3v3 - Limewire vs Venser

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SDS asked me to ref this since he's busy, hope you guys don't mind :toast:

Limewire said:
challenging venser!

3 vs 3 singles
DQ = 4 days
1 Recovery, 3 chills

Arena: Luigi's mansion! The mansion has 3 stories, a really creepy basement and some other freaky stuff. The battle will take place in the dining hall, but Pokemon can move to other rooms. The lights have a 10% chance to go out for one action. Ghosts can pop out too as well (5% chance each round), scaring one Pokemon and preventing it from using any moves for one action
Venser said:
gee i think i'll run away like a pussy

I mean, challenge accepted!
All abilities
no items
Going to assume no switching unless you guys tell me otherwise.

Limewire sends out a pokemon
Venser sends out a pokemon and orders
Limewire orders
p3 - limewire - venser - p3 - venser - limewire - p3 - etc



Gabite [Chomper] (Female)
Nature: Naughty

Type:

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

HP: 100
Atk: **** (+1)
Def: ***
SpA: **
SpD: * (-1)
Spe: 82

EC: 4/9
MC: 1
DC: 2/5


Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (DW): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dragon Claw

Outrage(*)
Scary Face(*)
Iron Head(*)

Earthquake(*)
Roar(*)
Dig(*)




Starmie [Shuriken] (Genderless)
Nature: Timid

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

HP: 90
Atk: ** (-1)
Def: ***
SpA: ****
SpD: ***
Spe: 133 (115 * 1.5 ^)

EC: 6/6
MC: 2
DC: 4/5


Abilities:

Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analyze (DW): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Attacks:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camouflage(*)
Swift(*)
Bubblebeam(*)
Minimize(*)
Gyro Ball(*)
Hydro Pump

Thunder
Blizzard
Psychic
Ice Beam(*)
Thunderbolt(*)
Surf(*)




Magnemite [Thundah] (Genderless)
Nature: Quiet
Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

HP: 80
Atk: **
Def: ***
SpA: **** (+1)
SpD: **
Spe: 39 (45 * 1.15)

EC: 3/9
MC: 0
DC: 3/5


Abilities:

Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analyze (DW): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW)

Moves:
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Electric Ball(*)
Lock-On(*)
Magnet Rise
Zap Cannon

Rain Dance
Thunderbolt(*)
Flash Cannon(*)
Volt Change(*)




Togepi [Kax$TAR] (F)
Nature: Modest (SpA +*, Atk -*)

Type:

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: (-)
Def: ***
SpA: *** (+)
SpD: ***
Spe: 20

EC: 1/9
DC: 1/5
MC: 1

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
(DW) Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Moves:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Gift Pass

Nasty Plot
Foresight
Assist Power

Protect
Light Screen
Thunder Wave



Golett [Troll] (♂)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Ground / Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 100
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 29 (35 - (35 * .15))


EC: 0/6
MC: 0
DC: 0/5

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch.)
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Attacks:
Pound*
Astonish*
Defense Curl*
Mud-Slap*
Rollout*
Shadow Punch*
Iron Defense*
Mega Punch*
Magnitude*

Earthquake*
DynamicPunch*
Focus Punch*

Substitute*
Safeguard*
Gyro Ball*



Porygon [Triple Threat] (Genderless)

Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Trace (Can be activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round.
Analytic (DW) (Can be activated): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 100
Atk: ***
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 35 (-)
HP: 100
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 40
EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion*
Conversion 2*
Tackle*
Sharpen*
Psybeam*
Agility*
Recover*
Tri Attack*
Discharge*
Magic Coat*

Ice Beam*
Charge Beam*
Thunderwave*



Deino [Hageshii] (♂)

Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type: Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 32 (-15%)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Dragon Tail
Toxic



Beldum [LANDMASTER] (Genderless)

Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Steel / Psychic

Abilities:
Clear Body (Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW) (Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Stats:
HP: 90
Atk: *** (+)
Def: ***
SpA: **
SpD: ***
Spe: 25.5 (30-(30 * .15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Take Down

Headbutt
Iron Head
Iron Defense
Zen Headbutt



Nohface [Jyuu] (♂)

Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)

Type: Steel / Ghost

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW) (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: **
Def: ***
SpA: * (-1)
SpD: ***
Spe: 11.5 (11 * 1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Psycho Shift
Meteor Mash
Yawn

Will-o-Wisp
Dig
Taunt



Good luck guys and have fun :toast:
 
I'll see your Magnemite and raise you a Golett! Let's take him down, Troll!

