Fear the Might of MixMortar (Petitioning for LO Set analysis addition)

Deck Knight

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What if I told you there was a pokemon that could OHKO Gyarados and Heatran?

Perhaps you would say "Go away Deck, we already have Electivire!"

Alright, granted.

What if I told you this pokemon could also OHKO Hippowdon.

Perhaps now you're interested.

Lets sweeten the deal. It's late game, you've got Stealth Rock down, and you know your opponent has a Weavile with Pursuit.

How about a pokemon that can take out that as well taking little or no damage?

Meet Life Orb Magmortar. I've used this set on Shoddy and it has won me over 50 battles, with several incidences where it swept half of an unprepared team.

The Set:

Magmortar @ Life Orb
Flame Body
Rash (+SA, -SD)
EVs: 252 SA/244 Speed/12 Atk
~ Mach Punch
~ Thunderbolt
~ Overheat
~ Earthquake

Initially the speed was a little lower, just enough to beat Base 80's, but I kept running into Max Speed Jolly Brelooms and bumped it up to 263. Take that, Mushroom Man.

The Calcs:

Mach Punch:

vs 4/0 Weavile

76-89%

vs 252/0 Tyranitar

35-41%

Thunderbolt: (after OH)

vs BulkyGyara

151-178% (75-89%)

vs 252/0 Vaporeon

65-76% (32.5-38%)

vs 252/0 Slowbro

88-104% (44-52%)

vs 252/0 Milotic

61-71% (30.5-35.5%)

vs 252/0 Suicune

63-75% (31.5-37.5%)

Overheat:

vs 252/0 Hippowdon

99.52-117% Damage Range: 418-492. (Hippo has 420)

vs 252/0 Gliscor

114-134%

vs 252/0 Donphan

125-147%

vs. 252/0 Swampert

43-50%

vs. 4/0 Garchomp

51-60%

vs Bulkydos

41-48%

Earthquake:

4/0 Infernape

82-97%

252/0 Magnezone

95-112%

252/0 Heatran

91-107%

252/0 Tentacruel

71-84%

252/0 Tyranitar

42-49%

It takes:

Smogon Standard LO Mixape Close Combat

84-99% Damage: 284-289, Magmortar HP 291

More often then not what ends up happening is Mixape uses CC instead of stat-upping, and the defense lower means it gets owned by EQ. I've never had any Nasty Plot in my face, but if they did they'd summarily be KO'd by Mach Punch.

Modest Gengar LO Sludge Bomb

84-99% Damage: 247-290, Magmortar HP 291

Same situation as Infernape, it can take a hit and retaliate with a lethal blow in return.

In short, this set has proven effective in OU battles, and a general statement can be made that if you switch into Magmortar and do not resist Overheat and are not named Snorlax or Blissey, you have just lost a pokemon.

On Dragontamer's attack tiers, Rash LO Overheat hits

61.43 (Magmortar 252 SA) + 51.85 (Overheat) + 1(Nature) + 2.75 (LO) + 4.25 (STAB) or 121.28. Subtract 3.53 for the guarenteed shot and you get 117.75, or as illustrated, anything with 252/0Hippowdon's equivalent HP/Def or lower. The priority move allows this to finish off weakened pokemon even if they are faster, although Weavile is the only revenge killer it stops every time. I especially love Mach Punching Sash users. The basic rule is that if Magmortar is the only thing eating into it's HP, you're probably using it correctly.

General Usage: I've used this as a starter to earn a quick KO, and then left it in reserve as a late game sweeper.

Problem pokemon: Swampert and Garchomp can both switch in on Overheat, although a critical hit means both of them are toast. Swampert after an EQ and Garchomp period. Blissey and Snorlax wall this set along with nearly every Magmortar set.

Otherwise, Waters shouldn't be risking the switchin because as illustrated, Thunderbolt comfortably 2HKOs all of them. Gyarados should never switch in; even after Overheat Thunderbolt can take it out.
 
Smogon Standard LO Mixape Close Combat

84-99% Damage: 284-289, Magmortar HP 291

More often then not what ends up happening is Mixape uses CC instead of stat-upping, and the defense lower means it gets owned by EQ. I've never had any Nasty Plot in my face, but if they did they'd summarily be KO'd by Mach Punch.

