost Arceus defeats all of the sets with Judgment although it can't come in on V-Create. In rain, Ghost Arceus kills Victini. Lugia can do the same thing because in rain, V-Create is weak. Choice Band Fusion Bolt doesn't 2HKO Lugia. Timid Lugia outspeeds you and can put up a Reflect ahead of you.

Heatran walls it bar Brick Break which is easy to wall. Palkia is common in stall.
 
Changes to make:

-Palkia and Resh can kill Victini on the CB set after it uses V-create. The important thing here is that with SR and sun up they can only switch in once.

-I'll take out the standalone sweeper bit for the TR set.

-Trick Room Victini is very useful since it can OHKO Chansey and nearly OHKO Lugia without SR. (It OHKOes with SR) It also doesn't fear a lot of things that become faster than most of your sweepers in Trick Room, such as Ferrothorn. Its actually easy to set up Trick Room with Victini since its pretty bulky and forces a ton of things out.

And besides, if they do have checks to TR Victini, you can always just hit them instead of setting up, and then set up Trick Room later on in the match when they no longer have enough health to beat you.

-I'll make a mention that any stall teams lacking Kyogre get destroyed by CB Victini. Not mentioning Heatran or Palkia since Palkia is 2HKOed by V-create after SR and Heatran dies to Brick Break. (And even if you just hit it once, it has no recovery...)

-Zen Headbutt is staying in Other Options as its utterly useless against everything else except for Rayquaza and Poison Arceus in rain.

-I'm making Hidden Power Ice the primary option on the 4th slot of the Scarf set as well.
 
LOL, how can Kingdra outspeed Victini in the Sun? If it's the Choice Scarf set, it can nearly 2HKO Kingdra after rocks and still outspeed Kingdra after the Speed drop. Since when can Kingdra OHKOI Victini with Outrage? Rain Waterfall yes, unboosted Outrage? NO. Lonely Kingdra's LO Outrage vs no HP Victini 66.3% - 78.3%. You mean after a Dragon Dance, Kingdra can OHKO no HP Victini. If Kingdra comes in on Trick Room Victini, fishy is dead. Kingdra is a lousy switch in to Victini with meish Defenses. Zen Headbutt or CB Fusion Bolt will smash Kingdra to bits.

You missed my point, I was comparing Kingdra with Palkia and Reshiram, the three of them can take a Sun Boosted Choice Band V-Create and force Victini out. Adamant Kingdra doesn't need Swift Swim to outrun CB Victini after the speed drop and he can OHKO him thanks to the Defence drop.

Yeah, Kingdra doesn't enjoy Choice Band Fusion Bolts but that's not the point, like Palkia he can survive that misprediction. Doing the same mistake with Kyogre can cost you the game

Yeah Giratina is the best counter for Choice Band Victini, but even then I just wanted to point out that it's not that easy for him. According to your Calculation he might get 2HKOd by CB Sun boosted V-Create with one layer of Spikes and Stealth Rock.
But anyway it's not like it's hard for Giratina to outrun Jolly Victini after the V-Create, all he needs is 12 EV in Speed.
 
After the Defense drop yeah, Kingdra can OHKO it. Choice Scarf Victini can still outspeed and KO Kingdra though.

Palkia can survive a CB Fusion Bolt easily. Kingdra is almost KOed by it. Defensive Kyogre survives Fusion Bolt easily but it is 2HKOed by CB.
 
[/LIST]
I'm missing something here aren't I? How do 2 pokemon that quad resist V-Create get 2KHO'd whilst 3 that don't can take more than get 3HKO'd?

Giratina is one of the bulkiest Pokemon in the game, and TTar and Kyogre change the weather to significantly weaken V-create. Palkia and Reshiram aren't exactly defensively adept, either.
 
Giratina is the bulkiest Uber physically, and it invests fully in physical Defense unlike Palkia or Reshiram who rarely puts in much EVs in Defense or HP.

Also Tyranitar's Sand just removed the sun boost and it's still powerful. Should we always factor in the sun to provide damage calculations? Groudon needs to keep the sun up in order for Victini to kill Palkia or Reshiram in two shots. Max HP Tyranitar takes 41.8% - 49.3% form CB Jolly V-Create so it's pretty close to a 2HKO with Stealth Rock. Tyranitar can OHKO Victini back with Crunch so that counts as a counter. Great Wall Giratina on the other hand takes 34.6% - 41% from sun boosted Jolly Choice Band V-Create.

In rain V-Create is much weaker than usual, in sand it's at the normal power without Groudon support so the sand doesn't weaken V-Create significantly. Rock Arceus is another counter to Victini, it survives V-Create easily and finish Victini with Judgment.
 
