Surgo
goes to eleven
One day in #smogon, I came up with an idea for a new Garchomp set with Mekkah. For those of you who just want to skip to the end (Part 5) because of tl;dr, the general concept is to use one of DP's most overwhelmingly broken additions to cripple a physical wall to let another strong physical attacker, or even a semi-neutered Garchomp, perform a sweep. But first a little backstory charting the creation and evolution of the idea, in the form of the IRC logs interspersed with commentary. This is a good example of how we develop sets, if you're interested!
Part 1: The Idea
<Surgo> you know what
<Surgo> I think choice specs garchomp is viable
<Mekkah> don't kid yourself
<Mekkah> mence does it better
<Surgo> no listen to me
Part 2: The Prototype
<Surgo> it's like special gyarados
<Surgo> what are garchomp's common switch-ins?
<Mekkah> special gyarados isn't good either
<Surgo> donphan hippowdon slowbro
<Surgo> choice specs draco meteor fucking destroys those
<Surgo> I think it could work
<Mekkah> slowbro can slack it off I'm sure
<Surgo> slowbro has like base 80 special defense
<Surgo> it should be 2HKOed
<Mekkah> how much spa does chomp have
<Mekkah> it's not salamence you know
<Surgo> base 80 special attack
<Surgo> but draco meteor is a fucking powerful attack
<Surgo> and choice specs
<Surgo> it will cripple their physical wall
Okay, we got the idea down. I had thought about Choice Specs Garchomp in the past, but generally discounted it because of its low special attack. It would still be something of a gimmick set, but it would be like CrazyStarwolf's special Gyarados was in advance, I figure. So let's see what kind of damaging this thing can do.
<Mekkah> 259 attack vs 190 defense, 140 power(* 1.5 * 1.5), 386 max HP: 80.05% - 94.3%
<Surgo> and that's not even modest
<Surgo> I seriously think this is workable
<Surgo> I'd even use Swords Dance on it for the first time you show it to make them think it's physical
<Surgo> garchomp is very easy to switch in so it's not a waste
<Mekkah> against hippowdon:
<Mekkah> 259 attack vs 180 defense, 140 power(* 1.5 * 1.5), 420 max HP: 77.86% - 91.43%
<Hazerider> you'd use sd on choice specs garchomp
<Surgo> yes
<Surgo> just to masquerade though
<Surgo> scout out skarmory or other steels etc
Okay, so that was what I like to call "Chain Chomp mark 1". We soon came up with a better idea, however! We proceeded to examine Garchomp's special movepool and saw that the only special moves of note were Draco Meteor, Fire Blast, and...Surf. Yeah, Surf. Watch out Heatran, the #1 Garchomp switch-in ever! We quickly conclude that this has problems with Cresselia, which is actually a common Garchomp switch-in, which becomes important later on down the line.
Part 3: The Discovery
<Surgo> you know I wonder if you could use life orb and earthquake and still 2HKO shit with draco meteor
<Mekkah> on hippowdon
<Mekkah> 259 attack vs 180 defense, 140 power(* 1.3 * 1.5), 420 max HP: 67.38% - 79.29%
<Mekkah> 129 attack vs 180 defense, 140 power(* 1.3 * 1.5), 420 max HP: 33.81% - 39.76%
<Mekkah> so yeah it JUST kos
Part 4: The Turning Point
<Surgo> stealth rock and it's guaranteed too btw
Part 5: The Result!
Garchomp @Life Orb ** Chain Chomp
EVs: 16 Attack / 252 Special Attack / 240 Speed
Nature: Lonely OR Naughty
- Swords Dance
- Earthquake
- Draco Meteor
- Fire Blast
<Mekkah> ChainChomp V2.0 © Mullet Brothers
So what's the point? The point is to send it out and lure out your opponent's main physical wall, their regular "Garchomp counter". You immediately hit it with a Draco Meteor to cripple it. When combined with Stealth Rock, the second Draco Meteor is a immediate kill on every Garchomp switch in except Cresselia and Milotic (and presumably Suicune, but that lacks a 50% recovery move).
Don't believe me? Here's some more damage calculations courtesy of Mekkah.
Damage Calculations:
AGAINST HIPPOWDON
Draco Meteor on max HP, minimum SpDef Hippowdon:
259 attack vs 180 defense, 140 power(* 1.5 * 1.3), 420 max HP: 67.38% - 79.29%
Draco Meteor on max HP, minimum SpDef Hippowdon after SpAtk drop:
129 attack vs 180 defense, 140 power(* 1.5 * 1.3), 420 max HP: 33.81% - 39.76%
If Hippowdon has no Leftovers, Draco Meteor kills it in two hits. If it does, it still risks being KOed, and that's not even taking Spikes or Stealth Rock into account. Note the importance of one of these here!
