3v3 Gerard vs elDino - Valley of the Dolls!

Status
Not open for further replies.
Looking for my first battle
3 vs 3 singles
DQ: I think 1 day (can be changed if needed)
2 recovers, 5 chills
Swich = KO

Arena: The Valley of the Dolls

A green alley in the afternoon, the sun is beginning to fall down the trees and the light of the afteroon creates long shadows in the ground whit long strings shadows and things hanging from them, there are dolls hanging from some trees, looking at the battlers and judging them from the shadows, the woods are near but there is a big clear in the midle, the trees are surrounding the battlefield, still there are no noises to be heard, so don't worry, mischiveous pokemons are not gonna ruin your fun... probably

Gerard, Ill take your challenge.

All abilities
No items

And so, these two brave trainers have gathered here in this extremely creepy clearing, ready to have a Pokemon battle! I'm not sure WHY they would want to battle here of all places, and it doesn't seem very cosy, especially since night is falling. In any case, let's get it on!


Bagon (Karma) {F}

Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Abilities:

Rock Head: (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): (Can be Enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Rage
Bite
Lee
Headbutt
Focus Energy
Ember

Hydro Pump
Dragon Dance
Dragon Pulse


Flamethrower
Brick Break
Dragon Claw


Nohface (Fantine) {F}

Nature: Adamant (Special Attack reduced by *; Attack increased by *.)
Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:

Levitate: (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Levitate (DW): (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Foul Play

Will-o-Wisp
Thief
Shadow Claw


Solosis (Gavroche) {M}


Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psyquic
Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1)

Abilities:

Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Regenerator (DW): (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 90
Atk: *(-)
Def: **
SpA: *****(+)
SpD: **
Spe: 20

Attacks:

Psywave
Reflect
Rollout
Snatch
Hidden Power Fire
(7)
Light Screen
Charm
Recover
Psyshock


Confuse Ray
Acid Armor
Trick


Calm Mind
Psychic
Shadow Ball




Gastly * (Male)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: **
Def: **
SpA: ****
SpD: * (-)
Spe: 92 (+)

EC 1/9
MC 1
DW 1/5

Moves:

Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*

Clear Smog*
Disable*
Fire Punch*

Thunderbolt*
Sludge Bomb*
Will-O-Wisp*


Gible * (Male)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

Typing:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Stats:

HP: 100
Atk: **** (+)
Def: **
SpA: *
SpD: * (-)
Spe: 42

EC 1/9
MC 1
DW 1/5

Moves:

Tackle*
Sand-Attack*
Dragon Rage*
Sandstorm*
Take Down*
Sand Tomb*
Slash*

Outrage*
Iron Head*
Body Slam*

Dig*
Stone Edge*
Dragon Claw*


Magikarp (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats:

HP: 80
Atk: ** (+)
Def: **
SpA: *
SpD: * (-1)
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Moves:

Splash
Tackle
Flail
Bounce


Order:

1. Gerard sends out pokemon
2. elDino sends out pokemon, actions
3. Gerard sends in actions
4. I fail at reffing
5. Gerard sends in actions
6. elDino sends in actions
7. I fail at reffing
8. Repeat from step 2, without the pokemon releasing part.

LET'S GET READY TO RUMBLEEEEEEEEEEEEEEEEEEEEEE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok Gible lets do this thing! First off use Sandstorm to activate your Sand Veil ability. Then hit him hard with Dragon Claw twice. Lets do this Gible!!!
 
Ok come on karma, first you're faster so try Dragon Pulse before he begins to evade your attacks, then use a Dragon Claw, use Dragon Dance if it hit, if the first Dragon Claw missed use Dragon Claw again

Dragon Pulse > Dragon Claw > Dragon Dance (Dragon Claw if the first one failed)
 


Bagon (F)

HP:
90
Energy: 100
Boosts/Drops:
Others:
Actions: Dragon Pulse > Dragon Claw > Dragon Dance/Dragon Claw

Rock Head: (Innate)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): (Can be Enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: ***
Def: *(-)
SpA: ***(+)
SpD: **
Spe: 50




Gible (M)

HP:
100
Energy: 100
Boosts/Drops:
Others:
Actions: Sandstorm > Dragon Claw > Dragon Claw


Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (DW)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

Stats:

HP: 100
Atk: **** (+)
Def: **
SpA: *
SpD: * (-)
Spe: 42


Round 1

And here we go!

