Might as well juggle another battle while I wait through FoW and my other challenge. Y'know, to make things interesting.
1v1 Singles
3 Day DQ
2 Recover, 3 Chill
Arena: Gemstone Cave
A small, naturally-occurring dome-like structure in a deep cave system lit by a bioluminescent moss that coats patches of the walls. Inside, an abundance of different colored gemstones are embedded into the walls, floors, and ceiling, making deep digging difficult. As well, because it's underground, without any bodies of water, Surf and seismic disruption is unwise (Earthquake, Magnitude, and Surf forbidden). The cave is really tiny, and will be perfect for an up close and personal battle. Some of the minerals in the cave have grown large enough, too, to be used for cover by small Pokemon.
I'll take it.
Switch = If we can use time travel to go back and grab our one 'mon from the past, then OK.
One Ability
Items = OFF

Baltoy - Doomsday (N/A)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: *** (+)
SpD: ***
Spe: 55
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Moves:
Confusion(*)
Harden(*)
Rapid Spin(*)
Mud-Slap(*)
Psybeam(*)
Rock Tomb(*)
Selfdestruct(*)
--------------------
Ice Beam(*)
Telekinesis(*)
Toxic(*)
--------------------
Cosmic Power(*)
Extrasensory(*)
Earth Power(*)

Rebble Tourmaline (Genderless)
Nature: Quirky (No Effect on Stats)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: **
SpA: ***
SpD: **
Spe: 90
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker: (DW)(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Shadow Ball
Energy Ball
Stone Edge
Paleo Wave
Metal Sound
Earth Power
K, I'll send out both mons. GO DOOMSDAY AND TOURMALINE!


This should be a quick and even 1v1. I know Baltoy has Levitate, but what will Rebble have?
XVI orders, then IceBug orders!