AGAINST WEEZING
Draco Meteor on max HP, minimum SpDef Weezing:
259 attack vs 176 defense, 140 power(* 1.5 * 1.3), 394 max HP: 73.6% - 86.55%
Draco Meteor on max HP, minimum SpDef Weezing after SpAtk drop:
129 attack vs 176 defense, 140 power(* 1.5 * 1.3), 394 max HP: 36.8% - 43.4%
Fire Blast on max HP, minimum SpDef Weezing:
259 attack vs 176 defense, 120 power(* 1.3), 394 max HP: 41.88% - 49.49%
Draco Meteor + Stealth Rock = guaranteed dead Weezing, though it dies very often anyways. Or you could use Fire Blast on the switch, then Draco Meteor.
AGAINST SLOWBRO
Draco Meteor on max HP, minimum SpDef Slowbro:
259 attack vs 196 defense, 140 power(* 1.5 * 1.3), 394 max HP: 65.99% - 77.66%
Draco Meteor on max HP, minimum SpDef Slowbro after SpAtk drop:
129 attack vs 196 defense, 140 power(* 1.5 * 1.3), 394 max HP: 32.99% - 39.09%
Draco Meteor + Draco Meteor + Spikes or Stealth Rock = guaranteed dead Slowbro. Like Weezing, it needs luck to survive even without Stealth Rock or Spikes.
AGAINST BRONZONG
Fire Blast on max HP, max SpDef, +SpDef natured, Levitate Bronzong:
259 attack vs 364 defense, 120 power(* 1.3 * 2), 338 max HP: 47.63% - 55.92%
Earthquake on max HP, max Def, +Def natured, Heatproof Bronzong:
330 attack vs. 364 defense, 100 power, times 3.90: 257 - 304 (target hp: 275 - 338)
AGAINST SKARMORY
Fire Blast on max HP, minimum SpDef Skarmory:
259 attack vs 176 defense, 120 power(* 1.3 * 2), 334 max HP: 99.1% - 116.77%
Draco Meteor on max HP, minimum SpDef Skarmory:
259 attack vs 176 defense, 140 power(* 1.3 * 1.5 * 0.5), 334 max HP: 43.41% - 50.9%
Fire Blast on max HP, minimum SpDef Skarmory after SpAtk drop:
129 attack vs 176 defense, 120 power(* 1.3 * 2), 334 max HP: 49.4% - 58.38%
If Skarmory even takes 1% damage it gets killed by Fire Blast. Skarmory isn't a counter to Garchomp anyway, but it's a common physical wall so it's included for completeness.
AGAINST STARMIE
304 HP versions (a significant HP investment) are OHKOed when Spikes or Stealth Rock are on the field.
AGAINST GLISCOR
Draco Meteor on max HP, minimum SpDef Gliscor:
259 attack vs. 186 defense, 140 power, times 1.95: 273 - 321 (target hp: 354)
Draco Meteor 2 on max HP, minimum SpDef Gliscor:
129 attack vs. 186 defense, 140 power, times 1.95: 136 - 161 (target hp: 354)
No chance.
AGAINST DONPHAN
Draco Meteor on max HP, minimum SpDef Donphan:
259 attack vs. 156 defense, 140 power, times 1.95: 325 - 384 (target hp: 384)
No need to even calculate the second, Donphan stands zero chance.
AGAINST BLISSEY
Earthquake on max HP, max+ Defense Blissey:
330 attack vs. 130 defense, 100 power, times 1.95: 354 - 419 (target hp: 714)
Swords Dance Earthquake on max HP, max+ Defense Blissey:
660 attack vs. 130 defense, 100 power, times 1.95: 707 - 834 (target hp: 714)
What does this mean? It means that Chain Chomp, despite being built to hit on the special side, is still a massive physical threat as well.
More Remarks
You have 300 speed to outspeed and KO choice specs Salamence and non-Jolly Gliscor. So, knock out their physical wall. You can then sweep with a Swords Dance Earthquake (if they don't have Cresselia), or open up the game for another physical sweeper that can take on Cresselia easily and benefits from something like Gliscor or Hippowdon being gone. Heracross and Tyranitar are two examples that immediately come to mind. In addition, if you want to use the strategy, you'll want to use Stealth Rock...your KO ability against everything skyrockets, and you get a guaranteed OHKO and Slowbro, Hippowdon, and Blissey in case you are extremely unlucky.
Garchomp is a threat that can hit reasonably hard on both the physical and special side at the same time. Draco Meteor is such a broken attack.
