PCF Vs iiMKUltra

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Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
1v1 Singles
2 day DQ
no recovery/5 chills

Arena: Pokemon Musical Theater
There are lots of silly props and knick nacks laying about from the previous show. two trainers got into a scuffle about whos pokemon was the cutest and decided to fight over it.

After the 2nd round the crowd will have filed out and left, but if the fight makes it onto the stage the crowd will be alarmed and alert the authorities. 1 turn after that an officer jenny and a Growlithe will attack the participant with the most health until the other has more health, in which case they will be attacked.

Growlithe has Flash Fire and will attack with Fire Fang and Take Down with a rank 3 attack stat and a neutral nature.

switch=derp
No items
One ability

PCF

Machoke* Captain Falcon (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

DW Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45

EC: 6/9
MC: 1
DC: 3/5

Attacks:
Low Kick*
Leer*
Focus Energy*
Karate Chop*
Foresight*
Low Sweep*
Seismic Toss*
Revenge*
Vital Throw
Cross Chop
Dynamic Punch


Ice Punch*
Rock Slide*
Counter*

Bulk Up*
Earthquake*
Payback*



Magnemite Miracle
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Electric/Steel
Electric STAB;50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull:Type: Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse)

Sturdy: Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic:Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 80
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 45

EC: 0/6
MC: 0
DW: 0

Attacks:
Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark

Magnet Rise
Substitute
Gravity

Hidden Power (Water,7)
Thunder
Protect



Tyrogue The Rock (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

DW Vital Spirit: Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 35

EC: 1/6
MC: 1
DC: 1/5

Attacks:
Tackle
Helping Hand
Fake Out
Foresight

Hi Jump Kick
Mind Reader
Rapid Spin

Bulk Up
Protect
Earthquake


iiMKUltra
]

Emboar(*) Vulcan (F)
Nature: Lonely (Attack increased by *; Defense decreased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional
damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two
(2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: ******(+)
Def: **(-)
SpA: ****
SpD: ***
Spe: 65

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Flame Charge(*)
Smog(*)
Rollout(*)
Take Down(*)

Yawn(*)
Superpower(*)
Thrash(*)

Overheat(*)
Will-O-Wisp(*)
Wild Charge(*)

Flare Blitz
Head Smash
Arm Thrust
Hammer Arm
Fire Blast
Stone Edge
Solarbeam


Rotom-W [Voltergeist] (U)
Nature: Modest (+Spa, -Atk)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 4
Spe: 86

MC: 1

Moves:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave

Hex
Discharge
Substitute

Will-O-Wisp
Toxic
Thunder

Hydro Pump
Shadow Ball



Munchlax [Typhon] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 4 (5/1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves:
Metronome
Odour Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Zen Headbutt
Double Edge

Blizzard
Thunder
Fire Blast


PCF please send ot your Pokemon.
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Assuming Reckless as Emboar's ability.


Machoke* Captain Falcon
HP: 100
Energy: 100%


Emboar(*) Vulcan
HP: 110
Energy: 100%

Vulcan leads off with a high powered Flare Blitz, attempting to verwhelm its opponent, but is met with a swift Counter! Vulcan follows up with a Hammer Arm, which lowers its Speed, and in response gets an Earthquake from Machoke! Finally, Vulcan uses another Flare Blitz, only to be met with another Counter.


Machoke* Captain Falcon
HP: 41
Energy: 67%


Emboar(*) Vulcan
HP: 17
ENergy: 80%
-1 Spe
 
You impress me every time we fight Captain Falcon.

Use Cross Chop on him and then Vital Throw him through the nearest wall into the audience.
Seismic Toss or something
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus

Machoke* Captain Falcon
HP: 41
Energy: 67%


Emboar(*) Vulcan
HP: 17
ENergy: 80%
-1 Spe

Thanks to the earlier Hammer Arm, Captain Falcon goes first with a Cross Chop, doing 10 + 3 + 4.5 = 17.5 damage, KOing Vulcan!

FLORAediting: WAIT I saw something happen! Freaking CAPTAIN FALCON VITAL THREW the fainted corpse of Vulcan out of the FREAKING WINDOW! Can you say OVERKILL!??!?!?!??!

Captain Falcon has gained a KO Counter!

Rewards
iiMKUltra: 2 TC
Vulcan: 1 EC, 2 MC, 1 DC
PinkCaptainFalcon: 2 TC
Captain Falcon: 1 EC, 2 MC, 1 DC, 1 KOC
Me: 2 RC
 
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