This is going to be simple! Start off with an Earthquake! Then, use another! And ONE MORE! YEAHHHH!

If he ever uses Magnet Rise, replace that action with Focus Punch and the rest with Dynamic Punches.

EQ ~ EQ ~ EQ

If he uses Magnet Rise, use Focus Punch ~ Dynamic Punch ~ Dynamic Punch starting on the action he Magnet Rises.
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Consecutive energy use bro.

Magnet Rise ~ Supersonic until it hits ~ Flash Cannon (if Supersonic hits)
 
After many years of hiding in around the Mushroom Kingdom, Luigi finally gains the courage to go back inside his mansion and face the ghosts. What he finds, however is much worse... it's a battle between Limewire and Venser! Of course, the mainsion is still haunted, so who knows what may happen later in the battle. For now though, everything seems calm as the trainers both send out their initial pokemon:

Limewire's Thundah/Magnemite

HP: 80
Atk: **
Def: ***
SpA: **** (+1)
SpD: **
Spe: 39 (45 * 1.15)
Energy: 100


Venser's Troll/Golett

HP: 100
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 29 (35 - (35 * .15))
Energy: 100


The two pokemon stare at each other for a long while before one of them finally stops being slow and lazy, and actually moves. Thundah starts the battle with a Magnet Rise, effectively lifting itself off the ground higher than it had been before. Troll is paying no attention however, as it focuses completely on its powerful punch and delivers a huge blow to its foe!

Thundah decides to keep playing it slow and lets off a screeching Supersonic, hoping to confuse its foe; in the distance we can see Luigi looking more dazed than he had previously. Even Troll, who had been so focused, is so disturbed by this new sound that the slight confusion causes him to hit himself! Thundah takes advantage of this and hits with a blinding Flash Cannon. The move interferes with a few of the flickering lightbulbs and shuts them off, even shattering one of them completely! However, the change in light and the continued annoying sound of Supersonic are not enough to stop Troll from attacking with a Dynamicpunch and somehow hitting with it! It does not seem to have any additional effects besides the damage, however. edit: just kidding he was actually severely confused (4 actions), as was I apparently!

The two battlers finish the round fairly close to each other. Some of the lights are still flickering, others no longer work. Luigi is very obviously disappointed that a Ghost pokemon seems to be winning. Can Thundah turn this around?



HP: 28
Atk: **
Def: ***
SpA: **** (+1)
SpD: **
Spe: 39 (45 * 1.15)
Energy: 89
other: Immune to Ground Attacks for 3 more actions, Confusion (4 more actions)


HP: 80
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 29 (35 - (35 * .15))
Energy: 85


Magnet Rise: 4 energy
Focus Punch: 30 damage, 8 energy

Supersonic: 4 energy [2 turn confusion]
Troll hits itself in confusion: 7 damage (I assume this is 0 energy? someone let me know if this is wrong please)

Flash Cannon: 13 damage, 3 energy
Dynamicpunch: 22 damage, 7 energy


Limewire, you're up!
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Whoooooah -52 HP right off the bat. Not much you can do now eh?

Flash Cannon ~ Metal Sound ~ Flash Cannon. Oh, if that golem thing attempts to use Focus Punch on the second action, use Flash Cannon instead!

Coincidently this Magnemite also lost >50% of its health on the first round of my battles vs HD and DarkSlay. I should do something about this.
 
Start off with a 15 HP Substitute after he hits you with Flash Cannon. He'll then fail badly with that Metal Sound, so DynamicPunch him when he's open. Finish the round with a Focus Punch if it's still alive n.n If your substitute somehow dies, DynamicPunch instead.

Substitute (15 HP) ~ DynamicPunch ~ Focus Punch / DynamicPunch
 
We're back here in Luigi's Mansion, with an intense battle just starting. One pokemon looks capable of going on, while the other one looks tired. It is still anyone's guess as to what might happen, but chances are someone will be leaving us after this round...