Special Thanks to:
- Hazerider for the name
- Hazerider, lords, and Kumar for various ideas and support, including the current EV spread.
In Conclusion
<cLoUd> im in love with garchomp, every variant is ridiculously strong
Part 1: The Idea
<Surgo> you know what
<Surgo> I think choice specs garchomp is viable
<Mekkah> don't kid yourself
<Mekkah> mence does it better
<Surgo> no listen to me
Part 2: The Prototype
<Surgo> it's like special gyarados
<Surgo> what are garchomp's common switch-ins?
<Mekkah> special gyarados isn't good either
<Surgo> donphan hippowdon slowbro
<Surgo> choice specs draco meteor fucking destroys those
<Surgo> I think it could work
<Mekkah> slowbro can slack it off I'm sure
<Surgo> slowbro has like base 80 special defense
<Surgo> it should be 2HKOed
<Mekkah> how much spa does chomp have
<Mekkah> it's not salamence you know
<Surgo> base 80 special attack
<Surgo> but draco meteor is a fucking powerful attack
<Surgo> and choice specs
<Surgo> it will cripple their physical wall
Okay, we got the idea down. I had thought about Choice Specs Garchomp in the past, but generally discounted it because of its low special attack. It would still be something of a gimmick set, but it would be like CrazyStarwolf's special Gyarados was in advance, I figure. So let's see what kind of damaging this thing can do.
<Mekkah> 259 attack vs 190 defense, 140 power(* 1.5 * 1.5), 386 max HP: 80.05% - 94.3%
<Surgo> and that's not even modest
<Surgo> I seriously think this is workable
<Surgo> I'd even use Swords Dance on it for the first time you show it to make them think it's physical
<Surgo> garchomp is very easy to switch in so it's not a waste
<Mekkah> against hippowdon:
<Mekkah> 259 attack vs 180 defense, 140 power(* 1.5 * 1.5), 420 max HP: 77.86% - 91.43%
<Hazerider> you'd use sd on choice specs garchomp
<Surgo> yes
<Surgo> just to masquerade though
<Surgo> scout out skarmory or other steels etc
Okay, so that was what I like to call "Chain Chomp mark 1". We soon came up with a better idea, however! We proceeded to examine Garchomp's special movepool and saw that the only special moves of note were Draco Meteor, Fire Blast, and...Surf. Yeah, Surf. Watch out Heatran, the #1 Garchomp switch-in ever! We quickly conclude that this has problems with Cresselia, which is actually a common Garchomp switch-in, which becomes important later on down the line.
Part 3: The Discovery
<Surgo> you know I wonder if you could use life orb and earthquake and still 2HKO shit with draco meteor
<Mekkah> on hippowdon
<Mekkah> 259 attack vs 180 defense, 140 power(* 1.3 * 1.5), 420 max HP: 67.38% - 79.29%
<Mekkah> 129 attack vs 180 defense, 140 power(* 1.3 * 1.5), 420 max HP: 33.81% - 39.76%
<Mekkah> so yeah it JUST kos
Part 4: The Turning Point
<Surgo> stealth rock and it's guaranteed too btw
Part 5: The Result!
Garchomp @Life Orb ** Chain Chomp
EVs: 16 Attack / 252 Special Attack / 240 Speed
Nature: Lonely OR Naughty
- Swords Dance
- Earthquake
- Draco Meteor
- Fire Blast
<Mekkah> ChainChomp V2.0 © Mullet Brothers
So what's the point? The point is to send it out and lure out your opponent's main physical wall, their regular "Garchomp counter". You immediately hit it with a Draco Meteor to cripple it. When combined with Stealth Rock, the second Draco Meteor is a immediate kill on every Garchomp switch in except Cresselia and Milotic (and presumably Suicune, but that lacks a 50% recovery move).
Don't believe me? Here's some more damage calculations courtesy of Mekkah.
Damage Calculations:
AGAINST HIPPOWDON
Draco Meteor on max HP, minimum SpDef Hippowdon:
259 attack vs 180 defense, 140 power(* 1.5 * 1.3), 420 max HP: 67.38% - 79.29%
Draco Meteor on max HP, minimum SpDef Hippowdon after SpAtk drop:
129 attack vs 180 defense, 140 power(* 1.5 * 1.3), 420 max HP: 33.81% - 39.76%
If Hippowdon has no Leftovers, Draco Meteor kills it in two hits. If it does, it still risks being KOed, and that's not even taking Spikes or Stealth Rock into account. Note the importance of one of these here!