Gerard releases a Bagon, named Karma, while elDino sends out a Gible. How will Dragon fare against Dragon?

Karma starts the battle off with a strong Dragon Pulse, knocking Gible back quite a far bit! Looks like it did a lot of damage too… Wait, I’m not crying! There’s sand in my eye, there really is! See, look at that Sandstorm that Gible has brewed up! He seems to be enjoying it, but Karma doesn’t seem to like all of that sand and gravel in his eye.

Karma hits back hard with a strong Dragon Claw, and despite the sand making it hard to see, he deals a strong hit! Gible, however, hits back with a Dragon Claw of his own!

Karma then decides to take a groove in the sandstorm, using Dragon Dance to get a little bit of a boost. However, it still isn’t enough to stop Gible fro mhitting him with yet another Dragon Claw!

Both pokemon already look tired; Can either of them survive much longer in this match?



Bagon (F)

HP:
32
Energy: 80
Boosts/Drops: +1 Atk, +1 Spe
Others:Sandstorm (Lasts 4 more rounds, 2 DPA)



Gible (M)

HP:
55
Energy: 74
Boosts/Drops:
Others:Sandstorm (Lasts 4 more rounds, activates Sand Veil)
Gible

Bagon

Dragon Pulse: 26 damage (rounded up from 25.5), 7 Energy
Dragon Claw: 19 damage (rounded up from 18.75), 6 Energy
Dragon Dance: +1 Atk, +1 Spe, 7 Energy
2*3 damage from Sandstorm.

Gible

Sandstorm: 10 Energy
Dragon Claw: 26 damage (rounded up from 25.5), 6 energy
Dragon Claw: 26 damage (rounded up from 25.5), 10 Energy
 
Continue to do another Dragon Claw, then Dragon Pulse, and if non of you are down yet, another Dragon Pulse, if he was defeated just chill the rest of the actions

ps: in boosts shouldn't karma has +1 Atk/+1 Spe (because of the DD)???
 
Note: I realised I made a mistake WRT Sandstorm, and edited it into the previous post,as well as the Dragon Dance.

And it begins anew!

Karma starts by smashing down on Gible with a powerful Dragon Claw, which hits him for a large amount of damage! However, Gible looks as though he's getting pretty angry, and launches a full-scale Outrage on Karma that also seems to be a Critical Hit! It's a bit too much for the newbie, and he collapses to the floor, unable to fight.



Bagon (F)

HP:
0
Energy: 74
Boosts/Drops: +1 Atk, +1 Spe
Others: fainted lol



Gible (M)

HP:
31
Energy: 66
Boosts/Drops:
Others:Sandstorm (Lasts 3 more rounds, activates Sand Veil), Outrage (2 more actions)

Bagon

Dragon Claw: 24 damage, 6 Energy

Gible

Outrage: 38 damage (rounded down from 38.25), 8 Energy


Gerard, pick a new pokemon, then elDino sends in actions.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
OK Gible, we're stuck into Outrage for two more actions, but on the third action, I want you to enclose this Fantine in a Sand Tomb. Come on Gible, lay down the hurt!
 
Ok, first use Will-o-Wisp to cripple him, then Shadow Claw, then use Shadow Snake to try to evade that Sand Tomb
 

Nohface (Fantine) {F}

HP: 100
Energy: 100
Boosts/Drops:
Other: Sandstorm (lasts 3 more rounds)
Actions: Will-O-Wisp > Shadow Claw > Shadow Sneak



Gible (M)

HP:
31
Energy: 66
Boosts/Drops:
Others:Sandstorm (Lasts 3 more rounds, activates Sand Veil), Outrage (2 more actions)
Actions: Outrage > Outrage > Sand Tomb

I'M SO SORRY RL SUCKS

Gible starts off the match pretty confident after KOing Gerard's Bagon, and still in a frenzy, hits Fantine with an Outrage! Fantine shrugs it off though, and tries to hit back with a Will-o-Wisp, but the flames are worthless against the Sandstorm and seem to have missed!

Still in his frenzy, Fantine gets smashed by the Outrage once again, but he slowly picks up and retaliates with a powerful Shadow Claw!

Wait... Gible seems to be getting a little dizzy... In fact, he seems to have Intense Confusion! Still, he's able to get off his Sand Tomb However, Fantine stealthily sneaks away, ending the round with both pokemon looking pretty banged up.