HP: 28
Atk: **
Def: ***
SpA: **** (+1)
SpD: **
Spe: 39 (45 * 1.15)
Energy: 89
other: Immune to Ground Attacks for 3 more actions, Confusion (4 more actions)


HP: 80
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 29 (35 - (35 * .15))
Energy: 85



Thundah starts the round off with another powerful Flash Cannon, shattering a few more lights and causing a ton of chaos in the room. The lights are flickering insanely fast until they all suddenly turn off! The hit is so powerful, in fact, that it lowers Troll's Special Defense! This does nothing to stop Troll from creating a Substitute however. Despite the fact that the lights are no longer on, Thundah knows it can still hit its opponent with a harsh sound. However, it suddenly realizes that it has no idea where its opponent is; the Metal Sound ends up doing nothing except bothering Thundah itself (hurt in confusion)! Troll tries to take advantage by firing off a Dynamicpunch, however it manages to run in the complete opposite direction and doesn't even come close to hitting anything!

Furious, Thundah tries to attack again as the lights suddenly flicker back on, attempting to fire a Flash Cannon at Troll. However, it is still slightly disoriented and ends up hitting itself again! Troll, totally safe behind its Substitute, concentrates once again and eventually throws an incredible Focus Punch! The force of this punch is more than enough to knock Thundah out!

Troll stands victorious over the fainted magnet as he waits for his next opponent. The lights are still flickering on and off and a few broken lightbulbs are scattered across the floor. Luigi has given up any courage he pretended to have and exited the mansion as the lights went out.



HP: 0
Atk: **
Def: ***
SpA: **** (+1)
SpD: **
Spe: 39 (45 * 1.15)
Energy: 0
other: Fainted


HP: 52
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 29 (35 - (35 * .15))
Energy: 58
other: Substitute (15 HP)

Flash Cannon: 13 damage, 3 energy
Substitute: 12 energy

Magnemite hits itself in confusion: 3 damage
Dynamicpunch misses: 0 damage, 7 energy

Magnemite hits itself in confusion: 3 damage
Focus Punch: 30 damage, 8 energy



Limewire, send out your next pokemon. Then Venser will do actions, and then Limewire.
 
Start with a Dynamic Punch to try to get it confused. Then, Shadow Punch twice. If it ever hits itself in confusion or misses, use a 15 HP substitute to regain momentum instead.

DynamicPunch ~ Shadow Punch / Substitute ~ Shadow Punch ~ Substitute
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Oh hell no! Shuriken, use your Psychic powers to lift up the dining table and thrust it at the golem as it tries to dpunch you. This should allow you to escape unscathed. Finish it off with an Ice Beam and a Hydro Pump.

Also Shuriken don't forget to activate your Illuminate ability if the lights go out.
 
The disappointed Limewire carefully decides which pokemon to send out after his first one has fainted already. Can this new pokemon stop the rampaging Golett? Let's hope so...


HP: 90
Atk: ** (-1)
Def: ***
SpA: ****
SpD: ***
Spe: 133 (115 * 1.5 ^)



HP: 52
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 29 (35 - (35 * .15))
Energy: 58
other: Substitute (15 HP)


Shuriken sees two of its foe and isn't sure which is the real one and which is just a Substitute, but attacks anyway. Using its Psychic powers, it is able to pickup a large nearby table and throw it across the room to its enemy... the wrong one! The force destroys the Substitute, and some of the damage carries over to the real enemy hiding behind it! Angered, Troll runs towards Shuriken and rears back for a Dynamicpunch. Shuriken is it extremely hard despite its resistance (critical hit!) and is slightly confused. Just enough to make Shuriken hit itself in confusion, amazed at how such an attack could actually hurt so much!

Safe, at least for a moment, Troll takes the chance to create another Substitute! How annoying! Shuriken will have none of that and despite its confusion sends a large Hydro Pump straight at it. The damage is enough to completely destroy the Substitute, although Troll manages to avoid any extra damage as he charges in with a Shadow Punch, using the flickering lights to his advantage and Shuriken briefly lost sight of him. Sadly, once it does see him, there's nothing it can do to avoid taking such a large hit!