AGAINST WEEZING
Draco Meteor on max HP, minimum SpDef Weezing:
259 attack vs 176 defense, 140 power(* 1.5 * 1.3), 394 max HP: 73.6% - 86.55%
Draco Meteor on max HP, minimum SpDef Weezing after SpAtk drop:
129 attack vs 176 defense, 140 power(* 1.5 * 1.3), 394 max HP: 36.8% - 43.4%
Fire Blast on max HP, minimum SpDef Weezing:
259 attack vs 176 defense, 120 power(* 1.3), 394 max HP: 41.88% - 49.49%
Draco Meteor + Stealth Rock = guaranteed dead Weezing, though it dies very often anyways. Or you could use Fire Blast on the switch, then Draco Meteor.
AGAINST SLOWBRO
Draco Meteor on max HP, minimum SpDef Slowbro:
259 attack vs 196 defense, 140 power(* 1.5 * 1.3), 394 max HP: 65.99% - 77.66%
Draco Meteor on max HP, minimum SpDef Slowbro after SpAtk drop:
129 attack vs 196 defense, 140 power(* 1.5 * 1.3), 394 max HP: 32.99% - 39.09%
Draco Meteor + Draco Meteor + Spikes or Stealth Rock = guaranteed dead Slowbro. Like Weezing, it needs luck to survive even without Stealth Rock or Spikes.
AGAINST BRONZONG
Fire Blast on max HP, max SpDef, +SpDef natured, Levitate Bronzong:
259 attack vs 364 defense, 120 power(* 1.3 * 2), 338 max HP: 47.63% - 55.92%
Earthquake on max HP, max Def, +Def natured, Heatproof Bronzong:
330 attack vs. 364 defense, 100 power, times 3.90: 257 - 304 (target hp: 275 - 338)
AGAINST SKARMORY
Fire Blast on max HP, minimum SpDef Skarmory:
259 attack vs 176 defense, 120 power(* 1.3 * 2), 334 max HP: 99.1% - 116.77%
Draco Meteor on max HP, minimum SpDef Skarmory:
259 attack vs 176 defense, 140 power(* 1.3 * 1.5 * 0.5), 334 max HP: 43.41% - 50.9%
Fire Blast on max HP, minimum SpDef Skarmory after SpAtk drop:
129 attack vs 176 defense, 120 power(* 1.3 * 2), 334 max HP: 49.4% - 58.38%
If Skarmory even takes 1% damage it gets killed by Fire Blast. Skarmory isn't a counter to Garchomp anyway, but it's a common physical wall so it's included for completeness.
AGAINST STARMIE
304 HP versions (a significant HP investment) are OHKOed when Spikes or Stealth Rock are on the field.
AGAINST GLISCOR
Draco Meteor on max HP, minimum SpDef Gliscor:
259 attack vs. 186 defense, 140 power, times 1.95: 273 - 321 (target hp: 354)
Draco Meteor 2 on max HP, minimum SpDef Gliscor:
129 attack vs. 186 defense, 140 power, times 1.95: 136 - 161 (target hp: 354)
No chance.
AGAINST DONPHAN
Draco Meteor on max HP, minimum SpDef Donphan:
259 attack vs. 156 defense, 140 power, times 1.95: 325 - 384 (target hp: 384)
No need to even calculate the second, Donphan stands zero chance.
AGAINST BLISSEY
Earthquake on max HP, max+ Defense Blissey:
330 attack vs. 130 defense, 100 power, times 1.95: 354 - 419 (target hp: 714)
Swords Dance Earthquake on max HP, max+ Defense Blissey:
660 attack vs. 130 defense, 100 power, times 1.95: 707 - 834 (target hp: 714)
What does this mean? It means that Chain Chomp, despite being built to hit on the special side, is still a massive physical threat as well.
More Remarks
You have 300 speed to outspeed and KO choice specs Salamence and non-Jolly Gliscor. So, knock out their physical wall. You can then sweep with a Swords Dance Earthquake (if they don't have Cresselia), or open up the game for another physical sweeper that can take on Cresselia easily and benefits from something like Gliscor or Hippowdon being gone. Heracross and Tyranitar are two examples that immediately come to mind. In addition, if you want to use the strategy, you'll want to use Stealth Rock...your KO ability against everything skyrockets, and you get a guaranteed OHKO and Slowbro, Hippowdon, and Blissey in case you are extremely unlucky.
Garchomp is a threat that can hit reasonably hard on both the physical and special side at the same time. Draco Meteor is such a broken attack.
Special Thanks to:
- Hazerider for the name
- Hazerider, lords, and Kumar for various ideas and support, including the current EV spread.
In Conclusion
<cLoUd> im in love with garchomp, every variant is ridiculously strong