Pokemon Online doesn't let victini learn fusion bolt...
It may not now, but it will most likely be programmed into it in the future due t the release of the Movie '11 event Victini which has Fusion Bolt, along with Fusion Flare and V-Create.
 
I tested Victini before and it was quite good. I used a CB set with adamant max atk speed to outrun max 90s, though. I felt that it served better as a wallbreaker and adamant helps OHKO/solid 2HKO blissey, lugia, Forry (lol), Groudon and so on rather than sweeping due to v-create's side effects.
 
After spending far too long GP checking this thing, with nothing left but the OO and Checks sections, Firefox crashed on me. :pirate: I almost produced man-tears. Instead, I chain smoked and produced an amateur GP check. :pimp:

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Victini

____________

[Overview]

<p>Hailed as the Victory Pokemon, Victini may not seem very strong with only base 100 Attack., but the This little guy is not to be underestimated, however. The recent Movie 14 giveaway has brought to Victini two huge assets. The first is Fusion Bolt, a drawback free attack that allows Victini to zap any wayward Kyogre daring to rain on its parade into a pile of ash. The second, and most important, is V-create. V-create is a move with staggering powerso (Em dash, not hyphen) powerful that, when backed by sun and STAB, it reaches an incredible 405 Base Power, allowing Victini to cause insane amounts of pain to its opponents. Victini also boasts a fair number of other useful qualities, namely base 100 Speed, which is good enough to outpace most of the metagame, and solid bulk with 100 / 100 / 100 defenses. Victini also packs useful resistances to Psychic-, Fire-, Ice-, Grass-, and Fighting-type attacks, making it an excellent check to dangerous threats such as Mewtwo.</p>

<p>However, not all of Victini's traits are positive. It is vulnerable to the dreaded Stealth Rock, which makes it somewhat difficult to switch in and out repeatedly. Victini is also shackled by weaknesses to Water-, Ground-, Rock-, Ghost-, and Dark-type attacks, which can make switching it in somewhat even more trying. It is also extremely reliant on sunny weather to provide the majority of its power. Despite this, Victini is still an amazingly powerful threat that can easily nuke teams at a moment's notice.</p>

[SET]
name: Choice Scarf
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Hidden Power Ice / Flare Blitz
item: Choice Scarf
nature: Naive / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[Set Comments]

<p>Victini possesses several qualities that make it a fine user of a Choice Scarf. For one, it reaches an impressive 492 Speed when equipped with said item, allowing it to outpace any Pokemon slower than Jolly Rayquaza that has used Dragon Dance once. Victini's typing is also useful., allowing it to switch into nearly every move the standard Mewtwo possesses except for the hardly rarely used Shadow Ball and destroy it with a sun-boosted V-create, which is made exceedling powerful by sunlight. A Choice Scarf also allows Victini to retain a decent amount of Speed after a single use of V-create, possibly allowing it to get in giving it a chance to cause some more damage. These qualities all make Victini into a fine revenge killer that can take out menacing threats such as Mewtwo, Darkrai, Shaymin-S, and most types of Arceus quite easily.</p>

<p>V-create is Victini's move of choicebacked (Em dash) by sunlight and STAB, it reaches a crippling 405 base power., e This is enough to always OHKO 4 HP / 0 Def Mewtwo without any prior damage, (No comma) and cause insane amounts of damage to anything else that does not resist it. Fusion Bolt strikes down Kyogre that are normally eager to come in on Victini, easily 2HKOing 4 HP / 0 Def variants with no trouble. U-turn is an incredibly useful move for Victini. With it, Victini can pepper its counters for a bit of damage, switch to a more suited ally, and maintain offensive momentum. and then allow its user to bring in something more suited to dealing with its switch-in, useful for keeping up the offensive momentum in a match. Hidden Power Ice rounds off Victini's coverage nicely by enabling it to revenge kill Dragon Dance Rayquaza and Garchomp, with few problems as both take little damage from all of Victini's other moves. However, this leaves Victini without a consistent STAB move due to V-create's nasty drawback of lowering its defenses and Speed by one stage each upon use. For this reason, Flare Blitz can be used instead. Although much weaker than V-create, it is still quite powerful in the sunlight and can be used to clean up weakened teams nicely. However That said, it is only recommended for use if your team has plenty of coverage against Rayquaza and Garchomp.</p>

[Additional Comments]

<p>The EVs are very basic, with Victini's Attack and Speed maximized for the best revenge killing potential. A Naive nature should be used if running Hidden Power Ice so as to not weaken it., but if When not running Hidden Power Ice, a Jolly Nature should be used so Victini's defenses aren't needlessly lowered.</p>

