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Completed 3v3 Gerard vs elDino - Valley of the Dolls!

Discussion in 'ASB' started by JBCWK, Apr 27, 2011.

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  1. JBCWK

    JBCWK

    Joined:
    May 3, 2010
    Messages:
    88


    And so, these two brave trainers have gathered here in this extremely creepy clearing, ready to have a Pokemon battle! I'm not sure WHY they would want to battle here of all places, and it doesn't seem very cosy, especially since night is falling. In any case, let's get it on!


    Gerard's team (open)

    Bagon (Karma) {F}
    [​IMG]
    Nature: Mild (Adds * to Special Attack; Subtracts * From Defense)
    Type: Dragon
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

    Abilities:

    Rock Head: (Innate)
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sheer Force (DW): (Can be Enabled)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: ***
    Def: *(-)
    SpA: ***(+)
    SpD: **
    Spe: 50

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Rage
    Bite
    Lee
    Headbutt
    Focus Energy
    Ember

    Hydro Pump
    Dragon Dance
    Dragon Pulse


    Flamethrower
    Brick Break
    Dragon Claw


    Nohface (Fantine) {F}
    [​IMG]
    Nature: Adamant (Special Attack reduced by *; Attack increased by *.)
    Type: Ghost/Steel
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:

    Levitate: (Innate)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Levitate (DW): (Innate)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 100
    Atk: ***(+)
    Def: ***
    SpA: (-)
    SpD: ***
    Spe: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse

    Yawn
    Meteor Mash
    Foul Play

    Will-o-Wisp
    Thief
    Shadow Claw


    Solosis (Gavroche) {M}
    [​IMG]

    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Psyquic
    Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1)

    Abilities:

    Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Regenerator (DW): (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Stats:

    HP: 90
    Atk: *(-)
    Def: **
    SpA: *****(+)
    SpD: **
    Spe: 20

    Attacks:

    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Fire
    (7)
    Light Screen
    Charm
    Recover
    Psyshock


    Confuse Ray
    Acid Armor
    Trick


    Calm Mind
    Psychic
    Shadow Ball




    elDino's team (open)
    [​IMG]
    Gastly * (Male)
    Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)

    Typing:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: **
    Def: **
    SpA: ****
    SpD: * (-)
    Spe: 92 (+)

    EC 1/9
    MC 1
    DW 1/5

    Moves:

    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Night Shade*
    Confuse Ray*
    Sucker Punch*

    Clear Smog*
    Disable*
    Fire Punch*

    Thunderbolt*
    Sludge Bomb*
    Will-O-Wisp*

    [​IMG]
    Gible * (Male)
    Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

    Typing:
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin: (DW)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

    Stats:

    HP: 100
    Atk: **** (+)
    Def: **
    SpA: *
    SpD: * (-)
    Spe: 42

    EC 1/9
    MC 1
    DW 1/5

    Moves:

    Tackle*
    Sand-Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Slash*

    Outrage*
    Iron Head*
    Body Slam*

    Dig*
    Stone Edge*
    Dragon Claw*

    [​IMG]
    Magikarp (M)
    Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:

    Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


    Stats:

    HP: 80
    Atk: ** (+)
    Def: **
    SpA: *
    SpD: * (-1)
    Spe: 80

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:

    Splash
    Tackle
    Flail
    Bounce


    Order:

    1. Gerard sends out pokemon
    2. elDino sends out pokemon, actions
    3. Gerard sends in actions
    4. I fail at reffing
    5. Gerard sends in actions
    6. elDino sends in actions
    7. I fail at reffing
    8. Repeat from step 2, without the pokemon releasing part.

