http://www.serebii.net/pokedex-dp/366.shtml
Ok, so Clamperl is obviously one of my favourite pokemon to use in competitive battling, and the only reason I'm not using it now is because the Deepsea items have not been implimented on Shoddybattle yet.
With that said, here we go with a classic discussion thread:
Physical Movepool
Body Slam
Clamp
Special Movepool (The one you SHOULD be utilizing the most)
Hidden Power
Ice Beam
Blizzard
Brine
Surf
Support Movepool
Toxic
Protect
Endure
Swagger
Substitute
Confuse Ray
Ok, so it has a terrible movepool. You're probably asking me how this guy has ANY chance in competitive play...well to answer your question, there are items called Deepseatooth and Deepseascale. Deepseatooth doubles Clamperl's special attack to an amazing max 540 special attack while Deepseascale doubles its special defense to a max of 458, although the 458 special defense is smooshed by the 35 base HP.
Ok, so it can't take very many hits, and it only has 32 base speed, but with Deepseatooth has a monstrous 540 special attack...still terrible even with the special right? Wrong...
Don't forget about Trick room support, and also the occasional Encore support!
Here's a good example of a set it can run:
Clamperl @Deepseatooth
EVs: 252 HP/6 DEF/252 SP ATK
Ability: Shell Armor
Quiet Nature (+Sp Atk, -Spd)/Modest Nature (+Sp Atk, -Atk)
~ Surf
~ Ice Beam
~ Hidden Power Electric/Grass
~ Confuse Ray/Substitute
Yeah, normally I would suggest a 0 IV in speed for having it on a Trick Room team, but you can't have a full-powered Hidden Power with a 0 IV in something. This thing can rip through things with 540 special attack though. Hidden Power Grass or Electric is really based on if you have a lot of trouble with Swampert or not. If you aren't using this on a trick room team, then use the Modest nature, and please make sure you have Encore support and that you have Encored a stat-up, because otherwise, this will have like a 1% chance of switching in and living to see another day.
Yeah, that's my two cents.
Note that I didn't make a Deepseascale set, because mainly I have no idea what to put in it. Yeah, so discuss this little thing and give your opinion as to whether it has a chance in competitive play or not. :]
Ok, so Clamperl is obviously one of my favourite pokemon to use in competitive battling, and the only reason I'm not using it now is because the Deepsea items have not been implimented on Shoddybattle yet.
With that said, here we go with a classic discussion thread:
Physical Movepool
Body Slam
Clamp
Special Movepool (The one you SHOULD be utilizing the most)
Hidden Power
Ice Beam
Blizzard
Brine
Surf
Support Movepool
Toxic
Protect
Endure
Swagger
Substitute
Confuse Ray
Ok, so it has a terrible movepool. You're probably asking me how this guy has ANY chance in competitive play...well to answer your question, there are items called Deepseatooth and Deepseascale. Deepseatooth doubles Clamperl's special attack to an amazing max 540 special attack while Deepseascale doubles its special defense to a max of 458, although the 458 special defense is smooshed by the 35 base HP.
Ok, so it can't take very many hits, and it only has 32 base speed, but with Deepseatooth has a monstrous 540 special attack...still terrible even with the special right? Wrong...
Don't forget about Trick room support, and also the occasional Encore support!
Here's a good example of a set it can run:
Clamperl @Deepseatooth
EVs: 252 HP/6 DEF/252 SP ATK
Ability: Shell Armor
Quiet Nature (+Sp Atk, -Spd)/Modest Nature (+Sp Atk, -Atk)
~ Surf
~ Ice Beam
~ Hidden Power Electric/Grass
~ Confuse Ray/Substitute
Yeah, normally I would suggest a 0 IV in speed for having it on a Trick Room team, but you can't have a full-powered Hidden Power with a 0 IV in something. This thing can rip through things with 540 special attack though. Hidden Power Grass or Electric is really based on if you have a lot of trouble with Swampert or not. If you aren't using this on a trick room team, then use the Modest nature, and please make sure you have Encore support and that you have Encored a stat-up, because otherwise, this will have like a 1% chance of switching in and living to see another day.
Yeah, that's my two cents.
Note that I didn't make a Deepseascale set, because mainly I have no idea what to put in it. Yeah, so discuss this little thing and give your opinion as to whether it has a chance in competitive play or not. :]