The lights are still flickering furiously, but they haven't yet gone out. There's still a ghost or two wandering around the outside of the arena but not enough to make any kind of impact yet. The ground around Troll is slightly wet from the Hydro Pump, but that will probably evaporate soon.



HP: 57
Atk: ** (-1)
Def: ***
SpA: ****
SpD: ***
Spe: 133 (115 * 1.5 ^)
Energy: 87
other: none



HP: 30
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 29 (35 - (35 * .15))
Energy: 36
other: none

Shuriken's Psychic: 7 damage, 6 energy [half damage, the table destroyed Substitute]
Troll's Dynamicpunch: 11 damage, 7 energy [critical, 2 turn confusion]

Shuriken hits itself in confusion: 3 damage, 0 energy
Troll's Substitute: 12 energy

Shuriken's Hydro Pump: 17 damage [destroys Substitute], 6 energy
Troll's Shadow Punch: 19 damage, 3 energy


Limewire, you're up!
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
WHY WONT THIS THING DIE!?

Alright. Use water from the faucet, sink and pipes to create a Surf and ram that into the golem thingy. Then, freeze its arms with Ice Beam! Finish with Hydro Pump!

Surf ~ Ice Beam (to freeze hands) ~ Hydro Pump

However, if the golem attempts to punch you first:

Ice Beam (to freeze hands) ~ Surf ~ Ice Beam (entire body)
 
heheh, I should hit even harder with my fists frozen!

Troll, i want you to rush up close as if you were going to Shadow Punch him, but stop short. he should ice beam your hands and freeze them. With your hands hardened, Shadow Punch until you go out!
 

HP: 57
Atk: ** (-1)
Def: ***
SpA: ****
SpD: ***
Spe: 133 (115 * 1.5 ^)
Energy: 87
other: none



HP: 30
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 29 (35 - (35 * .15))
Energy: 36
other: none


Both trainers take a quick break to go over some unusual strategies for their pokemon. "Freeze him!" says Limewire... "take advantage of the freeze and punch harder!" retorts Venser... what will happen????

Shuriken starts off with an Ice Beam and... doesn't freeze. It seems like some people forgot about the 10% chance! Regardless, Troll takes a lot of damage and he realizes he needs to just Shadow Punch instead of trying to battle with unnecessary finesse as his trainer suggested. As usual, it did plenty of damage, especially with the help of his Iron Fist (even without his fists being frozen)

Shuriken tries an unusual trick, gathering all the water from everywhere possibly to attack with Surf. There wasn't very much to use though, so the attack only did half damage. However, this was just barely enough to knock out Troll at long last! Most of the water is used up though, and it doesn't look like Shuriken will be able to effectively use this attack again later.

A few ghosts are still floating around, but otherwise the state of the mansion is still the same, unless you consider that most of the pipes are now broken and the carpet will probably be moldy eventually as a result of the Surf.




HP: 38
Atk: ** (-1)
Def: ***
SpA: ****
SpD: ***
Spe: 133 (115 * 1.5 ^)
Energy: 75
other: none



HP: 0 (FAINTED)
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 29 (35 - (35 * .15))
Energy: 0 (FAINTED)
other: Fainted

Shuriken's Ice Beam: 20 damage, 6 energy
Troll's Shadow Punch: 19 damage, 3 energy

Shuriken's Surf: 12 damage [halved because of relative lack of water], 6 energy


Venser, send out your next pokemon AND orders! Then Limewire will do orders
 
That moldy carpet is going to completely mess up my strategy. DAMMIT!

Anyways go Deino! Dark Pulse thrice in an attempt to destroy that Starmie!
 
Sorry I took so long guys, I never saw this earlier and then couldn't get on for a few days.


HP: 38
Atk: ** (-1)
Def: ***
SpA: ****
SpD: ***
Spe: 133 (115 * 1.5 ^)
Energy: 75
other: none




HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 32 (-15%)


Venser sends out a strange dragon-like creature to replace the equally weird ghost and commands it to attack repeatedly. It and the opposing Starmie let off a barrage of Dark Pulses and Ice Beams, respectively, doing a ton of damage to each other at once!