<p>When using Victini, do not ever leave home without Groudon. It provides the glorious sun, which is necessary for Victini's attacks to pack the necessary a stronger punch. Groudon can further help out Victini by setting up Stealth Rock, making revenge killing easier easing revenge killing, and by counter Tyranitar, who otherwise ruins Victini's day by coming in effortlessly and crushing it with a powerful STAB Crunch. Also, it counters Tyranitar, who otherwise comes in effortlessly and crushes Victini with its powerful STAB Crunch. As Victini is weak to all forms of entry hazards and will most likely be needing to switch in and out quite a bit, Rapid Spin support will be necessary. Forretress is perfect for this role, (Comma) as it can also set up more entry hazards to help Victini smash through enemies. It also baits Fire-type attacks more easily then than a block of cheese baits a mouse, giving Victini some easy switch in opportunities.</p>

<p>Victini is greatly troubled by foes that can take V-create without issue. Kyogre kills the sunlight with Drizzle and rains on Victini's parade (quite literally) with the threat of a killing blow courtesy of a STAB Surf. Palkia and Reshiram both 4xX resist V-create, so they can easily hop in and blast Victini away with STAB Draco Meteor. Trying to use Victini to break Giratina is like trying to beat down a truck with a toothpickit (Em dash) won't happen. Giratina can just sit there and tank Victini's hits all day while obliterating it with Dragon Claw. Giratina-O doesn't take V-create nearly as well as its bulkier cousin, but it possesses super effective STAB priority in Shadow Sneak to easily swat Victini away. Heatran's Flash Fire ability also allows it to take V-creates with no reproercussions whatsoever. From there, the giant lava beast can just do whatever it wants as Furthermore, none of Victini's other moves will really hurt it the giant lava beast. Palkia and Grass Arceus are the premiere answers to Kyogreboth (Em dash) can switch in fairly comfortably and blast it apart with super effective hits. Giratina and Giratina-O are also easily brought down with Dialga, who can switch in with a fair amount of ease without difficulty and take the ghostly dragons apart with its own STAB Draco Meteor. Palkia and Reshiram are unfortunately difficult to handle, but Rock Arceus can perform well against both of them. Palkia cannot KO it as the sun will weaken Palkia's STAB Water-type attacks, and Reshiram cannot win either unless it packsFocus Blast.</p>

[SET]
name: Choice Band
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Brick Break / Flare Blitz
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[Set Comments]

<p>Although 448 Attack may not seem like much in Ubers, especially considering that Victini needs a Choice Band to reach such strength whereas many of the premiere physical sweepers in Ubers can go far beyond that. However, the sheer might of V-create more than makes up for it. Backed by sun, V-create is so mighty that it stands a chance at OHKOing 252 HP / 252 Def Impish Groudon after it takes damage from Stealth Rock and one layer of Spikesquite (Em dash) impressive as Groudon is one of the most physically bulky Pokemon in the game. Even Palkia and Reshiram, who both 4X resist V-create, are always 2HKOed by V-create from this set after taking Stealth Rock damage, which shows just how frightening this set is.</p>

<p>As V-create is Victini's main form of offense, the other three moveslots are dedicated to taking down what V-create cannot. Fusion Bolt OHKOes 4 HP / 0 Def Kyogre after it takes damage from Stealth Rock once and will 2HKO all other forms of the blue whale., and iIt also leaves a huge dent in Palkia. U-turn is still useful for scouting out the nature of Victini's counters and for maintaining offensive momentum. Brick Break is strong enough to OHKO Tyranitar with no problems at all while also 2HKOing most types of Heatran, who cannot outspeed Victini unless it carries without a Choice Scarf. Flare Blitz is also present to have a consistent STAB attack, though the lack of Speed provided by a Choice Scarf coupled with recoil damage makes it a less useful sweeping option. but the recoil damage is more noticeable as Victini is a lot slower with this set, and due to this lower Speed, it is not as useful as a sweeping option, so Because of this, generally Brick Break is generally preferred.</p>

[Additional Comments]

<p>The only four things that can take a Choice Banded V-create more than twice are Heatran, Tyranitar, Kyogre, and Giratina. Out of these, the first and second are wrecked by Brick Break, (comma) whereas the third is zapped off the planet by Fusion Bolt, so only Giratina can really reliably take on this set. Dialga once again works well, and Darkrai and Dark Arceus are also fantastic Giratina counters. Palkia and Grass Arceus are also recommended for dealing with Kyogre and Tyranitar., and the former Palkia is also valuable against Heatran thanks to its STAB super effective Water-type attacks. Groudon and Forretress are also needed for reasons discussed in the previous Choice Scarf set.</p>