Nohface (Fantine) {F}

HP: 74
Energy: 86
Boosts/Drops:
Other: Sandstorm (lasts 2 more rounds)



Gible (M)

HP:
18
Energy: 46
Boosts/Drops:
Others:Sandstorm (Lasts 2 more rounds, activates Sand Veil), Intensely Confused (4 more actions)

Nohface

Will-O-Wisp: 6 energy
Shadow Claw: 13 damage, 5 energy
Shadow Sneak: 3 energy

Gible

Outrage: 13 damage (rounded up from 12.56), 8 energy
Outrage: 13 damage (rounded up from 12.56), 8 energy
Sand Tomb: 4 energy


Gerard gives actions first
 

Nohface (Fantine) {F}

HP: 74
Energy: 86
Boosts/Drops:
Other: Sandstorm (lasts 2 more rounds)
Actions: Shadow Claw*3



Gible (M)

HP:
18
Energy: 46
Boosts/Drops:
Others:Sandstorm (Lasts 2 more rounds, activates Sand Veil), Intensely Confused (4 more actions)
Actions: Sand Tomb*3

I hate life.

Gible staggers as he walks, the confusion hampering him a lot, but he hits Fantine with a Sand Tomb! The miniature Sandstorm starts to suck Fantine in, but she hits back with a Shadow Claw, nearly KOing Gible.

Gible musters up one last attempt at another Sand Tomb, but the confusion takes over, and he sinks himself into the sand! He can't do anymore, and faints. The Sand Tomb also sinks away from under Fantine's feet, and she gears up for her next opponent.


Nohface (Fantine) {F}

HP: 58
Energy: 81
Boosts/Drops:
Other: Sandstorm (lasts 1 more rounds)



Gible (M)

HP:
0
Energy: 42
Boosts/Drops:
Others:Sandstorm (Lasts 1 more rounds, activates Sand Veil), Intensely Confused (3 more actions)


Fantine

Shadow Claw: 13 damage, 5 energy, 2 dmg from Sand Tomb

Gible

Sand Tomb: 14 damage (Rounded down from 14.25), 4 energy


elDino sends out a new pokemon first and gives actions, then Gerard gives actions.

Also, Gerard, chills don't work if the opposing pokemon gets KO'd =/
 
Damn, i'll remeber that next time :3
ok, First use Yawn if that Hypnosis fails, then use Shadow Snake to avoid the WoW, then Shadow Claw (if hypnosis hits and you wake up this round delay actions)
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
ElDino mentioned this to me, and my other matches are kind of low intensity, so I'm subreffing this. Will edit reffing into post.


Nohface Fantine

HP: 58
Energy: 81
Other: Sandstorm (lasts 1 more rounds)


Gastly * (Male)
HP: 90
Energy:100%

Gastly is the first to move, with a swift Hypnosis which puts Fantine to sleep! Fantine will wake up after 3 more actions. Gastly takes advantage of this with a Will-O-Wisp, giving Fantine a second-degree burn. Finally, Gastly ends with a Thunderbolt.


Nohface Fantine

HP: 42
Energy: 81%
Burned(2nd degree)


Gastly * (Male)
HP: 88
Energy: 76%
 
Yeah, thanks. School winding down apparently means lots of events and shit.

EDIT: I just realised how sarcastic that sounded ._.

But yeah, do subref this.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Nohface Fantine

HP: 42
Energy: 81%
Burned(2nd degree)


Gastly * (Male)
HP: 88
Energy: 76%

Gastly leads off the round with a Thunderbolt, attacking the sleeping form of Jyuu. THe next turn, to spice it up, Gastly uses Thunderbolt, attacking Jyuu, and wakes it up! Jyuu responds by Yawning at Gastly - Gastly will go to sleep after 3 actions. Gastly uses another Thunderbolt to round out the tactical display, and combined with the burn leaves Jyuu barely conscious. Jyuu then uses one final Shadow Claw, before its burn claims its consciousness.

Gastly has gained a KO counter!


Nohface Fantine

HP: KO
Energy: KO


Gastly * (Male)
HP: 74
Energy: 33%
Will go to sleep after 1 action

To save time, I send out Gavroche the Solosis on behalf of Gerard.

elDino is up.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Right, Gastly is gonna use Curse. If he somehow manages to wake up, then he'll use Hypnosis, and then Will-o-Wisp
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top