Flora
Yep, that tasted purple!
Is that an open challenge Darkamber? (the 3v3) If so I'll do it
no switching, one ability, no items
Tangela: Pastafarian (M)
Nature: Docile
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: **
Def: ****
SpA: ****
SpD: **
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Leaf Guard (innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions
Regenerator (innate) (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored
Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Giga Drain
Amnesia
Leaf Storm
Sunny Day
Protect
Reflect
Joltik(*) Australia (M)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type: Bug/Electric
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
HP 90
Atk * (-1)
Def **
SpA ***
SpD **
Speed 75 (65 x 1.15^)
EC: 4/6
MC: 1
DC: 2/5
Abilities:
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW) (innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Attacks:
String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electric Net (*)
Bug Bite (*)
Gastro Acid (*)
Bug Buzz
Disable (*)
Rock Climb (*)
Pin Missile (*)
Volt Change (*)
Flash (*)
Charge Beam (*)
Murkrow: Donald (M)
Nature: Naughty
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **** (+)
Def: **
SpA: ***
SpD: * (-)
Spe: 91
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Insomnia (innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Super Luck (innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (innate)(DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Brave Bird
Featherdance
Roost
Snarl
Protect
Dark Pulse
Paras [Leeps] Female
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Grass/Bug
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)
Stats:
Paras
HP: 90
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25
x1.15 To Speed, -1 to Special Defense
EC: 2/6
MC: 0
DC: 1/5
Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Damp: (DW, not activated) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
Scratch
Stun Spore
Poisonpowder
Leech Life
Fury Cutter
Spore
Aromatherepy
Bug Bite
Leech Seed
Spore
Protect
Bullet Seed
Toxic
Poliwag [Buff] (Male)
Nature: Adamant (+1 to Attack, -1 Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 90
(+1 to Attack, -1 to Special Attack)
EC: 2/9
MC: 1
DC: 1/5
Abilities
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim: (DW, not activated) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Bubblebeam
Belly Drum
Refresh
Encore
Mud Shot
Waterfall
Return
Toxic
Rampardos [Tim] (M)
Nature: Rash (+1 SpA -1 SpD)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Stats
HP: 110
Atk: ***** (+2)
Def: ***
SpA: **** (+)
SpD: * (-)
Spe: 58
(+1 SpA -1 SpD)
EC: 6/6
MC: 0
DC: 5/5
Abilities
Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc
Sheer Force (DW, activated): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks
Headbutt *
Leer *
Focus Energy *
Pursuit *
Take Down *
Scary Face *
Assurance *
Zen Headbutt
Head Smash
Hammer Arm *
Iron Head *
Leer *
Earthquake *
Stone Edge *
Ice Beam *
Flamethrower
Thunderbolt
Tim's always there.
DA sends out first mon and its ability, then P3 does the same with actions, then DA does actions!!!
(just noticed this is like a "rematch" or something huh)