<p>Palkia and Reshiram are still very dangerous as well. Although they can only switch in on Victini once if Stealth Rock is up, they can still handle the first attack and then blast Victini to pieces with Draco Meteor before it can make another move. Rock Arceus backed with sun, as mentioned before, is a solid answer to both of these threats.</p>

<p>Playing with this set is a lot like using a real nuclear bomb. It is extremely powerful, but the fallout is very dangerous. In Victini's case, this fallout is the reduced defenses and Speed that comes with Victini using V-create, so it is very prone to getting revenge killed by nearly everything., so having Pokemon that can take attacks that prey on its weaknesses to Water-, Ground-, Ghost-, Dark-, and Rock-type moves are necessary. Grass Arceus handles Water-, Ground-, and most Rock-type attacks very easily, Groudon doesn't care about any Rock-type, and Steel-types do well against Ghost- and Dark-type moves. Steel-types can also take Dragon-type moves such as Draco Meteor that Pokemon such as Reshiram and Palkia may use against it.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: V-create
move 3: Fusion Bolt
move 4: Brick Break
item: Life Orb
nature: Brave
evs: 248 HP / 252 Atk / 8 Def
ivs: 0 Spe

[Set Comments]

<p>Victini often finds it difficult to actually sweep due to the Speed-centric Ubers metagame as well as V-create's unfortunate Speed drop side effect. However, these hindrances actually become advantages when Trick Room is brought into play. Although Victini's base 100 Speed might seem fast for such a field effect, V-create's Speed drop actually works for it in Trick Room by continously making it slower and slower, ergo, it becomes faster under Trick Room by the minute. Although 100 base Speed seems fast for Trick Room, V-create's Speed drop actually works as a buff under this field effect. Combined with Victini's sheer power, it can easily wreck teams as well as support Trick Room teams very well.</p>

<p>V-create is still Victini's go-to move for causing insane amounts of pain to its foesthings (Em dash) that are faster than Victini under Trick Room, such as Ferrothorn and Chansey, are obliterated by it, making them non-issues., and eEverything else not resisting it is utterly destroyed. Even Palkia and Reshiram are both 2HKOed after eating damage from Stealth Rock. Fusion Bolt is once again there to wreck Kyogre's life, although this time Victini has the advantage of always outspeeding it under Trick Room. Brick Break stops Tyranitar from ruining the sweep while still 2HKOing Heatran, although without Stealth Rock damage bulky Heatran sets can avoid the 2HKO with Leftovers unless they have taken damage from Stealth Rock.</p>

[Additional Comments]

<p>With 252 Attack EVs along with and a Brave nature, (comma) allow Victini reaches its maximum power to get the maximum amount of power it can possibly reach. As Victini wants to be as slow as possible for Trick Room, a 0 IV in Speed as well as a speed reducing nature (Brave) is necessary to accomplish this. 248 HP leaves Victini with 403 HP, giving it plenty of bulk to take a hit and set up Trick Room while also allowing it to come in on Stealth Rock four times maximum without fainting. Victini reaches 403 HP with 248 EVs, giving it plenty of bulk and the ability to switch into Steal Rock up to four times. The rest of the EVs go into Defense to protect against priority attacks. Life Orb is the preferred item, (comma) as it affords Victini both massive power and the freedom to switch moves.</p>

<p>The ideal partners for this set are Dialga, Palkia, and Groudon; (semi-colon) as all three of them work excellently in Trick Room. Groudon provides the sunlight and can abuse Trick Room as well thanks to its sub-par (hyphenated) Speed making it faster than nearly everything. Dialga can set up Trick Room reliably and plow through many of Victini's checks with its titanic hits. It can also cover all of Victini's weaknesses save Ground-type attacks. Palkia can set up and abuse Trick Room also use Trick Room and abuse it well, and it has the added bonus of being able to come in easily on Kyogre. If enemy Palkia or Reshiram get a chance to come in and threaten with Draco Meteor, Scizor and Bronzong are good choices to take it the assault since they also fare well under Trick Room.</p>

[Other Options]