    LET'S GET READY TO RUMBLEEEEEEEEEEEEEEEEEEEEEE
  2. Gerard

    Gerard

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    Feb 16, 2011
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    Let's begin with my beautiful and fierce Karma
    [​IMG]
  3. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Ok Gible lets do this thing! First off use Sandstorm to activate your Sand Veil ability. Then hit him hard with Dragon Claw twice. Lets do this Gible!!!
  4. Gerard

    Gerard

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    Feb 16, 2011
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    Ok come on karma, first you're faster so try Dragon Pulse before he begins to evade your attacks, then use a Dragon Claw, use Dragon Dance if it hit, if the first Dragon Claw missed use Dragon Claw again

    Dragon Pulse > Dragon Claw > Dragon Dance (Dragon Claw if the first one failed)
  5. JBCWK

    JBCWK

    Joined:
    May 3, 2010
    Messages:
    88
    [​IMG]

    Bagon (F)

    HP:
    90
    Energy: 100
    Boosts/Drops:
    Others:
    Actions: Dragon Pulse > Dragon Claw > Dragon Dance/Dragon Claw

    Stats (open)

    Rock Head: (Innate)
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sheer Force (DW): (Can be Enabled)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: ***
    Def: *(-)
    SpA: ***(+)
    SpD: **
    Spe: 50


    [​IMG]

    Gible (M)

    HP:
    100
    Energy: 100
    Boosts/Drops:
    Others:
    Actions: Sandstorm > Dragon Claw > Dragon Claw


    Stats (open)
    Abilities:
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin: (DW)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

    Stats:

    HP: 100
    Atk: **** (+)
    Def: **
    SpA: *
    SpD: * (-)
    Spe: 42


    Round 1

    And here we go!

    Gerard releases a Bagon, named Karma, while elDino sends out a Gible. How will Dragon fare against Dragon?

    Karma starts the battle off with a strong Dragon Pulse, knocking Gible back quite a far bit! Looks like it did a lot of damage too… Wait, I’m not crying! There’s sand in my eye, there really is! See, look at that Sandstorm that Gible has brewed up! He seems to be enjoying it, but Karma doesn’t seem to like all of that sand and gravel in his eye.

    Karma hits back hard with a strong Dragon Claw, and despite the sand making it hard to see, he deals a strong hit! Gible, however, hits back with a Dragon Claw of his own!

    Karma then decides to take a groove in the sandstorm, using Dragon Dance to get a little bit of a boost. However, it still isn’t enough to stop Gible fro mhitting him with yet another Dragon Claw!

    Both pokemon already look tired; Can either of them survive much longer in this match?

    [​IMG]

    Bagon (F)

    HP:
    32
    Energy: 80
    Boosts/Drops: +1 Atk, +1 Spe
    Others:Sandstorm (Lasts 4 more rounds, 2 DPA)

    [​IMG]

    Gible (M)

    HP:
    55
    Energy: 74
    Boosts/Drops:
    Others:Sandstorm (Lasts 4 more rounds, activates Sand Veil)
    Gible

    Calculations (open)

    Bagon

    Dragon Pulse: 26 damage (rounded up from 25.5), 7 Energy
    Dragon Claw: 19 damage (rounded up from 18.75), 6 Energy
    Dragon Dance: +1 Atk, +1 Spe, 7 Energy
    2*3 damage from Sandstorm.

    Gible

    Sandstorm: 10 Energy
    Dragon Claw: 26 damage (rounded up from 25.5), 6 energy
    Dragon Claw: 26 damage (rounded up from 25.5), 10 Energy
  6. Gerard

    Gerard

    Joined:
    Feb 16, 2011
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    4,353
    Continue to do another Dragon Claw, then Dragon Pulse, and if non of you are down yet, another Dragon Pulse, if he was defeated just chill the rest of the actions

    ps: in boosts shouldn't karma has +1 Atk/+1 Spe (because of the DD)???
  7. JBCWK

    JBCWK

    Joined:
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    Boosts move one stage back to normal in ASB at the end of each round, AFAIK.
  8. Gerard

    Gerard

    Joined:
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    from the Stat Boosters, Status, Natures, and Other Mechanics post, so Karma would have +1/+1 at the start of round 2, but no boosts at round 3
  9. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Ok Gible lets finish him off. Use Outrage three times. Lets do this!
  10. JBCWK

    JBCWK

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    Note: I realised I made a mistake WRT Sandstorm, and edited it into the previous post,as well as the Dragon Dance.

    And it begins anew!

    Karma starts by smashing down on Gible with a powerful Dragon Claw, which hits him for a large amount of damage! However, Gible looks as though he's getting pretty angry, and launches a full-scale Outrage on Karma that also seems to be a Critical Hit! It's a bit too much for the newbie, and he collapses to the floor, unable to fight.