Modest Gengar LO Sludge Bomb

84-99% Damage: 247-290, Magmortar HP 291

Same situation as Infernape, it can take a hit and retaliate with a lethal blow in return.

Then, Life Orb recoil kills your Magmortar. Otherwise, it looks like a decent set. Can Weavile kill in one hit with Night Slash? If it can't, you can probably afford to run a more powerful fighting attack, mostly for TTar.
 
I've been using this for a while, since you've posted it in the Moveset thread, and it has proven successful for me.
 
Problem pokemon: Swampert and Garchomp can both switch in on Overheat, although a critical hit means both of them are toast. Swampert after an EQ and Garchomp period. Blissey and Snorlax wall this set along with nearly every Magmortar set.

Otherwise, Waters shouldn't be risking the switchin because as illustrated, Thunderbolt comfortably 2HKOs all of them. Gyarados should never switch in; even after Overheat Thunderbolt can take it out.

Add in SR weakness, -SD, and SS. Gengar and Ape both OHKO if they're up according to your calcs, and someone should do calcs for Calmcune that might come in for a revenge kill if Overheat is used, which iirc lowers SA. If Mach Punch does 41% at most to Ttar, then I wonder what would happen if DDtar sets up and EQs you the next turn.

Just my thoughts. Feel free to strike me down if you please. >_>
 
I tried this on Shoddy when I first read about it in the "Post new movesets or whatever" thread. It was the only thing that got a kill back then.
 
I'd be tempted to run some other boosting item in here, simply because Magmortar is a champion of eating residual damage as it is. Another problem here is Blissey...

229 attack vs 130 defense, 100 power(* 1.3), 663 max HP: 24.74% - 29.11%
229 attack vs 119 defense, 100 power(* 1.3), 663 max HP: 27.15% - 31.83%
 
But its walled by blissey now without cross chop and it was already faster than ttar and could ko it with crosschop
 
many blissey users will fear cross chop, and end up not using the pink blob immediately to wall magmortar. i like this idea, good job.
 
I was going to suggest switching Life Orb for a Expert Belt otherwise the defensive calcs ammount to nothing but LO is needed to OHKO Hippowdon which proves a problem.

It certainly works very well though, probably what distinguishes much more from most average mixed pokemon is probably the fact it has power as well as a priority modifier.
 
Not enough attack to be used very effectively, as a 4x move doesn't take out a Weavile.

Check the damage calcs and see how a Night Slash does on you. If not much you can afford to hit with Cross Chop.

Oh what if I said Hidden Power [Grass], Thunderbolt, Cross Chop, Earthquake electivire
 
Umm that 4x effective move is also Mach Punch which is unSTAB 40BP, so your point is kinda irrelevant since the fact that it even comes so close shows that its attack is still quite good.
 
The set is solid, but what happens when they bring in Salamence, or Cresselia, or when you get trapped by Duggy? You also will end up switching in and out more often than not, since Overheat is your main attack, and everything else is sub-par. Don't forget that Magmortar takes 25% from Spikes, 10% from Life Orb, and X percent from whatever.
 
This set takes out Tentacruel, unlike Heatran (Earthquake does some serious damage, while I can survive Earth Power and Surf on Heatran), it takes out weavile quite easily, demolishes Froslass and Abomasnow and finally T-Bolts Walrein.

Deck Knight's MixMortar once took out my entire Walrein team. It is something to fear indeed.

I'd say good job Deck Knight, except you figured this out months ago :-p

Anyway... I'm wondering why Nintendo hates Ice and Fire pokemon so much... 25% health from Stealth rocks hurts a lot...
 
The set is solid, but what happens when they bring in Salamence, or Cresselia, or when you get trapped by Duggy? You also will end up switching in and out more often than not, since Overheat is your main attack, and everything else is sub-par. Don't forget that Magmortar takes 25% from Spikes, 10% from Life Orb, and X percent from whatever.

For support I run Blastoise with Rapid Spin. It cuts down on the amount of Rocks I have to deal with substantially because my set is designed to deal with Ghosts as best as Blasty can (Mirror Coat and Toxic) and Spikers tend not to want to stay in against STAB Surf.