<p>Although Victini has a ton of moves at its disposal, most of them either aren't worth it in the slightest or only have specific, (Comma) situational uses. Victini has a pretty good special movepool, with Fire Blast, Searing Shot, Thunder, Grass Knot, Psyshock, Shadow Ball, and Focus Blast all as viable options. However, it is usually outclassed at special attacking by Reshiram, who is far stronger than Victini on the special side and also possesses a far better secondary STAB. Flame Charge allows Victini to boost its Speed, but since V-create, its most powerful attack, lowers Speed, the boost is usually not useful. Work Up is Victini's only way to boost its offensive stats, but it is usually better off just attacking due to its sheer raw power. Light Screen offers some protection against special attacks, but again, Victini should be using its time in battle to attack instead of trying to set up defensively due to its overall poor defensive typing. Zen Headbutt is STAB and is its best attack against Palkia and Reshiram, but the extra damage it does over a sun boosted V-create is miniscule and has overall poor coverage otherwise. Taunt allows Victini to stop other Pokemon from trying to set up on it, but Victini's sheer offensive strength usually discourages set-up attempts. Substitute eases prediction and gives Victini a safety net against status moves. Victini can also make 101 HP Substitutes, which Blissey cannot break with a single Seismic Toss, although as Victini primarily uses physical attacks, it is usually suicide for Blissey or Chansey to stay in. Victini gets Thunder Wave, Toxic, and Will-O-Wisp as ways to support the team through spreading debilitating status conditions, but Victini has no recovery options (bar Rest) and many weaknesses, so it is not wise to play it as a defensive Pokemon. Finally, Final Gambit is an interesting option on the Choice Scarf set. Victini can reach 404 HP maximum, which will allow Victini to lure in and always KO some of its biggest checksTyranitar, (Em dash before and after) Kyogre, Palkia, and Reshirawithout needing to predict at the cost of its life, provided Victini is at full HP. However, Victini's biggest enemies are Giratina and Giratina-O (to a lesser extent), who are both completely immune to Final Gambit, so more often than not the move will be useless.</p>

[Checks and Counters]

<p>Despite Victini's amazing strength, it will still find itself hopelessly doomed when pitted against Giratina. The great beast can handle any and all of Victini's attacks and severely hurt it with Dragon Claw. Reshiram packs solid defenses and a quadruple resistance to Fire-type attacks while also resisting Electric-type attacks, meaning it switches in on Victini fairly well and can OHKO it with Draco Meteor. Palkia can do the same, although Fusion Bolt will leave a huge dent in it, and both Palkia and Reshiram dislike taking repeated blows from V-create in the sun. Kyogre is able to come in on any attack not named Fusion Bolt, cancel out the sun that is so vital to Victini's power thanks to Drizzle, and drown it with a mighty Surf. If Victini leaves home without Brick Break, Tyranitar and Heatran can come in with impunity and wreck Victini with strong super effective hits. Tyranitar is particularly dangerous since it can trap Victini with Pursuit, leaving the Victory Pokemon hopelessly lost. Giratina-O, although it absolutely hates taking sun-fueled V-creates, possesses STAB priority in Shadow Sneak to easily snipe Victini if need be.</p>

<p>Finally, Victini loathes entry hazards. It will lose a quarter of its health every switch in while Stealth Rock is in play, and Toxic Spikes will cut its sweep short. Finally, V-create's nasty drawback of lowering Victini's Speed and defenses leave it vulnerable to being revenge killed by anything faster after it has used its signature attack.</p>
 
Stamping Jellicent's amateur check, but Fireburn please make my changes on top (in purple).
Victini's typing is also useful., allowing it to It can switch into nearly every move the standard Mewtwo possesses except for the hardly rarely used Shadow Ball and destroy it with a sun-boosted V-create, which is made exceedling powerful by sunlight.
Choice Scarf said:
Palkia and Reshiram are unfortunately difficult to handle, but Rock Arceus can perform well against both of them. Palkia cannot KO it as the sun will weaken Palkia's STAB Water-type attacks, and Reshiram cannot win either unless it packs(space)Focus Blast.</p>
Jellicent, you did a great job of keeping the author's prose intact and not adding your own unnecessary fluff to it.

gpstamp


[GP 1/2]
 
Additions
Deletions
Comments

[Overview]

<p>Hailed as the Victory Pokemon, Victini may not seem very strong with only base 100 Attack. This little guy is not to be underestimated, however. The Movie 14 giveaway has brought to Victini two huge assets. The first is Fusion Bolt, a drawback-free attack that allows Victini to zap any wayward Kyogre daring to rain on its parade. The second, and most important, is V-create. V-create is a move with staggering power —so powerful that, when backed by sun and STAB, it reaches an incredible 405 Base Power. Victini also boasts a fair number of other useful qualities, namely base 100 Speed, which is good enough to outpace most of the metagame, and solid bulk with 100 / 100 / 100 defenses. Victini also packs useful resistances to Psychic-, Fire-, Ice-, Grass-, and Fighting-type attacks, which makes making it an excellent check to dangerous threats such as Mewtwo.</p>

