Brandon patiently waited in the arena for the trainers that would be battling here soon, Flamestrike standing behind him. As the first trainer entered, the Magby started bouncing up and down in recognition. “Heh, clearly you remember Terrador from the last battle we reffed,” Brandon told Flamestrike. Looking to the other side, he watched as Terrador’s opponent, Seven Deadly Sins, entered as well. “Another experienced opponent for Terrador,” Brandon thought to himself. “He’s not shying away from a challenge, that’s for sure.” Flamestrike nodded in agreement as Brandon reread the rules for the match.
Brandon looked around the stadium, checking for anything of note for the upcoming match.
Seeing nothing of note, Brandon decided to look over the teams while the trainers made their final preparations.
Terrador:
Staryu * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +5% Acc, -* Atk)
Type:
<Water>: <Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
>
Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 2: Illuminate
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Ability 3 (DW): Analytic
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 94 (85 + 15%)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Ice Beam*
Thunderbolt*
Psychic*
Larvitar * [Caesar] (Male)
Nature: Adamant (+ * Atk, - * SAtk)
Type:
<Rock/Ground>: <Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
>
Abilities:
Ability 1: Guts <Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
>
Ability 2 (DW): Sand Veil <Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
>
Stats:
HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 41
EC: 0/4/9
MC: 0
DC: 0/5
Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Stealth Rock*
Outrage*
Curse*
Earthquake*
Rest*
Stone Edge*
Mienfoo * [Shao] (Male)
Nature: Adamant (+* Atk, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Ability 1: Inner Focus Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenerator Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 65
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Knock Off*
Low Kick*
Me First*
Acrobatics*
Swords Dance*
Stone Edge*
VS.
Seven Deadly Sins:
Breloom (*) Bosshroom (M)
Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Grass / Fighting
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *****(+1) (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 70
EC: 6/6
MC: 1
DC: 2/5
Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Attacks:
Absorb(*)
Tackle(*)
Stun Spore(*)
Leech Seed(*)
Mega Drain(*)
Headbutt(*)
Poisonpowder(*)
Spore
Mach Punch
Counter
Bullet Seed(*)
Drain Punch(*)
Seed Bomb(*)
Swords Dance(*)
Facade(*)
Double Team(*)
Bagon(*) Drake (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: **(-)
SpA: **
SpD: **
Spe: 57(+15%)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Flamethrower(*)
Dragon Claw(*)
Brick Break(*)
Paradiso - Archen (F)
Nature: Lonely (Attack increased by *, Defense reduced by *)
Type: Rock / Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *****(+)
Def: *(-)
SpA: ***
SpD: **
Spe: 70
EC: 5/6
MC: 0
DC: 0/0
Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
Crunch
Head Smash
Earth Power
Defog
Claw Sharpen
Taunt
Stone Edge
"Looks like SDS has quite the advantage..." Brandon thought to himself. Flamestrike tugged at his pants and pointed to the stadium, where the trainers were waiting to get going. "Oh, sorry guys. Anyway, you guys probably know how this works. As seeker, Terrador sends out his two Pokemon first, then SDS will send his out and issue his orders, and then Terrador will give his orders. I'll figure out what went down, update you guys, then Terrador will give his orders. SDS will follow, I'll figure things out again and we'll repeat those steps, alternating who goes first. Good luck to both of you, let's do this!"
Terrador, you're up!
3v3 Doubles
DQ Time: 3 Days
2 Recovers/5 chills
Switch=KO
All Abilities
No items
Brandon looked around the stadium, checking for anything of note for the upcoming match.
[22:41] <Terrador> Stereotypical Stadium
[22:41] <Terrador> Ground can be Dug in
[22:41] <Terrador> Room to Fly and for very large pokes
[22:41] <Terrador> no other gimmicks
Seeing nothing of note, Brandon decided to look over the teams while the trainers made their final preparations.
Terrador:

Staryu * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +5% Acc, -* Atk)
Type:
<Water>: <Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
>
Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 2: Illuminate
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Ability 3 (DW): Analytic
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 94 (85 + 15%)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Ice Beam*
Thunderbolt*
Psychic*