    [​IMG]

    Bagon (F)

    HP:
    0
    Energy: 74
    Boosts/Drops: +1 Atk, +1 Spe
    Others: fainted lol

    [​IMG]

    Gible (M)

    HP:
    31
    Energy: 66
    Boosts/Drops:
    Others:Sandstorm (Lasts 3 more rounds, activates Sand Veil), Outrage (2 more actions)

    Calculations (open)

    Bagon

    Dragon Claw: 24 damage, 6 Energy

    Gible

    Outrage: 38 damage (rounded down from 38.25), 8 Energy


    Gerard, pick a new pokemon, then elDino sends in actions.
  11. Gerard

    Gerard

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    Feb 16, 2011
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    ok, it's time for my little Fantine to come to scene

    [​IMG]
  12. elDino

    elDino Deal With It.
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    OK Gible, we're stuck into Outrage for two more actions, but on the third action, I want you to enclose this Fantine in a Sand Tomb. Come on Gible, lay down the hurt!
  13. Gerard

    Gerard

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    Ok, first use Will-o-Wisp to cripple him, then Shadow Claw, then use Shadow Snake to try to evade that Sand Tomb
  14. JBCWK

    JBCWK

    Joined:
    May 3, 2010
    Messages:
    88
    [​IMG]
    Nohface (Fantine) {F}

    HP: 100
    Energy: 100
    Boosts/Drops:
    Other: Sandstorm (lasts 3 more rounds)
    Actions: Will-O-Wisp > Shadow Claw > Shadow Sneak


    [​IMG]
    Gible (M)

    HP:
    31
    Energy: 66
    Boosts/Drops:
    Others:Sandstorm (Lasts 3 more rounds, activates Sand Veil), Outrage (2 more actions)
    Actions: Outrage > Outrage > Sand Tomb

    I'M SO SORRY RL SUCKS

    Gible starts off the match pretty confident after KOing Gerard's Bagon, and still in a frenzy, hits Fantine with an Outrage! Fantine shrugs it off though, and tries to hit back with a Will-o-Wisp, but the flames are worthless against the Sandstorm and seem to have missed!

    Still in his frenzy, Fantine gets smashed by the Outrage once again, but he slowly picks up and retaliates with a powerful Shadow Claw!

    Wait... Gible seems to be getting a little dizzy... In fact, he seems to have Intense Confusion! Still, he's able to get off his Sand Tomb However, Fantine stealthily sneaks away, ending the round with both pokemon looking pretty banged up.

    [​IMG]
    Nohface (Fantine) {F}

    HP: 74
    Energy: 86
    Boosts/Drops:
    Other: Sandstorm (lasts 2 more rounds)


    [​IMG]
    Gible (M)

    HP:
    18
    Energy: 46
    Boosts/Drops:
    Others:Sandstorm (Lasts 2 more rounds, activates Sand Veil), Intensely Confused (4 more actions)

    Calculations (open)

    Nohface

    Will-O-Wisp: 6 energy
    Shadow Claw: 13 damage, 5 energy
    Shadow Sneak: 3 energy

    Gible

    Outrage: 13 damage (rounded up from 12.56), 8 energy
    Outrage: 13 damage (rounded up from 12.56), 8 energy
    Sand Tomb: 4 energy


    Gerard gives actions first
  15. Gerard

    Gerard

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    Ok, just Shadow Claw until it dies, then chill
  16. elDino

    elDino Deal With It.
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    Ok Gible, use Sand Tomb 3 times, and hope for the best...
  17. JBCWK

    JBCWK

    Joined:
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    [​IMG]
    Nohface (Fantine) {F}

    HP: 74
    Energy: 86
    Boosts/Drops:
    Other: Sandstorm (lasts 2 more rounds)
    Actions: Shadow Claw*3


    [​IMG]
    Gible (M)

    HP:
    18
    Energy: 46
    Boosts/Drops:
    Others:Sandstorm (Lasts 2 more rounds, activates Sand Veil), Intensely Confused (4 more actions)
    Actions: Sand Tomb*3

    I hate life.