<p>However, not all of Victini's traits are positive. It is vulnerable to the dreaded Stealth Rock, which makes it somewhat difficult to switch in and out repeatedly. Victini is also shackled by weaknesses to Water-, Ground-, Rock-, Ghost-, and Dark-type attacks, which can make switching it in even more trying. It is also extremely reliant on sunny weather to provide the majority of its power. Despite this, Victini is still an amazingly powerful threat that can easily nuke teams at a moment's notice.</p>

[SET]
name: Choice Scarf
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Hidden Power Ice / Flare Blitz
item: Choice Scarf
nature: Naive / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[Set Comments]

<p>Victini possesses several qualities that make it a fine user of a Choice Scarf. For one, it reaches an impressive 492 Speed when equipped with said item, allowing it to outpace any Pokemon slower than Jolly Rayquaza that has used Dragon Dance once. Victini's typing is also useful. It can switch into nearly every move the standard Mewtwo possesses except for the (space) rarely used Shadow Ball and destroy it with a sun-boosted V-create. A Choice Scarf also allows Victini to retain a decent amount of Speed after a single use of V-create, possibl(remove space)y giving it a chance to cause some more damage. These qualities all make Victini a superb fine revenge killer that can take out menacing threats such as Mewtwo, Darkrai, Shaymin-S, and most types of Arceus quite easily.</p>

<p>V-create is Victini's move of choice(remove space)—backed by harsh sunlight and STAB, it reaches a crippling 405 Base Power. This is enough to always OHKO 4 HP / 0 Def Mewtwo without any prior damage (space) and cause insane amounts of damage to anything else that does not resist it. Fusion Bolt strikes down Kyogre that are normally eager to come in on Victini, easily 2HKOing 4 HP / 0 Def variants. U-turn is another incredibly useful move for Victini. With it, Victini can pepper its counters for a bit of damage, switch to a more suited ally, and maintain offensive momentum. Hidden Power Ice rounds off Victini's coverage nicely by enabling it to revenge kill Dragon Dance Rayquaza and Garchomp, as both take little damage from all of Victini's other moves. However, this leaves Victini without a consistent STAB move due to V-create's nasty drawback of lowering its defenses and Speed by one stage. For this reason, Flare Blitz can be used instead. Although much weaker than V-create, it is still quite powerful in the sunlight and can be used to clean up weakened teams nicely. That said, it is only recommended for use if your team has plenty of coverage against Rayquaza and Garchomp.</p>

[Additional Comments]

<p>The EVs are very basic, with Victini's Attack and Speed maximized for the best revenge killing potential. A Naive nature should be used if running Hidden Power Ice so as to not weaken the move it. When not running Hidden Power Ice, a Jolly Nature should be used so Victini's defenses aren't needlessly lowered.</p>

<p>When using Victini, do not ever leave home without Groudon. It provides the glorious sun, which is necessary for Victini's attacks to pack a stronger punch. Groudon can further help out Victini by setting up Stealth Rock, making revenge killing easier. Also, it counters Tyranitar, who otherwise comes in effortlessly and crushes Victini with its powerful STAB Crunch. As Victini is weak to all forms of entry hazards and will most likely be needing to switch quite a bit, Rapid Spin support will be necessary. Forretress is perfect for this role, as it can also set up more entry hazards to help Victini smash through enemies. It also baits Fire-type attacks more easily than a block of cheese baits a mouse, giving Victini some easy switch in opportunities.</p>

<p>Victini is greatly troubled by foes that can take V-create without issue. Kyogre kills the sunlight with Drizzle and rains on Victini's parade with the threat of a STAB Surf. Palkia and Reshiram both 4xX resist V-create, so they can easily hop in and blast Victini away with a STAB Draco Meteor. Trying to use Victini to break Giratina is like trying to beat down a truck with a toothpick(remove space)—it won't happen. Giratina can tank Victini's hits all day while obliterating it with Dragon Claw. Giratina-O doesn't take V-create nearly as well as its bulkier cousin, but it possesses super effective STAB priority in Shadow Sneak to easily swat Victini away. Heatran's Flash Fire ability also allows it to take V-creates with no repercussions whatsoever. (space) Furthermore, none of Victini's other moves will really hurt the giant lava beast. Palkia and Grass Arceus are the premiere answers to Kyogre—both can switch in fairly comfortably and blast it apart with super effective hits. Giratina and Giratina-O are also easily brought down with Dialga, who can switch in without difficulty and take the ghostly dragons apart with its own STAB Draco Meteor. Palkia and Reshiram are unfortunately difficult to handle, but Rock Arceus can perform well against both of them. Palkia cannot KO it as the sun will weaken Palkia's STAB Water-type attacks, and Reshiram cannot win either unless it packs Focus Blast.</p>