Larvitar * [Caesar] (Male)
Nature: Adamant (+ * Atk, - * SAtk)
Type:
<Rock/Ground>: <Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
>
Abilities:
Ability 1: Guts <Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
>
Ability 2 (DW): Sand Veil <Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
>
Stats:
HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 41
EC: 0/4/9
MC: 0
DC: 0/5
Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Stealth Rock*
Outrage*
Curse*
Earthquake*
Rest*
Stone Edge*

Mienfoo * [Shao] (Male)
Nature: Adamant (+* Atk, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Ability 1: Inner Focus Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenerator Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 65
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Knock Off*
Low Kick*
Me First*
Acrobatics*
Swords Dance*
Stone Edge*
VS.
Seven Deadly Sins:

Breloom (*) Bosshroom (M)
Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Grass / Fighting
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *****(+1) (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 70
EC: 6/6
MC: 1
DC: 2/5
Abilities:
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Attacks:
Absorb(*)
Tackle(*)
Stun Spore(*)
Leech Seed(*)
Mega Drain(*)
Headbutt(*)
Poisonpowder(*)
Spore
Mach Punch
Counter
Bullet Seed(*)
Drain Punch(*)
Seed Bomb(*)
Swords Dance(*)
Facade(*)
Double Team(*)

Bagon(*) Drake (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: **(-)
SpA: **
SpD: **
Spe: 57(+15%)
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Flamethrower(*)
Dragon Claw(*)
Brick Break(*)

Paradiso - Archen (F)
Nature: Lonely (Attack increased by *, Defense reduced by *)
Type: Rock / Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *****(+)
Def: *(-)
SpA: ***
SpD: **
Spe: 70
EC: 5/6
MC: 0
DC: 0/0
Abilities:
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard
Acrobatics
Crunch
Head Smash
Earth Power
Defog
Claw Sharpen
Taunt
Stone Edge
[PIMG]246[/PIMG]
Larvitar - Gilgamesh (M)
Nature: Quiet (Special Attack increased by *, Speed decreased by 15%)
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 35 (-15%)
EC: 4/9
MC: 0
DC: 1/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Ancientpower
Pursuit
Iron Defense
Dig
Toxic
Protect
Larvitar - Gilgamesh (M)
Nature: Quiet (Special Attack increased by *, Speed decreased by 15%)
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 35 (-15%)
EC: 4/9
MC: 0
DC: 1/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Unnerve (DW): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Ancientpower
Pursuit
Iron Defense
Dig
Toxic
Protect
[PIMG]411[/PIMG]
Cranidos - Tyrannosaurus Wrecks (T-Wrecks) (M)
Nature: Brave (Attack increased by *, Speed decreased by 15%)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 (-15%)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Hammer Arm
Crunch
Iron Head
Rock Slide
Earthquake
Ice Beam
Cranidos - Tyrannosaurus Wrecks (T-Wrecks) (M)
Nature: Brave (Attack increased by *, Speed decreased by 15%)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50 (-15%)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Hammer Arm
Crunch
Iron Head
Rock Slide
Earthquake
Ice Beam
"Looks like SDS has quite the advantage..." Brandon thought to himself. Flamestrike tugged at his pants and pointed to the stadium, where the trainers were waiting to get going. "Oh, sorry guys. Anyway, you guys probably know how this works. As seeker, Terrador sends out his two Pokemon first, then SDS will send his out and issue his orders, and then Terrador will give his orders. I'll figure out what went down, update you guys, then Terrador will give his orders. SDS will follow, I'll figure things out again and we'll repeat those steps, alternating who goes first. Good luck to both of you, let's do this!"
1. Terrador sends out Pokemon
2. SDS sends out Pokemon and issues actions
3. Terrador issues actions
4. I ref
5. Terrador issues actions
6. SDS issues actions
7. I ref
8. 5-7 repeat with the order of 5 and 6 swapped each round
2. SDS sends out Pokemon and issues actions
3. Terrador issues actions
4. I ref
5. Terrador issues actions
6. SDS issues actions
7. I ref
8. 5-7 repeat with the order of 5 and 6 swapped each round
Terrador, you're up!