    Gible staggers as he walks, the confusion hampering him a lot, but he hits Fantine with a Sand Tomb! The miniature Sandstorm starts to suck Fantine in, but she hits back with a Shadow Claw, nearly KOing Gible.

    Gible musters up one last attempt at another Sand Tomb, but the confusion takes over, and he sinks himself into the sand! He can't do anymore, and faints. The Sand Tomb also sinks away from under Fantine's feet, and she gears up for her next opponent.

    [​IMG]
    Nohface (Fantine) {F}

    HP: 58
    Energy: 81
    Boosts/Drops:
    Other: Sandstorm (lasts 1 more rounds)


    [​IMG]
    Gible (M)

    HP:
    0
    Energy: 42
    Boosts/Drops:
    Others:Sandstorm (Lasts 1 more rounds, activates Sand Veil), Intensely Confused (3 more actions)


    Calculations (open)

    Fantine

    Shadow Claw: 13 damage, 5 energy, 2 dmg from Sand Tomb

    Gible

    Sand Tomb: 14 damage (Rounded down from 14.25), 4 energy


    elDino sends out a new pokemon first and gives actions, then Gerard gives actions.

    Also, Gerard, chills don't work if the opposing pokemon gets KO'd =/
  18. elDino

    elDino Deal With It.
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    Right, go Gastly!

    Hypnosis - Will-o-Wisp - Thunderbolt
  19. Gerard

    Gerard

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    Damn, i'll remeber that next time :3
    ok, First use Yawn if that Hypnosis fails, then use Shadow Snake to avoid the WoW, then Shadow Claw (if hypnosis hits and you wake up this round delay actions)
  20. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

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    ElDino mentioned this to me, and my other matches are kind of low intensity, so I'm subreffing this. Will edit reffing into post.

    [​IMG]
    Nohface Fantine

    HP: 58
    Energy: 81
    Other: Sandstorm (lasts 1 more rounds)

    [​IMG]
    Gastly * (Male)
    HP: 90
    Energy:100%

    Gastly is the first to move, with a swift Hypnosis which puts Fantine to sleep! Fantine will wake up after 3 more actions. Gastly takes advantage of this with a Will-O-Wisp, giving Fantine a second-degree burn. Finally, Gastly ends with a Thunderbolt.

    [​IMG]
    Nohface Fantine

    HP: 42
    Energy: 81%
    Burned(2nd degree)

    [​IMG]
    Gastly * (Male)
    HP: 88
    Energy: 76%
  21. JBCWK

    JBCWK

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    Yeah, thanks. School winding down apparently means lots of events and shit.

    EDIT: I just realised how sarcastic that sounded ._.

    But yeah, do subref this.
  22. Gerard

    Gerard

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    when you wake up, Yawn, then Shadow Claw until then end o the turn
  23. elDino

    elDino Deal With It.
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    Ok then, Thunderbolt Thunderbolt Thunderbolt.
    Let's hope he dies...
  24. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

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    [​IMG]
    Nohface Fantine

    HP: 42
    Energy: 81%
    Burned(2nd degree)

    [​IMG]
    Gastly * (Male)
    HP: 88
    Energy: 76%

    Gastly leads off the round with a Thunderbolt, attacking the sleeping form of Jyuu. THe next turn, to spice it up, Gastly uses Thunderbolt, attacking Jyuu, and wakes it up! Jyuu responds by Yawning at Gastly - Gastly will go to sleep after 3 actions. Gastly uses another Thunderbolt to round out the tactical display, and combined with the burn leaves Jyuu barely conscious. Jyuu then uses one final Shadow Claw, before its burn claims its consciousness.

    Gastly has gained a KO counter!

    [​IMG]
    Nohface Fantine

    HP: KO
    Energy: KO

    [​IMG]
    Gastly * (Male)
    HP: 74
    Energy: 33%
    Will go to sleep after 1 action

    To save time, I send out Gavroche the Solosis on behalf of Gerard.

    elDino is up.
  25. elDino

    elDino Deal With It.
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    Right, Gastly is gonna use Curse. If he somehow manages to wake up, then he'll use Hypnosis, and then Will-o-Wisp
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