DDTar doesn't have 252 HP, It is theoretically possible to 2HKO DDTar. I did it once. It switched in after a kill (no spikes or SR were out, btw.), I Earthquaked it for about 57% as it DD'd, and then finished it up with Mach Punch. Magmortar really punishes opponents who get greedy with stat-ups. There was even a Sash Gyarados that switched in after a kill, DD'd up while taking a Thunderbolt, and got finished off by Mach Punch.


Max Attack Adamant Weavile Night Slash on Magmortar:

57-67%. Unless Weavile gets a CH, Weavile gets owned. Choice Banded it can OHKO, but only if it hits the maximum damage. There's also the nasty little effect Flame Body has it it activates. Weavile runs the risk of ruining its attack, even if it successfully OHKO's Magmortar with a crit.

Generally speaking if Magmortar is only taking damage from Rocks, Sandstorm, and Life Orb, it's still doing its job and probably took out 2 or 3 pokemon. These are significant weaknesses to have, but they come with the territory of being a fire type.

It's brilliant against starting Sash Weavile. They've gotten cocky and Swords Danced in my face, only to be destroyed by Mach Punch after I try to predict a switch with Thunderbolt. Same thing with Sashpardos.

Yeah, those were huge risks to take, but this set, like most Life Orbers, is high risk, high reward.

Dugtrio can only switch in on Mach Punch or Thunderbolt. Mach Punch deals 30-36% on 4/0 Duggy and Earthquake is 75-87%. Switching in on Overheat is overkill.

Either way, Dugtrio has to sacrifice some HP if it comes in.

Oh what if I said Hidden Power [Grass], Thunderbolt, Cross Chop, Earthquake electivire

HP Grass Vire doesn't come anywhere near OHKO'ing Hippowdon. It can't even 2HKO unless it has Max SA, SA boosting nature, and a boosting item. Hippowdon easily uses Slack Off + Leftovers, or obliterates you outright Earthquake. It also lacks a priority move, meaning it can't do anything at all to Dugtrio or Weavile before they take it out. Gliscor also walls it sunce it doesn't have an Ice move.

The power difference is astronomical. Overheat is coming off a 383 Special Attack stat, and has STAB and Life Orb.

I submit that Ape and Gar do basically force a kamikaze, but they are arguably higher threats than Magmortar in most people's books, and it is often a sacrifice lethal to their team as a whole. Magmortar is only a middling speed threat, but its hard as hell to switch into, and if you mispredict and get knocked into low HP, it can finish you off anyway.

Even if Magmortar survives with 6% and is in its last throws, it can still obliterate something with Overheat in a dying gasp.

Oh, and some Salamence calcs:

Overheat on 40/0 Mence:

56-66%

Thunderbolt on 40/0 Mence:

51-60%

In other words, Mence only wants to come in on Earthquake or Mach Punch. Unless it has Roost, it can only pull that off once.

Cresselia is also a big problem. However:

Overheat on Calm 252/0 Cressy:

52-61%.

Actually, I was overjoyed one time to see Cressy switch in and get owned by a critical hit. My opponent was like "WTF Mate?"

Thunderbolt on Calm 252/0 Cressy:

23-28%.

Yeah, lame, I know.
 
I can see Salamence stopping this quite easily, especially the Roost varieties who are able to make themselves resist Thunderbolt.
 
Most of the point of Mach Punch is to take out threats before retalliation which barely survive its massive special assaults so it is an option but not a very effective one.
 
Hmm it seems like a similar concept to a HP Grass/Thunderbolt/Lava Plume/Cross Chop Maggy @ Expert Belt, Hasty, Max Speed and SpAtk, although I daresay yours probably works better, as my set was constructed when there were all those annoying Pert leads around whilst yours is better suited to the current metagame. If you want, Mach Punch could be sacrificed for HP Ice, but both have their purposes.
 
The set looks good...but for some reason I keep seeing Garchomp killing Magmortar.

Possibly because Garchomp resists Overheat (although it still takes a bit), is immune to Thunderbolt, and takes piss all from EQ/Mach Punch. Not to mention it also outspeeds it and has STAB EQ.
Also if the Magmortar user was half decent (read: plays competitive pokemon), then there is no way that it'd be staying in on Chomp, so your point is kinda invalid.
 
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