Just in time before what would be the finishing blow, Shuriken realizes it needs to Recover, gaining back just enough health to survive!


HP: 7
Atk: ** (-1)
Def: ***
SpA: ****
SpD: ***
Spe: 133 (115 * 1.5 ^)
Energy: 52
other: none




HP: 50
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 32 (-15%)
Energy: 73
other: none

Shuriken's Ice Beam: 20 damage, 6 energy
Hageshii's Dark Pulse: 17 damage, 5 energy

Shuriken's Recover: +20 HP, 11 energy
Hageshii's Dark Pulse: 17 damage, 9 energy

Shuriken's Ice Beam: 20 damage, 6 energy
Hageshii's Dark Pulse: 17 damage, 13 energy


Limewire, you're up!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

HP: 7
Atk: ** (-1)
Def: ***
SpA: ****
SpD: ***
Spe: 133 (115 * 1.5 ^)
Energy: 52
other: none




HP: 50
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 32 (-15%)
Energy: 73
other: none

porygon3 got lost, sorry guys. I'm still using his format though.

At a blink of an eye, Shuriken blasts an Ice Beam onto Hageshii's face, freezing him over and ultimately dishing out a ton of icicle pain! Hageshii braves through the devilish pieces of ice clinging onto him and conjures a Dark Pulse that circles around and hits essentially everything in his way! This hit horrified Shuriken so much that its psychic powers went drooping down as if its Off switch was hit... and then... it... topples over and dies (faints).

A strange breeze in the mansion carries Shuriken's corpse back into Limewire's Pokeball. Perhaps that was a message to send in a new Pokemon?


HP: overwhelmed by darkness
Atk: ** (-1)
Def: ***
SpA: ****
SpD: ***
Spe: 133 (115 * 1.5 ^)
Energy: 0.00
other: none




HP: 30
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 32 (-15%)
Energy: 68
other: none

Shuriken's Ice Beam: 20 damage, 6 energy
Hageshii's Dark Pulse: 17 damage, 5 energy


Limewire sends in a new mon but no orders... because Venser's up to order after that. And then Limewire orders.

porygon3, whenever you feel like reffing, let me know and you can do it.

Or you can just hop in; I see you're back into reffing. I wouldn't count this as a Ref Token for myself anyway.
 
Heh, thanks, no problem. All right Hageshii you're in a tough spot here, let's so what we can do!

Toxic ~ Dark Pulse ~ Toxic. If it ever digs, wait for it to come up before attacking.
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Deflect the ball of Toxic with a Dragon Rage! Then, smack Deino with a Dragon Claw! Use our same tactic to deflect the Toxic ball with another Dragon Rage!

Dragon Rage (deflect Toxic) ~ Dragon Claw ~ Dragon Rage (deflect Toxic)
 
Sorry guys, I was looking around for Luigi and ended up getting lost...... (thanks Flora)



HP: 100
Atk: **** (+1)
Def: ***
SpA: **
SpD: * (-1)
Spe: 82



HP: 50
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 32 (-15%)
Energy: 73
other: none



Limewire sends out his final pokemon, Chomper the Gabite! She turns around, seeing no more empty pokeballs on her trainer's belt and a tear in his eye, and realizes exactly what is going on.

She immediately sends out a stream of fire all around, barely missing both trainers but hitting Kageshii hard in her Dragon Rage. She doesn't even pretend to slow down as she follows it up with a Dragon Claw, fainting the poor two-headed dragon! She was about to continue with another attack, but her trainer stopped her at the last second, warning her not to waste energy.

Sadly, once her rage wore off, she realized that her now fallen enemy had hit her with some kind of Toxic gas, its dying effort! Chomper still looks really angry, can Kageshii's final teammate do anything to stop her?


HP: 99
Atk: **** (+1)
Def: ***
SpA: **
SpD: * (-1)
Spe: 82
Energy: 89
Other: Toxic



HP: 0
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 32 (-15%)
Energy: 0
other: Fainted


Chomper's Dragon Rage: 10 damage, 6 energy
Kageshii's Toxic: 7 energy

Chomper's Dragon Claw: 21 damage, 5 energy


Venser, send out your final pokemon. Then Limewire orders, and then Venser orders!
 
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