[SET]
name: Choice Band
move 1: V-create
move 2: Fusion Bolt
move 3: U-turn
move 4: Brick Break / Flare Blitz
item: Choice Band
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[Set Comments]

<p>Although 448 Attack may not seem like much in Ubers, especially considering that Victini needs a Choice Band to reach such strength, the sheer might of V-create more than makes up for it. Backed by sun, V-create is so mighty that it stands a chance at OHKOing 252 HP / 252 Def Impish Groudon after it takes damage from Stealth Rock and one layer of Spikes(remove space)—quite (Em dash) impressive as Groudon is one of the most physically bulky Pokemon in the game. Even Palkia and Reshiram, who both 4x resist V-create, are always 2HKOed by V-create from this set after taking Stealth Rock damage.</p>

<p>As V-create is Victini's main form of offense, the other three moveslots are dedicated to taking down what V-create cannot. Fusion Bolt OHKOes 4 HP / 0 Def Kyogre after it takes damage from Stealth Rock once and will 2HKO all other forms of the leviathan, while also leaving blue whale. It also leaves a huge dent in Palkia. U-turn is still useful for scouting out the nature of Victini's counters and for maintaining offensive momentum. Brick Break is strong enough to OHKO Tyranitar with no problems while also 2HKOing most variants types of Heatran, who cannot outspeed Victini without a Choice Scarf. Flare Blitz is also present to have a consistent STAB attack, though the lack of Speed provided by a Choice Scarf coupled with recoil damage makes it a less useful sweeping option. Because of this, Brick Break is generally preferred.</p>

[Additional Comments]

<p>The only four things that can take a Choice Banded V-create more than twice are Heatran, Tyranitar, Kyogre, and Giratina. Out of these, the first and second are wrecked by Brick Break , whereas the third is zapped off the planet by Fusion Bolt, so only Giratina can really reliably take on this set. Dialga once again works well, and Darkrai and Dark Arceus are also fantastic Giratina counters. Palkia and Grass Arceus are also recommended for dealing with Kyogre and Tyranitar. Palkia is also valuable against Heatran thanks to its STAB super effective Water-type attacks. Groudon and Forretress are also needed for reasons discussed in the Choice Scarf set.</p>

<p>Palkia and Reshiram are still very dangerous as well. Although they can only switch in on Victini once if Stealth Rock is up, they can still handle the first attack and then blast Victini to pieces with Draco Meteor before it can make another move. Rock Arceus backed with sun (space) is a solid answer to both of these threats.</p>

<p>Playing with this set is a lot like using a real nuclear bomb. It is extremely powerful, but the fallout is very dangerous. In Victini's case, this fallout is the reduced defenses and Speed that come comes with Victini using V-create, so it is very prone to getting revenge killed by nearly everything. (space) Pokemon that can take attacks that prey on its weaknesses to Water-, Ground-, Ghost-, Dark-, and Rock-type moves are necessary. Grass Arceus handles Water-, Ground-, and most Rock-type attacks very, Groudon doesn't care about any Rock-type, and Steel-types do well against Ghost- and Dark-type moves. Steel-types can also take Dragon-type moves such as Draco Meteor that Pokemon such as Reshiram and Palkia may use against it.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: V-create
move 3: Fusion Bolt
move 4: Brick Break
item: Life Orb
nature: Brave
evs: 248 HP / 252 Atk / 8 Def
ivs: 0 Spe

[Set Comments]

<p>Victini often finds it difficult to actually sweep due to the Speed-centric Ubers metagame as well as V-create's unfortunate Speed drop side effect. However, these hindrances actually become advantages when Trick Room is brought into play. (space) Although 100 base Speed seems fast for Trick Room, V-create's Speed drop actually works as a buff under this field effect. Combined with Victini's sheer power, it can easily wreck teams as well as support Trick Room teams very well.</p>

<p>V-create is still Victini's go-to move for causing insane amounts of pain to its foes(remove space)—things that are faster than Victini under Trick Room, such as Ferrothorn and Chansey, are obliterated by it, making them non-issues. Everything else not resisting it is utterly destroyed, and even . Even Palkia and Reshiram are both 2HKOed after eating damage from Stealth Rock. Fusion Bolt is once again there to wreck Kyogre's life, although this time Victini has the advantage of always outspeeding it under Trick Room. Brick Break stops Tyranitar from ruining the sweep while still 2HKOing Heatran, although without Stealth Rock damage, (add comma) bulky Heatran sets can avoid the 2HKO with Leftovers.</p>

[Additional Comments]

<p>With 252 Attack EVs and a Brave nature, Victini reaches its maximum power. As Victini wants to be as slow as possible for Trick Room, a 0 IV in Speed as well as a speed reducing nature (Brave) is necessary. (insert stop) Victini reaches 403 HP with 248 EVs, giving it plenty of bulk and the ability to switch into Stealth Rock up to four times. The rest of the EVs go into Defense to protect Victini against priority attacks. Life Orb is the preferred item, as it affords Victini both massive power and the freedom to switch moves.</p>

<p>The ideal partners for this set are Dialga, Palkia, and Groudonremove space); all three of them work excellently in Trick Room. Groudon provides the sunlight and can abuse Trick Room as well thanks to its sub-par Speed making it faster than nearly everything. Dialga can set up Trick Room reliably and plow through many of Victini's checks with its titanic hits. It can also cover all of Victini's weaknesses save Ground-type attacks. Palkia can set up and abuse Trick Room, and it has the added bonus of being able to come in easily on Kyogre. If enemy Palkia or Reshiram get a chance to come in and threaten Victini with Draco Meteor, Scizor and Bronzong are good choices to takethe assault

[Other Options]

<p>Although Victini has a ton of moves at its disposal, most of them either aren't worth it in the slightest or only have specific, situational uses. Victini has a pretty good special movepool, with Fire Blast, Searing Shot, Thunder, Grass Knot, Psyshock, Shadow Ball, and Focus Blast all as viable options. However, it is usually outclassed at special attacking by Reshiram, who is far stronger than Victini on the special side and also possesses a far better secondary STAB. Flame Charge allows Victini to boost its Speed, but since V-create, its most powerful attack, lowers Speed, the boost is usually not useful. Work Up is Victini's only way to boost its offensive stats, but it is usually better off just attacking due to its sheer raw power. Light Screen offers some protection against special attacks, but again, Victini should be using its time in battle to attack instead of trying to set up defensively due to its overall poor defensive typing. Zen Headbutt gets is STAB and is Victini's its best attack against Palkia and Reshiram, but the extra damage it does over a sun boosted V-create is miniscule and has overall poor coverage otherwise. Taunt allows Victini to stop other Pokemon from trying to set up on it, but Victini's sheer offensive strength usually discourages set-up attempts. Substitute eases prediction and gives Victini a safety net against status moves. Victini can also make 101 HP Substitutes, which Blissey cannot break with a single Seismic Toss, but since although as Victini primarily uses physical attacks, it is usually suicide for Blissey or Chansey to stay in. Victini gets Thunder Wave, Toxic, and Will-O-Wisp as ways to support the team through spreading debilitating status conditions, but Victini has no recovery options (bar Rest) and many weaknesses, so it is not wise to play it as a defensive Pokemon. Finally, Final Gambit is an interesting option on the Choice Scarf set. Victini can reach 404 HP maximum, which will allow Victini to lure in and always KO some of its biggest checks since they also fare well under Trick Room.</p>—Tyranitar, Kyogre, Palkia, and Reshiram—without needing to predict at the cost of its life, provided Victini is at full HP. However, Victini's biggest enemies are Giratina and Giratina-O (to a lesser extent), who are both completely immune to Final Gambit, so more often than not the move will be useless.</p>

[Checks and Counters]

<p>Despite Victini's amazing strength, it will still find itself hopelessly doomed when pitted against Giratina. The great beast can handle any and all of Victini's attacks and severely hurt it with Dragon Claw. Reshiram packs solid defenses and a quadruple resistance to Fire-type attacks while also resisting Electric-type attacks, meaning it switches in on Victini fairly well and can OHKO it with Draco Meteor. Palkia can do the same, although Fusion Bolt will leave a huge dent in it, and both Palkia and Reshiram dislike taking repeated blows from V-create in the sun. Kyogre is able to come in on any attack not named Fusion Bolt, cancel out the sun that is so vital to Victini's power thanks to Drizzle, and drown it with a mighty Surf. If Victini leaves home without Brick Break, Tyranitar and Heatran can come in with impunity and wreck Victini with strong super(remove space)effective hits. Tyranitar is particularly dangerous since it can trap Victini with Pursuit, leaving the Victory Pokemon hopelessly lost. Giratina-O, although it absolutely hates taking sun-fueled V-creates, possesses STAB priority in Shadow Sneak to easily snipe Victini if need be.</p>

<p>Finally, Victini loathes entry hazards. It will lose a quarter of its health every switch in while Stealth Rock is in play, and Toxic Spikes will cut its sweep short. Finally, V-create's nasty drawback of lowering Victini's Speed and defenses leave it vulnerable to being revenge killed by anything faster after it has used its signature attack.</p>

This was a true pleasure to read. Great job.

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